1
2/*
3 * Copyright 2005 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#ifndef SkRegion_DEFINED
11#define SkRegion_DEFINED
12
13#include "SkRect.h"
14
15class SkPath;
16class SkRgnBuilder;
17
18namespace android {
19    class Region;
20}
21
22#define SkRegion_gEmptyRunHeadPtr   ((SkRegion::RunHead*)-1)
23#define SkRegion_gRectRunHeadPtr    0
24
25/** \class SkRegion
26
27    The SkRegion class encapsulates the geometric region used to specify
28    clipping areas for drawing.
29*/
30class SK_API SkRegion {
31public:
32    typedef int32_t RunType;
33    enum {
34        kRunTypeSentinel = 0x7FFFFFFF
35    };
36
37    SkRegion();
38    SkRegion(const SkRegion&);
39    explicit SkRegion(const SkIRect&);
40    ~SkRegion();
41
42    SkRegion& operator=(const SkRegion&);
43
44    /**
45     *  Return true if the two regions are equal. i.e. The enclose exactly
46     *  the same area.
47     */
48    bool operator==(const SkRegion& other) const;
49
50    /**
51     *  Return true if the two regions are not equal.
52     */
53    bool operator!=(const SkRegion& other) const {
54        return !(*this == other);
55    }
56
57    /**
58     *  Replace this region with the specified region, and return true if the
59     *  resulting region is non-empty.
60     */
61    bool set(const SkRegion& src) {
62        *this = src;
63        return !this->isEmpty();
64    }
65
66    /**
67     *  Swap the contents of this and the specified region. This operation
68     *  is gauarenteed to never fail.
69     */
70    void swap(SkRegion&);
71
72    /** Return true if this region is empty */
73    bool isEmpty() const { return fRunHead == SkRegion_gEmptyRunHeadPtr; }
74
75    /** Return true if this region is a single, non-empty rectangle */
76    bool isRect() const { return fRunHead == SkRegion_gRectRunHeadPtr; }
77
78    /** Return true if this region consists of more than 1 rectangular area */
79    bool isComplex() const { return !this->isEmpty() && !this->isRect(); }
80
81    /**
82     *  Return the bounds of this region. If the region is empty, returns an
83     *  empty rectangle.
84     */
85    const SkIRect& getBounds() const { return fBounds; }
86
87    /**
88     *  Returns a value that grows approximately linearly with the number of
89     *  intervals comprised in the region. Empty region will return 0, Rect
90     *  will return 1, Complex will return a value > 1.
91     *
92     *  Use this to compare two regions, where the larger count likely
93     *  indicates a more complex region.
94     */
95    int computeRegionComplexity() const;
96
97    /**
98     *  Returns true if the region is non-empty, and if so, appends the
99     *  boundary(s) of the region to the specified path.
100     *  If the region is empty, returns false, and path is left unmodified.
101     */
102    bool getBoundaryPath(SkPath* path) const;
103
104    /**
105     *  Set the region to be empty, and return false, since the resulting
106     *  region is empty
107     */
108    bool setEmpty();
109
110    /**
111     *  If rect is non-empty, set this region to that rectangle and return true,
112     *  otherwise set this region to empty and return false.
113     */
114    bool setRect(const SkIRect&);
115
116    /**
117     *  If left < right and top < bottom, set this region to that rectangle and
118     *  return true, otherwise set this region to empty and return false.
119     */
120    bool setRect(int32_t left, int32_t top, int32_t right, int32_t bottom);
121
122    /**
123     *  Set this region to the union of an array of rects. This is generally
124     *  faster than calling region.op(rect, kUnion_Op) in a loop. If count is
125     *  0, then this region is set to the empty region.
126     *  @return true if the resulting region is non-empty
127     */
128    bool setRects(const SkIRect rects[], int count);
129
130    /**
131     *  Set this region to the specified region, and return true if it is
132     *  non-empty.
133     */
134    bool setRegion(const SkRegion&);
135
136    /**
137     *  Set this region to the area described by the path, clipped.
138     *  Return true if the resulting region is non-empty.
139     *  This produces a region that is identical to the pixels that would be
140     *  drawn by the path (with no antialiasing) with the specified clip.
141     */
142    bool setPath(const SkPath&, const SkRegion& clip);
143
144    /**
145     *  Returns true if the specified rectangle has a non-empty intersection
146     *  with this region.
147     */
148    bool intersects(const SkIRect&) const;
149
150    /**
151     *  Returns true if the specified region has a non-empty intersection
152     *  with this region.
153     */
154    bool intersects(const SkRegion&) const;
155
156    /**
157     *  Return true if the specified x,y coordinate is inside the region.
158     */
159    bool contains(int32_t x, int32_t y) const;
160
161    /**
162     *  Return true if the specified rectangle is completely inside the region.
163     *  This works for simple (rectangular) and complex regions, and always
164     *  returns the correct result. Note: if either this region or the rectangle
165     *  is empty, contains() returns false.
