1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17package com.android.testapp;
18
19import android.renderscript.RSSurfaceView;
20import android.renderscript.RenderScript;
21
22import android.app.Activity;
23import android.content.res.Configuration;
24import android.content.Intent;
25import android.os.Bundle;
26import android.os.Handler;
27import android.os.Looper;
28import android.os.Message;
29import android.provider.Settings.System;
30import android.util.Log;
31import android.view.Menu;
32import android.view.MenuItem;
33import android.view.View;
34import android.view.Window;
35import android.widget.Button;
36import android.widget.ListView;
37import android.view.MenuInflater;
38import android.view.Window;
39import android.net.Uri;
40
41import java.lang.Runtime;
42
43public class TestApp extends Activity {
44
45    private TestAppView mView;
46
47    @Override
48    public void onCreate(Bundle icicle) {
49        super.onCreate(icicle);
50
51        // Create our Preview view and set it as the content of our
52        // Activity
53        mView = new TestAppView(this);
54        setContentView(mView);
55    }
56
57    @Override
58    protected void onResume() {
59        // Ideally a game should implement onResume() and onPause()
60        // to take appropriate action when the activity looses focus
61        super.onResume();
62        mView.resume();
63    }
64
65    @Override
66    protected void onPause() {
67        // Ideally a game should implement onResume() and onPause()
68        // to take appropriate action when the activity looses focus
69        super.onPause();
70        mView.pause();
71    }
72
73    @Override
74    public boolean onCreateOptionsMenu(Menu menu) {
75        MenuInflater inflater = getMenuInflater();
76        inflater.inflate(R.menu.loader_menu, menu);
77        return true;
78    }
79
80    @Override
81    public boolean onOptionsItemSelected(MenuItem item) {
82        // Handle item selection
83        switch (item.getItemId()) {
84        case R.id.load_model:
85            loadModel();
86            return true;
87        case R.id.use_blur:
88            mView.mRender.toggleBlur();
89            return true;
90        default:
91            return super.onOptionsItemSelected(item);
92        }
93    }
94
95    private static final int FIND_DAE_MODEL = 10;
96    public void onActivityResult(int requestCode, int resultCode, Intent data) {
97        if (resultCode == RESULT_OK) {
98            if (requestCode == FIND_DAE_MODEL) {
99                Uri selectedImageUri = data.getData();
100                Log.e("Selected Path: ", selectedImageUri.getPath());
101                mView.mRender.loadModel(selectedImageUri.getPath());
102            }
103        }
104    }
105
106    public void loadModel() {
107        Intent intent = new Intent();
108        intent.setAction(Intent.ACTION_PICK);
109        intent.setClassName("com.android.testapp",
110                            "com.android.testapp.FileSelector");
111        startActivityForResult(intent, FIND_DAE_MODEL);
112    }
113
114}
115
116