1/*
2 * Copyright 2011 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8
9
10#ifndef GrGLDefines_DEFINED
11#define GrGLDefines_DEFINED
12
13/* Profiles */
14#define GR_GL_CONTEXT_PROFILE_MASK              0x9126
15#define GR_GL_CONTEXT_CORE_PROFILE_BIT          0x00000001
16#define GR_GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
17
18// The following constants consist of the intersection of GL constants
19// exported by GLES 1.0, GLES 2.0, and desktop GL required by the system.
20
21#define GR_GL_DEPTH_BUFFER_BIT               0x00000100
22#define GR_GL_STENCIL_BUFFER_BIT             0x00000400
23#define GR_GL_COLOR_BUFFER_BIT               0x00004000
24
25/* Boolean */
26#define GR_GL_FALSE                          0
27#define GR_GL_TRUE                           1
28
29/* BeginMode */
30#define GR_GL_POINTS                         0x0000
31#define GR_GL_LINES                          0x0001
32#define GR_GL_LINE_LOOP                      0x0002
33#define GR_GL_LINE_STRIP                     0x0003
34#define GR_GL_TRIANGLES                      0x0004
35#define GR_GL_TRIANGLE_STRIP                 0x0005
36#define GR_GL_TRIANGLE_FAN                   0x0006
37
38/* AlphaFunction (not supported in ES20) */
39/*      GL_NEVER */
40/*      GL_LESS */
41/*      GL_EQUAL */
42/*      GL_LEQUAL */
43/*      GL_GREATER */
44/*      GL_NOTEQUAL */
45/*      GL_GEQUAL */
46/*      GL_ALWAYS */
47
48/* Basic OpenGL blend equations */
49#define GR_GL_FUNC_ADD                       0x8006
50#define GR_GL_FUNC_SUBTRACT                  0x800A
51#define GR_GL_FUNC_REVERSE_SUBTRACT          0x800B
52
53/* GL_KHR_blend_equation_advanced */
54#define GR_GL_SCREEN                         0x9295
55#define GR_GL_OVERLAY                        0x9296
56#define GR_GL_DARKEN                         0x9297
57#define GR_GL_LIGHTEN                        0x9298
58#define GR_GL_COLORDODGE                     0x9299
59#define GR_GL_COLORBURN                      0x929A
60#define GR_GL_HARDLIGHT                      0x929B
61#define GR_GL_SOFTLIGHT                      0x929C
62#define GR_GL_DIFFERENCE                     0x929E
63#define GR_GL_EXCLUSION                      0x92A0
64#define GR_GL_MULTIPLY                       0x9294
65#define GR_GL_HSL_HUE                        0x92AD
66#define GR_GL_HSL_SATURATION                 0x92AE
67#define GR_GL_HSL_COLOR                      0x92AF
68#define GR_GL_HSL_LUMINOSITY                 0x92B0
69
70/* BlendingFactorDest */
71#define GR_GL_ZERO                           0
72#define GR_GL_ONE                            1
73#define GR_GL_SRC_COLOR                      0x0300
74#define GR_GL_ONE_MINUS_SRC_COLOR            0x0301
75#define GR_GL_SRC_ALPHA                      0x0302
76#define GR_GL_ONE_MINUS_SRC_ALPHA            0x0303
77#define GR_GL_DST_ALPHA                      0x0304
78#define GR_GL_ONE_MINUS_DST_ALPHA            0x0305
79
80/* BlendingFactorSrc */
81/*      GL_ZERO */
82/*      GL_ONE */
83#define GR_GL_DST_COLOR                      0x0306
84#define GR_GL_ONE_MINUS_DST_COLOR            0x0307
85#define GR_GL_SRC_ALPHA_SATURATE             0x0308
86/*      GL_SRC_ALPHA */
87/*      GL_ONE_MINUS_SRC_ALPHA */
88/*      GL_DST_ALPHA */
89/*      GL_ONE_MINUS_DST_ALPHA */
90
91/* ExtendedBlendFactors */
92#define GR_GL_SRC1_COLOR                     0x88F9
93#define GR_GL_ONE_MINUS_SRC1_COLOR           0x88FA
94/*      GL_SRC1_ALPHA */
95#define GR_GL_ONE_MINUS_SRC1_ALPHA           0x88FB
96
97/* Separate Blend Functions */
98#define GR_GL_BLEND_DST_RGB                  0x80C8
99#define GR_GL_BLEND_SRC_RGB                  0x80C9
100#define GR_GL_BLEND_DST_ALPHA                0x80CA
101#define GR_GL_BLEND_SRC_ALPHA                0x80CB
102#define GR_GL_CONSTANT_COLOR                 0x8001
103#define GR_GL_ONE_MINUS_CONSTANT_COLOR       0x8002
104#define GR_GL_CONSTANT_ALPHA                 0x8003
105#define GR_GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
106#define GR_GL_BLEND_COLOR                    0x8005
107
108/* Buffer Objects */
109#define GR_GL_ARRAY_BUFFER                   0x8892
110#define GR_GL_ELEMENT_ARRAY_BUFFER           0x8893
111#define GR_GL_ARRAY_BUFFER_BINDING           0x8894
112#define GR_GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
113
114#define GR_GL_STREAM_DRAW                    0x88E0
115#define GR_GL_STATIC_DRAW                    0x88E4
116#define GR_GL_DYNAMIC_DRAW                   0x88E8
117
118#define GR_GL_BUFFER_SIZE                    0x8764
119#define GR_GL_BUFFER_USAGE                   0x8765
120
121#define GR_GL_CURRENT_VERTEX_ATTRIB          0x8626
122
123/* CullFaceMode */
124#define GR_GL_FRONT                          0x0404
125#define GR_GL_BACK                           0x0405
126#define GR_GL_FRONT_AND_BACK                 0x0408
127
128/* DepthFunction */
129/*      GL_NEVER */
130/*      GL_LESS */
131/*      GL_EQUAL */
132/*      GL_LEQUAL */
133/*      GL_GREATER */
134/*      GL_NOTEQUAL */
135/*      GL_GEQUAL */
136/*      GL_ALWAYS */
137
138/* EnableCap */
139#define GR_GL_TEXTURE_2D                     0x0DE1
140#define GR_GL_CULL_FACE                      0x0B44
141#define GR_GL_BLEND                          0x0BE2
142#define GR_GL_DITHER                         0x0BD0
143#define GR_GL_STENCIL_TEST                   0x0B90
144#define GR_GL_DEPTH_TEST                     0x0B71
145#define GR_GL_SCISSOR_TEST                   0x0C11
146#define GR_GL_POLYGON_OFFSET_FILL            0x8037
147#define GR_GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
148#define GR_GL_SAMPLE_COVERAGE                0x80A0
149#define GR_GL_POLYGON_OFFSET_FILL            0x8037
150#define GR_GL_POLYGON_SMOOTH                 0x0B41
151#define GR_GL_POLYGON_STIPPLE                0x0B42
152#define GR_GL_COLOR_LOGIC_OP                 0x0BF2
153#define GR_GL_COLOR_TABLE                    0x80D0
154#define GR_GL_INDEX_LOGIC_OP                 0x0BF1
155#define GR_GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
156#define GR_GL_LINE_STIPPLE                   0x0B24
157
158/* ErrorCode */
159#define GR_GL_NO_ERROR                       0
160#define GR_GL_INVALID_ENUM                   0x0500
161#define GR_GL_INVALID_VALUE                  0x0501
162#define GR_GL_INVALID_OPERATION              0x0502
163#define GR_GL_OUT_OF_MEMORY                  0x0505
164#define GR_GL_CONTEXT_LOST                   0x300E  // TODO(gman): What value?
