1
2/*
3 * Mesa 3-D graphics library
4 * Version:  6.5
5 *
6 * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
7 *
8 * Permission is hereby granted, free of charge, to any person obtaining a
9 * copy of this software and associated documentation files (the "Software"),
10 * to deal in the Software without restriction, including without limitation
11 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
12 * and/or sell copies of the Software, and to permit persons to whom the
13 * Software is furnished to do so, subject to the following conditions:
14 *
15 * The above copyright notice and this permission notice shall be included
16 * in all copies or substantial portions of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
21 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
22 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
23 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 * Authors:
26 *    Keith Whitwell <keith@tungstengraphics.com>
27 */
28
29/* Split indexed primitives with per-vertex copying.
30 */
31
32#include "main/glheader.h"
33#include "main/bufferobj.h"
34#include "main/imports.h"
35#include "main/glformats.h"
36#include "main/macros.h"
37#include "main/mtypes.h"
38
39#include "vbo_split.h"
40#include "vbo.h"
41
42
43#define ELT_TABLE_SIZE 16
44
45/**
46 * Used for vertex-level splitting of indexed buffers.  Note that
47 * non-indexed primitives may be converted to indexed in some cases
48 * (eg loops, fans) in order to use this splitting path.
49 */
50struct copy_context {
51
52   struct gl_context *ctx;
53   const struct gl_client_array **array;
54   const struct _mesa_prim *prim;
55   GLuint nr_prims;
56   const struct _mesa_index_buffer *ib;
57   vbo_draw_func draw;
58
59   const struct split_limits *limits;
60
61   struct {
62      GLuint attr;
63      GLuint size;
64      const struct gl_client_array *array;
65      const GLubyte *src_ptr;
66
67      struct gl_client_array dstarray;
68
69   } varying[VERT_ATTRIB_MAX];
70   GLuint nr_varying;
71
72   const struct gl_client_array *dstarray_ptr[VERT_ATTRIB_MAX];
73   struct _mesa_index_buffer dstib;
74
75   GLuint *translated_elt_buf;
76   const GLuint *srcelt;
77
78   /** A baby hash table to avoid re-emitting (some) duplicate
79    * vertices when splitting indexed primitives.
80    */
81   struct {
82      GLuint in;
83      GLuint out;
84   } vert_cache[ELT_TABLE_SIZE];
85
86   GLuint vertex_size;
87   GLubyte *dstbuf;
88   GLubyte *dstptr;     /**< dstptr == dstbuf + dstelt_max * vertsize */
89   GLuint dstbuf_size;  /**< in vertices */
90   GLuint dstbuf_nr;    /**< count of emitted vertices, also the largest value
91                         * in dstelt.  Our MaxIndex.
92                         */
93
94   GLuint *dstelt;
95   GLuint dstelt_nr;
96   GLuint dstelt_size;
97
98#define MAX_PRIM 32
99   struct _mesa_prim dstprim[MAX_PRIM];
100   GLuint dstprim_nr;
101
102};
103
104
105static GLuint attr_size( const struct gl_client_array *array )
106{
107   return array->Size * _mesa_sizeof_type(array->Type);
108}
109
110
111/**
112 * Starts returning true slightly before the buffer fills, to ensure
113 * that there is sufficient room for any remaining vertices to finish
114 * off the prim:
115 */
116static GLboolean
117check_flush( struct copy_context *copy )
118{
119   GLenum mode = copy->dstprim[copy->dstprim_nr].mode;
120
121   if (GL_TRIANGLE_STRIP == mode &&
122       copy->dstelt_nr & 1) { /* see bug9962 */
123       return GL_FALSE;
124   }
125
126   if (copy->dstbuf_nr + 4 > copy->dstbuf_size)
127      return GL_TRUE;
128
129   if (copy->dstelt_nr + 4 > copy->dstelt_size)
130      return GL_TRUE;
131
132   return GL_FALSE;
133}
134
135
136/**
137 * Dump the parameters/info for a vbo->draw() call.
