1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8 9 10#ifndef GrGLDefines_DEFINED 11#define GrGLDefines_DEFINED 12 13/* Profiles */ 14#define GR_GL_CONTEXT_PROFILE_MASK 0x9126 15#define GR_GL_CONTEXT_CORE_PROFILE_BIT 0x00000001 16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002 17 18// The following constants consist of the intersection of GL constants 19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system. 20 21#define GR_GL_DEPTH_BUFFER_BIT 0x00000100 22#define GR_GL_STENCIL_BUFFER_BIT 0x00000400 23#define GR_GL_COLOR_BUFFER_BIT 0x00004000 24 25/* Boolean */ 26#define GR_GL_FALSE 0 27#define GR_GL_TRUE 1 28 29/* BeginMode */ 30#define GR_GL_POINTS 0x0000 31#define GR_GL_LINES 0x0001 32#define GR_GL_LINE_LOOP 0x0002 33#define GR_GL_LINE_STRIP 0x0003 34#define GR_GL_TRIANGLES 0x0004 35#define GR_GL_TRIANGLE_STRIP 0x0005 36#define GR_GL_TRIANGLE_FAN 0x0006 37 38/* AlphaFunction (not supported in ES20) */ 39/* GL_NEVER */ 40/* GL_LESS */ 41/* GL_EQUAL */ 42/* GL_LEQUAL */ 43/* GL_GREATER */ 44/* GL_NOTEQUAL */ 45/* GL_GEQUAL */ 46/* GL_ALWAYS */ 47 48/* Basic OpenGL blend equations */ 49#define GR_GL_FUNC_ADD 0x8006 50#define GR_GL_FUNC_SUBTRACT 0x800A 51#define GR_GL_FUNC_REVERSE_SUBTRACT 0x800B 52 53/* GL_KHR_blend_equation_advanced */ 54#define GR_GL_SCREEN 0x9295 55#define GR_GL_OVERLAY 0x9296 56#define GR_GL_DARKEN 0x9297 57#define GR_GL_LIGHTEN 0x9298 58#define GR_GL_COLORDODGE 0x9299 59#define GR_GL_COLORBURN 0x929A 60#define GR_GL_HARDLIGHT 0x929B 61#define GR_GL_SOFTLIGHT 0x929C 62#define GR_GL_DIFFERENCE 0x929E 63#define GR_GL_EXCLUSION 0x92A0 64#define GR_GL_MULTIPLY 0x9294 65#define GR_GL_HSL_HUE 0x92AD 66#define GR_GL_HSL_SATURATION 0x92AE 67#define GR_GL_HSL_COLOR 0x92AF 68#define GR_GL_HSL_LUMINOSITY 0x92B0 69 70/* BlendingFactorDest */ 71#define GR_GL_ZERO 0 72#define GR_GL_ONE 1 73#define GR_GL_SRC_COLOR 0x0300 74#define GR_GL_ONE_MINUS_SRC_COLOR 0x0301 75#define GR_GL_SRC_ALPHA 0x0302 76#define GR_GL_ONE_MINUS_SRC_ALPHA 0x0303 77#define GR_GL_DST_ALPHA 0x0304 78#define GR_GL_ONE_MINUS_DST_ALPHA 0x0305 79 80/* BlendingFactorSrc */ 81/* GL_ZERO */ 82/* GL_ONE */ 83#define GR_GL_DST_COLOR 0x0306 84#define GR_GL_ONE_MINUS_DST_COLOR 0x0307 85#define GR_GL_SRC_ALPHA_SATURATE 0x0308 86/* GL_SRC_ALPHA */ 87/* GL_ONE_MINUS_SRC_ALPHA */ 88/* GL_DST_ALPHA */ 89/* GL_ONE_MINUS_DST_ALPHA */ 90 91/* ExtendedBlendFactors */ 92#define GR_GL_SRC1_COLOR 0x88F9 93#define GR_GL_ONE_MINUS_SRC1_COLOR 0x88FA 94/* GL_SRC1_ALPHA */ 95#define GR_GL_ONE_MINUS_SRC1_ALPHA 0x88FB 96 97/* Separate Blend Functions */ 98#define GR_GL_BLEND_DST_RGB 0x80C8 99#define GR_GL_BLEND_SRC_RGB 0x80C9 100#define GR_GL_BLEND_DST_ALPHA 0x80CA 101#define GR_GL_BLEND_SRC_ALPHA 0x80CB 102#define GR_GL_CONSTANT_COLOR 0x8001 103#define GR_GL_ONE_MINUS_CONSTANT_COLOR 0x8002 104#define GR_GL_CONSTANT_ALPHA 0x8003 105#define GR_GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 106#define GR_GL_BLEND_COLOR 0x8005 107 108/* Buffer Objects */ 109#define GR_GL_ARRAY_BUFFER 0x8892 110#define GR_GL_ELEMENT_ARRAY_BUFFER 0x8893 111#define GR_GL_ARRAY_BUFFER_BINDING 0x8894 112#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 113 114#define GR_GL_STREAM_DRAW 0x88E0 115#define GR_GL_STATIC_DRAW 0x88E4 116#define GR_GL_DYNAMIC_DRAW 0x88E8 117 118#define GR_GL_BUFFER_SIZE 0x8764 119#define GR_GL_BUFFER_USAGE 0x8765 120 121#define GR_GL_CURRENT_VERTEX_ATTRIB 0x8626 122 123/* CullFaceMode */ 124#define GR_GL_FRONT 0x0404 125#define GR_GL_BACK 0x0405 126#define GR_GL_FRONT_AND_BACK 0x0408 127 128/* DepthFunction */ 129/* GL_NEVER */ 130/* GL_LESS */ 131/* GL_EQUAL */ 132/* GL_LEQUAL */ 133/* GL_GREATER */ 134/* GL_NOTEQUAL */ 135/* GL_GEQUAL */ 136/* GL_ALWAYS */ 137 138/* EnableCap */ 139#define GR_GL_TEXTURE_2D 0x0DE1 140#define GR_GL_CULL_FACE 0x0B44 141#define GR_GL_BLEND 0x0BE2 142#define GR_GL_DITHER 0x0BD0 143#define