165
166/* FrontFaceDirection */
167#define GR_GL_CW                             0x0900
168#define GR_GL_CCW                            0x0901
169
170/* GetPName */
171#define GR_GL_LINE_WIDTH                     0x0B21
172#define GR_GL_ALIASED_POINT_SIZE_RANGE       0x846D
173#define GR_GL_ALIASED_LINE_WIDTH_RANGE       0x846E
174#define GR_GL_CULL_FACE_MODE                 0x0B45
175#define GR_GL_FRONT_FACE                     0x0B46
176#define GR_GL_DEPTH_RANGE                    0x0B70
177#define GR_GL_DEPTH_WRITEMASK                0x0B72
178#define GR_GL_DEPTH_CLEAR_VALUE              0x0B73
179#define GR_GL_DEPTH_FUNC                     0x0B74
180#define GR_GL_STENCIL_CLEAR_VALUE            0x0B91
181#define GR_GL_STENCIL_FUNC                   0x0B92
182#define GR_GL_STENCIL_FAIL                   0x0B94
183#define GR_GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
184#define GR_GL_STENCIL_PASS_DEPTH_PASS        0x0B96
185#define GR_GL_STENCIL_REF                    0x0B97
186#define GR_GL_STENCIL_VALUE_MASK             0x0B93
187#define GR_GL_STENCIL_WRITEMASK              0x0B98
188#define GR_GL_STENCIL_BACK_FUNC              0x8800
189#define GR_GL_STENCIL_BACK_FAIL              0x8801
190#define GR_GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
191#define GR_GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
192#define GR_GL_STENCIL_BACK_REF               0x8CA3
193#define GR_GL_STENCIL_BACK_VALUE_MASK        0x8CA4
194#define GR_GL_STENCIL_BACK_WRITEMASK         0x8CA5
195#define GR_GL_VIEWPORT                       0x0BA2
196#define GR_GL_SCISSOR_BOX                    0x0C10
197/*      GL_SCISSOR_TEST */
198#define GR_GL_COLOR_CLEAR_VALUE              0x0C22
199#define GR_GL_COLOR_WRITEMASK                0x0C23
200#define GR_GL_UNPACK_ALIGNMENT               0x0CF5
201#define GR_GL_UNPACK_FLIP_Y                  0x9240
202#define GR_GL_PACK_ALIGNMENT                 0x0D05
203#define GR_GL_PACK_REVERSE_ROW_ORDER         0x93A4
204#define GR_GL_MAX_TEXTURE_SIZE               0x0D33
205#define GR_GL_MAX_VIEWPORT_DIMS              0x0D3A
206#define GR_GL_SUBPIXEL_BITS                  0x0D50
207#define GR_GL_RED_BITS                       0x0D52
208#define GR_GL_GREEN_BITS                     0x0D53
209#define GR_GL_BLUE_BITS                      0x0D54
210#define GR_GL_ALPHA_BITS                     0x0D55
211#define GR_GL_DEPTH_BITS                     0x0D56
212#define GR_GL_STENCIL_BITS                   0x0D57
213#define GR_GL_POLYGON_OFFSET_UNITS           0x2A00
214/*      GL_POLYGON_OFFSET_FILL */
215#define GR_GL_POLYGON_OFFSET_FACTOR          0x8038
216#define GR_GL_TEXTURE_BINDING_2D             0x8069
217#define GR_GL_SAMPLE_BUFFERS                 0x80A8
218#define GR_GL_SAMPLES                        0x80A9
219#define GR_GL_SAMPLE_COVERAGE_VALUE          0x80AA
220#define GR_GL_SAMPLE_COVERAGE_INVERT         0x80AB
221#define GR_GL_RENDERBUFFER_COVERAGE_SAMPLES  0x8CAB
222#define GR_GL_RENDERBUFFER_COLOR_SAMPLES     0x8E10
223#define GR_GL_MAX_MULTISAMPLE_COVERAGE_MODES 0x8E11
224#define GR_GL_MULTISAMPLE_COVERAGE_MODES     0x8E12
225
226/* GetTextureParameter */
227/*      GL_TEXTURE_MAG_FILTER */
228/*      GL_TEXTURE_MIN_FILTER */
229/*      GL_TEXTURE_WRAP_S */
230/*      GL_TEXTURE_WRAP_T */
231
232#define GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
233#define GR_GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
234
235/* Compressed Texture Formats */
236#define GR_GL_COMPRESSED_RGB_S3TC_DXT1_EXT             0x83F0
237#define GR_GL_COMPRESSED_RGBA_S3TC_DXT1_EXT            0x83F1
238#define GR_GL_COMPRESSED_RGBA_S3TC_DXT3_EXT            0x83F2
239#define GR_GL_COMPRESSED_RGBA_S3TC_DXT5_EXT            0x83F3
240
241#define GR_GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG          0x8C00
242#define GR_GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG          0x8C01
243#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG         0x8C02
244#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG         0x8C03
245
246#define GR_GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG         0x9137
247#define GR_GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG         0x9138
248
249#define GR_GL_COMPRESSED_ETC1_RGB8                     0x8D64
250
251#define GR_GL_COMPRESSED_R11_EAC                       0x9270
252#define GR_GL_COMPRESSED_SIGNED_R11_EAC                0x9271
253#define GR_GL_COMPRESSED_RG11_EAC                      0x9272
254#define GR_GL_COMPRESSED_SIGNED_RG11_EAC               0x9273
255
256#define GR_GL_COMPRESSED_RGB8_ETC2                     0x9274
257#define GR_GL_COMPRESSED_SRGB8                         0x9275
258#define GR_GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1      0x9276
259#define GR_GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1     0x9277
260#define GR_GL_COMPRESSED_RGBA8_ETC2                    0x9278
261#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ETC2             0x9279
262
263#define GR_GL_COMPRESSED_LUMINANCE_LATC1               0x8C70