138 */
139static void
140dump_draw_info(struct gl_context *ctx,
141               const struct gl_client_array **arrays,
142               const struct _mesa_prim *prims,
143               GLuint nr_prims,
144               const struct _mesa_index_buffer *ib,
145               GLuint min_index,
146               GLuint max_index)
147{
148   GLuint i, j;
149
150   printf("VBO Draw:\n");
151   for (i = 0; i < nr_prims; i++) {
152      printf("Prim %u of %u\n", i, nr_prims);
153      printf("  Prim mode 0x%x\n", prims[i].mode);
154      printf("  IB: %p\n", (void*) ib);
155      for (j = 0; j < VERT_ATTRIB_MAX; j++) {
156         printf("    array %d at %p:\n", j, (void*) arrays[j]);
157         printf("      enabled %d, ptr %p, size %d, type 0x%x, stride %d\n",
158		arrays[j]->Enabled, arrays[j]->Ptr,
159		arrays[j]->Size, arrays[j]->Type, arrays[j]->StrideB);
160         if (0) {
161            GLint k = prims[i].start + prims[i].count - 1;
162            GLfloat *last = (GLfloat *) (arrays[j]->Ptr + arrays[j]->Stride * k);
163            printf("        last: %f %f %f\n",
164		   last[0], last[1], last[2]);
165         }
166      }
167   }
168}
169
170
171static void
172flush( struct copy_context *copy )
173{
174   struct gl_context *ctx = copy->ctx;
175   const struct gl_client_array **saved_arrays = ctx->Array._DrawArrays;
176   GLuint i;
177
178   /* Set some counters:
179    */
180   copy->dstib.count = copy->dstelt_nr;
181
182#if 0
183   dump_draw_info(copy->ctx,
184                  copy->dstarray_ptr,
185                  copy->dstprim,
186                  copy->dstprim_nr,
187                  &copy->dstib,
188                  0,
189                  copy->dstbuf_nr);
190#else
191   (void) dump_draw_info;
192#endif
193
194   ctx->Array._DrawArrays = copy->dstarray_ptr;
195   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
196
197   copy->draw( ctx,
198	       copy->dstprim,
199	       copy->dstprim_nr,
200	       &copy->dstib,
201	       GL_TRUE,
202	       0,
203	       copy->dstbuf_nr - 1,
204	       NULL );
205
206   ctx->Array._DrawArrays = saved_arrays;
207   ctx->NewDriverState |= ctx->DriverFlags.NewArray;
208
209   /* Reset all pointers:
210    */
211   copy->dstprim_nr = 0;
212   copy->dstelt_nr = 0;
213   copy->dstbuf_nr = 0;
214   copy->dstptr = copy->dstbuf;
215
216   /* Clear the vertex cache:
217    */
218   for (i = 0; i < ELT_TABLE_SIZE; i++)
219      copy->vert_cache[i].in = ~0;
220}
221
222
223/**
224 * Called at begin of each primitive during replay.
225 */
226static void
227begin( struct copy_context *copy, GLenum mode, GLboolean begin_flag )
228{
229   struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
230
231   prim->mode = mode;
232   prim->begin = begin_flag;
233   prim->num_instances = 1;
234}
235
236
237/**
238 * Use a hashtable to attempt to identify recently-emitted vertices
239 * and avoid re-emitting them.
240 */
241static GLuint
242elt(struct copy_context *copy, GLuint elt_idx)
243{
244   GLuint elt = copy->srcelt[elt_idx];
245   GLuint slot = elt & (ELT_TABLE_SIZE-1);
246
247/*    printf("elt %d\n", elt); */
248
249   /* Look up the incoming element in the vertex cache.  Re-emit if
250    * necessary.
