1/* libs/android_runtime/android/graphics/Path.cpp 2** 3** Copyright 2006, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18// This file was generated from the C++ include file: SkPath.h 19// Any changes made to this file will be discarded by the build. 20// To change this file, either edit the include, or device/tools/gluemaker/main.cpp, 21// or one of the auxilary file specifications in device/tools/gluemaker. 22 23#include "jni.h" 24#include "GraphicsJNI.h" 25#include "core_jni_helpers.h" 26 27#include "SkPath.h" 28#include "SkPathOps.h" 29 30#include <Caches.h> 31#include <vector> 32#include <map> 33 34namespace android { 35 36class SkPathGlue { 37public: 38 39 static void finalizer(JNIEnv* env, jobject clazz, jlong objHandle) { 40 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 41 // Purge entries from the HWUI path cache if this path's data is unique 42 if (obj->unique() && android::uirenderer::Caches::hasInstance()) { 43 android::uirenderer::Caches::getInstance().pathCache.removeDeferred(obj); 44 } 45 delete obj; 46 } 47 48 static jlong init1(JNIEnv* env, jobject clazz) { 49 return reinterpret_cast<jlong>(new SkPath()); 50 } 51 52 static jlong init2(JNIEnv* env, jobject clazz, jlong valHandle) { 53 SkPath* val = reinterpret_cast<SkPath*>(valHandle); 54 return reinterpret_cast<jlong>(new SkPath(*val)); 55 } 56 57 static void reset(JNIEnv* env, jobject clazz, jlong objHandle) { 58 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 59 obj->reset(); 60 } 61 62 static void rewind(JNIEnv* env, jobject clazz, jlong objHandle) { 63 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 64 obj->rewind(); 65 } 66 67 static void assign(JNIEnv* env, jobject clazz, jlong dstHandle, jlong srcHandle) { 68 SkPath* dst = reinterpret_cast<SkPath*>(dstHandle); 69 const SkPath* src = reinterpret_cast<SkPath*>(srcHandle); 70 *dst = *src; 71 } 72 73 static jboolean isConvex(JNIEnv* env, jobject clazz, jlong objHandle) { 74 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 75 return obj->isConvex(); 76 } 77 78 static jint getFillType(JNIEnv* env, jobject clazz, jlong objHandle) { 79 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 80 return obj->getFillType(); 81 } 82 83 static void setFillType(JNIEnv* env, jobject clazz, jlong pathHandle, jint ftHandle) { 84 SkPath* path = reinterpret_cast<SkPath*>(pathHandle); 85 SkPath::FillType ft = static_cast<SkPath::FillType>(ftHandle); 86 path->setFillType(ft); 87 } 88 89 static jboolean isEmpty(JNIEnv* env, jobject clazz, jlong objHandle) { 90 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 91 return obj->isEmpty(); 92 } 93 94 static jboolean isRect(JNIEnv* env, jobject clazz, jlong objHandle, jobject jrect) { 95 SkRect rect; 96 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 97 jboolean result = obj->isRect(&rect); 98 GraphicsJNI::rect_to_jrectf(rect, env, jrect); 99 return result; 100 } 101 102 static void computeBounds(JNIEnv* env, jobject clazz, jlong objHandle, jobject jbounds) { 103 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 104 const SkRect& bounds = obj->getBounds(); 105 GraphicsJNI::rect_to_jrectf(bounds, env, jbounds); 106 } 107 108 static void incReserve(JNIEnv* env, jobject clazz, jlong objHandle, jint extraPtCount) { 109 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 110 obj->incReserve(extraPtCount); 111 } 112 113 static void moveTo__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x, jfloat y) { 114 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 115 obj->moveTo(x, y); 116 } 117 118 static void rMoveTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) { 119 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 120 obj->rMoveTo(dx, dy); 121 } 122 123 static void lineTo__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x, jfloat y) { 124 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 125 obj->lineTo(x, y); 126 } 127 128 static void rLineTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) { 129 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 130 obj->rLineTo(dx, dy); 131 } 132 133 static void quadTo__FFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2) { 134 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 