Searched refs:value_base (Results 1 - 4 of 4) sorted by relevance

/frameworks/base/core/jni/
H A Dandroid_opengl_GLES31.cpp1274 GLint *value_base = (GLint *) 0; local
1291 value_base = (GLint *)
1293 value = value_base + offset;
1303 if (value_base) {
1304 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1344 GLint *value_base = (GLint *) 0; local
1361 value_base = (GLint *)
1363 value = value_base + offset;
1373 if (value_base) {
1374 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1414 GLint *value_base = (GLint *) 0; local
1484 GLint *value_base = (GLint *) 0; local
1554 GLuint *value_base = (GLuint *) 0; local
1624 GLuint *value_base = (GLuint *) 0; local
1694 GLuint *value_base = (GLuint *) 0; local
1764 GLuint *value_base = (GLuint *) 0; local
1834 GLfloat *value_base = (GLfloat *) 0; local
1904 GLfloat *value_base = (GLfloat *) 0; local
1974 GLfloat *value_base = (GLfloat *) 0; local
2044 GLfloat *value_base = (GLfloat *) 0; local
2114 GLfloat *value_base = (GLfloat *) 0; local
2186 GLfloat *value_base = (GLfloat *) 0; local
2258 GLfloat *value_base = (GLfloat *) 0; local
2330 GLfloat *value_base = (GLfloat *) 0; local
2402 GLfloat *value_base = (GLfloat *) 0; local
2474 GLfloat *value_base = (GLfloat *) 0; local
2546 GLfloat *value_base = (GLfloat *) 0; local
2618 GLfloat *value_base = (GLfloat *) 0; local
2690 GLfloat *value_base = (GLfloat *) 0; local
[all...]
H A Dandroid_opengl_GLES30.cpp1103 GLfloat *value_base = (GLfloat *) 0; local
1120 value_base = (GLfloat *)
1122 value = value_base + offset;
1132 if (value_base) {
1133 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
1173 GLfloat *value_base = (GLfloat *) 0; local
1190 value_base = (GLfloat *)
1192 value = value_base + offset;
1202 if (value_base) {
1203 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
1243 GLfloat *value_base = (GLfloat *) 0; local
1313 GLfloat *value_base = (GLfloat *) 0; local
1383 GLfloat *value_base = (GLfloat *) 0; local
1453 GLfloat *value_base = (GLfloat *) 0; local
2712 GLuint *value_base = (GLuint *) 0; local
2780 GLuint *value_base = (GLuint *) 0; local
2848 GLuint *value_base = (GLuint *) 0; local
2916 GLuint *value_base = (GLuint *) 0; local
2984 GLint *value_base = (GLint *) 0; local
3052 GLuint *value_base = (GLuint *) 0; local
3120 GLfloat *value_base = (GLfloat *) 0; local
[all...]
H A Dandroid_opengl_EGL14.cpp488 EGLint *value_base = (EGLint *) 0; local
511 value_base = (EGLint *)
513 value = value_base + offset;
523 if (value_base) {
524 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
787 EGLint *value_base = (EGLint *) 0; local
810 value_base = (EGLint *)
812 value = value_base + offset;
822 if (value_base) {
823 _env->ReleaseIntArrayElements(value_ref, (jint*)value_base,
1143 EGLint *value_base = (EGLint *) 0; local
[all...]
H A Dandroid_opengl_GLES20.cpp5430 GLfloat *value_base = (GLfloat *) 0; local
5453 value_base = (GLfloat *)
5455 value = value_base + offset;
5465 if (value_base) {
5466 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
5520 GLfloat *value_base = (GLfloat *) 0; local
5543 value_base = (GLfloat *)
5545 value = value_base + offset;
5555 if (value_base) {
5556 _env->ReleaseFloatArrayElements(value_ref, (jfloat*)value_base,
5610 GLfloat *value_base = (GLfloat *) 0; local
[all...]

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