251    */
252   if (copy->vert_cache[slot].in != elt) {
253      GLubyte *csr = copy->dstptr;
254      GLuint i;
255
256/*       printf("  --> emit to dstelt %d\n", copy->dstbuf_nr); */
257
258      for (i = 0; i < copy->nr_varying; i++) {
259	 const struct gl_client_array *srcarray = copy->varying[i].array;
260	 const GLubyte *srcptr = copy->varying[i].src_ptr + elt * srcarray->StrideB;
261
262	 memcpy(csr, srcptr, copy->varying[i].size);
263	 csr += copy->varying[i].size;
264
265#ifdef NAN_CHECK
266         if (srcarray->Type == GL_FLOAT) {
267            GLuint k;
268            GLfloat *f = (GLfloat *) srcptr;
269            for (k = 0; k < srcarray->Size; k++) {
270               assert(!IS_INF_OR_NAN(f[k]));
271               assert(f[k] <= 1.0e20 && f[k] >= -1.0e20);
272            }
273         }
274#endif
275
276	 if (0)
277	 {
278	    const GLuint *f = (const GLuint *)srcptr;
279	    GLuint j;
280	    printf("  varying %d: ", i);
281	    for(j = 0; j < copy->varying[i].size / 4; j++)
282	       printf("%x ", f[j]);
283	    printf("\n");
284	 }
285      }
286
287      copy->vert_cache[slot].in = elt;
288      copy->vert_cache[slot].out = copy->dstbuf_nr++;
289      copy->dstptr += copy->vertex_size;
290
291      assert(csr == copy->dstptr);
292      assert(copy->dstptr == (copy->dstbuf +
293                              copy->dstbuf_nr * copy->vertex_size));
294   }
295/*    else */
296/*       printf("  --> reuse vertex\n"); */
297
298/*    printf("  --> emit %d\n", copy->vert_cache[slot].out); */
299   copy->dstelt[copy->dstelt_nr++] = copy->vert_cache[slot].out;
300   return check_flush(copy);
301}
302
303
304/**
305 * Called at end of each primitive during replay.
306 */
307static void
308end( struct copy_context *copy, GLboolean end_flag )
309{
310   struct _mesa_prim *prim = &copy->dstprim[copy->dstprim_nr];
311
312/*    printf("end (%d)\n", end_flag); */
313
314   prim->end = end_flag;
315   prim->count = copy->dstelt_nr - prim->start;
316
317   if (++copy->dstprim_nr == MAX_PRIM ||
318       check_flush(copy))
319      flush(copy);
320}
321
322
323static void
324replay_elts( struct copy_context *copy )
325{
326   GLuint i, j, k;
327   GLboolean split;
328
329   for (i = 0; i < copy->nr_prims; i++) {
330      const struct _mesa_prim *prim = &copy->prim[i];
331      const GLuint start = prim->start;
332      GLuint first, incr;
333
334      switch (prim->mode) {
335
336      case GL_LINE_LOOP:
337	 /* Convert to linestrip and emit the final vertex explicitly,
338	  * but only in the resultant strip that requires it.
339	  */
340	 j = 0;
341	 while (j != prim->count) {
342	    begin(copy, GL_LINE_STRIP, prim->begin && j == 0);
343
344	    for (split = GL_FALSE; j != prim->count && !split; j++)
345	       split = elt(copy, start + j);
346
347	    if (j == prim->count) {
348	       /* Done, emit final line.  Split doesn't matter as
349		* it is always raised a bit early so we can emit
350		* the last verts if necessary!
351		*/
352	       if (prim->end)
353		  (void)elt(copy, start + 0);
354
355	       end(copy, prim->end);
356	    }
357	    else {
358	       /* Wrap
359		*/
360	       assert(split);
361	       end(copy, 0);
362	       j--;
363	    }
364	 }
365	 break;
366
367      case GL_TRIANGLE_FAN:
368      case GL_POLYGON:
369	 j = 2;
370	 while (j != prim->count) {
371	    begin(copy, prim->mode, prim->begin && j == 0);
372
373	    split = elt(copy, start+0);
374	    assert(!split);
375
376	    split = elt(copy, start+j-1);
377	    assert(!split);
378
379	    for (; j != prim->count && !split; j++)
380	       split = elt(copy, start+j);
381
382	    end(copy, prim->end && j == prim->count);
383
384	    if (j != prim->count) {
385	       /* Wrapped the primitive, need to repeat some vertices:
386		*/
387	       j -= 1;
388	    }
389	 }
390	 break;
391
392      default:
393	 (void)split_prim_inplace(prim->mode, &first, &incr);
394
395	 j = 0;
396	 while (j != prim->count) {
397
398	    begin(copy, prim->mode, prim->begin && j == 0);
399
400	    split = 0;
401	    for (k = 0; k < first; k++, j++)
402	       split |= elt(copy, start+j);
403
404	    assert(!split);
405
406	    for (; j != prim->count && !split; )
407	       for (k = 0; k < incr; k++, j++)
408		  split |= elt(copy, start+j);
409
410	    end(copy, prim->end && j == prim->count);
411
412	    if (j != prim->count) {
413	       /* Wrapped the primitive, need to repeat some vertices:
414		*/
415	       assert(j > first - incr);
416	       j -= (first - incr);
417	    }
418	 }
419	 break;
420      }
421   }
422
423   if (copy->dstprim_nr)
424      flush(copy);
425}
426
427
428static void
429replay_init( struct copy_context *copy )
430{
431   struct gl_context *ctx = copy->ctx;
432   GLuint i;
433   GLuint offset;
434   const GLvoid *srcptr;
435
436   /* Make a list of varying attributes and their vbo's.  Also
437    * calculate vertex size.
