7250cd506baa0bd4649b30d87509cdd0cbc06a57 |
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16-Jul-2012 |
Kristian Høgsberg <krh@bitplanet.net> |
gbm: Rename gbm_bo_get_pitch to gbm_bo_get_stride We use pitch for 'pixels per row' and stride for 'bytes per row' pretty consistently in mesa and most other places, so rename the gbm API.
/external/mesa3d/src/gbm/main/gbmint.h
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44f066b9ffb7749e872c9cc44ab4d6e2973c2372 |
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13-Jul-2012 |
Kristian Høgsberg <krh@bitplanet.net> |
gbm: Add new gbm_bo_import entry point This generalizes and replaces gbm_bo_create_for_egl_image. gbm_bo_import will create a gbm_bo from either an EGLImage or a struct wl_buffer.
/external/mesa3d/src/gbm/main/gbmint.h
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4fddb2ba21add1c1968330e5224ecead59da3995 |
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02-May-2012 |
Kristian Høgsberg <krh@bitplanet.net> |
gbm: Add gbm_bo_write entry point This new gbm entry point allows writing data into a gbm bo. The bo has to be created with the GBM_BO_USE_WRITE flag, and it's only required to work for GBM_BO_USE_CURSOR_64X64 bos. The gbm API is designed to be the glue layer between EGL and KMS, but there was never a mechanism initialize a buffer suitable for use with KMS hw cursors. The hw cursor bo is typically not compatible with anything EGL can render to, and thus there's no way to get data into such a bo. gbm_bo_write() fills that gap while staying out of the efficient cpu->gpu pixel transfer business. Reviewed-by: Ander Conselvan de Oliveira <conselvan2@gmail.com>
/external/mesa3d/src/gbm/main/gbmint.h
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310d8d189d14eb6c29be205bf2c9e98187b2fa84 |
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30-Apr-2012 |
Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> |
gbm: add gbm_bo_get/set_user_data() This allows the user to associate some data to a gbm_bo and get a callback when the bo is destroyed.
/external/mesa3d/src/gbm/main/gbmint.h
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0d1ef1f57f9011fd2bc3354d60fb19db29af7363 |
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25-Jan-2012 |
Ander Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com> |
gbm: Add gbm_surface interface The idea here is to be able to create an egl window surface from a gbm_surface. This avoids the need for the surfaceless extension and lets the EGL platform handle buffer allocation, while keeping the user in charge of somehow presenting the buffers (using kms page flipping, for example). gbm_surface_lock_front_buffer() locks a surface's front buffer and returns a gbm bo representing it. This bo should later be returned to the gbm surface using gbm_surface_release_buffer().
/external/mesa3d/src/gbm/main/gbmint.h
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8de5c355fa2bf0f30df2c7cf39aee01e793284bf |
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21-Feb-2012 |
Jesse Barnes <jbarnes@virtuousgeek.org> |
gbm: track buffer format through DRI drivers GBM needs the buffer format in order to communicate with DRM and clients for things like scanout. So track the DRI format requested in the various back ends and use it to return the DRI format back to GBM when requested. GBM will then map this into the GBM surface type (which is in turn based on the DRM fb format list). Signed-off-by: Jesse Barnes <jbarnes@virtuousgeek.org>
/external/mesa3d/src/gbm/main/gbmint.h
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baab68e1a607b818c8988e70546fe3e6f97cf572 |
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20-Dec-2011 |
Rob Bradford <rob@linux.intel.com> |
gbm: Add documentation for the public facing API
/external/mesa3d/src/gbm/main/gbmint.h
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eddcecbf74da26716509c047b95e85b00c12bab4 |
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26-May-2011 |
Benjamin Franzke <benjaminfranzke@googlemail.com> |
Add gbm (generic/graphics buffer manager)
/external/mesa3d/src/gbm/main/gbmint.h
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