0d61ad28c122cede72a061c4b8346a176b245b69 |
|
24-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Move getEffectiveTextureView() to tcuTextureUtil. Change-Id: Ia3a1ff2da118c99b2c83d4ccf77eb325d03a85ca
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
23da2952459e6df3511da00f2a6c548a1b442c92 |
|
23-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Add support for depth-stencil-mode to Sampler. - Add depth-stencil-texture-mode to sampler. - Support depth-stencil mode in glsTextureTestUtil. Change-Id: Iedf9db561fea595309638a491e0024f9ca7d51ab
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
41920d7e0d1833907249009d156f6eb2361df97e |
|
21-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Add utilities to split combined-depth-stencil accesses. Change-Id: I2fed3761217fd55d0273e01a951867804a15a5b9
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
20a493a29aef0be1bce251d89a32a12937dce675 |
|
21-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Merge "Skip complex compare verification if reference and result are identical."
|
465468f10563971a95c742ac9834e60de661524a |
|
11-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Clean up texture sampling and verification code. - Remove unused function. - Fix some source whitespace alignment issues. Change-Id: If6fe06708af62421194b43bb7efa8a9e63a8684b
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
a8db46533fb193367ac272296f59393ce5dd5e02 |
|
11-Apr-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Skip complex compare verification if reference and result are identical. Change-Id: I75ac3430812fd8fe9fda78bc09f9ef1aece1e61e
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
d81a5c316e936b6ff090e37743afbde12cfa3321 |
|
04-Mar-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Remove sampleTextureMultiFace. Change-Id: Id9a815599d2faa77dba72ef8ecc0caded03d2718
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
47eea4a110870ccbd18b3192a0e7ab0765910b4b |
|
25-Feb-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Merge "Remove unused variables."
|
469002caa1ccd58f59f53a1bf3dbac4cf6a5d817 |
|
24-Feb-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Use TestLog, not TestContext, in gls::TextureTestUtil::TextureRenderer. Change-Id: I7307b039777a2fe041e41379712e4f66d4a5e440
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
193f59811b2c0fe57808a06923b82ed00c41bd0f |
|
24-Feb-2015 |
Jarkko Pöyry <jpoyry@google.com> |
Remove unused variables. Change-Id: I234eb6375d7332bc82fc2d0a8b4e754b169f9290
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
aee7e15843cfe2a16c332598bbee8eaf3de351d3 |
|
25-Feb-2015 |
Pyry Haulos <phaulos@google.com> |
Use correct, stricter coverage variation thresholds in texture tests Cube map and 3D texture lookup validation utilities accommodate for potential coverage computation differences by allowing pixels around triangle edges to match either of the two triangles forming the test quad. The thresholds used eariler applied slightly too small bias, but in wrong coordinate space (clip-space instead of window coords). This change fixes both issues, making tests a bit more strict, and correct. Bug: 19099914 Change-Id: Ife90c9a6a5261954e9f98b68e199248cfc589920
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
e8ef296162c99669d786b805a148b9a3e8ae5831 |
|
30-Jan-2015 |
Pyry Haulos <phaulos@google.com> |
Allow for larger LOD difference and fix another offset bug Certain valid implementations were failing couple of mipmap.cube.projected tests and the reason appears to be that sampling analytical derivatives around pixel neighborhood may give too tight LOD bounds, especially if one or more samples fall into different faces. This change compensates for the difference by reducing assumed LOD precision down to 3 bits. In addition this change fixes another LOD offset issue missed by previous CL. Bug: 19170879 Change-Id: I5c154294f2b47222f6910e89dfdd372d7d8233bd
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
2e736e5cc21486837e98cae3c9303751f9a15c79 |
|
29-Jan-2015 |
Pyry Haulos <phaulos@google.com> |
Fix derivate offset in cube map verification code To accomodate implementations that use same derivative for a 2x2 pixel quad when computing LOD, cube map verification code samples derivatives in 3x3 neighborhood and computes bounds based on that. This change fixes a typo that prevented the code from considering (+1, +1) offset. Bug: 19170879 Change-Id: I2de7aa422fc2fa3ff4432e802bb98c90aedeb548
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
b9df7b5d58961270c55c87000a38a8ccbbdc19e9 |
|
21-Jan-2015 |
Pyry Haulos <phaulos@google.com> |
Allow geometry variation in 3D texture filtering tests 3D texture verification code was expecting geometry to match exactly between the result and the reference. This was causing false negatives on some HW. Bug: 19092978 Change-Id: I7f20a0dc659e33c5ca3a6c88a0d242267f24fe6a
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
8852c82a1ffa4760985c17cc6875d5d521daf343 |
|
11-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Update dEQP. Migrate drawElements Quality Program changes from an internal repository. Bug: 17388917 Change-Id: I21e3f7bc75813f0510025d697d91a2554dc995d4
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|
3c827367444ee418f129b2c238299f49d3264554 |
|
02-Sep-2014 |
Jarkko Poyry <jpoyry@google.com> |
Import dEQP. Import drawElements Quality Program from an internal repository. Bug: 17388917 Change-Id: Ic109fe4a57e31b2a816113d90fbdf51a43e7abeb
/external/deqp/modules/glshared/glsTextureTestUtil.cpp
|