36352bf5e38f45a70ee4f4fc132a38048d38206d |
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26-Mar-2015 |
mtklein <mtklein@chromium.org> |
C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} NOPRESUBMIT=true BUG=skia: DOCS_PREVIEW= https://skia.org/?cl=1037793002 Review URL: https://codereview.chromium.org/1037793002
/external/skia/include/gpu/gl/SkGLContext.h
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72c9faab45124e08c85f70ca38536914862d947c |
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09-Jan-2015 |
mtklein <mtklein@chromium.org> |
Fix up all the easy virtual ... SK_OVERRIDE cases. This fixes every case where virtual and SK_OVERRIDE were on the same line, which should be the bulk of cases. We'll have to manually clean up the rest over time unless I level up in regexes. for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end BUG=skia: Review URL: https://codereview.chromium.org/806653007
/external/skia/include/gpu/gl/SkGLContext.h
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30bc88ccd524c0372fd2f8f79190ea4b81685beb |
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16-Oct-2014 |
kkinnunen <kkinnunen@nvidia.com> |
Refactor SkGLContext to be actually extendable Refactor SkGLContext to be actually extendable. Before, non-trivial subclass would need to destroy the GL connection upon running the destructor. However, the base class would run GL commands in its own destructor (with destroyed GL connection) Refactor so that SkGLContext subclass object creation is completely done by the factory function. If the factory function returns a non-NULL ptr, it means the context is usable. The destruction is done with the destructor instead of virtual function called upon destruction. Make the destructors not to call virtual functions, for clarity. Remove custom 1x1 FBO setup code from the base class. It appears not to be used anymore. BUG=skia:2992 Review URL: https://codereview.chromium.org/640283004
/external/skia/include/gpu/gl/SkGLContext.h
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9e61bb7815b133bc40ea7b00fccc853f4b728e3c |
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09-Oct-2014 |
kkinnunen <kkinnunen@nvidia.com> |
Make the Sk GL context class an abstract base class Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before, it depended on ifdefs to implement the platform dependent polymorphism. Move the logic to subclasses of the various platform implementations. This a step to enable Skia embedders to compile dm and bench_pictures. The concrete goal is to support running these test apps with Chromium command buffer. With this change, Chromium can implement its own version of SkGLNativeContext that uses command buffer, and host the implementation in its own repository. Implements the above by renaming the SkGLContextHelper to SkGLContext and removing the unneeded SkGLNativeContext. Also removes SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused: no use in Skia code, and no tests. BUG=skia:2992 Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8 Review URL: https://codereview.chromium.org/630843002
/external/skia/include/gpu/gl/SkGLContext.h
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10805961ce424868e8315e00f6dbeeaa62d466ac |
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08-Oct-2014 |
bsalomon <bsalomon@google.com> |
Revert of Make the Sk GL context class an abstract base class (patchset #4 id:60001 of https://codereview.chromium.org/630843002/) Reason for revert: nanobech failing on Android Original issue's description: > Make the Sk GL context class an abstract base class > > Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before, > it depended on ifdefs to implement the platform dependent polymorphism. Move > the logic to subclasses of the various platform implementations. > > This a step to enable Skia embedders to compile dm and bench_pictures. The > concrete goal is to support running these test apps with Chromium command buffer. > > With this change, Chromium can implement its own version of SkGLNativeContext > that uses command buffer, and host the implementation in its own repository. > > Implements the above by renaming the SkGLContextHelper to SkGLContext and > removing the unneeded SkGLNativeContext. Also removes > SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused: > no use in Skia code, and no tests. > > BUG=skia:2992 > > Committed: https://skia.googlesource.com/skia/+/a90ed4e83897b45d6331ee4c54e1edd4054de9a8 TBR=kkinnunen@nvidia.com NOTREECHECKS=true NOTRY=true BUG=skia:2992 Review URL: https://codereview.chromium.org/639793002
/external/skia/include/gpu/gl/SkGLContext.h
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a90ed4e83897b45d6331ee4c54e1edd4054de9a8 |
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08-Oct-2014 |
kkinnunen <kkinnunen@nvidia.com> |
Make the Sk GL context class an abstract base class Make the Sk GL context class, SkGLNativeContext, an abstract base class. Before, it depended on ifdefs to implement the platform dependent polymorphism. Move the logic to subclasses of the various platform implementations. This a step to enable Skia embedders to compile dm and bench_pictures. The concrete goal is to support running these test apps with Chromium command buffer. With this change, Chromium can implement its own version of SkGLNativeContext that uses command buffer, and host the implementation in its own repository. Implements the above by renaming the SkGLContextHelper to SkGLContext and removing the unneeded SkGLNativeContext. Also removes SkGLNativeContext::AutoRestoreContext functionality, it appeared to be unused: no use in Skia code, and no tests. BUG=skia:2992 Review URL: https://codereview.chromium.org/630843002
/external/skia/include/gpu/gl/SkGLContext.h
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6177e6999d23a4268ffd98dedfb1da00e272a89b |
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28-Feb-2013 |
robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Split GrGLContextInfo into GrGLContext & GrGLContextInfo https://codereview.appspot.com/7436045/ git-svn-id: http://skia.googlecode.com/svn/trunk@7905 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
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1744f97ea73384b9f75b0ccee0a36a213c681d3a |
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26-Feb-2013 |
bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Use glGetStringi to get extensions when available. Review URL: https://codereview.chromium.org/12328111 git-svn-id: http://skia.googlecode.com/svn/trunk@7872 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
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fe1b536bb7af523995549b64ad19de6685e11411 |
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07-Feb-2013 |
robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Enhance GL error checking for non-Ganesh GL calls https://codereview.appspot.com/7312057/ git-svn-id: http://skia.googlecode.com/svn/trunk@7647 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
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fbfcd5602128ec010c82cb733c9cdc0a3254f9f3 |
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23-Aug-2012 |
rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/) This CL is part I of IV (I broke down the 1280 files into 4 CLs). Review URL: https://codereview.appspot.com/6485054 git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
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15e9d3e66e161ce23df30bc13f8a0c87d196b463 |
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21-Jun-2012 |
robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Expanded distribution of instance counting http://codereview.appspot.com/6300114/ git-svn-id: http://skia.googlecode.com/svn/trunk@4291 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
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7c9594259bbf007bf6dab857544586f2327ea66e |
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22-Mar-2012 |
robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Extended debug GL interface to include tracking of render buffers http://codereview.appspot.com/5875050/ git-svn-id: http://skia.googlecode.com/svn/trunk@3469 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
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6bf38b59c9de1cd35cd091cf8766117f4e1f66a0 |
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14-Feb-2012 |
tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> |
Move GL-specific include files to their own subdirectory, to better coexist alongside D3D backend. Requires gyp change. http://codereview.appspot.com/5665045/ git-svn-id: http://skia.googlecode.com/svn/trunk@3185 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/include/gpu/gl/SkGLContext.h
|