264#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_LATC1        0x8C71
265#define GR_GL_COMPRESSED_LUMINANCE_ALPHA_LATC2         0x8C72
266#define GR_GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2  0x8C73
267
268#define GR_GL_COMPRESSED_RED_RGTC1                     0x8DBB
269#define GR_GL_COMPRESSED_SIGNED_RED_RGTC1              0x8DBC
270#define GR_GL_COMPRESSED_RED_GREEN_RGTC2               0x8DBD
271#define GR_GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2        0x8DBE
272
273#define GR_GL_COMPRESSED_3DC_X                         0x87F9
274#define GR_GL_COMPRESSED_3DC_XY                        0x87FA
275
276#define GR_GL_COMPRESSED_RGBA_BPTC_UNORM               0x8E8C
277#define GR_GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM         0x8E8D
278#define GR_GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT         0x8E8E
279#define GR_GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT       0x8E8F
280
281#define GR_GL_COMPRESSED_RGBA_ASTC_4x4_KHR             0x93B0
282#define GR_GL_COMPRESSED_RGBA_ASTC_5x4_KHR             0x93B1
283#define GR_GL_COMPRESSED_RGBA_ASTC_5x5_KHR             0x93B2
284#define GR_GL_COMPRESSED_RGBA_ASTC_6x5_KHR             0x93B3
285#define GR_GL_COMPRESSED_RGBA_ASTC_6x6_KHR             0x93B4
286#define GR_GL_COMPRESSED_RGBA_ASTC_8x5_KHR             0x93B5
287#define GR_GL_COMPRESSED_RGBA_ASTC_8x6_KHR             0x93B6
288#define GR_GL_COMPRESSED_RGBA_ASTC_8x8_KHR             0x93B7
289#define GR_GL_COMPRESSED_RGBA_ASTC_10x5_KHR            0x93B8
290#define GR_GL_COMPRESSED_RGBA_ASTC_10x6_KHR            0x93B9
291#define GR_GL_COMPRESSED_RGBA_ASTC_10x8_KHR            0x93BA
292#define GR_GL_COMPRESSED_RGBA_ASTC_10x10_KHR           0x93BB
293#define GR_GL_COMPRESSED_RGBA_ASTC_12x10_KHR           0x93BC
294#define GR_GL_COMPRESSED_RGBA_ASTC_12x12_KHR           0x93BD
295
296#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR     0x93D0
297#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR     0x93D1
298#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR     0x93D2
299#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR     0x93D3
300#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR     0x93D4
301#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR     0x93D5
302#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR     0x93D6
303#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR     0x93D7
304#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR    0x93D8
305#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR    0x93D9
306#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR    0x93DA
307#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR   0x93DB
308#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR   0x93DC
309#define GR_GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR   0x93DD
310
311/* HintMode */
312#define GR_GL_DONT_CARE                      0x1100
313#define GR_GL_FASTEST                        0x1101
314#define GR_GL_NICEST                         0x1102
315
316/* HintTarget */
317#define GR_GL_GENERATE_MIPMAP_HINT            0x8192
318
319/* DataType */
320#define GR_GL_BYTE                           0x1400
321#define GR_GL_UNSIGNED_BYTE                  0x1401
322#define GR_GL_SHORT                          0x1402
323#define GR_GL_UNSIGNED_SHORT                 0x1403
324#define GR_GL_INT                            0x1404
325#define GR_GL_UNSIGNED_INT                   0x1405
326#define GR_GL_FLOAT                          0x1406
327#define GR_GL_HALF_FLOAT                     0x140B
328#define GR_GL_FIXED                          0x140C
329#define GR_GL_HALF_FLOAT_OES                 0x8D61
330
331/* Lighting */
332#define GR_GL_LIGHTING                       0x0B50
333#define GR_GL_LIGHT0                         0x4000
334#define GR_GL_LIGHT1                         0x4001
335#define GR_GL_LIGHT2                         0x4002
336#define GR_GL_LIGHT3                         0x4003
337#define GR_GL_LIGHT4                         0x4004
338#define GR_GL_LIGHT5                         0x4005
339#define GR_GL_LIGHT6                         0x4006
340#define GR_GL_LIGHT7                         0x4007
341#define GR_GL_SPOT_EXPONENT                  0x1205
342#define GR_GL_SPOT_CUTOFF                    0x1206
343#define GR_GL_CONSTANT_ATTENUATION           0x1207
344#define GR_GL_LINEAR_ATTENUATION             0x1208
345#define GR_GL_QUADRATIC_ATTENUATION          0x1209
346#define GR_GL_AMBIENT                        0x1200
347#define GR_GL_DIFFUSE                        0x1201
348#define GR_GL_SPECULAR                       0x1202
349#define GR_GL_SHININESS                      0x1601
350#define GR_GL_EMISSION                       0x1600
351#define GR_GL_POSITION                       0x1203
352#define GR_GL_SPOT_DIRECTION                 0x1204
353#define GR_GL_AMBIENT_AND_DIFFUSE            0x1602
354#define GR_GL_COLOR_INDEXES                  0x1603
355#define GR_GL_LIGHT_MODEL_TWO_SIDE           0x0B52
356#define GR_GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