438    */
439   copy->vertex_size = 0;
440   for (i = 0; i < VERT_ATTRIB_MAX; i++) {
441      struct gl_buffer_object *vbo = copy->array[i]->BufferObj;
442
443      if (copy->array[i]->StrideB == 0) {
444	 copy->dstarray_ptr[i] = copy->array[i];
445      }
446      else {
447	 GLuint j = copy->nr_varying++;
448
449	 copy->varying[j].attr = i;
450	 copy->varying[j].array = copy->array[i];
451	 copy->varying[j].size = attr_size(copy->array[i]);
452	 copy->vertex_size += attr_size(copy->array[i]);
453
454	 if (_mesa_is_bufferobj(vbo) && !_mesa_bufferobj_mapped(vbo))
455	    ctx->Driver.MapBufferRange(ctx, 0, vbo->Size, GL_MAP_READ_BIT, vbo);
456
457	 copy->varying[j].src_ptr = ADD_POINTERS(vbo->Pointer,
458						 copy->array[i]->Ptr);
459
460	 copy->dstarray_ptr[i] = &copy->varying[j].dstarray;
461      }
462   }
463
464   /* There must always be an index buffer.  Currently require the
465    * caller convert non-indexed prims to indexed.  Could alternately
466    * do it internally.
467    */
468   if (_mesa_is_bufferobj(copy->ib->obj) &&
469       !_mesa_bufferobj_mapped(copy->ib->obj))
470      ctx->Driver.MapBufferRange(ctx, 0, copy->ib->obj->Size, GL_MAP_READ_BIT,
471				 copy->ib->obj);
472
473   srcptr = (const GLubyte *) ADD_POINTERS(copy->ib->obj->Pointer,
474                                           copy->ib->ptr);
475
476   switch (copy->ib->type) {
477   case GL_UNSIGNED_BYTE:
478      copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
479      copy->srcelt = copy->translated_elt_buf;
480
481      for (i = 0; i < copy->ib->count; i++)
482	 copy->translated_elt_buf[i] = ((const GLubyte *)srcptr)[i];
483      break;
484
485   case GL_UNSIGNED_SHORT:
486      copy->translated_elt_buf = malloc(sizeof(GLuint) * copy->ib->count);
487      copy->srcelt = copy->translated_elt_buf;
488
489      for (i = 0; i < copy->ib->count; i++)
490	 copy->translated_elt_buf[i] = ((const GLushort *)srcptr)[i];
491      break;
492
493   case GL_UNSIGNED_INT:
494      copy->translated_elt_buf = NULL;
495      copy->srcelt = (const GLuint *)srcptr;
496      break;
497   }
498
499   /* Figure out the maximum allowed vertex buffer size:
500    */
501   if (copy->vertex_size * copy->limits->max_verts <= copy->limits->max_vb_size) {
502      copy->dstbuf_size = copy->limits->max_verts;
503   }
504   else {
505      copy->dstbuf_size = copy->limits->max_vb_size / copy->vertex_size;
506   }
507
508   /* Allocate an output vertex buffer:
509    *
510    * XXX:  This should be a VBO!
