Searched defs:shadertype (Results 1 - 3 of 3) sorted by relevance
/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3113 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3116 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) { 3174 (GLenum)shadertype, 3194 /* void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) */ 3197 (JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) { 3233 (GLenum)shadertype, 3115 android_glGetShaderPrecisionFormat__II_3II_3II(JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jintArray range_ref, jint rangeOffset, jintArray precision_ref, jint precisionOffset) argument 3196 android_glGetShaderPrecisionFormat__IILjava_nio_IntBuffer_2Ljava_nio_IntBuffer_2(JNIEnv *_env, jobject _this, jint shadertype, jint precisiontype, jobject range_buf, jobject precision_buf) argument
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES20.java | 1079 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1082 int shadertype, 1090 // C function void glGetShaderPrecisionFormat ( GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision ) 1093 int shadertype, 1081 glGetShaderPrecisionFormat( int shadertype, int precisiontype, int[] range, int rangeOffset, int[] precision, int precisionOffset ) argument 1092 glGetShaderPrecisionFormat( int shadertype, int precisiontype, java.nio.IntBuffer range, java.nio.IntBuffer precision ) argument
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/frameworks/native/opengl/libs/GLES_trace/src/ |
H A D | gltrace_api.cpp | 2701 void GLTrace_glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision) { argument 2707 // copy argument shadertype 2711 arg_shadertype->add_intvalue((int)shadertype); 2734 glContext->hooks->gl.glGetShaderPrecisionFormat(shadertype, precisiontype, range, precision); 23337 void GLTrace_glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) { argument 23349 // copy argument shadertype 23353 arg_shadertype->add_intvalue((int)shadertype); 23370 glContext->hooks->gl.glExtGetProgramBinarySourceQCOM(program, shadertype, source, length); [all...] |
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