357#define GR_GL_LIGHT_MODEL_AMBIENT            0x0B53
358#define GR_GL_FRONT_AND_BACK                 0x0408
359#define GR_GL_SHADE_MODEL                    0x0B54
360#define GR_GL_FLAT                           0x1D00
361#define GR_GL_SMOOTH                         0x1D01
362#define GR_GL_COLOR_MATERIAL                 0x0B57
363#define GR_GL_COLOR_MATERIAL_FACE            0x0B55
364#define GR_GL_COLOR_MATERIAL_PARAMETER       0x0B56
365#define GR_GL_NORMALIZE                      0x0BA1
366
367/* Matrix Mode */
368#define GR_GL_MATRIX_MODE                    0x0BA0
369#define GR_GL_MODELVIEW                      0x1700
370#define GR_GL_PROJECTION                     0x1701
371#define GR_GL_TEXTURE                        0x1702
372
373/* multisample */
374#define GR_GL_MULTISAMPLE                    0x809D
375
376/* Points */
377#define GR_GL_POINT_SMOOTH                   0x0B10
378#define GR_GL_POINT_SIZE                     0x0B11
379#define GR_GL_POINT_SIZE_GRANULARITY         0x0B13
380#define GR_GL_POINT_SIZE_RANGE               0x0B12
381
382/* Lines */
383#define GR_GL_LINE_SMOOTH                    0x0B20
384#define GR_GL_LINE_STIPPLE                   0x0B24
385#define GR_GL_LINE_STIPPLE_PATTERN           0x0B25
386#define GR_GL_LINE_STIPPLE_REPEAT            0x0B26
387#define GR_GL_LINE_WIDTH                     0x0B21
388#define GR_GL_LINE_WIDTH_GRANULARITY         0x0B23
389#define GR_GL_LINE_WIDTH_RANGE               0x0B22
390
391/* PixelFormat */
392#define GR_GL_DEPTH_COMPONENT                0x1902
393#define GR_GL_RED                            0x1903
394#define GR_GL_GREEN                          0x1904
395#define GR_GL_BLUE                           0x1905
396#define GR_GL_ALPHA                          0x1906
397#define GR_GL_RGB                            0x1907
398#define GR_GL_RGBA                           0x1908
399#define GR_GL_BGRA                           0x80E1
400#define GR_GL_LUMINANCE                      0x1909
401#define GR_GL_LUMINANCE_ALPHA                0x190A
402#define GR_GL_PALETTE8_RGBA8                 0x8B96
403#define GR_GL_ALPHA8                         0x803C
404
405#define GR_GL_R8                             0x8229
406#define GR_GL_R16F                           0x822D
407#define GR_GL_ALPHA16F                       0x881C
408
409/* PixelType */
410/*      GL_UNSIGNED_BYTE */
411#define GR_GL_UNSIGNED_SHORT_4_4_4_4         0x8033
412#define GR_GL_UNSIGNED_SHORT_5_5_5_1         0x8034
413#define GR_GL_UNSIGNED_SHORT_5_6_5           0x8363
414
415/* Shaders */
416#define GR_GL_FRAGMENT_SHADER                  0x8B30
417#define GR_GL_VERTEX_SHADER                    0x8B31
418#define GR_GL_GEOMETRY_SHADER                  0x8DD9
419#define GR_GL_MAX_VERTEX_ATTRIBS               0x8869
420#define GR_GL_MAX_VERTEX_UNIFORM_VECTORS       0x8DFB
421#define GR_GL_MAX_VARYING_VECTORS              0x8DFC
422#define GR_GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
423#define GR_GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS   0x8B4C
424#define GR_GL_MAX_TEXTURE_IMAGE_UNITS          0x8872
425#define GR_GL_MAX_FRAGMENT_UNIFORM_VECTORS     0x8DFD
426#define GR_GL_SHADER_TYPE                      0x8B4F
427#define GR_GL_DELETE_STATUS                    0x8B80
428#define GR_GL_LINK_STATUS                      0x8B82
429#define GR_GL_VALIDATE_STATUS                  0x8B83
430#define GR_GL_ATTACHED_SHADERS                 0x8B85
431#define GR_GL_ACTIVE_UNIFORMS                  0x8B86
432#define GR_GL_ACTIVE_UNIFORM_MAX_LENGTH        0x8B87
433#define GR_GL_ACTIVE_ATTRIBUTES                0x8B89
434#define GR_GL_ACTIVE_ATTRIBUTE_MAX_LENGTH      0x8B8A
435#define GR_GL_SHADING_LANGUAGE_VERSION         0x8B8C
436#define GR_GL_CURRENT_PROGRAM                  0x8B8D
437#define GR_GL_MAX_FRAGMENT_UNIFORM_COMPONENTS  0x8B49
438#define GR_GL_MAX_VERTEX_UNIFORM_COMPONENTS    0x8B4A
439
440/* StencilFunction */
441#define GR_GL_NEVER                          0x0200
442#define GR_GL_LESS                           0x0201
443#define GR_GL_EQUAL                          0x0202
444#define GR_GL_LEQUAL                         0x0203
445#define GR_GL_GREATER                        0x0204
446#define GR_GL_NOTEQUAL                       0x0205
447#define GR_GL_GEQUAL                         0x0206
448#define GR_GL_ALWAYS                         0x0207
449
450/* StencilOp */
451/*      GL_ZERO */
452#define GR_GL_KEEP                           0x1E00
453#define GR_GL_REPLACE                        0x1E01
454#define GR_GL_INCR                           0x1E02
455#define GR_GL_DECR                           0x1E03
456#define GR_GL_INVERT                         0x150A
457#define GR_GL_INCR_WRAP                      0x8507
458#define GR_GL_DECR_WRAP                      0x8508
459
460/* StringName */
461#define GR_GL_VENDOR                         0x1F00
462#define GR_GL_RENDERER                       0x1F01
463#define GR_GL_VERSION                        0x1F02
464#define GR_GL_EXTENSIONS                     0x1F03
465
466/* StringCounts */
467#define GR_GL_NUM_EXTENSIONS                 0x821D
