09037a4653649d707449463dfe9817a78ccf7d2f |
|
01-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Handle stencil textures as one-channel int textures. - Make sampling from stencil texture return stencil value in R channel. This makes stencil textures behave as in GL. - Fix tests assuming component w is always stencil. Change-Id: Ibc12949435330e0ac52a469b2fe8f3eab57d9e67
/external/deqp/modules/gles2/functional/es2fDepthStencilClearTests.cpp
|
db6ba452c1213fd1c2b03369fdf4c1d23f07cfad |
|
20-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Add UNSIGNED_INT24 channel format. - Add UINT24 format to tcuTexture. - Use UINT24 format instead of a combined format in depth-stencil clear tests. Change-Id: Ib1ec54edd0c6ed114130fcfc63436298c4bb70c3
/external/deqp/modules/gles2/functional/es2fDepthStencilClearTests.cpp
|
3c827367444ee418f129b2c238299f49d3264554 |
|
02-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Import dEQP. Import drawElements Quality Program from an internal repository. Bug: 17388917 Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles2/functional/es2fDepthStencilClearTests.cpp
|