aa143d2e95600cb90e9fe423328e23bcfd267787 |
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04-Jun-2015 |
Mika Isojärvi <misojarvi@google.com> |
Always read pixels from fbo in fbo recreate.no_rebind tests Instead of rendering texture to screen and verifying result, read texture attachments pixels using fbo. This changes texture tests to work same way as renderbuffer tests work and avoids triggering some bugs in reference context. Bug: 21526068 Change-Id: I3009703a947e1a11327cf8f49585dce2a3270a04
/external/deqp/modules/gles2/functional/es2fFboRenderTest.cpp
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8cc4650120c587d5c00ad08cd1e0d81e804d7578 |
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04-Nov-2014 |
Pyry Haulos <phaulos@google.com> |
Create repro cases for FBO clear bug Color clears typically enjoy special handling in drivers, especially on tile-based renderers, where fullscreen clears are typically just state that gets processed when tile is initialized. That requires further special handling when the clear is the only command issued to a render target. Sure enough there appears to be some devices where following doesn't work as expected: Repeat N times: Clear FBO A with some iteration-specific color Bind FBO B Sample from FBO A The result is that sampling might not return color of that iteration, but instead for example the claer color of first, or previous iteration. These tests attempt to reproduce that implementation bug. Bug: 18169662 Change-Id: I869138c5108d66fdf0cf497f730b2b3518d1686d
/external/deqp/modules/gles2/functional/es2fFboRenderTest.cpp
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3c827367444ee418f129b2c238299f49d3264554 |
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02-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Import dEQP. Import drawElements Quality Program from an internal repository. Bug: 17388917 Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles2/functional/es2fFboRenderTest.cpp
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