468
469/* Pixel Mode / Transfer */
470#define GR_GL_UNPACK_ROW_LENGTH              0x0CF2
471#define GR_GL_PACK_ROW_LENGTH                0x0D02
472
473
474/* TextureMagFilter */
475#define GR_GL_NEAREST                        0x2600
476#define GR_GL_LINEAR                         0x2601
477
478/* TextureMinFilter */
479/*      GL_NEAREST */
480/*      GL_LINEAR */
481#define GR_GL_NEAREST_MIPMAP_NEAREST         0x2700
482#define GR_GL_LINEAR_MIPMAP_NEAREST          0x2701
483#define GR_GL_NEAREST_MIPMAP_LINEAR          0x2702
484#define GR_GL_LINEAR_MIPMAP_LINEAR           0x2703
485
486/* TextureUsage */
487#define GR_GL_FRAMEBUFFER_ATTACHMENT         0x93A3
488
489/* TextureParameterName */
490#define GR_GL_TEXTURE_MAG_FILTER             0x2800
491#define GR_GL_TEXTURE_MIN_FILTER             0x2801
492#define GR_GL_TEXTURE_WRAP_S                 0x2802
493#define GR_GL_TEXTURE_WRAP_T                 0x2803
494#define GR_GL_TEXTURE_USAGE                  0x93A2
495
496/* TextureTarget */
497/*      GL_TEXTURE_2D */
498#define GR_GL_TEXTURE                        0x1702
499#define GR_GL_TEXTURE_CUBE_MAP               0x8513
500#define GR_GL_TEXTURE_BINDING_CUBE_MAP       0x8514
501#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
502#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
503#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
504#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
505#define GR_GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
506#define GR_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
507#define GR_GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
508
509/* TextureUnit */
510#define GR_GL_TEXTURE0                       0x84C0
511#define GR_GL_TEXTURE1                       0x84C1
512#define GR_GL_TEXTURE2                       0x84C2
513#define GR_GL_TEXTURE3                       0x84C3
514#define GR_GL_TEXTURE4                       0x84C4
515#define GR_GL_TEXTURE5                       0x84C5
516#define GR_GL_TEXTURE6                       0x84C6
517#define GR_GL_TEXTURE7                       0x84C7
518#define GR_GL_TEXTURE8                       0x84C8
519#define GR_GL_TEXTURE9                       0x84C9
520#define GR_GL_TEXTURE10                      0x84CA
521#define GR_GL_TEXTURE11                      0x84CB
522#define GR_GL_TEXTURE12                      0x84CC
523#define GR_GL_TEXTURE13                      0x84CD
524#define GR_GL_TEXTURE14                      0x84CE
525#define GR_GL_TEXTURE15                      0x84CF
526#define GR_GL_TEXTURE16                      0x84D0
527#define GR_GL_TEXTURE17                      0x84D1
528#define GR_GL_TEXTURE18                      0x84D2
529#define GR_GL_TEXTURE19                      0x84D3
530#define GR_GL_TEXTURE20                      0x84D4
531#define GR_GL_TEXTURE21                      0x84D5
532#define GR_GL_TEXTURE22                      0x84D6
533#define GR_GL_TEXTURE23                      0x84D7
534#define GR_GL_TEXTURE24                      0x84D8
535#define GR_GL_TEXTURE25                      0x84D9
536#define GR_GL_TEXTURE26                      0x84DA
537#define GR_GL_TEXTURE27                      0x84DB
538#define GR_GL_TEXTURE28                      0x84DC
539#define GR_GL_TEXTURE29                      0x84DD
540#define GR_GL_TEXTURE30                      0x84DE
541#define GR_GL_TEXTURE31                      0x84DF
542#define GR_GL_ACTIVE_TEXTURE                 0x84E0
543#define GR_GL_MAX_TEXTURE_UNITS              0x84E2
544#define GR_GL_MAX_TEXTURE_COORDS             0x8871
545
546/* TextureWrapMode */
547#define GR_GL_REPEAT                         0x2901
548#define GR_GL_CLAMP_TO_EDGE                  0x812F
549#define GR_GL_MIRRORED_REPEAT                0x8370
550
551/* Texture Swizzle */
552#define GR_GL_TEXTURE_SWIZZLE_R              0x8E42
553#define GR_GL_TEXTURE_SWIZZLE_G              0x8E43
554#define GR_GL_TEXTURE_SWIZZLE_B              0x8E44
555#define GR_GL_TEXTURE_SWIZZLE_A              0x8E45
556#define GR_GL_TEXTURE_SWIZZLE_RGBA           0x8E46
557
558/* Texture mapping */
559#define GR_GL_TEXTURE_ENV                    0x2300
560#define GR_GL_TEXTURE_ENV_MODE               0x2200
561#define GR_GL_TEXTURE_1D                     0x0DE0
562/* GL_TEXTURE_2D */
563/* GL_TEXTURE_WRAP_S */
564/* GL_TEXTURE_WRAP_T */
565/* GL_TEXTURE_MAG_FILTER */
566/* GL_TEXTURE_MIN_FILTER */
567#define GR_GL_TEXTURE_ENV_COLOR             0x2201
568#define GR_GL_TEXTURE_GEN_S                 0x0C60
569#define GR_GL_TEXTURE_GEN_T                 0x0C61
570#define GR_GL_TEXTURE_GEN_R                 0x0C62
571#define GR_GL_TEXTURE_GEN_Q                 0x0C63
572#define GR_GL_TEXTURE_GEN_MODE              0x2500
573#define GR_GL_TEXTURE_BORDER_COLOR          0x1004
574#define GR_GL_TEXTURE_WIDTH                 0x1000
575#define GR_GL_TEXTURE_HEIGHT                0x1001
576#define GR_GL_TEXTURE_BORDER                0x1005
577#define GR_GL_TEXTURE_COMPONENTS            0x1003
578#define GR_GL_TEXTURE_RED_SIZE              0x805C