135 obj->quadTo(x1, y1, x2, y2); 136 } 137 138 static void rQuadTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx1, jfloat dy1, jfloat dx2, jfloat dy2) { 139 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 140 obj->rQuadTo(dx1, dy1, dx2, dy2); 141 } 142 143 static void cubicTo__FFFFFF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { 144 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 145 obj->cubicTo(x1, y1, x2, y2, x3, y3); 146 } 147 148 static void rCubicTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x1, jfloat y1, jfloat x2, jfloat y2, jfloat x3, jfloat y3) { 149 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 150 obj->rCubicTo(x1, y1, x2, y2, x3, y3); 151 } 152 153 static void arcTo(JNIEnv* env, jobject clazz, jlong objHandle, jfloat left, jfloat top, 154 jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle, 155 jboolean forceMoveTo) { 156 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 157 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); 158 obj->arcTo(oval, startAngle, sweepAngle, forceMoveTo); 159 } 160 161 static void close(JNIEnv* env, jobject clazz, jlong objHandle) { 162 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 163 obj->close(); 164 } 165 166 static void addRect(JNIEnv* env, jobject clazz, jlong objHandle, 167 jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) { 168 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 169 SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle); 170 obj->addRect(left, top, right, bottom, dir); 171 } 172 173 static void addOval(JNIEnv* env, jobject clazz, jlong objHandle, 174 jfloat left, jfloat top, jfloat right, jfloat bottom, jint dirHandle) { 175 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 176 SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle); 177 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); 178 obj->addOval(oval, dir); 179 } 180 181 static void addCircle(JNIEnv* env, jobject clazz, jlong objHandle, jfloat x, jfloat y, jfloat radius, jint dirHandle) { 182 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 183 SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle); 184 obj->addCircle(x, y, radius, dir); 185 } 186 187 static void addArc(JNIEnv* env, jobject clazz, jlong objHandle, jfloat left, jfloat top, 188 jfloat right, jfloat bottom, jfloat startAngle, jfloat sweepAngle) { 189 SkRect oval = SkRect::MakeLTRB(left, top, right, bottom); 190 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 191 obj->addArc(oval, startAngle, sweepAngle); 192 } 193 194 static void addRoundRectXY(JNIEnv* env, jobject clazz, jlong objHandle, jfloat left, jfloat top, 195 jfloat right, jfloat bottom, jfloat rx, jfloat ry, jint dirHandle) { 196 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 197 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 198 SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle); 199 obj->addRoundRect(rect, rx, ry, dir); 200 } 201 202 static void addRoundRect8(JNIEnv* env, jobject, jlong objHandle, jfloat left, jfloat top, 203 jfloat right, jfloat bottom, jfloatArray array, jint dirHandle) { 204 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom); 205 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 206 SkPath::Direction dir = static_cast<SkPath::Direction>(dirHandle); 207 AutoJavaFloatArray afa(env, array, 8); 208#ifdef SK_SCALAR_IS_FLOAT 209 const float* src = afa.ptr(); 210#else 211 #error Need to convert float array to SkScalar array before calling the following function. 212#endif 213 obj->addRoundRect(rect, src, dir); 214 } 215 216 static void addPath__PathFF(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle, jfloat dx, jfloat dy) { 217 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 218 SkPath* src = reinterpret_cast<SkPath*>(srcHandle); 219 obj->addPath(*src, dx, dy); 220 } 221 222 static void addPath__Path(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle) { 223 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 224 SkPath* src = reinterpret_cast<SkPath*>(srcHandle); 225 obj->addPath(*src); 226 } 227 228 static void addPath__PathMatrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong