863f98bbb3e234e18c62ce2678ae970b75995f69 |
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27-Jan-2014 |
Ashok Bhat <ashok.bhat@arm.com> |
Use long to store pointers in GLES_JNI/EGL classes Change-Id: I43b32f2a85c07b3f59c57e28e3d03e8d1cabcd8b Signed-off-by: Marcus Oakland <marcus.oakland@arm.com> Signed-off-by: Ashok Bhat <ashok.bhat@arm.com>
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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786fc93d71b833ab6b02b0c7ea5e30f25cceeedf |
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25-Jul-2012 |
Romain Guy <romainguy@google.com> |
Make HardwareRenderer able to target generic Surface objects Change-Id: I4b7199a1eb30e0df354ae12c4819adc69db5df40
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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8ff6b9ebeeb24a6161ec6098e6bfdf8790ee5695 |
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10-Nov-2011 |
Romain Guy <romainguy@google.com> |
Terminate EGL when an app goes in the background This does not happen on high end gfx devices. This happens only if only one EGL context is initialized in the current process. Change-Id: Ibd1737efdf84eef8a84108b05795440d1ae9964e
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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e5e0c50f7dfaccc220725c5595080e921ffda1e4 |
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16-Jun-2011 |
Romain Guy <romainguy@android.com> |
Properly refcount SurfaceTexture in the JNI layer. Change-Id: I4b4c8020c13b8d6ce0d302fe42410033bf5785a6
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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8f0095cd33558e9cc8a440047908e53b68906f5f |
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03-May-2011 |
Romain Guy <romainguy@google.com> |
Allows to render with an OpenGL context inside a TextureView. Change-Id: I59453f7fc3997f0502a1c5d325d37fed376fabc7
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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c086ca1fa7cebc3e9a51abd4be4688346225c2e4 |
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08-Dec-2010 |
Dan Bornstein <danfuzz@android.com> |
These files had an older header. This patch replaces the file headers with the approved Android header text. Change-Id: I63cbd21e9112dab404158fb65f74bc6ca5b07eac
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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d682ab72c5b7781109b0f30ac16202441fb925d6 |
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04-Dec-2009 |
Jack Palevich <jackpal@google.com> |
Improve error reporting by always returning the public EGL10.EGL_NO_XXX objects for displays, surfaces, and contexts. This allows clients to compare the returned object against the public EGL10.EGL_NO_XXX object using a simple == operation. This fixes bug 2303947 "Java layer EGL API makes it difficult to tell when certain methods have failed"
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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9066cfe9886ac131c34d59ed0e2d287b0e3c0087 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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d83a98f4ce9cfa908f5c54bbd70f03eec07e7553 |
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04-Mar-2009 |
The Android Open Source Project <initial-contribution@android.com> |
auto import from //depot/cupcake/@135843
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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54b6cfa9a9e5b861a9930af873580d6dc20f773c |
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21-Oct-2008 |
The Android Open Source Project <initial-contribution@android.com> |
Initial Contribution
/frameworks/base/opengl/java/com/google/android/gles_jni/EGLImpl.java
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