579#define GR_GL_TEXTURE_GREEN_SIZE            0x805D
580#define GR_GL_TEXTURE_BLUE_SIZE             0x805E
581#define GR_GL_TEXTURE_ALPHA_SIZE            0x805F
582#define GR_GL_TEXTURE_LUMINANCE_SIZE        0x8060
583#define GR_GL_TEXTURE_INTENSITY_SIZE        0x8061
584#define GR_GL_TEXTURE_INTERNAL_FORMAT       0x1003
585/* GL_NEAREST_MIPMAP_NEAREST */
586/* GL_NEAREST_MIPMAP_LINEAR */
587/* GL_LINEAR_MIPMAP_NEAREST */
588/* GL_LINEAR_MIPMAP_LINEAR */
589#define GR_GL_OBJECT_LINEAR                 0x2401
590#define GR_GL_OBJECT_PLANE                  0x2501
591#define GR_GL_EYE_LINEAR                    0x2400
592#define GR_GL_EYE_PLANE                     0x2502
593#define GR_GL_SPHERE_MAP                    0x2402
594#define GR_GL_DECAL                         0x2101
595#define GR_GL_MODULATE                      0x2100
596/* GL_NEAREST */
597/* GL_REPEAT */
598#define GR_GL_CLAMP                         0x2900
599#define GR_GL_S                             0x2000
600#define GR_GL_T                             0x2001
601#define GR_GL_R                             0x2002
602#define GR_GL_Q                             0x2003
603#define GR_GL_TEXTURE_GEN_R                 0x0C62
604#define GR_GL_TEXTURE_GEN_Q                 0x0C63
605
606/* texture_env_combine */
607#define GR_GL_COMBINE                       0x8570
608#define GR_GL_COMBINE_RGB                   0x8571
609#define GR_GL_COMBINE_ALPHA                 0x8572
610#define GR_GL_SOURCE0_RGB                   0x8580
611#define GR_GL_SOURCE1_RGB                   0x8581
612#define GR_GL_SOURCE2_RGB                   0x8582
613#define GR_GL_SOURCE0_ALPHA                 0x8588
614#define GR_GL_SOURCE1_ALPHA                 0x8589
615#define GR_GL_SOURCE2_ALPHA                 0x858A
616#define GR_GL_OPERAND0_RGB                  0x8590
617#define GR_GL_OPERAND1_RGB                  0x8591
618#define GR_GL_OPERAND2_RGB                  0x8592
619#define GR_GL_OPERAND0_ALPHA                0x8598
620#define GR_GL_OPERAND1_ALPHA                0x8599
621#define GR_GL_OPERAND2_ALPHA                0x859A
622#define GR_GL_RGB_SCALE                     0x8573
623#define GR_GL_ADD_SIGNED                    0x8574
624#define GR_GL_INTERPOLATE                   0x8575
625#define GR_GL_SUBTRACT                      0x84E7
626#define GR_GL_CONSTANT                      0x8576
627#define GR_GL_PRIMARY_COLOR                 0x8577
628#define GR_GL_PREVIOUS                      0x8578
629#define GR_GL_SRC0_RGB                      0x8580
630#define GR_GL_SRC1_RGB                      0x8581
631#define GR_GL_SRC2_RGB                      0x8582
632#define GR_GL_SRC0_ALPHA                    0x8588
633#define GR_GL_SRC1_ALPHA                    0x8589
634#define GR_GL_SRC2_ALPHA                    0x858A
635
636/* Uniform Types */
637#define GR_GL_FLOAT_VEC2                     0x8B50
638#define GR_GL_FLOAT_VEC3                     0x8B51
639#define GR_GL_FLOAT_VEC4                     0x8B52
640#define GR_GL_INT_VEC2                       0x8B53
641#define GR_GL_INT_VEC3                       0x8B54
642#define GR_GL_INT_VEC4                       0x8B55
643#define GR_GL_BOOL                           0x8B56
644#define GR_GL_BOOL_VEC2                      0x8B57
645#define GR_GL_BOOL_VEC3                      0x8B58
646#define GR_GL_BOOL_VEC4                      0x8B59
647#define GR_GL_FLOAT_MAT2                     0x8B5A
648#define GR_GL_FLOAT_MAT3                     0x8B5B
649#define GR_GL_FLOAT_MAT4                     0x8B5C
650#define GR_GL_SAMPLER_2D                     0x8B5E
651#define GR_GL_SAMPLER_CUBE                   0x8B60
652
653/* Vertex Arrays */
654#define GR_GL_VERTEX_ATTRIB_ARRAY_ENABLED        0x8622
655#define GR_GL_VERTEX_ATTRIB_ARRAY_SIZE           0x8623
656#define GR_GL_VERTEX_ATTRIB_ARRAY_STRIDE         0x8624
657#define GR_GL_VERTEX_ATTRIB_ARRAY_TYPE           0x8625
658#define GR_GL_VERTEX_ATTRIB_ARRAY_NORMALIZED     0x886A
659#define GR_GL_VERTEX_ATTRIB_ARRAY_POINTER        0x8645
660#define GR_GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
661#define GR_GL_VERTEX_ARRAY                       0x8074
662#define GR_GL_NORMAL_ARRAY                       0x8075
663#define GR_GL_COLOR_ARRAY                        0x8076
664#define GR_GL_SECONDARY_COLOR_ARRAY              0x845E
665#define GR_GL_INDEX_ARRAY                        0x8077
666#define GR_GL_TEXTURE_COORD_ARRAY                0x8078
667#define GR_GL_EDGE_FLAG_ARRAY                    0x8079
668#define GR_GL_VERTEX_ARRAY_SIZE                  0x807A
669#define GR_GL_VERTEX_ARRAY_TYPE                  0x807B
670#define GR_GL_VERTEX_ARRAY_STRIDE                0x807C
671#define GR_GL_NORMAL_ARRAY_TYPE                  0x807E
672#define GR_GL_NORMAL_ARRAY_STRIDE                0x807F
673#define GR_GL_COLOR_ARRAY_SIZE                   0x8081
674#define GR_GL_COLOR_ARRAY_TYPE                   0x8082
675#define GR_GL_COLOR_ARRAY_STRIDE                 0x8083
676#define GR_GL_INDEX_ARRAY_TYPE                   0x8085
677#define GR_GL_INDEX_ARRAY_STRIDE                 0x8086
