History log of /external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
09037a4653649d707449463dfe9817a78ccf7d2f 01-Apr-2015 Jarkko Pöyry <jpoyry@google.com> Handle stencil textures as one-channel int textures.

- Make sampling from stencil texture return stencil value in R channel.
This makes stencil textures behave as in GL.
- Fix tests assuming component w is always stencil.

Change-Id: Ibc12949435330e0ac52a469b2fe8f3eab57d9e67
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
db6ba452c1213fd1c2b03369fdf4c1d23f07cfad 20-Apr-2015 Jarkko Pöyry <jpoyry@google.com> Add UNSIGNED_INT24 channel format.

- Add UINT24 format to tcuTexture.
- Use UINT24 format instead of a combined format in depth-stencil clear
tests.

Change-Id: Ib1ec54edd0c6ed114130fcfc63436298c4bb70c3
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp
3c827367444ee418f129b2c238299f49d3264554 02-Sep-2014 Jarkko Poyry <jpoyry@google.com> Import dEQP.

Import drawElements Quality Program from an internal repository.

Bug: 17388917
Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/gles3/functional/es3fDepthStencilClearTests.cpp