GR_GL_STENCIL_TEST 0x0B90 144#define GR_GL_DEPTH_TEST 0x0B71 145#define GR_GL_SCISSOR_TEST 0x0C11 146#define GR_GL_POLYGON_OFFSET_FILL 0x8037 147#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 148#define GR_GL_SAMPLE_COVERAGE 0x80A0 149#define GR_GL_POLYGON_OFFSET_FILL 0x8037 150#define GR_GL_POLYGON_SMOOTH 0x0B41 151#define GR_GL_POLYGON_STIPPLE 0x0B42 152#define GR_GL_COLOR_LOGIC_OP 0x0BF2 153#define GR_GL_COLOR_TABLE 0x80D0 154#define GR_GL_INDEX_LOGIC_OP 0x0BF1 155#define GR_GL_VERTEX_PROGRAM_POINT_SIZE 0x8642 156#define GR_GL_LINE_STIPPLE 0x0B24 157 158/* ErrorCode */ 159#define GR_GL_NO_ERROR 0 160#define GR_GL_INVALID_ENUM 0x0500 161#define GR_GL_INVALID_VALUE 0x0501 162#define GR_GL_INVALID_OPERATION 0x0502 163#define GR_GL_OUT_OF_MEMORY 0x0505 164#define GR_GL_CONTEXT_LOST 0x300E // TODO(gman): What value? 165 166/* FrontFaceDirection */ 167#define GR_GL_CW 0x0900 168#define GR_GL_CCW 0x0901 169 170/* GetPName */ 171#define GR_GL_LINE_WIDTH 0x0B21 172#define GR_GL_ALIASED_POINT_SIZE_RANGE 0x846D 173#define GR_GL_ALIASED_LINE_WIDTH_RANGE 0x846E 174#define GR_GL_CULL_FACE_MODE 0x0B45 175#define GR_GL_FRONT_FACE 0x0B46 176#define GR_GL_DEPTH_RANGE 0x0B70 177#define GR_GL_DEPTH_WRITEMASK 0x0B72 178#define GR_GL_DEPTH_CLEAR_VALUE 0x0B73 179#define GR_GL_DEPTH_FUNC 0x0B74 180#define GR_GL_STENCIL_CLEAR_VALUE 0x0B91 181#define GR_GL_STENCIL_FUNC 0x0B92 182#define GR_GL_STENCIL_FAIL 0x0B94 183#define GR_GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 184#define GR_GL_STENCIL_PASS_DEPTH_PASS 0x0B96 185#define GR_GL_STENCIL_REF 0x0B97 186#define GR_GL_STENCIL_VALUE_MASK 0x0B93 187#define GR_GL_STENCIL_WRITEMASK 0x0B98 188#define GR_GL_STENCIL_BACK_FUNC 0x8800 189#define GR_GL_STENCIL_BACK_FAIL 0x8801 190#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 191#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 192#define GR_GL_STENCIL_BACK_REF 0x8CA3 193#define GR_GL_STENCIL_BACK_VALUE_MASK 0x8CA4 194#define GR_GL_STENCIL_BACK_WRITEMASK 0x8CA5 195#define GR_GL_VIEWPORT 0x0BA2 196#define GR_GL_SCISSOR_BOX 0x0C10 197/* GL_SCISSOR_TEST */ 198#define GR_GL_COLOR_CLEAR_VALUE 0x0C22 199#define GR_GL_COLOR_WRITEMASK 0x0C23 200#define GR_GL_UNPACK_ALIGNMENT 0x0CF5 201#define GR_GL_UNPACK_FLIP_Y 0x9240 202#define GR_GL_PACK_ALIGNMENT 0x0D05 203#define GR_GL_PACK_REVERSE_ROW_ORDER 0x93A4 204#define GR_GL_MAX_TEXTURE_SIZE 0x0D33 205#define GR_GL_MAX_VIEWPORT_DIMS 0x0D3A 206#define GR_GL_SUBPIXEL_BITS 0x0D50 207#define GR_GL_RED_BITS 0x0D52 208#define GR_GL_GREEN_BITS 0x0D53 209#define GR_GL_BLUE_BITS 0x0D54 210#define GR_GL_ALPHA_BITS 0x0D55 211#define GR_GL_DEPTH_BITS 0x0D56 212#define GR_GL_STENCIL_BITS 0x0D57 213#define GR_GL_POLYGON_OFFSET_UNITS 0x2A00 214/* GL_POLYGON_OFFSET_FILL */ 215#define GR_GL_POLYGON_OFFSET_FACTOR 0x8038 216#define GR_GL_TEXTURE_BINDING_2D 0x8069 217#define GR_GL_SAMPLE_BUFFERS 0x80A8 218#define GR_GL_SAMPLES 0x80A9 219#define GR_GL_SAMPLE_COVERAGE_VALUE 0x80AA 220#define GR_GL_SAMPLE_COVERAGE_INVERT 0x80AB 221#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES 0x8CAB 222#define GR_GL_RENDERBUFFER_COLOR_SAMPLES 0x8E10 223#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11 224#define GR_GL_MULTISAMPLE_COVERAGE_MODES 0x8E12 225 226/* GetTextureParameter */ 227/* GL_TEXTURE_MAG_FILTER */ 228/* GL_TEXTURE_MIN_FILTER */ 229/* GL_TEXTURE_WRAP_S */ 230/* GL_TEXTURE_WRAP_T */ 231 232#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 233#define GR_GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 234 235/* Compressed Texture Formats */ 236#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0 237#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1 238#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2 239#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3 240 241#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00 242#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01 