678#define GR_GL_TEXTURE_COORD_ARRAY_SIZE           0x8088
679#define GR_GL_TEXTURE_COORD_ARRAY_TYPE           0x8089
680#define GR_GL_TEXTURE_COORD_ARRAY_STRIDE         0x808A
681#define GR_GL_EDGE_FLAG_ARRAY_STRIDE             0x808C
682#define GR_GL_VERTEX_ARRAY_POINTER               0x808E
683#define GR_GL_NORMAL_ARRAY_POINTER               0x808F
684#define GR_GL_COLOR_ARRAY_POINTER                0x8090
685#define GR_GL_INDEX_ARRAY_POINTER                0x8091
686#define GR_GL_TEXTURE_COORD_ARRAY_POINTER        0x8092
687#define GR_GL_EDGE_FLAG_ARRAY_POINTER            0x8093
688#define GR_GL_V2F                                0x2A20
689#define GR_GL_V3F                                0x2A21
690#define GR_GL_C4UB_V2F                           0x2A22
691#define GR_GL_C4UB_V3F                           0x2A23
692#define GR_GL_C3F_V3F                            0x2A24
693#define GR_GL_N3F_V3F                            0x2A25
694#define GR_GL_C4F_N3F_V3F                        0x2A26
695#define GR_GL_T2F_V3F                            0x2A27
696#define GR_GL_T4F_V4F                            0x2A28
697#define GR_GL_T2F_C4UB_V3F                       0x2A29
698#define GR_GL_T2F_C3F_V3F                        0x2A2A
699#define GR_GL_T2F_N3F_V3F                        0x2A2B
700#define GR_GL_T2F_C4F_N3F_V3F                    0x2A2C
701#define GR_GL_T4F_C4F_N3F_V4F                    0x2A2D
702
703/* Vertex Buffer Object */
704#define GR_GL_WRITE_ONLY                         0x88B9
705#define GR_GL_BUFFER_MAPPED                      0x88BC
706
707#define GR_GL_MAP_READ_BIT                       0x0001
708#define GR_GL_MAP_WRITE_BIT                      0x0002
709#define GR_GL_MAP_INVALIDATE_RANGE_BIT           0x0004
710#define GR_GL_MAP_INVALIDATE_BUFFER_BIT          0x0008
711#define GR_GL_MAP_FLUSH_EXPLICIT_BIT             0x0010
712#define GR_GL_MAP_UNSYNCHRONIZED_BIT             0x0020
713
714/* Read Format */
715#define GR_GL_IMPLEMENTATION_COLOR_READ_TYPE   0x8B9A
716#define GR_GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
717
718/* Shader Source */
719#define GR_GL_COMPILE_STATUS                 0x8B81
720#define GR_GL_INFO_LOG_LENGTH                0x8B84
721#define GR_GL_SHADER_SOURCE_LENGTH           0x8B88
722#define GR_GL_SHADER_COMPILER                0x8DFA
723
724/* Shader Binary */
725#define GR_GL_SHADER_BINARY_FORMATS          0x8DF8
726#define GR_GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
727
728/* Shader Precision-Specified Types */
729#define GR_GL_LOW_FLOAT                      0x8DF0
730#define GR_GL_MEDIUM_FLOAT                   0x8DF1
731#define GR_GL_HIGH_FLOAT                     0x8DF2
732#define GR_GL_LOW_INT                        0x8DF3
733#define GR_GL_MEDIUM_INT                     0x8DF4
734#define GR_GL_HIGH_INT                       0x8DF5
735
736/* Queries */
737#define GR_GL_QUERY_COUNTER_BITS             0x8864
738#define GR_GL_CURRENT_QUERY                  0x8865
739#define GR_GL_QUERY_RESULT                   0x8866
740#define GR_GL_QUERY_RESULT_AVAILABLE         0x8867
741#define GR_GL_SAMPLES_PASSED                 0x8914
742#define GR_GL_ANY_SAMPLES_PASSED             0x8C2F
743#define GR_GL_TIME_ELAPSED                   0x88BF
744#define GR_GL_TIMESTAMP                      0x8E28
745#define GR_GL_PRIMITIVES_GENERATED           0x8C87
746#define GR_GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
747
748
749/* Framebuffer Object. */
750#define GR_GL_FRAMEBUFFER                    0x8D40
751#define GR_GL_READ_FRAMEBUFFER               0x8CA8
752#define GR_GL_DRAW_FRAMEBUFFER               0x8CA9
753
754#define GR_GL_RENDERBUFFER                   0x8D41
755
756#define GR_GL_RGBA4                          0x8056
757#define GR_GL_RGB5_A1                        0x8057
758#define GR_GL_RGB565                         0x8D62
759#define GR_GL_RGBA8                          0x8058
760#define GR_GL_RGBA32F                        0x8814
761#define GR_GL_RGB5                           0x8050
762#define GR_GL_RGB8                           0x8051
763#define GR_GL_BGRA8                          0x93A1
764#define GR_GL_SRGB                           0x8C40
765#define GR_GL_SRGB8                          0x8C41
766#define GR_GL_SRGB_ALPHA                     0x8C42
767#define GR_GL_SRGB8_ALPHA8                   0x8C43
768#define GR_GL_DEPTH_COMPONENT16              0x81A5
769#define GR_GL_STENCIL_INDEX                  0x1901
770#define GR_GL_STENCIL_INDEX4                 0x8D47
771#define GR_GL_STENCIL_INDEX8                 0x8D48
772#define GR_GL_STENCIL_INDEX16                0x8D49
773#define GR_GL_DEPTH_STENCIL                  0x84F9
774#define GR_GL_DEPTH24_STENCIL8               0x88F0
775
776#define GR_GL_MAX_SAMPLES                    0x8D57
777// GL_IMG_multisampled_render_to_texture uses a different value for GL_MAX_SAMPLES
778#define GR_GL_MAX_SAMPLES_IMG                0x9135
779
780#define GR_GL_RENDERBUFFER_WIDTH             0x8D42
781#define GR_GL_RENDERBUFFER_HEIGHT            0x8D43
782#define GR_GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