srcHandle, jlong matrixHandle) { 229 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 230 SkPath* src = reinterpret_cast<SkPath*>(srcHandle); 231 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); 232 obj->addPath(*src, *matrix); 233 } 234 235 static void offset__FFPath(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy, jlong dstHandle) { 236 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 237 SkPath* dst = reinterpret_cast<SkPath*>(dstHandle); 238 obj->offset(dx, dy, dst); 239 } 240 241 static void offset__FF(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) { 242 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 243 obj->offset(dx, dy); 244 } 245 246 static void setLastPoint(JNIEnv* env, jobject clazz, jlong objHandle, jfloat dx, jfloat dy) { 247 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 248 obj->setLastPt(dx, dy); 249 } 250 251 static void transform__MatrixPath(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle, jlong dstHandle) { 252 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 253 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); 254 SkPath* dst = reinterpret_cast<SkPath*>(dstHandle); 255 obj->transform(*matrix, dst); 256 } 257 258 static void transform__Matrix(JNIEnv* env, jobject clazz, jlong objHandle, jlong matrixHandle) { 259 SkPath* obj = reinterpret_cast<SkPath*>(objHandle); 260 SkMatrix* matrix = reinterpret_cast<SkMatrix*>(matrixHandle); 261 obj->transform(*matrix); 262 } 263 264 static jboolean op(JNIEnv* env, jobject clazz, jlong p1Handle, jlong p2Handle, jint opHandle, jlong rHandle) { 265 SkPath* p1 = reinterpret_cast<SkPath*>(p1Handle); 266 SkPath* p2 = reinterpret_cast<SkPath*>(p2Handle); 267 SkPathOp op = static_cast<SkPathOp>(opHandle); 268 SkPath* r = reinterpret_cast<SkPath*>(rHandle); 269 return Op(*p1, *p2, op, r); 270 } 271 272 typedef SkPoint (*bezierCalculation)(float t, const SkPoint* points); 273 274 static void addMove(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, 275 const SkPoint& point) { 276 float length = 0; 277 if (!lengths.empty()) { 278 length = lengths.back(); 279 } 280 segmentPoints.push_back(point); 281 lengths.push_back(length); 282 } 283 284 static void addLine(std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, 285 const SkPoint& toPoint) { 286 if (segmentPoints.empty()) { 287 segmentPoints.push_back(SkPoint::Make(0, 0)); 288 lengths.push_back(0); 289 } else if (segmentPoints.back() == toPoint) { 290 return; // Empty line 291 } 292 float length = lengths.back() + SkPoint::Distance(segmentPoints.back(), toPoint); 293 segmentPoints.push_back(toPoint); 294 lengths.push_back(length); 295 } 296 297 static float cubicCoordinateCalculation(float t, float p0, float p1, float p2, float p3) { 298 float oneMinusT = 1 - t; 299 float oneMinusTSquared = oneMinusT * oneMinusT; 300 float oneMinusTCubed = oneMinusTSquared * oneMinusT; 301 float tSquared = t * t; 302 float tCubed = tSquared * t; 303 return (oneMinusTCubed * p0) + (3 * oneMinusTSquared * t * p1) 304 + (3 * oneMinusT * tSquared * p2) + (tCubed * p3); 305 } 306 307 static SkPoint cubicBezierCalculation(float t, const SkPoint* points) { 308 float x = cubicCoordinateCalculation(t, points[0].x(), points[1].x(), 309 points[2].x(), points[3].x()); 310 float y = cubicCoordinateCalculation(t, points[0].y(), points[1].y(), 311 points[2].y(), points[3].y()); 312 return SkPoint::Make(x, y); 313 } 314 315 static float quadraticCoordinateCalculation(float t, float p0, float p1, float p2) { 316 float oneMinusT = 1 - t; 317 return oneMinusT * ((oneMinusT * p0) + (t * p1)) + t * ((oneMinusT * p1) + (t * p2)); 318 } 319 320 static SkPoint quadraticBezierCalculation(float t, const SkPoint* points) { 321 float x = quadraticCoordinateCalculation(t, points[0].x(), points[1].x(), points[2].x()); 322 float y = quadraticCoordinateCalculation(t, points[0].y(), points[1].y(), points[2].y()); 323 return SkPoint::Make(x, y); 324 } 325 326 // Subdivide a section of the Bezier curve, set the mid-point and the mid-t value. 327 // Returns true if further subdivision is necessary as defined by errorSquared. 