166     */
167    bool contains(const SkIRect&) const;
168
169    /**
170     *  Return true if the specified region is completely inside the region.
171     *  This works for simple (rectangular) and complex regions, and always
172     *  returns the correct result. Note: if either region is empty, contains()
173     *  returns false.
174     */
175    bool contains(const SkRegion&) const;
176
177    /**
178     *  Return true if this region is a single rectangle (not complex) and the
179     *  specified rectangle is contained by this region. Returning false is not
180     *  a guarantee that the rectangle is not contained by this region, but
181     *  return true is a guarantee that the rectangle is contained by this region.
182     */
183    bool quickContains(const SkIRect& r) const {
184        return this->quickContains(r.fLeft, r.fTop, r.fRight, r.fBottom);
185    }
186
187    /**
188     *  Return true if this region is a single rectangle (not complex) and the
189     *  specified rectangle is contained by this region. Returning false is not
190     *  a guarantee that the rectangle is not contained by this region, but
191     *  return true is a guarantee that the rectangle is contained by this
192     *  region.
193     */
194    bool quickContains(int32_t left, int32_t top, int32_t right,
195                       int32_t bottom) const {
196        SkASSERT(this->isEmpty() == fBounds.isEmpty()); // valid region
197
198        return left < right && top < bottom &&
199               fRunHead == SkRegion_gRectRunHeadPtr &&  // this->isRect()
200               /* fBounds.contains(left, top, right, bottom); */
201               fBounds.fLeft <= left && fBounds.fTop <= top &&
202               fBounds.fRight >= right && fBounds.fBottom >= bottom;
203    }
204
205    /**
206     *  Return true if this region is empty, or if the specified rectangle does
207     *  not intersect the region. Returning false is not a guarantee that they
208     *  intersect, but returning true is a guarantee that they do not.
209     */
210    bool quickReject(const SkIRect& rect) const {
211        return this->isEmpty() || rect.isEmpty() ||
212                !SkIRect::Intersects(fBounds, rect);
213    }
214
215    /**
216     *  Return true if this region, or rgn, is empty, or if their bounds do not
217     *  intersect. Returning false is not a guarantee that they intersect, but
218     *  returning true is a guarantee that they do not.
219     */
220    bool quickReject(const SkRegion& rgn) const {
221        return this->isEmpty() || rgn.isEmpty() ||
222               !SkIRect::Intersects(fBounds, rgn.fBounds);
223    }
224
225    /** Translate the region by the specified (dx, dy) amount. */
226    void translate(int dx, int dy) { this->translate(dx, dy, this); }
227
228    /**
229     *  Translate the region by the specified (dx, dy) amount, writing the
230     *  resulting region into dst. Note: it is legal to pass this region as the
231     *  dst parameter, effectively translating the region in place. If dst is
232     *  null, nothing happens.
233     */
234    void translate(int dx, int dy, SkRegion* dst) const;
235
236    /**
237     *  The logical operations that can be performed when combining two regions.
238     */
239    enum Op {
240        kDifference_Op, //!< subtract the op region from the first region
241        kIntersect_Op,  //!< intersect the two regions
242        kUnion_Op,      //!< union (inclusive-or) the two regions
243        kXOR_Op,        //!< exclusive-or the two regions
244        /** subtract the first region from the op region */
245        kReverseDifference_Op,
246        kReplace_Op,    //!< replace the dst region with the op region
247
248        kLastOp = kReplace_Op
249    };
250
251    static const int kOpCnt = kLastOp + 1;
252
253    /**
254     *  Set this region to the result of applying the Op to this region and the
255     *  specified rectangle: this = (this op rect).
256     *  Return true if the resulting region is non-empty.
257     */
258    bool op(const SkIRect& rect, Op op) { return this->op(*this, rect, op); }
259
260    /**
261     *  Set this region to the result of applying the Op to this region and the
262     *  specified rectangle: this = (this op rect).
263     *  Return true if the resulting region is non-empty.
264     */
265    bool op(int left, int top, int right, int bottom, Op op) {
266        SkIRect rect;
267        rect.set(left, top, right, bottom);
268        return this->op(*this, rect, op);
269    }
270
271    /**
272     *  Set this region to the result of applying the Op to this region and the
273     *  specified region: this = (this op rgn).
274     *  Return true if the resulting region is non-empty.
275     */
276    bool op(const SkRegion& rgn, Op op) { return this->op(*this, rgn, op); }
277
278    /**
279     *  Set this region to the result of applying the Op to the specified
280     *  rectangle and region: this = (rect op rgn).
281     *  Return true if the resulting region is non-empty.
282     */
283    bool op(const SkIRect& rect, const SkRegion& rgn, Op);
284
285    /**
286     *  Set this region to the result of applying the Op to the specified
287     *  region and rectangle: this = (rgn op rect).
288     *  Return true if the resulting region is non-empty.
289     */
290    bool op(const SkRegion& rgn, const SkIRect& rect, Op);
291
292    /**
293     *  Set this region to the result of applying the Op to the specified
294     *  regions: this = (rgna op rgnb).
