1/* 2 * Copyright 2012 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "SkImage_Gpu.h" 9#include "SkCanvas.h" 10#include "GrContext.h" 11#include "SkGpuDevice.h" 12 13SkImage_Gpu::SkImage_Gpu(int w, int h, SkAlphaType at, GrTexture* tex, 14 int sampleCountForNewSurfaces, SkSurface::Budgeted budgeted) 15 : INHERITED(w, h, NULL) 16 , fTexture(SkRef(tex)) 17 , fSampleCountForNewSurfaces(sampleCountForNewSurfaces) 18 , fAlphaType(at) 19 , fBudgeted(budgeted) 20 {} 21 22SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const { 23 GrTexture* tex = this->getTexture(); 24 SkASSERT(tex); 25 GrContext* ctx = tex->getContext(); 26 if (!ctx) { 27 // the texture may have been abandoned, so we have to check 28 return NULL; 29 } 30 // TODO: Change signature of onNewSurface to take a budgeted param. 31 const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; 32 return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props); 33} 34 35extern void SkTextureImageApplyBudgetedDecision(SkImage* image) { 36 if (image->getTexture()) { 37 ((SkImage_Gpu*)image)->applyBudgetDecision(); 38 } 39} 40 41SkShader* SkImage_Gpu::onNewShader(SkShader::TileMode tileX, SkShader::TileMode tileY, 42 const SkMatrix* localMatrix) const { 43 SkBitmap bm; 44 GrWrapTextureInBitmap(fTexture, this->width(), this->height(), this->isOpaque(), &bm); 45 return SkShader::CreateBitmapShader(bm, tileX, tileY, localMatrix); 46} 47 48bool SkImage_Gpu::getROPixels(SkBitmap* dst) const { 49 SkAlphaType at = this->isOpaque() ? kOpaque_SkAlphaType : kPremul_SkAlphaType; 50 if (!dst->tryAllocPixels(SkImageInfo::MakeN32(this->width(), this->height(), at))) { 51 return false; 52 } 53 if (!fTexture->readPixels(0, 0, dst->width(), dst->height(), kSkia8888_GrPixelConfig, 54 dst->getPixels(), dst->rowBytes())) { 55 return false; 56 } 57 return true; 58} 59 60bool SkImage_Gpu::isOpaque() const { 61 return GrPixelConfigIsOpaque(fTexture->config()); 62} 63 64static void apply_premul(const SkImageInfo& info, void* pixels, size_t rowBytes) { 65 switch (info.colorType()) { 66 case kRGBA_8888_SkColorType: 67 case kBGRA_8888_SkColorType: 68 break; 69 default: 70 return; // nothing to do 71 } 72 73 // SkColor is not necesarily RGBA or BGRA, but it is one of them on little-endian, 74 // and in either case, the alpha-byte is always in the same place, so we can safely call 75 // SkPreMultiplyColor() 76 // 77 SkColor* row = (SkColor*)pixels; 78 for (int y = 0; y < info.height(); ++y) { 79 for (int x = 0; x < info.width(); ++x) { 80 row[x] = SkPreMultiplyColor(row[x]); 81 } 82 } 83} 84 85bool SkImage_Gpu::onReadPixels(const SkImageInfo& info, void* pixels, size_t rowBytes, 86 int srcX, int srcY) const { 87 GrPixelConfig config = SkImageInfo2GrPixelConfig(info.colorType(), info.alphaType(), 88 info.profileType()); 89 uint32_t flags = 0; 90 if (kUnpremul_SkAlphaType == info.alphaType() && kPremul_SkAlphaType == fAlphaType) { 91 // let the GPU perform this transformation for us 92 flags = GrContext::kUnpremul_PixelOpsFlag; 93 } 94 if (!fTexture->readPixels(srcX, srcY, info.width(), info.height(), config, 95 pixels, rowBytes, flags)) { 96 return false; 97 } 98 // do we have to manually fix-up the alpha channel? 99 // src dst 100 // unpremul premul fix manually 101 // premul unpremul done by kUnpremul_PixelOpsFlag 102 // all other combos need to change. 103 // 104 // Should this be handled by Ganesh? todo:? 105 // 106 if (kPremul_SkAlphaType == info.alphaType() && kUnpremul_SkAlphaType == fAlphaType) { 107 apply_premul(info, pixels, rowBytes); 108 } 109 return true; 110} 111 112/////////////////////////////////////////////////////////////////////////////////////////////////// 113 114SkImage* SkImage::NewFromTexture(GrContext* ctx, const GrBackendTextureDesc& desc, SkAlphaType at) { 115 if (desc.fWidth <= 0 || desc.fHeight <= 0) { 116 return NULL; 117 } 118 SkAutoTUnref<GrTexture> tex(ctx->textureProvider()->wrapBackendTexture(desc)); 119 if (!tex) { 120 return NULL; 121 } 122 const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted; 123 return SkNEW_ARGS(SkImage_Gpu, (desc.fWidth, desc.fHeight, at, tex, 0, budgeted)); 124} 125 126SkImage* SkImage::NewFromTextureCopy(GrContext* ctx, const GrBackendTextureDesc& srcDesc, 127 SkAlphaType at) { 128 const bool isBudgeted = true; 129 const SkSurface::Budgeted budgeted = SkSurface::kYes_Budgeted; 130 131 if (srcDesc.fWidth <= 0 || srcDesc.fHeight <= 0) { 132 return NULL; 133 } 134 SkAutoTUnref<GrTexture> src(ctx->textureProvider()->wrapBackendTexture(srcDesc)); 135 if (!src) { 136 return NULL; 137 } 138 139 GrSurfaceDesc dstDesc; 140 // need to be a rendertarget for readpixels to work, instead of kNone_GrSurfaceFlags 141 dstDesc.fFlags = kRenderTarget_GrSurfaceFlag; 142 dstDesc.fOrigin = srcDesc.fOrigin; 143 dstDesc.fWidth = srcDesc.fWidth; 144 dstDesc.fHeight = srcDesc.fHeight; 145 dstDesc.fConfig = srcDesc.fConfig; 146 dstDesc.fSampleCnt = srcDesc.fSampleCnt; 147 148 SkAutoTUnref<GrTexture> dst(ctx->textureProvider()->createTexture( 149 dstDesc, isBudgeted, NULL, 0)); 150 if (!dst) { 151 return NULL; 152 } 153 154 const SkIRect srcR = SkIRect::MakeWH(dstDesc.fWidth, dstDesc.fHeight); 155 const SkIPoint dstP = SkIPoint::Make(0, 0); 156 ctx->copySurface(dst, src, srcR, dstP, GrContext::kFlushWrites_PixelOp); 157 158 const int sampleCount = 0; // todo: make this an explicit parameter to newSurface()? 159 return SkNEW_ARGS(SkImage_Gpu, (dstDesc.fWidth, dstDesc.fHeight, at, dst, sampleCount, 160 budgeted)); 161} 162