History log of /system/core/libpixelflinger/t32cb16blend.S
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9d881764173ce16badb6f1098ba5cf44b36f9aec 18-Aug-2009 Mathias Agopian <mathias@google.com> fix part of [2017702] OpenGL bugs with alpha values of 1.0 in the source during blending into 8888 buffers

when ONE / ONE_MINUS_SRC_ALPHA blending mode was used, the code wasn't saturating the color component.
the reason was that this mode is used for premltiplied alpha blending, however, if used with a non
premultiplied source, the color component would wrap.

unfortunately, this costs 6 extra cycles per pixels, however... "correctness" prevails.

this should not impact the UI since it's using h/w acceleration most of the time it also doesn't
impact games which should be using h/w GL. This change will slow the emulator down a bit.
/system/core/libpixelflinger/t32cb16blend.S
dd7bc3319deb2b77c5d07a51b7d6cd7e11b5beb0 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/t32cb16blend.S
e54eebbf1a908d65ee8cf80bab62821c05666d70 04-Mar-2009 The Android Open Source Project <initial-contribution@android.com> auto import from //depot/cupcake/@135843
/system/core/libpixelflinger/t32cb16blend.S
4f6e8d7a00cbeda1e70cc15be9c4af1018bdad53 21-Oct-2008 The Android Open Source Project <initial-contribution@android.com> Initial Contribution
/system/core/libpixelflinger/t32cb16blend.S