783#define GR_GL_RENDERBUFFER_RED_SIZE          0x8D50
784#define GR_GL_RENDERBUFFER_GREEN_SIZE        0x8D51
785#define GR_GL_RENDERBUFFER_BLUE_SIZE         0x8D52
786#define GR_GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
787#define GR_GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
788#define GR_GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
789
790#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           0x8CD0
791#define GR_GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           0x8CD1
792#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         0x8CD2
793#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
794#define GR_GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER         0x8CD4
795#define GR_GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING        0x8210
796#define GR_GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE        0x8211
797#define GR_GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE              0x8212
798#define GR_GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE            0x8213
799#define GR_GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE             0x8214
800#define GR_GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE            0x8215
801#define GR_GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE            0x8216
802#define GR_GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE          0x8217
803
804#define GR_GL_COLOR_ATTACHMENT0              0x8CE0
805#define GR_GL_DEPTH_ATTACHMENT               0x8D00
806#define GR_GL_STENCIL_ATTACHMENT             0x8D20
807
808// GL_EXT_discard_framebuffer
809#define GR_GL_COLOR                          0x1800
810#define GR_GL_DEPTH                          0x1801
811#define GR_GL_STENCIL                        0x1802
812
813#define GR_GL_NONE                           0
814
815#define GR_GL_FRAMEBUFFER_COMPLETE                      0x8CD5
816#define GR_GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT         0x8CD6
817#define GR_GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
818#define GR_GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS         0x8CD9
819#define GR_GL_FRAMEBUFFER_UNSUPPORTED                   0x8CDD
820
821#define GR_GL_FRAMEBUFFER_BINDING            0x8CA6
822#define GR_GL_RENDERBUFFER_BINDING           0x8CA7
823#define GR_GL_MAX_RENDERBUFFER_SIZE          0x84E8
824
825#define GR_GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
826
827/* Path Rendering */
828// commands
829#define GR_GL_CLOSE_PATH                                    0x00
830#define GR_GL_MOVE_TO                                       0x02
831#define GR_GL_LINE_TO                                       0x04
832#define GR_GL_QUADRATIC_CURVE_TO                            0x0A
833#define GR_GL_CUBIC_CURVE_TO                                0x0C
834#define GR_GL_CONIC_CURVE_TO                                0x1A
835
836// path parameters
837#define GR_GL_PATH_STROKE_WIDTH                             0x9075
838#define GR_GL_PATH_END_CAPS                                 0x9076
839#define GR_GL_PATH_JOIN_STYLE                               0x9079
840#define GR_GL_PATH_MITER_LIMIT                              0x907A
841
842// fill modes
843#define GR_GL_COUNT_UP                                      0x9088
844
845// cover mode
846#define GR_GL_BOUNDING_BOX                                  0x908D
847#define GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES                0x909C
848
849// transform type
850#define GR_GL_TRANSLATE_X                                   0x908E
851#define GR_GL_TRANSLATE_Y                                   0x908F
852#define GR_GL_TRANSLATE_2D                                  0x9090
853#define GR_GL_TRANSPOSE_AFFINE_2D                           0x9096
854
855// cap/dash values
856#define GR_GL_SQUARE                                        0x90A3
857#define GR_GL_ROUND                                         0x90A4
858
859// join values
860#define GR_GL_BEVEL                                         0x90A6
861#define GR_GL_MITER_REVERT                                  0x90A7
862
863// glyph loading values
864#define GR_GL_STANDARD_FONT_FORMAT                          0x936C
865#define GR_GL_FONT_GLYPHS_AVAILABLE                         0x9368
866
867// NV_path_rendering extension to ARB_program_interface_query:
868// .. corresponds to the set of active input variables used by the fragment
869// shader stage of <program> (if a fragment stage exists).
870#define GR_GL_FRAGMENT_INPUT                                0x936D
871
872// NV_path_rendering extension to EXT_direct_state_access:
873// [the matrix functions] must support the PATH_PROJECTION_NV and
874// PATH_MODELVIEW_NV tokens for matrixMode.
875#define GR_GL_PATH_PROJECTION                               0x1701
876#define GR_GL_PATH_MODELVIEW                                0x1700
877
878/*  ARM specific define for MSAA support on framebuffer fetch */
879#define GR_GL_FETCH_PER_SAMPLE_ARM                          0x8F65
880
881#endif
882