Searched defs:m_caseType (Results 1 - 18 of 18) sorted by relevance

/external/deqp/modules/glshared/
H A DglsShaderPerformanceCase.hpp74 PerfCaseType m_caseType; member in class:deqp::gls::ShaderPerformanceCase
H A DglsShaderLibraryCase.hpp226 const CaseType m_caseType; member in class:deqp::gls::sl::ShaderCase
/external/deqp/executor/
H A DxeTestCase.hpp125 TestCaseType getCaseType (void) const { return m_caseType; }
133 TestCaseType m_caseType; member in class:xe::TestCase
/external/deqp/modules/gles3/functional/
H A Des3fRasterizerDiscardTests.cpp95 CaseType m_caseType; member in class:deqp::gles3::Functional::RasterizerDiscardCase
110 , m_caseType (caseType)
312 if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL)
332 switch (m_caseType)
347 if (m_caseType == CASE_WRITE_STENCIL)
359 else if (m_caseType == CASE_CLEAR_DEPTH || m_caseType == CASE_CLEAR_STENCIL)
H A Des3fMultisampleTests.cpp748 const CaseType m_caseType; member in class:deqp::gles3::Functional::CommonEdgeCase
756 , m_caseType (caseType)
768 if (m_caseType == CASETYPE_SMALL_QUADS)
801 if (m_caseType == CASETYPE_SMALL_QUADS)
876 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD)
938 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD)
H A Des3fTextureUnitTests.cpp726 const CaseType m_caseType; member in class:deqp::gles3::Functional::TextureUnitCase
746 , m_caseType (caseType)
811 int texType = m_caseType == CASE_MIXED ? rnd.getInt(0, (int)CASE_MIXED - 1) : (int)m_caseType;
H A Des3fUniformApiTests.cpp2203 const CaseType m_caseType; member in class:deqp::UniformInfoQueryCase
2234 , m_caseType (caseType)
2248 if (m_caseType == CASETYPE_UNIFORM || m_caseType == CASETYPE_CONSISTENCY)
2259 if (m_caseType == CASETYPE_UNIFORM)
2263 DE_ASSERT(m_caseType == CASETYPE_CONSISTENCY);
2269 if (m_caseType == CASETYPE_INDICES_UNIFORMSIV || m_caseType == CASETYPE_CONSISTENCY)
2280 if (m_caseType == CASETYPE_INDICES_UNIFORMSIV)
2284 DE_ASSERT(m_caseType
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/external/deqp/modules/gles2/functional/
H A Des2fRasterizationTests.cpp971 const FillRuleCaseType m_caseType; member in class:deqp::gles2::Functional::FillRuleCase
980 , m_caseType (type)
1054 if (m_caseType == FILLRULECASE_CLIPPED_FULL)
1122 switch (m_caseType)
1150 if (m_caseType == FILLRULECASE_BASIC)
1159 else if (m_caseType == FILLRULECASE_REVERSED)
1168 else if (m_caseType == FILLRULECASE_PROJECTED)
1192 const float quadSide = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (1.0f) : (2.0f);
1193 const tcu::Vec2 center = (m_caseType == FILLRULECASE_CLIPPED_PARTIAL) ? (tcu::Vec2(0.5f, 0.5f)) : (tcu::Vec2(0.0f, 0.0f));
H A Des2fMultisampleTests.cpp585 int getDesiredViewportSize (void) const { return m_caseType == CASETYPE_SMALL_QUADS ? 128 : 32; }
595 const CaseType m_caseType; member in class:deqp::gles2::Functional::CommonEdgeCase
603 , m_caseType (caseType)
615 if (m_caseType == CASETYPE_SMALL_QUADS)
651 if (m_caseType == CASETYPE_SMALL_QUADS)
726 else if (m_caseType == CASETYPE_BIGGER_THAN_VIEWPORT_QUAD)
788 else if (m_caseType == CASETYPE_FIT_VIEWPORT_QUAD)
H A Des2fTextureUnitTests.cpp565 const CaseType m_caseType; member in class:deqp::gles2::Functional::TextureUnitCase
583 , m_caseType (caseType)
637 bool is2d = m_caseType == CASE_ONLY_2D ? true :
638 m_caseType == CASE_ONLY_CUBE ? false :
/external/deqp/modules/gles2/performance/
H A Des2pShaderOperatorTests.cpp260 CaseType m_caseType; member in class:deqp::gles2::Performance::__anon3253::OperatorPerformanceCase
566 , m_caseType (caseType)
876 if (m_caseType == CASETYPE_VERTEX)
1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ?
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count",
1042 "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame",
1046 "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments")
1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX;
1468 const bool isVertexCase = m_caseType == CASETYPE_VERTEX;
H A Des2pShaderOptimizationTests.cpp314 , m_caseType (caseType)
321 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions)
322 : loop(m_numRepetitions, expressionTemplate(m_caseType));
329 const CaseType m_caseType; member in class:deqp::gles2::Performance::__anon3254::LoopUnrollCase
440 , m_caseType (caseType)
443 DE_ASSERT(!(m_caseType == CASETYPE_ARRAY && m_useConstantExpressionsOnly)); // \note Would need array constructors, which GLSL ES 1 doesn't have.
