1/** 2 * This file has no copyright assigned and is placed in the Public Domain. 3 * This file is part of the mingw-w64 runtime package. 4 * No warranty is given; refer to the file DISCLAIMER.PD within this package. 5 */ 6#ifndef _INC_D2D1HELPER 7#define _INC_D2D1HELPER 8 9#ifndef D2D_USE_C_DEFINITIONS 10 11namespace D2D1 { 12 13D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix(); 14 15template<typename T> struct TypeTraits { 16 typedef D2D1_POINT_2F Point; 17 typedef D2D1_SIZE_F Size; 18 typedef D2D1_RECT_F Rect; 19}; 20 21template<> struct TypeTraits<UINT32> { 22 typedef D2D1_POINT_2U Point; 23 typedef D2D1_SIZE_U Size; 24 typedef D2D1_RECT_U Rect; 25}; 26 27static inline FLOAT FloatMax() { 28 return 3.402823466e+38f; 29} 30 31template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Point Point2(T x, T y) { 32 typename TypeTraits<T>::Point r = {x,y}; 33 return r; 34} 35 36D2D1FORCEINLINE D2D1_POINT_2F Point2F(FLOAT x = 0.f, FLOAT y = 0.f) { 37 return Point2<FLOAT>(x, y); 38} 39 40D2D1FORCEINLINE D2D1_POINT_2U Point2U(UINT32 x = 0, UINT32 y = 0) { 41 return Point2<UINT32>(x, y); 42} 43 44template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Size Size(T width, T height) { 45 typename TypeTraits<T>::Size r = {width, height}; 46 return r; 47} 48 49D2D1FORCEINLINE D2D1_SIZE_F SizeF(FLOAT width = 0.0f, FLOAT height = 0.0f) { 50 return Size<FLOAT>(width, height); 51} 52 53D2D1FORCEINLINE D2D1_SIZE_U SizeU(UINT32 width = 0, UINT32 height = 0) { 54 return Size<UINT32>(width, height); 55} 56 57template<typename T> D2D1FORCEINLINE typename TypeTraits<T>::Rect Rect(T left, T top, T right, T bottom) { 58 typename TypeTraits<T>::Rect r = {left, top, right, bottom}; 59 return r; 60} 61 62D2D1FORCEINLINE D2D1_RECT_F RectF(FLOAT left = 0.0f, FLOAT top = 0.0f, FLOAT right = 0.0f, FLOAT bottom = 0.0f) { 63 return Rect<FLOAT>(left, top, right, bottom); 64} 65 66D2D1FORCEINLINE D2D1_RECT_U RectU(UINT32 left = 0, UINT32 top = 0, UINT32 right = 0, UINT32 bottom = 0) { 67 return Rect<UINT32>(left, top, right, bottom); 68} 69 70D2D1FORCEINLINE D2D1_RECT_F InfiniteRect() { 71 D2D1_RECT_F r = {-FloatMax(), -FloatMax(), FloatMax(), FloatMax()}; 72 return r; 73} 74 75D2D1FORCEINLINE D2D1_ARC_SEGMENT ArcSegment(const D2D1_POINT_2F &point, const D2D1_SIZE_F &size, const FLOAT rotationAngle, D2D1_SWEEP_DIRECTION sweepDirection, D2D1_ARC_SIZE arcSize) { 76 D2D1_ARC_SEGMENT r = {point, size, rotationAngle, sweepDirection, arcSize}; 77 return r; 78} 79 80D2D1FORCEINLINE D2D1_BEZIER_SEGMENT BezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2, const D2D1_POINT_2F &point3) { 81 D2D1_BEZIER_SEGMENT r = {point1, point2, point3}; 82 return r; 83} 84 85D2D1FORCEINLINE D2D1_ELLIPSE Ellipse(const D2D1_POINT_2F ¢er, FLOAT radiusX, FLOAT radiusY) { 86 D2D1_ELLIPSE r = {center, radiusX, radiusY}; 87 return r; 88} 89 90D2D1FORCEINLINE D2D1_ROUNDED_RECT RoundedRect(const D2D1_RECT_F &rect, FLOAT radiusX, FLOAT radiusY) { 91 D2D1_ROUNDED_RECT r = {rect, radiusX, radiusY}; 92 return r; 93} 94 95D2D1FORCEINLINE D2D1_BRUSH_PROPERTIES BrushProperties( 96 FLOAT opacity = 1.0f, 97 const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) { 98 D2D1_BRUSH_PROPERTIES r = {opacity, transform}; 99 return r; 100} 101 102D2D1FORCEINLINE D2D1_GRADIENT_STOP GradientStop(FLOAT position, const D2D1_COLOR_F &color) { 103 D2D1_GRADIENT_STOP r = {position, color}; 104 return r; 105} 106 107D2D1FORCEINLINE D2D1_QUADRATIC_BEZIER_SEGMENT QuadraticBezierSegment(const D2D1_POINT_2F &point1, const D2D1_POINT_2F &point2) { 108 D2D1_QUADRATIC_BEZIER_SEGMENT r = {point1, point2}; 109 return r; 110} 111 112D2D1FORCEINLINE D2D1_STROKE_STYLE_PROPERTIES StrokeStyleProperties( 113 D2D1_CAP_STYLE startCap = D2D1_CAP_STYLE_FLAT, 114 D2D1_CAP_STYLE endCap = D2D1_CAP_STYLE_FLAT, 115 D2D1_CAP_STYLE dashCap = D2D1_CAP_STYLE_FLAT, 116 D2D1_LINE_JOIN lineJoin = D2D1_LINE_JOIN_MITER, 117 FLOAT miterLimit = 10.0f, 118 D2D1_DASH_STYLE dashStyle = D2D1_DASH_STYLE_SOLID, 119 FLOAT dashOffset = 0.0f) { 120 D2D1_STROKE_STYLE_PROPERTIES r = {startCap, endCap, dashCap, lineJoin, miterLimit, dashStyle, dashOffset}; 121 return r; 122} 123 124D2D1FORCEINLINE D2D1_BITMAP_BRUSH_PROPERTIES BitmapBrushProperties( 125 D2D1_EXTEND_MODE extendModeX = D2D1_EXTEND_MODE_CLAMP, 126 D2D1_EXTEND_MODE extendModeY = D2D1_EXTEND_MODE_CLAMP, 127 D2D1_BITMAP_INTERPOLATION_MODE interpolationMode = D2D1_BITMAP_INTERPOLATION_MODE_LINEAR) { 128 D2D1_BITMAP_BRUSH_PROPERTIES r = {extendModeX, extendModeY, interpolationMode}; 129 return r; 130} 131 132D2D1FORCEINLINE D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES LinearGradientBrushProperties(const D2D1_POINT_2F &startPoint, const D2D1_POINT_2F &endPoint) { 133 D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES r = {startPoint, endPoint}; 134 return r; 135} 136 137D2D1FORCEINLINE D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES RadialGradientBrushProperties(const D2D1_POINT_2F ¢er, const D2D1_POINT_2F &gradientOriginOffset, FLOAT radiusX, FLOAT radiusY) { 138 D2D1_RADIAL_GRADIENT_BRUSH_PROPERTIES r = {center, gradientOriginOffset, radiusX, radiusY}; 139 return r; 140} 141 142D2D1FORCEINLINE D2D1_PIXEL_FORMAT PixelFormat( 143 DXGI_FORMAT dxgiFormat = DXGI_FORMAT_UNKNOWN, 144 D2D1_ALPHA_MODE alphaMode = D2D1_ALPHA_MODE_UNKNOWN) 145{ 146 D2D1_PIXEL_FORMAT r = {dxgiFormat, alphaMode}; 147 return r; 148} 149 150D2D1FORCEINLINE D2D1_BITMAP_PROPERTIES BitmapProperties(CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(), 151 FLOAT dpiX = 96.0f, FLOAT dpiY = 96.0f) { 152 D2D1_BITMAP_PROPERTIES r = {pixelFormat, dpiX, dpiY}; 153 return r; 154} 155 156D2D1FORCEINLINE D2D1_RENDER_TARGET_PROPERTIES RenderTargetProperties( 157 D2D1_RENDER_TARGET_TYPE type = D2D1_RENDER_TARGET_TYPE_DEFAULT, 158 CONST D2D1_PIXEL_FORMAT &pixelFormat = D2D1::PixelFormat(), 159 FLOAT dpiX = 0.0, 160 FLOAT dpiY = 0.0, 161 D2D1_RENDER_TARGET_USAGE usage = D2D1_RENDER_TARGET_USAGE_NONE, 162 D2D1_FEATURE_LEVEL minLevel = D2D1_FEATURE_LEVEL_DEFAULT) 163{ 164 D2D1_RENDER_TARGET_PROPERTIES r = {type, pixelFormat, dpiX, dpiY, usage, minLevel}; 165 return r; 166} 167 168D2D1FORCEINLINE D2D1_HWND_RENDER_TARGET_PROPERTIES HwndRenderTargetProperties( 169 HWND hwnd, 170 D2D1_SIZE_U pixelSize = D2D1::Size(static_cast<UINT>(0), static_cast<UINT>(0)), 171 D2D1_PRESENT_OPTIONS presentOptions = D2D1_PRESENT_OPTIONS_NONE) { 172 D2D1_HWND_RENDER_TARGET_PROPERTIES r = {hwnd, pixelSize, presentOptions}; 173 return r; 174} 175 176D2D1FORCEINLINE D2D1_LAYER_PARAMETERS LayerParameters( 177 CONST D2D1_RECT_F &contentBounds = D2D1::InfiniteRect(), 178 ID2D1Geometry *geometricMask = NULL, 179 D2D1_ANTIALIAS_MODE maskAntialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, 180 D2D1_MATRIX_3X2_F maskTransform = D2D1::IdentityMatrix(), 181 FLOAT opacity = 1.0, 182 ID2D1Brush *opacityBrush = NULL, 183 D2D1_LAYER_OPTIONS layerOptions = D2D1_LAYER_OPTIONS_NONE) { 184 D2D1_LAYER_PARAMETERS r = 185 {contentBounds, geometricMask, maskAntialiasMode, maskTransform, opacity, opacityBrush, layerOptions }; 186 return r; 187} 188 189D2D1FORCEINLINE D2D1_DRAWING_STATE_DESCRIPTION DrawingStateDescription( 190 D2D1_ANTIALIAS_MODE antialiasMode = D2D1_ANTIALIAS_MODE_PER_PRIMITIVE, 191 D2D1_TEXT_ANTIALIAS_MODE textAntialiasMode = D2D1_TEXT_ANTIALIAS_MODE_DEFAULT, 192 D2D1_TAG tag1 = 0, 193 D2D1_TAG tag2 = 0, 194 const D2D1_MATRIX_3X2_F &transform = D2D1::IdentityMatrix()) { 195 D2D1_DRAWING_STATE_DESCRIPTION r = {antialiasMode, textAntialiasMode, tag1, tag2, transform}; 196 return r; 197} 198 199class ColorF : public D2D1_COLOR_F { 200public: 201 enum Enum { 202 AliceBlue = 0xf0f8ff, 