History log of /frameworks/base/libs/androidfw/tests/data/basic/build
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
60293197379e522c870c4a28462804207bab505d 22-Oct-2014 Adam Lesinski <adamlesinski@google.com> Added some more Split density tests

Change-Id: I3b83515f1240e713bbcff5385cf054bba693f297
/frameworks/base/libs/androidfw/tests/data/basic/build
82a2dd8efe48d3a4e04655f01329da857ace4b7d 18-Sep-2014 Adam Lesinski <adamlesinski@google.com> Fix backwards compat problem with AAPT public attrs

AAPT has traditionally assigned resource IDs to public attributes,
and then followed those public definitions with private attributes.

--- PUBLIC ---
| 0x01010234 | attr/color
| 0x01010235 | attr/background

--- PRIVATE ---
| 0x01010236 | attr/secret
| 0x01010237 | attr/shhh

Each release, when attributes are added, they take the place of the private
attributes and the private attributes are shifted down again.

--- PUBLIC ---
| 0x01010234 | attr/color
| 0x01010235 | attr/background
| 0x01010236 | attr/shinyNewAttr
| 0x01010237 | attr/highlyValuedFeature

--- PRIVATE ---
| 0x01010238 | attr/secret
| 0x01010239 | attr/shhh

Platform code may look for private attributes set in a theme. If an app
compiled against a newer version of the platform uses a new public
attribute that happens to have the same ID as the private attribute
the older platform is expecting, then the behavior is undefined.

We get around this by detecting any newly defined attributes (in L),
copy the resource into a -v21 qualified resource, and delete the
attribute from the original resource. This ensures that older platforms
don't see the new attribute, but when running on L+ platforms, the
attribute will be respected.

We still need to address this problem in the platform moving forward,
as this will only help us in the transition from pre L to L.

Bug:17520380
Change-Id: Ia2a985798b50006c21c7c3431d30d9598f27cd91
/frameworks/base/libs/androidfw/tests/data/basic/build
833f3ccbc8f4dd1ec8abb9121988b99ff34ec4c1 19-Jun-2014 Adam Lesinski <adamlesinski@google.com> AAPT support for feature splits

This change allows the developer to add a base package for
which to build a feature split. The generated resource types
will begin after the base APK's defined types so as not
to collide or override resources.

Multiple features can be generated by first choosing an
arbitrary order for the features. Then for each feature,
the base APK and any preceding features are specified
with the --feature-of flags.

So with a base APK 'A' and features, 'B', and 'C',
'B' would be built with

aapt package [...] --feature-of A [...]

and 'C' would be built with

aapt package [...] --feature-of A --feature-of B [...]

Change-Id: I1be66e3f8df9a737b21c71f8a93685376c7e6780
/frameworks/base/libs/androidfw/tests/data/basic/build
f90f2f8dc36e7243b85e0b6a7fd5a590893c827e 06-Jun-2014 Adam Lesinski <adamlesinski@google.com> Support multiple resource tables with same package

In order to support APK split features, the resource
table needs to support loading multiple resource
tables with the same package but potentially new set
of type IDs.

This adds some complexity as the type ID space changes
from dense and ordered to potentially sparse.

A ByteBucketArray is used to store the type IDs in
a memory efficient way that allows for fast retrieval.

In addition, the IDMAP format has changed. We no longer
need random access to the type data, since we store the
types differently. However, random access to entries of
a given type is still required.

Change-Id: If6f5be680b405b368941d9c1f2b5d2ddca964160
/frameworks/base/libs/androidfw/tests/data/basic/build