328 static bool subdividePoints(const SkPoint* points, bezierCalculation bezierFunction, 329 float t0, const SkPoint &p0, float t1, const SkPoint &p1, 330 float& midT, SkPoint &midPoint, float errorSquared) { 331 midT = (t1 + t0) / 2; 332 float midX = (p1.x() + p0.x()) / 2; 333 float midY = (p1.y() + p0.y()) / 2; 334 335 midPoint = (*bezierFunction)(midT, points); 336 float xError = midPoint.x() - midX; 337 float yError = midPoint.y() - midY; 338 float midErrorSquared = (xError * xError) + (yError * yError); 339 return midErrorSquared > errorSquared; 340 } 341 342 // Divides Bezier curves until linear interpolation is very close to accurate, using 343 // errorSquared as a metric. Cubic Bezier curves can have an inflection point that improperly 344 // short-circuit subdivision. If you imagine an S shape, the top and bottom points being the 345 // starting and end points, linear interpolation would mark the center where the curve places 346 // the point. It is clearly not the case that we can linearly interpolate at that point. 347 // doubleCheckDivision forces a second examination between subdivisions to ensure that linear 348 // interpolation works. 349 static void addBezier(const SkPoint* points, 350 bezierCalculation bezierFunction, std::vector<SkPoint>& segmentPoints, 351 std::vector<float>& lengths, float errorSquared, bool doubleCheckDivision) { 352 typedef std::map<float, SkPoint> PointMap; 353 PointMap tToPoint; 354 355 tToPoint[0] = (*bezierFunction)(0, points); 356 tToPoint[1] = (*bezierFunction)(1, points); 357 358 PointMap::iterator iter = tToPoint.begin(); 359 PointMap::iterator next = iter; 360 ++next; 361 while (next != tToPoint.end()) { 362 bool needsSubdivision = true; 363 SkPoint midPoint; 364 do { 365 float midT; 366 needsSubdivision = subdividePoints(points, bezierFunction, iter->first, 367 iter->second, next->first, next->second, midT, midPoint, errorSquared); 368 if (!needsSubdivision && doubleCheckDivision) { 369 SkPoint quarterPoint; 370 float quarterT; 371 needsSubdivision = subdividePoints(points, bezierFunction, iter->first, 372 iter->second, midT, midPoint, quarterT, quarterPoint, errorSquared); 373 if (needsSubdivision) { 374 // Found an inflection point. No need to double-check. 375 doubleCheckDivision = false; 376 } 377 } 378 if (needsSubdivision) { 379 next = tToPoint.insert(iter, PointMap::value_type(midT, midPoint)); 380 } 381 } while (needsSubdivision); 382 iter = next; 383 next++; 384 } 385 386 // Now that each division can use linear interpolation with less than the allowed error 387 for (iter = tToPoint.begin(); iter != tToPoint.end(); ++iter) { 388 addLine(segmentPoints, lengths, iter->second); 389 } 390 } 391 392 static void createVerbSegments(SkPath::Verb verb, const SkPoint* points, 393 std::vector<SkPoint>& segmentPoints, std::vector<float>& lengths, float errorSquared) { 394 switch (verb) { 395 case SkPath::kMove_Verb: 396 addMove(segmentPoints, lengths, points[0]); 397 break; 398 case SkPath::kClose_Verb: 399 addLine(segmentPoints, lengths, points[0]); 400 break; 401 case SkPath::kLine_Verb: 402 addLine(segmentPoints, lengths, points[1]); 403 break; 404 case SkPath::kQuad_Verb: 405 addBezier(points, quadraticBezierCalculation, segmentPoints, lengths, 406 errorSquared, false); 407 break; 408 case SkPath::kCubic_Verb: 409 addBezier(points, cubicBezierCalculation, segmentPoints, lengths, 410 errorSquared, true); 411 break; 412 default: 413 // Leave element as NULL, Conic sections are not supported. 414 break; 415 } 416 } 417 418 // Returns a float[] with each point along the path represented by 3 floats 419 // * fractional length along the path that the point resides 420 // * x coordinate 421 // * y coordinate 422 // Note that more than one point may have the same length along the path in 423 // the case of a move. 424 // NULL can be returned if the Path is empty. 