203 AntiqueWhite = 0xfaebd7, 204 Aqua = 0x00ffff, 205 Aquamarine = 0x7fffd4, 206 Azure = 0xf0ffff, 207 Beige = 0xf5f5dc, 208 Bisque = 0xffe4c4, 209 Black = 0x000000, 210 BlanchedAlmond = 0xffebcd, 211 Blue = 0x0000ff, 212 BlueViolet = 0x8a2be2, 213 Brown = 0xa52a2a, 214 BurlyWood = 0xdeb887, 215 CadetBlue = 0x5f9ea0, 216 Chartreuse = 0x7fff00, 217 Chocolate = 0xd2691e, 218 Coral = 0xff7f50, 219 CornflowerBlue = 0x6495ed, 220 Cornsilk = 0xfff8dc, 221 Crimson = 0xdc143c, 222 Cyan = 0x00ffff, 223 DarkBlue = 0x00008b, 224 DarkCyan = 0x008b8b, 225 DarkGoldenrod = 0xb8860b, 226 DarkGray = 0xa9a9a9, 227 DarkGreen = 0x006400, 228 DarkKhaki = 0xbdb76b, 229 DarkMagenta = 0x8b008b, 230 DarkOliveGreen = 0x556B2f, 231 DarkOrange = 0xff8c00, 232 DarkOrchid = 0x9932cc, 233 DarkRed = 0x8b0000, 234 DarkSalmon = 0xe9967a, 235 DarkSeaGreen = 0x8fbc8f, 236 DarkSlateBlue = 0x483d8b, 237 DarkSlateGray = 0x2f4f4f, 238 DarkTurquoise = 0x00ced1, 239 DarkViolet = 0x9400d3, 240 DeepPink = 0xff1493, 241 DeepSkyBlue = 0x00bfff, 242 DimGray = 0x696969, 243 DodgerBlue = 0x1e90ff, 244 Firebrick = 0xb22222, 245 FloralWhite = 0xfffaf0, 246 ForestGreen = 0x228b22, 247 Fuchsia = 0xff00ff, 248 Gainsboro = 0xdcdcdc, 249 GhostWhite = 0xf8f8ff, 250 Gold = 0xffd700, 251 Goldenrod = 0xdaa520, 252 Gray = 0x808080, 253 Green = 0x008000, 254 GreenYellow = 0xadff2f, 255 Honeydew = 0xf0fff0, 256 HotPink = 0xff69b4, 257 IndianRed = 0xcd5c5c, 258 Indigo = 0x4b0082, 259 Ivory = 0xfffff0, 260 Khaki = 0xf0e68c, 261 Lavender = 0xe6e6fa, 262 LavenderBlush = 0xfff0f5, 263 LawnGreen = 0x7cfc00, 264 LemonChiffon = 0xfffacd, 265 LightBlue = 0xadd8e6, 266 LightCoral = 0xf08080, 267 LightCyan = 0xe0ffff, 268 LightGoldenrodYellow = 0xfafad2, 269 LightGreen = 0x90ee90, 270 LightGray = 0xd3d3d3, 271 LightPink = 0xffb6c1, 272 LightSalmon = 0xffa07a, 273 LightSeaGreen = 0x20b2aa, 274 LightSkyBlue = 0x87cefa, 275 LightSlateGray = 0x778899, 276 LightSteelBlue = 0xb0c4de, 277 LightYellow = 0xffffe0, 278 Lime = 0x00ff00, 279 LimeGreen = 0x32cd32, 280 Linen = 0xfaf0e6, 281 Magenta = 0xff00ff, 282 Maroon = 0x800000, 283 MediumAquamarine = 0x66cdaa, 284 MediumBlue = 0x0000cd, 285 MediumOrchid = 0xba55d3, 286 MediumPurple = 0x9370db, 287 MediumSeaGreen = 0x3cb371, 288 MediumSlateBlue = 0x7b68ee, 289 MediumSpringGreen = 0x00fa9a, 290 MediumTurquoise = 0x48d1cc, 291 MediumVioletRed = 0xc71585, 292 MidnightBlue = 0x191970, 293 MintCream = 0xf5fffa, 294 MistyRose = 0xffe4e1, 295 Moccasin = 0xffe4b5, 296 NavajoWhite = 0xffdead, 297 Navy = 0x000080, 298 OldLace = 0xfdf5e6, 