243#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02 244#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03 245 246#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG 0x9137 247#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG 0x9138 248 249#define GR_GL_COMPRESSED_ETC1_RGB8 0x8D64 250 251#define GR_GL_COMPRESSED_R11_EAC 0x9270 252#define GR_GL_COMPRESSED_SIGNED_R11_EAC 0x9271 253#define GR_GL_COMPRESSED_RG11_EAC 0x9272 254#define GR_GL_COMPRESSED_SIGNED_RG11_EAC 0x9273 255 256#define GR_GL_COMPRESSED_RGB8_ETC2 0x9274 257#define GR_GL_COMPRESSED_SRGB8 0x9275 258#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1 0x9276 259#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1 0x9277 260#define GR_GL_COMPRESSED_RGBA8_ETC2 0x9278 261#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2 0x9279 262 263#define GR_GL_COMPRESSED_LUMINANCE_LATC1 0x8C70 264#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1 0x8C71 265#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2 0x8C72 266#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2 0x8C73 267 268#define GR_GL_COMPRESSED_RED_RGTC1 0x8DBB 269#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC 270#define GR_GL_COMPRESSED_RED_GREEN_RGTC2 0x8DBD 271#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2 0x8DBE 272 273#define GR_GL_COMPRESSED_3DC_X 0x87F9 274#define GR_GL_COMPRESSED_3DC_XY 0x87FA 275 276#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C 277#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D 278#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E 279#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F 280 281#define GR_GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0 282#define GR_GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1 283#define GR_GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2 284#define GR_GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3 285#define GR_GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4 286#define GR_GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5 287#define GR_GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6 288#define GR_GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7 289#define GR_GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8 290#define GR_GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9 291#define GR_GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA 292#define GR_GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB 293#define GR_GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC 294#define GR_GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD 295 296#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0 297#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1 298#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2 299#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3 300#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4 301#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5 302#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6 303#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7 304#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8 305#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9 306#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA 307#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB 308#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC 309#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD 310 311/* HintMode */ 312#define GR_GL_DONT_CARE 0x1100 313#define GR_GL_FASTEST 0x1101 314#define GR_GL_NICEST 0x1102 315 316/* HintTarget */ 317#define GR_GL_GENERATE_MIPMAP_HINT 0x8192 318 319/* DataType */ 320#define GR_GL_BYTE 0x1400 321#define GR_GL_UNSIGNED_BYTE 0x1401 322#define GR_GL_SHORT 0x1402 323#define GR_GL_UNSIGNED_SHORT 0x1403 324#define GR_GL_INT 0x1404 325#define GR_GL_UNSIGNED_INT 0x1405 