511    */
512   copy->dstbuf = malloc(copy->dstbuf_size * copy->vertex_size);
513   copy->dstptr = copy->dstbuf;
514
515   /* Setup new vertex arrays to point into the output buffer:
516    */
517   for (offset = 0, i = 0; i < copy->nr_varying; i++) {
518      const struct gl_client_array *src = copy->varying[i].array;
519      struct gl_client_array *dst = &copy->varying[i].dstarray;
520
521      dst->Size = src->Size;
522      dst->Type = src->Type;
523      dst->Format = GL_RGBA;
524      dst->Stride = copy->vertex_size;
525      dst->StrideB = copy->vertex_size;
526      dst->Ptr = copy->dstbuf + offset;
527      dst->Enabled = GL_TRUE;
528      dst->Normalized = src->Normalized;
529      dst->Integer = src->Integer;
530      dst->BufferObj = ctx->Shared->NullBufferObj;
531      dst->_ElementSize = src->_ElementSize;
532      dst->_MaxElement = copy->dstbuf_size; /* may be less! */
533
534      offset += copy->varying[i].size;
535   }
536
537   /* Allocate an output element list:
538    */
539   copy->dstelt_size = MIN2(65536,
540			    copy->ib->count * 2 + 3);
541   copy->dstelt_size = MIN2(copy->dstelt_size,
542			    copy->limits->max_indices);
543   copy->dstelt = malloc(sizeof(GLuint) * copy->dstelt_size);
544   copy->dstelt_nr = 0;
545
546   /* Setup the new index buffer to point to the allocated element
547    * list:
548    */
549   copy->dstib.count = 0;	/* duplicates dstelt_nr */
550   copy->dstib.type = GL_UNSIGNED_INT;
551   copy->dstib.obj = ctx->Shared->NullBufferObj;
552   copy->dstib.ptr = copy->dstelt;
553}
554
555
556/**
557 * Free up everything allocated during split/replay.
558 */
559static void
560replay_finish( struct copy_context *copy )
561{
562   struct gl_context *ctx = copy->ctx;
563   GLuint i;
564
565   /* Free our vertex and index buffers:
566    */
567   free(copy->translated_elt_buf);
568   free(copy->dstbuf);
569   free(copy->dstelt);
570
571   /* Unmap VBO's
572    */
573   for (i = 0; i < copy->nr_varying; i++) {
574      struct gl_buffer_object *vbo = copy->varying[i].array->BufferObj;
575      if (_mesa_is_bufferobj(vbo) && _mesa_bufferobj_mapped(vbo))
576	 ctx->Driver.UnmapBuffer(ctx, vbo);
577   }
578
579   /* Unmap index buffer:
580    */
581   if (_mesa_is_bufferobj(copy->ib->obj) &&
582       _mesa_bufferobj_mapped(copy->ib->obj)) {
583      ctx->Driver.UnmapBuffer(ctx, copy->ib->obj);
584   }
585}
586
587
588/**
589 * Split VBO into smaller pieces, draw the pieces.
590 */
591void vbo_split_copy( struct gl_context *ctx,
592		     const struct gl_client_array *arrays[],
593		     const struct _mesa_prim *prim,
594		     GLuint nr_prims,
595		     const struct _mesa_index_buffer *ib,
596		     vbo_draw_func draw,
597		     const struct split_limits *limits )
598{
599   struct copy_context copy;
600   GLuint i, this_nr_prims;
601
602   for (i = 0; i < nr_prims;) {
603      /* Our SW TNL pipeline doesn't handle basevertex yet, so bind_indices
604       * will rebase the elements to the basevertex, and we'll only
605       * emit strings of prims with the same basevertex in one draw call.
606       */
607      for (this_nr_prims = 1; i + this_nr_prims < nr_prims;
608	   this_nr_prims++) {
609	 if (prim[i].basevertex != prim[i + this_nr_prims].basevertex)
610	    break;
611      }
612
613      memset(&copy, 0, sizeof(copy));
614
615      /* Require indexed primitives:
616       */
617      assert(ib);
618
619      copy.ctx = ctx;
620      copy.array = arrays;
621      copy.prim = &prim[i];
622      copy.nr_prims = this_nr_prims;
623      copy.ib = ib;
624      copy.draw = draw;
625      copy.limits = limits;
626
627      /* Clear the vertex cache:
628       */
629      for (i = 0; i < ELT_TABLE_SIZE; i++)
630	 copy.vert_cache[i].in = ~0;
631
632      replay_init(&copy);
633      replay_elts(&copy);
634      replay_finish(&copy);
635   }
636}
637