299 Olive = 0x808000, 300 OliveDrab = 0x6b8e23, 301 Orange = 0xffa500, 302 OrangeRed = 0xff4500, 303 Orchid = 0xda70d6, 304 PaleGoldenrod = 0xeee8aa, 305 PaleGreen = 0x98fb98, 306 PaleTurquoise = 0xafeeee, 307 PaleVioletRed = 0xdb7093, 308 PapayaWhip = 0xffefd5, 309 PeachPuff = 0xffdab9, 310 Peru = 0xcd853f, 311 Pink = 0xffc0cb, 312 Plum = 0xdda0dd, 313 PowderBlue = 0xb0e0e6, 314 Purple = 0x800080, 315 Red = 0xff0000, 316 RosyBrown = 0xbc8f8f, 317 RoyalBlue = 0x4169e1, 318 SaddleBrown = 0x8b4513, 319 Salmon = 0xfa8072, 320 SandyBrown = 0xf4a460, 321 SeaGreen = 0x2e8B57, 322 SeaShell = 0xfff5ee, 323 Sienna = 0xa0522d, 324 Silver = 0xc0c0c0, 325 SkyBlue = 0x87ceeb, 326 SlateBlue = 0x6a5acd, 327 SlateGray = 0x708090, 328 Snow = 0xfffafa, 329 SpringGreen = 0x00ff7f, 330 SteelBlue = 0x4682B4, 331 Tan = 0xd2b48c, 332 Teal = 0x008080, 333 Thistle = 0xd8bfd8, 334 Tomato = 0xff6347, 335 Turquoise = 0x40e0d0, 336 Violet = 0xee82ee, 337 Wheat = 0xf5deb3, 338 White = 0xffffff, 339 WhiteSmoke = 0xf5f5f5, 340 Yellow = 0xffff00, 341 YellowGreen = 0x9acd32 342 }; 343 344 FORCEINLINE ColorF(UINT32 rgb, FLOAT _a = 1.0) { 345 init(rgb, _a); 346 } 347 348 D2D1FORCEINLINE ColorF(Enum knownColor, FLOAT _a = 1.0) { 349 init(knownColor, _a); 350 } 351 352 D2D1FORCEINLINE ColorF(FLOAT _r, FLOAT _g, FLOAT _b, FLOAT _a = 1.0) { 353 r = _r; 354 g = _g; 355 b = _b; 356 a = _a; 357 } 358private: 359 D2D1FORCEINLINE void init(UINT32 rgb, FLOAT _a) { 360 r = static_cast<float>((rgb>>16)&0xff)/255.0f; 361 g = static_cast<float>((rgb>>8)&0xff)/255.0f; 362 b = static_cast<float>(rgb&0xff)/255.0f; 363 a = _a; 364 } 365}; 366 367class Matrix3x2F : public D2D1_MATRIX_3X2_F { 368public: 369 D2D1FORCEINLINE Matrix3x2F(FLOAT __11, FLOAT __12, FLOAT __21, FLOAT __22, FLOAT __31, FLOAT __32) { 370 _11 = __11; 371 _12 = __12; 372 _21 = __21; 373 _22 = __22; 374 _31 = __31; 375 _32 = __32; 376 } 377 378 D2D1FORCEINLINE Matrix3x2F() {} 379 380 static D2D1FORCEINLINE Matrix3x2F Identity() { 381 return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, 0.0f, 0.0f); 382 } 383 384 static D2D1FORCEINLINE Matrix3x2F Translation(D2D1_SIZE_F size) { 385 return Translation(size.width, size.height); 386 } 387 388 static D2D1FORCEINLINE Matrix3x2F Translation(FLOAT x, FLOAT y) { 389 return Matrix3x2F(1.0f, 0.0f, 0.0f, 1.0f, x, y); 390 } 391 392 static D2D1FORCEINLINE Matrix3x2F Scale(D2D1_SIZE_F size, D2D1_POINT_2F center = D2D1::Point2F()) { 393 return Scale(size.width, size.height, center); 394 } 395 396 static D2D1FORCEINLINE Matrix3x2F Scale(FLOAT