1#include <_mingw_unicode.h> 2/* 3 * Copyright 2010 Christian Costa 4 * 5 * This library is free software; you can redistribute it and/or 6 * modify it under the terms of the GNU Lesser General Public 7 * License as published by the Free Software Foundation; either 8 * version 2.1 of the License, or (at your option) any later version. 9 * 10 * This library is distributed in the hope that it will be useful, 11 * but WITHOUT ANY WARRANTY; without even the implied warranty of 12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 * Lesser General Public License for more details. 14 * 15 * You should have received a copy of the GNU Lesser General Public 16 * License along with this library; if not, write to the Free Software 17 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 18 */ 19 20#include "d3dx9.h" 21 22#ifndef __D3DX9SHAPE_H__ 23#define __D3DX9SHAPE_H__ 24 25#ifdef __cplusplus 26extern "C" { 27#endif 28 29HRESULT WINAPI D3DXCreateBox(struct IDirect3DDevice9 *device, float width, float height, 30 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 31HRESULT WINAPI D3DXCreateCylinder(struct IDirect3DDevice9 *device, float radius1, float radius2, 32 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 33HRESULT WINAPI D3DXCreateSphere(struct IDirect3DDevice9 *device, float radius, UINT slices, 34 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 35HRESULT WINAPI D3DXCreateTeapot(struct IDirect3DDevice9 *device, 36 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 37HRESULT WINAPI D3DXCreateTextA(struct IDirect3DDevice9 *device, HDC hdc, const char *text, float deviation, 38 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics); 39HRESULT WINAPI D3DXCreateTextW(struct IDirect3DDevice9 *device, HDC hdc, const WCHAR *text, float deviation, 40 FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics); 41#define D3DXCreateText __MINGW_NAME_AW(D3DXCreateText) 42 43#ifdef __cplusplus 44} 45#endif 46 47#endif /* __D3DX9SHAPE_H__ */ 48