History log of /external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
95594bae47d8b3302be188e6f0be2d69c5507bb3 03-Mar-2012 Christian König <deathsimple@vodafone.de> vl: fix shader in/out numbering

Fix all the other wrong numberings.

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
20be2867096b984823e4b18939fc855b377c5c95 27-Feb-2012 Christian König <deathsimple@vodafone.de> vl: adjust matrix and median filter to removal of PIPE_SHADER_CAP_OUTPUT_READ

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
553e8203879d163e6fe2f3a8f6b80a44749514c1 13-Feb-2012 Christian König <deathsimple@vodafone.de> vl: fix low strength denoise filter

A filter strength of zero or one doesn't make any
sense. Thanks to Andy Furniss for pointing this out.

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c
a9ffcceee9214342dab2085a35452acaa41003c5 07-Feb-2012 Christian König <deathsimple@vodafone.de> vl: add a median filter for noise reduction

This is a shader based median filter, generally
used for noise reduction, it could still need some
improvements, but should usually work out of the box.

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_median_filter.c