History log of /packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
ce631a529b74ae79acc0d37da34a5ce8722fbc8c 12-Oct-2011 Marco Nelissen <marcone@google.com> Apply settings immediately, like other wallpapers.

Don't have an explicit "OK" button to apply the current preset, but just
apply it immediately, like other wallpapers with settings do.
Also use a different default setting that is more in line with the
overall ICS theme, and update the thumbnail accordingly.
b/5288769

Change-Id: Ibe35b74c3d5c9ad35708b98007d9bb0a396a25c2
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
8d57c78704797dff5df2df2b10a08dec885fe489 19-Jan-2011 Marco Nelissen <marcone@google.com> Fix horizontal and vertical panning.

Change-Id: I5177f3f3424233371136bdcbf358ce7056ea055d
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
92c671bb7fcc492c62256a477729fca8faf30f6b 10-Dec-2010 Shih-wei Liao <sliao@google.com> Add Context to a RenderScript or RenderScriptGL instance.
This is to allow RenderScript to better interact with the Android environment.
E.g., per-app cache.

Change-Id: I33b759db49706f0cecba689f021f66d1b80666b0
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
c71a2cb5b010ef13edba639bd214d9fa9922567a 07-Dec-2010 Jason Sams <rjsams@android.com> API update

Change-Id: Idf4ea56d40f51d9964b86deb4670c618e681ba4c
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
229c496d4a47bd610c97af0578ce6b1e2a982c57 12-Oct-2010 Fredrik Ehnbom <fehnbom@nvidia.com> Performance optimizations for MagicSmoke

The MagicSmoke wallpaper was modified to be single pass
multi texture rather than blended multipass.

Change-Id: If838a4abd2c3fa73def46c47d1f362c8a2af3363
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
ca13e07c26186e2b82721564f63108c286b5216d 10-Oct-2010 Jason Sams <rjsams@android.com> Update to use SurfaceConfig.

Change-Id: I2d50c789a2346fdea03e0fbae20e6256dfd5e02b
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
ea5f69c0322999731e567b60287fb581ebb16aa3 23-Sep-2010 Marco Nelissen <marcone@google.com> resolved conflicts for merge of 896a34b4 to master

Change-Id: Idb94e8674611f9ed960f1c4e8340ea6489b27d6b
896a34b4dbb770fc55f3ff71ab80fa9813c64a2d 23-Sep-2010 Marco Nelissen <marcone@google.com> Force 32 bit surface for Magic Smoke.

Change-Id: I5e98426c2d46429094d582470853403a2f3868f1
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
81aa2696e202b0586b8d1c707a5fd74da8709f18 15-Sep-2010 Marco Nelissen <marcone@google.com> Apparently we can now get motionevents before the renderer is created.

Change-Id: I6f4e5be8c8c4b3b8a47847f74309c3e9ded81b10
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
31be678ff706bdf7e7c9f34c9ffcd8d2794643e2 18-May-2010 Alex Sakhartchouk <alexst@google.com> Removing setName based on feedback.
After compiler fix, everything seems to match reference.
Mostly working, but patterns mismatch reference.
Magic smoke bug repro case.
Added missing files.
Change-Id: I3260848b40040d10abe8e15f2ac3b24d6c51d040
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
1cac273ca3dc02971458785fe4d6d27cfa3f613e 10-Feb-2010 Jason Sams <rjsams@android.com> Convert to RenderScriptGL
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
db27a7c47541365f87d128f748463dd176d53d3e 02-Dec-2009 Marco Nelissen <marcone@google.com> Run the magic smoke wallpaper at lower priority, and make its animation
time based so it runs at constant speed regardless of framerate.
Also fix the red flash when first starting the wallpaper.
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
9c238a2abbd8f4d61b8a0c2faf8abdabbf91b40e 12-Nov-2009 Jason Sams <rjsams@android.com> Remove surface from RS init and handle SurfaceChanged.
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java
423d39f6a9fd7b6399b92a272eadc49676375f48 10-Nov-2009 Marco Nelissen <marcone@google.com> Don't let the magic smoke out!
/packages/wallpapers/MagicSmoke/src/com/android/magicsmoke/RenderScriptWallpaper.java