x, FLOAT y, D2D1_POINT_2F center = D2D1::Point2F()) { 397 return Matrix3x2F(x, 0.0f, 0.0f, y, center.x - x*center.x, center.y - y*center.y); 398 } 399 400 static D2D1FORCEINLINE Matrix3x2F Rotation(FLOAT angle, D2D1_POINT_2F center = D2D1::Point2F()) { 401 Matrix3x2F r; 402 D2D1MakeRotateMatrix(angle, center, &r); 403 return r; 404 } 405 406 static D2D1FORCEINLINE Matrix3x2F Skew(FLOAT angleX, FLOAT angleY, D2D1_POINT_2F center = D2D1::Point2F()) { 407 Matrix3x2F r; 408 D2D1MakeSkewMatrix(angleX, angleY, center, &r); 409 return r; 410 } 411 412 static inline const Matrix3x2F *ReinterpretBaseType(const D2D1_MATRIX_3X2_F *pMatrix) { 413 return static_cast<const Matrix3x2F *>(pMatrix); 414 } 415 416 static inline Matrix3x2F *ReinterpretBaseType(D2D1_MATRIX_3X2_F *pMatrix) { 417 return static_cast<Matrix3x2F *>(pMatrix); 418 } 419 420 inline FLOAT Determinant() const { 421 return _11*_22 - _12*_21; 422 } 423 424 inline bool IsInvertible() const { 425 return !!D2D1IsMatrixInvertible(this); 426 } 427 428 inline bool Invert() { 429 return !!D2D1InvertMatrix(this); 430 } 431 432 inline bool IsIdentity() const { 433 return _11 == 1.0f && _12 == 0.0f && _21 == 0.0f && _22 == 1.0f && _31 == 0.0f && _32 == 0.0f; 434 } 435 436 inline void SetProduct(const Matrix3x2F &a, const Matrix3x2F &b) { 437 _11 = a._11*b._11 + a._12*b._21; 438 _12 = a._11*b._12 + a._12*b._22; 439 _21 = a._21*b._11 + a._22*b._21; 440 _22 = a._21*b._12 + a._22*b._22; 441 _31 = a._31*b._11 + a._32*b._21 + b._31; 442 _32 = a._31*b._12 + a._32*b._22 + b._32; 443 } 444 445 D2D1FORCEINLINE Matrix3x2F operator*(const Matrix3x2F &matrix) const { 446 Matrix3x2F r; 447 r.SetProduct(*this, matrix); 448 return r; 449 } 450 451 D2D1FORCEINLINE D2D1_POINT_2F TransformPoint(D2D1_POINT_2F point) const { 452 return Point2F(point.x*_11 + point.y*_21 + _31, point.x*_12 + point.y*_22 + _32); 453 } 454}; 455 456D2D1FORCEINLINE D2D1_POINT_2F operator*(const D2D1_POINT_2F &point, const D2D1_MATRIX_3X2_F &matrix) { 457 return Matrix3x2F::ReinterpretBaseType(&matrix)->TransformPoint(point); 458} 459 460D2D1FORCEINLINE D2D1_MATRIX_3X2_F IdentityMatrix() { 461 return Matrix3x2F::Identity(); 462} 463 464} 465 466D2D1FORCEINLINE D2D1_MATRIX_3X2_F operator*(const D2D1_MATRIX_3X2_F &matrix1, const D2D1_MATRIX_3X2_F &matrix2) { 467 D2D1::Matrix3x2F r; 468 r.SetProduct(*D2D1::Matrix3x2F::ReinterpretBaseType(&matrix1), *D2D1::Matrix3x2F::ReinterpretBaseType(&matrix2)); 469 return r; 470} 471 472#endif /* D2D_USE_C_DEFINITIONS */ 473 474#endif /*_INC_D2D1HELPER*/ 475