451 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
452 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, precision, isVertexCase)
453 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
460 const CaseType m_caseType; member in class:deqp::gles2::Performance::__anon3254::ConstantPropagationCase
561 const CaseType m_caseType; member in class:deqp::gles2::Performance::__anon3254::CommonSubexpressionCase
711 const CaseType m_caseType; member in class:deqp::gles2::Performance::__anon3254::DeadCodeEliminationCase
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/external/deqp/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp260 CaseType m_caseType; member in class:deqp::gles3::Performance::__anon3542::OperatorPerformanceCase
566 , m_caseType (caseType)
876 if (m_caseType == CASETYPE_VERTEX)
1025 const int vertexOrFragmentCount = m_caseType == CASETYPE_VERTEX ?
1036 "R = " + string(m_caseType == CASETYPE_VERTEX ? "Vertex" : "Fragment") + " count",
1042 "R*D = " + string(m_caseType == CASETYPE_VERTEX ? "Vertices" : "Fragments") + " per frame",
1046 "Estimated cost of R*D " + string(m_caseType == CASETYPE_VERTEX ? "vertices" : "fragments")
1142 const bool isVertexCase = m_caseType == CASETYPE_VERTEX;
1472 const bool isVertexCase = m_caseType == CASETYPE_VERTEX;
H A Des3pShaderOptimizationTests.cpp317 , m_caseType (caseType)
324 const string repetition = optimized ? repeatIndexedTemplate("\t" + expressionTemplate(m_caseType) + ";\n", m_numRepetitions)
325 : loop(m_numRepetitions, expressionTemplate(m_caseType));
332 const CaseType m_caseType; member in class:deqp::gles3::Performance::__anon3543::LoopUnrollCase
443 , m_caseType (caseType)
453 const string statements = m_caseType == CASETYPE_BUILT_IN_FUNCTIONS ? builtinFunctionsCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
454 : m_caseType == CASETYPE_ARRAY ? arrayCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
455 : m_caseType == CASETYPE_STRUCT ? structCaseStatements (optimized, m_useConstantExpressionsOnly, precision, isVertexCase)
462 const CaseType m_caseType; member in class:deqp::gles3::Performance::__anon3543::ConstantPropagationCase
553 , m_caseType (caseTyp
572 const CaseType m_caseType; member in class:deqp::gles3::Performance::__anon3543::CommonSubexpressionCase
722 const CaseType m_caseType; member in class:deqp::gles3::Performance::__anon3543::DeadCodeEliminationCase
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H A Des3pBufferDataUploadTests.cpp2224 const CaseType m_caseType; member in class:deqp::gles3::Performance::__anon3466::BasicUploadCase
2248 , m_caseType (caseType)
2255 DE_ASSERT(m_caseType < CASE_LAST);
2289 switch (m_caseType)
2349 if (m_caseType != CASE_NO_BUFFERS)
2363 if (m_caseType != CASE_NO_BUFFERS)
2373 DE_ASSERT(m_caseType != CASE_NO_BUFFERS);
2379 if (m_caseType == CASE_NO_BUFFERS)
2388 if (m_caseType == CASE_NEW_BUFFER)
2410 if (m_caseType
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/external/deqp/modules/gles31/functional/
H A Des31fVertexAttributeBindingTests.cpp1300 const CaseType m_caseType; member in class:deqp::gles31::Functional::__anon3741::DefaultVAOCase
1305 , m_caseType (caseType)
1321 switch (m_caseType)
1430 const CaseType m_caseType;
1435 , m_caseType (caseType)
1452 switch (m_caseType)
H A Des31fShaderImageLoadStoreTests.cpp1586 , m_caseType (caseType)
1613 const AtomicOperationCaseType m_caseType; member in class:deqp::gles31::Functional::__anon3679::BinaryAtomicOperationCase
1926 const glu::Texture returnValueTexture (renderCtx); //!< Texture into which the return values are stored if m_caseType == CASETYPE_RETURN_VALUES.
1937 if (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES)
1972 if (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES)
2018 + (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES ?
2027 + (m_caseType == ATOMIC_OPERATION_CASE_TYPE_RETURN_VALUES ?
2029 : m_caseType == ATOMIC_OPERATION_CASE_TYPE_END_RESULT ?
2055 const deUint32 textureToCheckGL = m_caseType == ATOMIC_OPERATION_CASE_TYPE_END_RESULT ? *endResultTexture
2056 : m_caseType
2113 const AtomicOperationCaseType m_caseType; member in class:deqp::gles31::Functional::__anon3679::AtomicCompSwapCase
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H A Des31fProgramInterfaceQueryTests.cpp1663 const CaseType m_caseType; member in class:deqp::gles31::InterfaceBlockBaseCase
1670 , m_caseType (caseType)
1716 if (m_caseType == CASE_UNNAMED_BLOCK)
1721 if (m_caseType == CASE_BLOCK_ARRAY)
2824 const CaseType m_caseType; member in class:deqp::gles31::ProgramInputOutputReferencedByCase
2831 , m_caseType (caseType)
2845 const bool hasTessellationShader = (m_caseType == CASE_VERTEX_TESS_FRAGMENT) ||
2846 (m_caseType == CASE_VERTEX_TESS_GEO_FRAGMENT) ||
2847 (m_caseType == CASE_SEPARABLE_TESS_CTRL) ||
2848 (m_caseType
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