326#define GR_GL_FLOAT 0x1406 327#define GR_GL_HALF_FLOAT 0x140B 328#define GR_GL_FIXED 0x140C 329#define GR_GL_HALF_FLOAT_OES 0x8D61 330 331/* Lighting */ 332#define GR_GL_LIGHTING 0x0B50 333#define GR_GL_LIGHT0 0x4000 334#define GR_GL_LIGHT1 0x4001 335#define GR_GL_LIGHT2 0x4002 336#define GR_GL_LIGHT3 0x4003 337#define GR_GL_LIGHT4 0x4004 338#define GR_GL_LIGHT5 0x4005 339#define GR_GL_LIGHT6 0x4006 340#define GR_GL_LIGHT7 0x4007 341#define GR_GL_SPOT_EXPONENT 0x1205 342#define GR_GL_SPOT_CUTOFF 0x1206 343#define GR_GL_CONSTANT_ATTENUATION 0x1207 344#define GR_GL_LINEAR_ATTENUATION 0x1208 345#define GR_GL_QUADRATIC_ATTENUATION 0x1209 346#define GR_GL_AMBIENT 0x1200 347#define GR_GL_DIFFUSE 0x1201 348#define GR_GL_SPECULAR 0x1202 349#define GR_GL_SHININESS 0x1601 350#define GR_GL_EMISSION 0x1600 351#define GR_GL_POSITION 0x1203 352#define GR_GL_SPOT_DIRECTION 0x1204 353#define GR_GL_AMBIENT_AND_DIFFUSE 0x1602 354#define GR_GL_COLOR_INDEXES 0x1603 355#define GR_GL_LIGHT_MODEL_TWO_SIDE 0x0B52 356#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 357#define GR_GL_LIGHT_MODEL_AMBIENT 0x0B53 358#define GR_GL_FRONT_AND_BACK 0x0408 359#define GR_GL_SHADE_MODEL 0x0B54 360#define GR_GL_FLAT 0x1D00 361#define GR_GL_SMOOTH 0x1D01 362#define GR_GL_COLOR_MATERIAL 0x0B57 363#define GR_GL_COLOR_MATERIAL_FACE 0x0B55 364#define GR_GL_COLOR_MATERIAL_PARAMETER 0x0B56 365#define GR_GL_NORMALIZE 0x0BA1 366 367/* Matrix Mode */ 368#define GR_GL_MATRIX_MODE 0x0BA0 369#define GR_GL_MODELVIEW 0x1700 370#define GR_GL_PROJECTION 0x1701 371#define GR_GL_TEXTURE 0x1702 372 373/* multisample */ 374#define GR_GL_MULTISAMPLE 0x809D 375 376/* Points */ 377#define GR_GL_POINT_SMOOTH 0x0B10 378#define GR_GL_POINT_SIZE 0x0B11 379#define GR_GL_POINT_SIZE_GRANULARITY 0x0B13 380#define GR_GL_POINT_SIZE_RANGE 0x0B12 381 382/* Lines */ 383#define GR_GL_LINE_SMOOTH 0x0B20 384#define GR_GL_LINE_STIPPLE 0x0B24 385#define GR_GL_LINE_STIPPLE_PATTERN 0x0B25 386#define GR_GL_LINE_STIPPLE_REPEAT 0x0B26 387#define GR_GL_LINE_WIDTH 0x0B21 388#define GR_GL_LINE_WIDTH_GRANULARITY 0x0B23 389#define GR_GL_LINE_WIDTH_RANGE 0x0B22 390 391/* PixelFormat */ 392#define GR_GL_DEPTH_COMPONENT 0x1902 393#define GR_GL_RED 0x1903 394#define GR_GL_GREEN 0x1904 395#define GR_GL_BLUE 0x1905 396#define GR_GL_ALPHA 0x1906 397#define GR_GL_RGB 0x1907 398#define GR_GL_RGBA 0x1908 399#define GR_GL_BGRA 0x80E1 400#define GR_GL_LUMINANCE 0x1909 401#define GR_GL_LUMINANCE_ALPHA 0x190A 402#define GR_GL_PALETTE8_RGBA8 0x8B96 403#define GR_GL_ALPHA8 0x803C 404 405#define GR_GL_R8 0x8229 406#define GR_GL_R16F 0x822D 407#define GR_GL_ALPHA16F 0x881C 408 409/* PixelType */ 410/* GL_UNSIGNED_BYTE */ 411#define GR_GL_UNSIGNED_SHORT_4_4_4_4 0x8033 412#define GR_GL_UNSIGNED_SHORT_5_5_5_1 0x8034 413#define GR_GL_UNSIGNED_SHORT_5_6_5 0x8363 414 415/* Shaders */ 416#define GR_GL_FRAGMENT_SHADER 0x8B30 417#define GR_GL_VERTEX_SHADER 0x8B31 418#define GR_GL_GEOMETRY_SHADER 0x8DD9 419#define GR_GL_MAX_VERTEX_ATTRIBS 0x8869 420#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 421#define GR_GL_MAX_VARYING_VECTORS 0x8DFC 422#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 423#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 424#define GR_GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 425#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 426#define GR_GL_SHADER_TYPE 0x8B4F 427#define GR_GL_DELETE_STATUS 0x8B80 428#define GR_GL_LINK_STATUS 0x8B82 429#define GR_GL_VALIDATE_STATUS 0x8B83 430#define GR_GL_ATTACHED_SHADERS 0x8B85 431#define GR_GL_ACTIVE_UNIFORMS 0x8B86 432#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 433#define GR_GL_ACTIVE_ATTRIBUTES 0x8B89 434#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 435#define GR_GL_SHADING_LANGUAGE_VERSION 0x8B8C 436#define GR_GL_CURRENT_PROGRAM 0x8B8D 437#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49 