425 static jfloatArray approximate(JNIEnv* env, jclass, jlong pathHandle, float acceptableError) 426 { 427 SkPath* path = reinterpret_cast<SkPath*>(pathHandle); 428 SkASSERT(path); 429 SkPath::Iter pathIter(*path, false); 430 SkPath::Verb verb; 431 SkPoint points[4]; 432 std::vector<SkPoint> segmentPoints; 433 std::vector<float> lengths; 434 float errorSquared = acceptableError * acceptableError; 435 436 while ((verb = pathIter.next(points, false)) != SkPath::kDone_Verb) { 437 createVerbSegments(verb, points, segmentPoints, lengths, errorSquared); 438 } 439 440 if (segmentPoints.empty()) { 441 int numVerbs = path->countVerbs(); 442 if (numVerbs == 1) { 443 addMove(segmentPoints, lengths, path->getPoint(0)); 444 } else { 445 // Invalid or empty path. Fall back to point(0,0) 446 addMove(segmentPoints, lengths, SkPoint()); 447 } 448 } 449 450 float totalLength = lengths.back(); 451 if (totalLength == 0) { 452 // Lone Move instructions should still be able to animate at the same value. 453 segmentPoints.push_back(segmentPoints.back()); 454 lengths.push_back(1); 455 totalLength = 1; 456 } 457 458 size_t numPoints = segmentPoints.size(); 459 size_t approximationArraySize = numPoints * 3; 460 461 float* approximation = new float[approximationArraySize]; 462 463 int approximationIndex = 0; 464 for (size_t i = 0; i < numPoints; i++) { 465 const SkPoint& point = segmentPoints[i]; 466 approximation[approximationIndex++] = lengths[i] / totalLength; 467 approximation[approximationIndex++] = point.x(); 468 approximation[approximationIndex++] = point.y(); 469 } 470 471 jfloatArray result = env->NewFloatArray(approximationArraySize); 472 env->SetFloatArrayRegion(result, 0, approximationArraySize, approximation); 473 delete[] approximation; 474 return result; 475 } 476}; 477 478static JNINativeMethod methods[] = { 479 {"finalizer", "(J)V", (void*) SkPathGlue::finalizer}, 480 {"init1","()J", (void*) SkPathGlue::init1}, 481 {"init2","(J)J", (void*) SkPathGlue::init2}, 482 {"native_reset","(J)V", (void*) SkPathGlue::reset}, 483 {"native_rewind","(J)V", (void*) SkPathGlue::rewind}, 484 {"native_set","(JJ)V", (void*) SkPathGlue::assign}, 485 {"native_isConvex","(J)Z", (void*) SkPathGlue::isConvex}, 486 {"native_getFillType","(J)I", (void*) SkPathGlue::getFillType}, 487 {"native_setFillType","(JI)V", (void*) SkPathGlue::setFillType}, 488 {"native_isEmpty","(J)Z", (void*) SkPathGlue::isEmpty}, 489 {"native_isRect","(JLandroid/graphics/RectF;)Z", (void*) SkPathGlue::isRect}, 490 {"native_computeBounds","(JLandroid/graphics/RectF;)V", (void*) SkPathGlue::computeBounds}, 491 {"native_incReserve","(JI)V", (void*) SkPathGlue::incReserve}, 492 {"native_moveTo","(JFF)V", (void*) SkPathGlue::moveTo__FF}, 493 {"native_rMoveTo","(JFF)V", (void*) SkPathGlue::rMoveTo}, 494 {"native_lineTo","(JFF)V", (void*) SkPathGlue::lineTo__FF}, 495 {"native_rLineTo","(JFF)V", (void*) SkPathGlue::rLineTo}, 496 {"native_quadTo","(JFFFF)V", (void*) SkPathGlue::quadTo__FFFF}, 497 {"native_rQuadTo","(JFFFF)V", (void*) SkPathGlue::rQuadTo}, 498 {"native_cubicTo","(JFFFFFF)V", (void*) SkPathGlue::cubicTo__FFFFFF}, 499 {"native_rCubicTo","(JFFFFFF)V", (void*) SkPathGlue::rCubicTo}, 500 {"native_arcTo","(JFFFFFFZ)V", (void*) SkPathGlue::arcTo}, 501 {"native_close","(J)V", (void*) SkPathGlue::close}, 502 {"native_addRect","(JFFFFI)V", (void*) SkPathGlue::addRect}, 503 {"native_addOval","(JFFFFI)V", (void*) SkPathGlue::addOval}, 504 {"native_addCircle","(JFFFI)V", (void*) SkPathGlue::addCircle}, 505 {"native_addArc","(JFFFFFF)V", (void*) SkPathGlue::addArc}, 506 {"native_addRoundRect","(JFFFFFFI)V", (void*) SkPathGlue::addRoundRectXY}, 507 {"native_addRoundRect","(JFFFF[FI)V", (void*) SkPathGlue::addRoundRect8}, 508 {"native_addPath","(JJFF)V", (void*) SkPathGlue::addPath__PathFF}, 509 {"native_addPath","(JJ)V", (void*) SkPathGlue::addPath__Path}, 510 {"native_addPath","(JJJ)V", (void*) SkPathGlue::addPath__PathMatrix}, 511 {"native_offset","(JFFJ)V", (void*) SkPathGlue::offset__FFPath}, 512 {"native_offset","(JFF)V", (void*) SkPathGlue::offset__FF}, 513 {"native_setLastPoint","(JFF)V", (void*) SkPathGlue::setLastPoint}, 514 {"native_transform","(JJJ)V", (void*) SkPathGlue::transform__MatrixPath}, 515 {"native_transform","(JJ)V", (void*) SkPathGlue::transform__Matrix}, 516 {"native_op","(JJIJ)Z", (void*) SkPathGlue::op}, 517 {"native_approximate", "(JF)[F", (void*) SkPathGlue::approximate}, 518}; 519 520int register_android_graphics_Path(JNIEnv* env) { 521 return RegisterMethodsOrDie(env, "android/graphics/Path", methods, NELEM(methods)); 522} 523 524} 525