295     *  Return true if the resulting region is non-empty.
296     */
297    bool op(const SkRegion& rgna, const SkRegion& rgnb, Op op);
298
299#ifdef SK_BUILD_FOR_ANDROID
300    /** Returns a new char* containing the list of rectangles in this region
301     */
302    char* toString();
303#endif
304
305    /**
306     *  Returns the sequence of rectangles, sorted in Y and X, that make up
307     *  this region.
308     */
309    class SK_API Iterator {
310    public:
311        Iterator() : fRgn(NULL), fDone(true) {}
312        Iterator(const SkRegion&);
313        // if we have a region, reset to it and return true, else return false
314        bool rewind();
315        // reset the iterator, using the new region
316        void reset(const SkRegion&);
317        bool done() const { return fDone; }
318        void next();
319        const SkIRect& rect() const { return fRect; }
320        // may return null
321        const SkRegion* rgn() const { return fRgn; }
322
323    private:
324        const SkRegion* fRgn;
325        const RunType*  fRuns;
326        SkIRect         fRect;
327        bool            fDone;
328    };
329
330    /**
331     *  Returns the sequence of rectangles, sorted in Y and X, that make up
332     *  this region intersected with the specified clip rectangle.
333     */
334    class SK_API Cliperator {
335    public:
336        Cliperator(const SkRegion&, const SkIRect& clip);
337        bool done() { return fDone; }
338        void  next();
339        const SkIRect& rect() const { return fRect; }
340
341    private:
342        Iterator    fIter;
343        SkIRect     fClip;
344        SkIRect     fRect;
345        bool        fDone;
346    };
347
348    /**
349     *  Returns the sequence of runs that make up this region for the specified
350     *  Y scanline, clipped to the specified left and right X values.
351     */
352    class Spanerator {
353    public:
354        Spanerator(const SkRegion&, int y, int left, int right);
355        bool next(int* left, int* right);
356
357    private:
358        const SkRegion::RunType* fRuns;
359        int     fLeft, fRight;
360        bool    fDone;
361    };
362
363    /**
364     *  Write the region to the buffer, and return the number of bytes written.
365     *  If buffer is NULL, it still returns the number of bytes.
366     */
367    size_t writeToMemory(void* buffer) const;
368    /**
369     * Initializes the region from the buffer
370     *
371     * @param buffer Memory to read from
372     * @param length Amount of memory available in the buffer
373     * @return number of bytes read (must be a multiple of 4) or
374     *         0 if there was not enough memory available
375     */
376    size_t readFromMemory(const void* buffer, size_t length);
377
378    /**
379     *  Returns a reference to a global empty region. Just a convenience for
380     *  callers that need a const empty region.
381     */
382    static const SkRegion& GetEmptyRegion();
383
384    SkDEBUGCODE(void dump() const;)
385    SkDEBUGCODE(void validate() const;)
386    SkDEBUGCODE(static void UnitTest();)
387
388    // expose this to allow for regression test on complex regions
389    SkDEBUGCODE(bool debugSetRuns(const RunType runs[], int count);)
390
391private:
392    enum {
393        kOpCount = kReplace_Op + 1
394    };
395
396    enum {
397        // T
398        // [B N L R S]
399        // S
400        kRectRegionRuns = 7
401    };
402
403    friend class android::Region;    // needed for marshalling efficiently
404
405    struct RunHead;
406
407    // allocate space for count runs
408    void allocateRuns(int count);
409    void allocateRuns(int count, int ySpanCount, int intervalCount);
410    void allocateRuns(const RunHead& src);
411
412    SkIRect     fBounds;
413    RunHead*    fRunHead;
414
415    void freeRuns();
416
417    /**
418     *  Return the runs from this region, consing up fake runs if the region
419     *  is empty or a rect. In those 2 cases, we use tmpStorage to hold the
420     *  run data.
421     */
422    const RunType*  getRuns(RunType tmpStorage[], int* intervals) const;
423
424    // This is called with runs[] that do not yet have their interval-count
425    // field set on each scanline. That is computed as part of this call
426    // (inside ComputeRunBounds).
427    bool setRuns(RunType runs[], int count);
428
429    int count_runtype_values(int* itop, int* ibot) const;
430
431    static void BuildRectRuns(const SkIRect& bounds,
432                              RunType runs[kRectRegionRuns]);
433
434    // If the runs define a simple rect, return true and set bounds to that
435    // rect. If not, return false and ignore bounds.
436    static bool RunsAreARect(const SkRegion::RunType runs[], int count,
437                             SkIRect* bounds);
438
439    /**
440     *  If the last arg is null, just return if the result is non-empty,
441     *  else store the result in the last arg.
442     */
443    static bool Oper(const SkRegion&, const SkRegion&, SkRegion::Op, SkRegion*);
444
445    friend struct RunHead;
446    friend class Iterator;
447    friend class Spanerator;
448    friend class SkRgnBuilder;
449    friend class SkFlatRegion;
450};
451
452#endif
453