438#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A 439 440/* StencilFunction */ 441#define GR_GL_NEVER 0x0200 442#define GR_GL_LESS 0x0201 443#define GR_GL_EQUAL 0x0202 444#define GR_GL_LEQUAL 0x0203 445#define GR_GL_GREATER 0x0204 446#define GR_GL_NOTEQUAL 0x0205 447#define GR_GL_GEQUAL 0x0206 448#define GR_GL_ALWAYS 0x0207 449 450/* StencilOp */ 451/* GL_ZERO */ 452#define GR_GL_KEEP 0x1E00 453#define GR_GL_REPLACE 0x1E01 454#define GR_GL_INCR 0x1E02 455#define GR_GL_DECR 0x1E03 456#define GR_GL_INVERT 0x150A 457#define GR_GL_INCR_WRAP 0x8507 458#define GR_GL_DECR_WRAP 0x8508 459 460/* StringName */ 461#define GR_GL_VENDOR 0x1F00 462#define GR_GL_RENDERER 0x1F01 463#define GR_GL_VERSION 0x1F02 464#define GR_GL_EXTENSIONS 0x1F03 465 466/* StringCounts */ 467#define GR_GL_NUM_EXTENSIONS 0x821D 468 469/* Pixel Mode / Transfer */ 470#define GR_GL_UNPACK_ROW_LENGTH 0x0CF2 471#define GR_GL_PACK_ROW_LENGTH 0x0D02 472 473 474/* TextureMagFilter */ 475#define GR_GL_NEAREST 0x2600 476#define GR_GL_LINEAR 0x2601 477 478/* TextureMinFilter */ 479/* GL_NEAREST */ 480/* GL_LINEAR */ 481#define GR_GL_NEAREST_MIPMAP_NEAREST 0x2700 482#define GR_GL_LINEAR_MIPMAP_NEAREST 0x2701 483#define GR_GL_NEAREST_MIPMAP_LINEAR 0x2702 484#define GR_GL_LINEAR_MIPMAP_LINEAR 0x2703 485 486/* TextureUsage */ 487#define GR_GL_FRAMEBUFFER_ATTACHMENT 0x93A3 488 489/* TextureParameterName */ 490#define GR_GL_TEXTURE_MAG_FILTER 0x2800 491#define GR_GL_TEXTURE_MIN_FILTER 0x2801 492#define GR_GL_TEXTURE_WRAP_S 0x2802 493#define GR_GL_TEXTURE_WRAP_T 0x2803 494#define GR_GL_TEXTURE_USAGE 0x93A2 495 496/* TextureTarget */ 497/* GL_TEXTURE_2D */ 498#define GR_GL_TEXTURE 0x1702 499#define GR_GL_TEXTURE_CUBE_MAP 0x8513 500#define GR_GL_TEXTURE_BINDING_CUBE_MAP 0x8514 501#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 502#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 503#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 504#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 505#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 506#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 507#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 508 509/* TextureUnit */ 510#define GR_GL_TEXTURE0 0x84C0 511#define GR_GL_TEXTURE1 0x84C1 512#define GR_GL_TEXTURE2 0x84C2 513#define GR_GL_TEXTURE3 0x84C3 514#define GR_GL_TEXTURE4 0x84C4 515#define GR_GL_TEXTURE5 0x84C5 516#define GR_GL_TEXTURE6 0x84C6 517#define GR_GL_TEXTURE7 0x84C7 518#define GR_GL_TEXTURE8 0x84C8 519#define GR_GL_TEXTURE9 0x84C9 520#define GR_GL_TEXTURE10 0x84CA 521#define GR_GL_TEXTURE11 0x84CB 522#define GR_GL_TEXTURE12 0x84CC 523#define GR_GL_TEXTURE13 0x84CD 524#define GR_GL_TEXTURE14 0x84CE 525#define GR_GL_TEXTURE15 0x84CF 526#define GR_GL_TEXTURE16 0x84D0 527#define GR_GL_TEXTURE17 0x84D1 528#define GR_GL_TEXTURE18 0x84D2 529#define GR_GL_TEXTURE19 0x84D3 530#define GR_GL_TEXTURE20 0x84D4 531#define GR_GL_TEXTURE21 0x84D5 532#define GR_GL_TEXTURE22 0x84D6 533#define GR_GL_TEXTURE23 0x84D7 534#define GR_GL_TEXTURE24 0x84D8 535#define GR_GL_TEXTURE25 0x84D9 536#define GR_GL_TEXTURE26 0x84DA 537#define GR_GL_TEXTURE27 0x84DB 538#define GR_GL_TEXTURE28 0x84DC 539#define GR_GL_TEXTURE29 0x84DD 540#define GR_GL_TEXTURE30 0x84DE 541#define GR_GL_TEXTURE31 0x84DF 542#define GR_GL_ACTIVE_TEXTURE 0x84E0 543#define GR_GL_MAX_TEXTURE_UNITS 0x84E2 544#define GR_GL_MAX_TEXTURE_COORDS 0x8871 545 546/* TextureWrapMode */ 547#define GR_GL_REPEAT 0x2901 548#define GR_GL_CLAMP_TO_EDGE 0x812F 549#define GR_GL_MIRRORED_REPEAT 0x8370 550 551/* Texture Swizzle */ 552#define GR_GL_TEXTURE_SWIZZLE_R 0x8E42 553#define GR_GL_TEXTURE_SWIZZLE_G 0x8E43 554#define GR_GL_TEXTURE_SWIZZLE_B 0x8E44 555#define GR_GL_TEXTURE_SWIZZLE_A 0x8E45 556#define GR_GL_TEXTURE_SWIZZLE_RGBA 0x8E46 557 558/* Texture mapping */ 559#define GR_GL_TEXTURE_ENV 0x2300 560#define GR_GL_TEXTURE_ENV_MODE 0x2200 