1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28 29#include "main/glheader.h" 30#include "main/colormac.h" 31#include "main/macros.h" 32#include "main/imports.h" 33#include "main/mtypes.h" 34 35#include "math/m_xform.h" 36 37#include "t_context.h" 38#include "t_pipeline.h" 39 40/* Is there any real benefit seperating texmat from texgen? It means 41 * we need two lots of intermediate storage. Any changes to 42 * _NEW_TEXTURE will invalidate both sets -- it's only on changes to 43 * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't. 44 * 45 * However, the seperation of this code from the complex texgen stuff 46 * is very appealing. 47 */ 48struct texmat_stage_data { 49 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; 50}; 51 52#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr) 53 54 55 56static GLboolean run_texmat_stage( struct gl_context *ctx, 57 struct tnl_pipeline_stage *stage ) 58{ 59 struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); 60 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 61 GLuint i; 62 63 if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current) 64 return GL_TRUE; 65 66 /* ENABLE_TEXMAT implies that the texture matrix is not the 67 * identity, so we don't have to check that here. 68 */ 69 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { 70 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { 71 (void) TransformRaw( &store->texcoord[i], 72 ctx->TextureMatrixStack[i].Top, 73 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]); 74 75 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; 76 } 77 } 78 79 return GL_TRUE; 80} 81 82 83/* Called the first time stage->run() is invoked. 84 */ 85static GLboolean alloc_texmat_data( struct gl_context *ctx, 86 struct tnl_pipeline_stage *stage ) 87{ 88 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 89 struct texmat_stage_data *store; 90 GLuint i; 91 92 stage->privatePtr = CALLOC(sizeof(*store)); 93 store = TEXMAT_STAGE_DATA(stage); 94 if (!store) 95 return GL_FALSE; 96 97 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) 98 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); 99 100 return GL_TRUE; 101} 102 103 104static void free_texmat_data( struct tnl_pipeline_stage *stage ) 105{ 106 struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); 107 GLuint i; 108 109 if (store) { 110 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) 111 if (store->texcoord[i].data) 112 _mesa_vector4f_free( &store->texcoord[i] ); 113 FREE( store ); 114 stage->privatePtr = NULL; 115 } 116} 117 118 119 120const struct tnl_pipeline_stage _tnl_texture_transform_stage = 121{ 122 "texture transform", /* name */ 123 NULL, /* private data */ 124 alloc_texmat_data, 125 free_texmat_data, /* destructor */ 126 NULL, 127 run_texmat_stage, 128}; 129