History log of /external/skia/src/core/SkBlitMask.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
cba73780bbd12fd254229517aec04fcbf0b64b52 29-May-2014 commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81> replace config() with colorType()

BUG=skia:
R=robertphillips@google.com

Author: reed@google.com

Review URL: https://codereview.chromium.org/303543009

git-svn-id: http://skia.googlecode.com/svn/trunk@14959 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h
fbfcd5602128ec010c82cb733c9cdc0a3254f9f3 23-Aug-2012 rmistry@google.com <rmistry@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> Result of running tools/sanitize_source_files.py (which was added in https://codereview.appspot.com/6465078/)

This CL is part I of IV (I broke down the 1280 files into 4 CLs).
Review URL: https://codereview.appspot.com/6485054

git-svn-id: http://skia.googlecode.com/svn/trunk@5262 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h
d6770e69e05c9dcc12f2a1a2d509c0b174372ee7 14-Feb-2012 tomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> SSE2 version of blit_lcd16, courtesy of Jin Yang.
Yields 25-30% speedup on Windows (32b), 4-7% on Linux (64b, less register
pressure), not invoked on Mac (lcd text is 32b instead of 16b).

Followup: GDI system settings on Windows can suppress LCD text for small
fonts, interfering with our benchmarks.
(http://code.google.com/p/skia/issues/detail?id=483)

http://codereview.appspot.com/5617058/



git-svn-id: http://skia.googlecode.com/svn/trunk@3189 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h
1750bf17635e788198200f971d9cb66f67399363 15-Nov-2011 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> support blitMask+shader natively (1.75x faster for AA, and now we can support
LCD at all with a shader.)



git-svn-id: http://skia.googlecode.com/svn/trunk@2689 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h
e901b4ccdbd0b7134b7c9ce75701b22ee7821dec 14-Nov-2011 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> rename/refactor in preparation for supporting accelerated blits of shader-output
through a mask.



git-svn-id: http://skia.googlecode.com/svn/trunk@2684 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h
edb606cb999887d54629f361bcbf57c5fede1bb0 18-Oct-2011 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> move LCD blits into opts, so they can have assembly versions



git-svn-id: http://skia.googlecode.com/svn/trunk@2484 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h
58af9a64701540c7f8083bc22a42d0bae3a5583c 12-Oct-2011 reed@google.com <reed@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> separate SkBlitMask decl into its own header



git-svn-id: http://skia.googlecode.com/svn/trunk@2461 2bbb7eff-a529-9590-31e7-b0007b416f81
/external/skia/src/core/SkBlitMask.h