561#define GR_GL_TEXTURE_1D 0x0DE0 562/* GL_TEXTURE_2D */ 563/* GL_TEXTURE_WRAP_S */ 564/* GL_TEXTURE_WRAP_T */ 565/* GL_TEXTURE_MAG_FILTER */ 566/* GL_TEXTURE_MIN_FILTER */ 567#define GR_GL_TEXTURE_ENV_COLOR 0x2201 568#define GR_GL_TEXTURE_GEN_S 0x0C60 569#define GR_GL_TEXTURE_GEN_T 0x0C61 570#define GR_GL_TEXTURE_GEN_R 0x0C62 571#define GR_GL_TEXTURE_GEN_Q 0x0C63 572#define GR_GL_TEXTURE_GEN_MODE 0x2500 573#define GR_GL_TEXTURE_BORDER_COLOR 0x1004 574#define GR_GL_TEXTURE_WIDTH 0x1000 575#define GR_GL_TEXTURE_HEIGHT 0x1001 576#define GR_GL_TEXTURE_BORDER 0x1005 577#define GR_GL_TEXTURE_COMPONENTS 0x1003 578#define GR_GL_TEXTURE_RED_SIZE 0x805C 579#define GR_GL_TEXTURE_GREEN_SIZE 0x805D 580#define GR_GL_TEXTURE_BLUE_SIZE 0x805E 581#define GR_GL_TEXTURE_ALPHA_SIZE 0x805F 582#define GR_GL_TEXTURE_LUMINANCE_SIZE 0x8060 583#define GR_GL_TEXTURE_INTENSITY_SIZE 0x8061 584#define GR_GL_TEXTURE_INTERNAL_FORMAT 0x1003 585/* GL_NEAREST_MIPMAP_NEAREST */ 586/* GL_NEAREST_MIPMAP_LINEAR */ 587/* GL_LINEAR_MIPMAP_NEAREST */ 588/* GL_LINEAR_MIPMAP_LINEAR */ 589#define GR_GL_OBJECT_LINEAR 0x2401 590#define GR_GL_OBJECT_PLANE 0x2501 591#define GR_GL_EYE_LINEAR 0x2400 592#define GR_GL_EYE_PLANE 0x2502 593#define GR_GL_SPHERE_MAP 0x2402 594#define GR_GL_DECAL 0x2101 595#define GR_GL_MODULATE 0x2100 596/* GL_NEAREST */ 597/* GL_REPEAT */ 598#define GR_GL_CLAMP 0x2900 599#define GR_GL_S 0x2000 600#define GR_GL_T 0x2001 601#define GR_GL_R 0x2002 602#define GR_GL_Q 0x2003 603#define GR_GL_TEXTURE_GEN_R 0x0C62 604#define GR_GL_TEXTURE_GEN_Q 0x0C63 605 606/* texture_env_combine */ 607#define GR_GL_COMBINE 0x8570 608#define GR_GL_COMBINE_RGB 0x8571 609#define GR_GL_COMBINE_ALPHA 0x8572 610#define GR_GL_SOURCE0_RGB 0x8580 611#define GR_GL_SOURCE1_RGB 0x8581 612#define GR_GL_SOURCE2_RGB 0x8582 613#define GR_GL_SOURCE0_ALPHA 0x8588 614#define GR_GL_SOURCE1_ALPHA 0x8589 615#define GR_GL_SOURCE2_ALPHA 0x858A 616#define GR_GL_OPERAND0_RGB 0x8590 617#define GR_GL_OPERAND1_RGB 0x8591 618#define GR_GL_OPERAND2_RGB 0x8592 619#define GR_GL_OPERAND0_ALPHA 0x8598 620#define GR_GL_OPERAND1_ALPHA 0x8599 621#define GR_GL_OPERAND2_ALPHA 0x859A 622#define GR_GL_RGB_SCALE 0x8573 623#define GR_GL_ADD_SIGNED 0x8574 624#define GR_GL_INTERPOLATE 0x8575 625#define GR_GL_SUBTRACT 0x84E7 626#define GR_GL_CONSTANT 0x8576 627#define GR_GL_PRIMARY_COLOR 0x8577 628#define GR_GL_PREVIOUS 0x8578 629#define GR_GL_SRC0_RGB 0x8580 630#define GR_GL_SRC1_RGB 0x8581 631#define GR_GL_SRC2_RGB 0x8582 632#define GR_GL_SRC0_ALPHA 0x8588 633#define GR_GL_SRC1_ALPHA 0x8589 634#define GR_GL_SRC2_ALPHA 0x858A 635 636/* Uniform Types */ 637#define GR_GL_FLOAT_VEC2 0x8B50 638#define GR_GL_FLOAT_VEC3 0x8B51 639#define GR_GL_FLOAT_VEC4 0x8B52 640#define GR_GL_INT_VEC2 0x8B53 641#define GR_GL_INT_VEC3 0x8B54 642#define GR_GL_INT_VEC4 0x8B55 643#define GR_GL_BOOL 0x8B56 644#define GR_GL_BOOL_VEC2 0x8B57 645#define GR_GL_BOOL_VEC3 0x8B58 646#define GR_GL_BOOL_VEC4 0x8B59 647#define GR_GL_FLOAT_MAT2 0x8B5A 648#define GR_GL_FLOAT_MAT3 0x8B5B 649#define GR_GL_FLOAT_MAT4 0x8B5C 650#define GR_GL_SAMPLER_2D 0x8B5E 651#define GR_GL_SAMPLER_CUBE 0x8B60 652 653/* Vertex Arrays */ 654#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 655#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 656#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 657#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 658#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 659#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 660#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 661#define GR_GL_VERTEX_ARRAY 0x8074 662#define GR_GL_NORMAL_ARRAY 0x8075 663#define GR_GL_COLOR_ARRAY 0x8076 664#define GR_GL_SECONDARY_COLOR_ARRAY 0x845E 665#define GR_GL_INDEX_ARRAY 0x8077 666#define GR_GL_TEXTURE_COORD_ARRAY 0x8078 667#define GR_GL_EDGE_FLAG_ARRAY 0x8079 668#define GR_GL_VERTEX_ARRAY_SIZE 0x807A 669#define