History log of /external/skia/src/pathops/SkPathOpsCurve.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
624637cc8ec22c000409704d0b403ac1b81ad4b0 11-May-2015 caryclark <caryclark@google.com> Path ops formerly found the topmost unprocessed edge and determined its angle sort order to initialize the winding. This never worked correctly with cubics and was flaky with paths consisting mostly of vertical edges.

This replacement shoots axis-aligned rays through all intersecting edges to find the outermost one either horizontally or vertically. The resulting code is smaller and twice as fast.

To support this, most of the horizontal / vertical intersection code was rewritten and standardized, and old code supporting the top-directed winding was deleted.

Contours were pointed to by an SkTDArray. Instead, put them in a linked list, and designate the list head with its own class to ensure that methods that take lists of contours start at the top. This change removed a large percentage of memory allocations used by path ops.

TBR=reed@google.com
BUG=skia:3588

Review URL: https://codereview.chromium.org/1111333002
/external/skia/src/pathops/SkPathOpsCurve.cpp
aec251012542e971100e218bf463adbfb5d21d20 29-Apr-2015 caryclark <caryclark@google.com> minor fixes to cubics code and overall alignment of how bounds and tops are computed for all curve types

All but 17 extended tests work.

A helper function is privately added to SkPath.h to permit a test to modify a given point in a path.

BUG=skia:3588

Review URL: https://codereview.chromium.org/1107353004
/external/skia/src/pathops/SkPathOpsCurve.cpp