1/* libs/pixelflinger/raster.cpp 2** 3** Copyright 2006, The Android Open Source Project 4** 5** Licensed under the Apache License, Version 2.0 (the "License"); 6** you may not use this file except in compliance with the License. 7** You may obtain a copy of the License at 8** 9** http://www.apache.org/licenses/LICENSE-2.0 10** 11** Unless required by applicable law or agreed to in writing, software 12** distributed under the License is distributed on an "AS IS" BASIS, 13** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 14** See the License for the specific language governing permissions and 15** limitations under the License. 16*/ 17 18 19 20#include <string.h> 21 22#include "raster.h" 23#include "trap.h" 24 25namespace android { 26 27static void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y); 28static void ggl_rasterPos2i(void* con, GGLint x, GGLint y); 29static void ggl_copyPixels(void* con, GGLint xs, GGLint ys, 30 GGLsizei width, GGLsizei height, GGLenum type); 31 32void ggl_init_raster(context_t* c) 33{ 34 GGLContext& procs = *(GGLContext*)c; 35 GGL_INIT_PROC(procs, copyPixels); 36 GGL_INIT_PROC(procs, rasterPos2x); 37 GGL_INIT_PROC(procs, rasterPos2i); 38} 39 40void ggl_rasterPos2x(void* con, GGLfixed x, GGLfixed y) 41{ 42 GGL_CONTEXT(c, con); 43 // raster pos should be processed just like glVertex 44 c->state.raster.x = x; 45 c->state.raster.y = y; 46} 47 48void ggl_rasterPos2i(void* con, GGLint x, GGLint y) 49{ 50 ggl_rasterPos2x(con, gglIntToFixed(x), gglIntToFixed(y)); 51} 52 53void ggl_copyPixels(void* con, GGLint xs, GGLint ys, 54 GGLsizei width, GGLsizei height, GGLenum /*type*/) 55{ 56 GGL_CONTEXT(c, con); 57 58 // color-buffer 59 surface_t* cb = &(c->state.buffers.color); 60 61 // undefined behaviour if we try to copy from outside the surface 62 if (uint32_t(xs) > cb->width) 63 return; 64 if (uint32_t(ys) > cb->height) 65 return; 66 if (uint32_t(xs + width) > cb->width) 67 return; 68 if (uint32_t(ys + height) > cb->height) 69 return; 70 71 // copy to current raster position 72 GGLint xd = gglFixedToIntRound(c->state.raster.x); 73 GGLint yd = gglFixedToIntRound(c->state.raster.y); 74 75 // clip to scissor 76 if (xd < GGLint(c->state.scissor.left)) { 77 GGLint offset = GGLint(c->state.scissor.left) - xd; 78 xd = GGLint(c->state.scissor.left); 79 xs += offset; 80 width -= offset; 81 } 82 if (yd < GGLint(c->state.scissor.top)) { 83 GGLint offset = GGLint(c->state.scissor.top) - yd; 84 yd = GGLint(c->state.scissor.top); 85 ys += offset; 86 height -= offset; 87 } 88 if ((xd + width) > GGLint(c->state.scissor.right)) { 89 width = GGLint(c->state.scissor.right) - xd; 90 } 91 if ((yd + height) > GGLint(c->state.scissor.bottom)) { 92 height = GGLint(c->state.scissor.bottom) - yd; 93 } 94 95 if (width<=0 || height<=0) { 96 return; // nothing to copy 97 } 98 99 if (xs==xd && ys==yd) { 100 // nothing to do, but be careful, this might not be true when we support 101 // gglPixelTransfer, gglPixelMap and gglPixelZoom 102 return; 103 } 104 105 const GGLFormat* fp = &(c->formats[cb->format]); 106 uint8_t* src = reinterpret_cast<uint8_t*>(cb->data) 107 + (xs + (cb->stride * ys)) * fp->size; 108 uint8_t* dst = reinterpret_cast<uint8_t*>(cb->data) 109 + (xd + (cb->stride * yd)) * fp->size; 110 const size_t bpr = cb->stride * fp->size; 111 const size_t rowsize = width * fp->size; 112 size_t yc = height; 113 114 if (ys < yd) { 115 // bottom to top 116 src += height * bpr; 117 dst += height * bpr; 118 do { 119 dst -= bpr; 120 src -= bpr; 121 memcpy(dst, src, rowsize); 122 } while (--yc); 123 } else { 124 if (ys == yd) { 125 // might be right to left 126 do { 127 memmove(dst, src, rowsize); 128 dst += bpr; 129 src += bpr; 130 } while (--yc); 131 } else { 132 // top to bottom 133 do { 134 memcpy(dst, src, rowsize); 135 dst += bpr; 136 src += bpr; 137 } while (--yc); 138 } 139 } 140} 141 142}; // namespace android 143 144using namespace android; 145 146GGLint gglBitBlit(GGLContext* con, int tmu, GGLint crop[4], GGLint where[4]) 147{ 148 GGL_CONTEXT(c, (void*)con); 149 150 GGLint x = where[0]; 151 GGLint y = where[1]; 152 GGLint w = where[2]; 153 GGLint h = where[3]; 154 155 // exclsively enable this tmu 156 const GGLSurface& cbSurface = c->state.buffers.color.s; 157 c->procs.activeTexture(c, tmu); 158 c->procs.disable(c, GGL_W_LERP); 159 160 uint32_t tmus = 1UL<<tmu; 161 if (c->state.enabled_tmu != tmus) { 162 c->activeTMU->enable = 1; 163 c->state.enabled_tmu = tmus; 164 c->state.enables |= GGL_ENABLE_TMUS; 165 ggl_state_changed(c, GGL_TMU_STATE); 166 } 167 168 const GGLint Wcr = crop[2]; 169 const GGLint Hcr = crop[3]; 170 if ((w == Wcr) && (h == Hcr)) { 171 c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); 172 c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_ONE_TO_ONE); 173 const GGLint Ucr = crop[0]; 174 const GGLint Vcr = crop[1]; 175 const GGLint s0 = Ucr - x; 176 const GGLint t0 = Vcr - y; 177 c->procs.texCoord2i(c, s0, t0); 178 c->procs.recti(c, x, y, x+w, y+h); 179 } else { 180 int32_t texcoords[8]; 181 x = gglIntToFixed(x); 182 y = gglIntToFixed(y); 183 184 // we CLAMP here, which works with premultiplied (s,t) 185 c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_S, GGL_CLAMP); 186 c->procs.texParameteri(c, GGL_TEXTURE_2D, GGL_TEXTURE_WRAP_T, GGL_CLAMP); 187 c->procs.texGeni(c, GGL_S, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); 188 c->procs.texGeni(c, GGL_T, GGL_TEXTURE_GEN_MODE, GGL_AUTOMATIC); 189 190 const GGLint Ucr = crop[0] << 16; 191 const GGLint Vcr = crop[1] << 16; 192 const GGLint Wcr = crop[2] << 16; 193 const GGLint Hcr = crop[3] << 16; 194 195 // computes texture coordinates (pre-multiplied) 196 int32_t dsdx = Wcr / w; // dsdx = ((Wcr/w)/Wt)*Wt 197 int32_t dtdy = Hcr / h; // dtdy = ((Hcr/h)/Ht)*Ht 198 int32_t s0 = Ucr - gglMulx(dsdx, x); // s0 = Ucr - x * dsdx 199 int32_t t0 = Vcr - gglMulx(dtdy, y); // t0 = Vcr - y * dtdy 200 texcoords[0] = s0; 201 texcoords[1] = dsdx; 202 texcoords[2] = 0; 203 texcoords[3] = t0; 204 texcoords[4] = 0; 205 texcoords[5] = dtdy; 206 texcoords[6] = 0; 207 texcoords[7] = 0; 208 c->procs.texCoordGradScale8xv(c, tmu, texcoords); 209 c->procs.recti(c, 210 gglFixedToIntRound(x), 211 gglFixedToIntRound(y), 212 gglFixedToIntRound(x)+w, 213 gglFixedToIntRound(y)+h); 214 } 215 return 0; 216} 217 218