GR_GL_VERTEX_ARRAY_TYPE 0x807B 670#define GR_GL_VERTEX_ARRAY_STRIDE 0x807C 671#define GR_GL_NORMAL_ARRAY_TYPE 0x807E 672#define GR_GL_NORMAL_ARRAY_STRIDE 0x807F 673#define GR_GL_COLOR_ARRAY_SIZE 0x8081 674#define GR_GL_COLOR_ARRAY_TYPE 0x8082 675#define GR_GL_COLOR_ARRAY_STRIDE 0x8083 676#define GR_GL_INDEX_ARRAY_TYPE 0x8085 677#define GR_GL_INDEX_ARRAY_STRIDE 0x8086 678#define GR_GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 679#define GR_GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 680#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 681#define GR_GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 682#define GR_GL_VERTEX_ARRAY_POINTER 0x808E 683#define GR_GL_NORMAL_ARRAY_POINTER 0x808F 684#define GR_GL_COLOR_ARRAY_POINTER 0x8090 685#define GR_GL_INDEX_ARRAY_POINTER 0x8091 686#define GR_GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 687#define GR_GL_EDGE_FLAG_ARRAY_POINTER 0x8093 688#define GR_GL_V2F 0x2A20 689#define GR_GL_V3F 0x2A21 690#define GR_GL_C4UB_V2F 0x2A22 691#define GR_GL_C4UB_V3F 0x2A23 692#define GR_GL_C3F_V3F 0x2A24 693#define GR_GL_N3F_V3F 0x2A25 694#define GR_GL_C4F_N3F_V3F 0x2A26 695#define GR_GL_T2F_V3F 0x2A27 696#define GR_GL_T4F_V4F 0x2A28 697#define GR_GL_T2F_C4UB_V3F 0x2A29 698#define GR_GL_T2F_C3F_V3F 0x2A2A 699#define GR_GL_T2F_N3F_V3F 0x2A2B 700#define GR_GL_T2F_C4F_N3F_V3F 0x2A2C 701#define GR_GL_T4F_C4F_N3F_V4F 0x2A2D 702 703/* Vertex Buffer Object */ 704#define GR_GL_WRITE_ONLY 0x88B9 705#define GR_GL_BUFFER_MAPPED 0x88BC 706 707#define GR_GL_MAP_READ_BIT 0x0001 708#define GR_GL_MAP_WRITE_BIT 0x0002 709#define GR_GL_MAP_INVALIDATE_RANGE_BIT 0x0004 710#define GR_GL_MAP_INVALIDATE_BUFFER_BIT 0x0008 711#define GR_GL_MAP_FLUSH_EXPLICIT_BIT 0x0010 712#define GR_GL_MAP_UNSYNCHRONIZED_BIT 0x0020 713 714/* Read Format */ 715#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 716#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 717 718/* Shader Source */ 719#define GR_GL_COMPILE_STATUS 0x8B81 720#define GR_GL_INFO_LOG_LENGTH 0x8B84 721#define GR_GL_SHADER_SOURCE_LENGTH 0x8B88 722#define GR_GL_SHADER_COMPILER 0x8DFA 723 724/* Shader Binary */ 725#define GR_GL_SHADER_BINARY_FORMATS 0x8DF8 726#define GR_GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 727 728/* Shader Precision-Specified Types */ 729#define GR_GL_LOW_FLOAT 0x8DF0 730#define GR_GL_MEDIUM_FLOAT 0x8DF1 731#define GR_GL_HIGH_FLOAT 0x8DF2 732#define GR_GL_LOW_INT 0x8DF3 733#define GR_GL_MEDIUM_INT 0x8DF4 734#define GR_GL_HIGH_INT 0x8DF5 735 736/* Queries */ 737#define GR_GL_QUERY_COUNTER_BITS 0x8864 738#define GR_GL_CURRENT_QUERY 0x8865 739#define GR_GL_QUERY_RESULT 0x8866 740#define GR_GL_QUERY_RESULT_AVAILABLE 0x8867 741#define GR_GL_SAMPLES_PASSED 0x8914 742#define GR_GL_ANY_SAMPLES_PASSED 0x8C2F 743#define GR_GL_TIME_ELAPSED 0x88BF 744#define GR_GL_TIMESTAMP 0x8E28 745#define GR_GL_PRIMITIVES_GENERATED 0x8C87 746#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88 747 748 749/* Framebuffer Object. */ 750#define GR_GL_FRAMEBUFFER 0x8D40 751#define GR_GL_READ_FRAMEBUFFER 0x8CA8 752#define GR_GL_DRAW_FRAMEBUFFER 0x8CA9 753 754#define GR_GL_RENDERBUFFER 0x8D41 755 756#define GR_GL_RGBA4 0x8056 757#define GR_GL_RGB5_A1 0x8057 758#define GR_GL_RGB565 0x8D62 759#define GR_GL_RGBA8 0x8058 760#define GR_GL_RGBA32F 0x8814 761#define GR_GL_RGB5 0x8050 762#define GR_GL_RGB8 0x8051 763#define GR_GL_BGRA8 0x93A1 764#define GR_GL_SRGB 0x8C40 765#define GR_GL_SRGB8 0x8C41 766#define GR_GL_SRGB_ALPHA 0x8C42 767#define GR_GL_SRGB8_ALPHA8 0x8C43 768#define GR_GL_DEPTH_COMPONENT16 0x81A5 769#define GR_GL_STENCIL_INDEX 0x1901 770#define GR_GL_STENCIL_INDEX4 0x8D47 771#define GR_GL_STENCIL_INDEX8 0x8D48 772#define GR_GL_STENCIL_INDEX16 0x8D49 773#define GR_GL_DEPTH_STENCIL 0x84F9 774#define GR_GL_DEPTH24_STENCIL8 0x88F0 775 776#define GR_GL_MAX_SAMPLES 0x8D57 777// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES 778#define GR_GL_MAX_SAMPLES_IMG 0x9135 779 780#define GR_GL_RENDERBUFFER_WIDTH 0x8D42 781#define GR_GL_RENDERBUFFER_HEIGHT 0x8D43 782#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 783#define GR_GL_RENDERBUFFER_RED_SIZE 0x8D50 784#define GR_GL_RENDERBUFFER_GREEN_SIZE 0x8D51 785#define GR_GL_RENDERBUFFER_BLUE_SIZE 0x8D52 786#define GR_GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 787#define GR_GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 788#define GR_GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 789 790#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 791#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 792#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 793#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 794#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4 795#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210 796#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211 797#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212 798#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213 799#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214 800#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215 801#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216 802#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217 803 804#define GR_GL_COLOR_ATTACHMENT0 0x8CE0 805#define GR_GL_DEPTH_ATTACHMENT 0x8D00 806#define GR_GL_STENCIL_ATTACHMENT 0x8D20 807 808// GL_EXT_discard_framebuffer 809#define GR_GL_COLOR 0x1800 810#define GR_GL_DEPTH 0x1801 811#define GR_GL_STENCIL 0x1802 812 813#define GR_GL_NONE 0 814 815#define GR_GL_FRAMEBUFFER_COMPLETE 0x8CD5 816#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 817#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 818#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 819#define GR_GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 820 821#define GR_GL_FRAMEBUFFER_BINDING 0x8CA6 822#define GR_GL_RENDERBUFFER_BINDING 0x8CA7 823#define GR_GL_MAX_RENDERBUFFER_SIZE 0x84E8 824 825#define GR_GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 826 827/* Path Rendering */ 828// commands 829#define GR_GL_CLOSE_PATH 0x00 830#define GR_GL_MOVE_TO 0x02 831#define GR_GL_LINE_TO 0x04 832#define GR_GL_QUADRATIC_CURVE_TO 0x0A 833#define GR_GL_CUBIC_CURVE_TO 0x0C 834#define GR_GL_CONIC_CURVE_TO 0x1A 835 836// path parameters 837#define GR_GL_PATH_STROKE_WIDTH 0x9075 838#define GR_GL_PATH_END_CAPS 0x9076 839#define GR_GL_PATH_JOIN_STYLE 0x9079 840#define GR_GL_PATH_MITER_LIMIT 0x907A 841 842// fill modes 843#define GR_GL_COUNT_UP 0x9088 844 845// cover mode 846#define GR_GL_BOUNDING_BOX 0x908D 847#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES 0x909C 848 849// transform type 850#define GR_GL_TRANSLATE_X 0x908E 851#define GR_GL_TRANSLATE_Y 0x908F 852#define GR_GL_TRANSLATE_2D 0x9090 853#define GR_GL_TRANSPOSE_AFFINE_2D 0x9096 854 855// cap/dash values 856#define GR_GL_SQUARE 0x90A3 857#define GR_GL_ROUND 0x90A4 858 859// join values 860#define GR_GL_BEVEL 0x90A6 861#define GR_GL_MITER_REVERT 0x90A7 862 863// glyph loading values 864#define GR_GL_STANDARD_FONT_FORMAT 0x936C 865#define GR_GL_FONT_GLYPHS_AVAILABLE 0x9368 866 867// NV_path_rendering extension to ARB_program_interface_query: 868// .. corresponds to the set of active input variables used by the fragment 869// shader stage of <program> (if a fragment stage exists). 870#define GR_GL_FRAGMENT_INPUT 0x936D 871 872// NV_path_rendering extension to EXT_direct_state_access: 873// [the matrix functions] must support the PATH_PROJECTION_NV and 874// PATH_MODELVIEW_NV tokens for matrixMode. 875#define GR_GL_PATH_PROJECTION 0x1701 876#define GR_GL_PATH_MODELVIEW 0x1700 877 878/* ARM specific define for MSAA support on framebuffer fetch */ 879#define GR_GL_FETCH_PER_SAMPLE_ARM 0x8F65 880 881#endif 882