Searched defs:normal (Results 1 - 25 of 60) sorted by relevance

123

/external/clang/test/SemaCXX/
H A Dwarn-unused-attribute.cpp15 TestNormal normal; local
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp50 (JNIEnv * env, jobject object, jobject normal, jfloat constant) {
53 jmeBulletUtil::convert(env, normal, &norm);
49 Java_com_jme3_bullet_collision_shapes_PlaneCollisionShape_createShape(JNIEnv * env, jobject object, jobject normal, jfloat constant) argument
/external/jmonkeyengine/engine/src/core/com/jme3/effect/shapes/
H A DEmitterMeshConvexHullShape.java49 * The normal param is not used.
53 * @param normal
57 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument
58 super.getRandomPointAndNormal(store, normal);
H A DEmitterShape.java51 * This method fills in the initial position of the particle and its normal vector.
54 * @param normal
55 * store variable for initial normal
57 public void getRandomPointAndNormal(Vector3f store, Vector3f normal); argument
H A DEmitterMeshFaceShape.java75 * The normal param is filled with selected face's normal.
78 * @param normal
79 * filled with selected face's normal
82 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument
95 normal.set(normals.get(meshIndex).get(faceIndex));
H A DEmitterMeshVertexShape.java96 * The normal param is filled with selected vertex's normal.
99 * @param normal
100 * filled with selected vertex's normal
103 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument
107 normal.set(normals.get(meshIndex).get(vertIndex));
H A DEmitterPointShape.java69 * It does not fill the normal.
71 * @param normal not used in this class
74 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument
H A DEmitterSphereShape.java84 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument
H A DEmitterBoxShape.java68 * It does not fill the normal.
70 * @param normal not used in this class
73 public void getRandomPointAndNormal(Vector3f store, Vector3f normal) { argument
/external/iproute2/netem/
H A Dnormal.c18 normal(double x, double mu, double sigma) function
32 i = rint(TABLESIZE * normal(x, 0.0, 1.0));
37 printf("# This is the distribution table for the normal distribution.\n");
H A Dparetonormal.c4 * This distribution is simply .25*normal + .75*pareto; a combination
27 normal(double x, double mu, double sigma) function
57 i = rint(TABLESIZE*normal(x, 0.0, 1.0));
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/shapes/
H A DPlaneCollisionShape.java64 private native long createShape(Vector3f normal, float constant); argument
/external/mesa3d/src/mesa/tnl/
H A Dt_vb_normals.c43 GLvector4f normal; member in struct:normal_stage_data
59 /* We can only use the display list's saved normal lengths if we've
71 &store->normal ); /* resulting normals */
74 store->normal.stride = 4 * sizeof(GLfloat);
77 store->normal.stride = 0;
80 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal;
89 * to point to the appropriate normal transformation routine.
128 * transform normal vectors (just leave them in object coordinates)
159 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 );
172 _mesa_vector4f_free( &store->normal );
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H A Dt_vb_lighttmp.h60 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
89 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
159 /* Compute dot product or normal and vector from V to light pos */
160 n_dot_VP = DOT3( normal, VP );
204 n_dot_h = correction * DOT3(normal, h);
243 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
267 for (j = 0; j < nr; j++,STRIDE_F(vertex,vstride),STRIDE_F(normal,nstride)) {
337 /* Compute dot product or normal and vector from V to light pos */
338 n_dot_VP = DOT3( normal, VP );
383 n_dot_h = correction * DOT3(normal,
418 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
523 const GLfloat *normal = (GLfloat *)VB->AttribPtr[_TNL_ATTRIB_NORMAL]->data; local
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/external/mesa3d/src/mesa/vbo/
H A Dvbo_exec_eval.c223 GLfloat normal[4]; local
241 CROSS3(normal, du, dv);
242 NORMALIZE_3FV(normal);
243 normal[3] = 1.0;
247 normal );
/external/replicaisland/src/com/replica/replicaisland/
H A DSolidSurfaceComponent.java75 public void addSurface(Vector2 startPoint, Vector2 endPoint, Vector2 normal) { argument
78 mNormals.add(normal);
95 Vector2 normal = mNormal;
118 normal.set(normals.get(x));
120 normal.flipHorizontal(0);
124 normal.flipVertical(0);
127 collision.addTemporarySurface(start, end, normal, parentObject);
/external/skia/src/pathops/
H A DSkLineParameters.h126 double normal = sqrt(normalSquared()); local
127 if (approximately_zero(normal)) {
131 double reciprocal = 1 / normal;
/external/apache-commons-math/src/main/java/org/apache/commons/math/analysis/interpolation/
H A DMicrosphereInterpolatingFunction.java67 private final RealVector normal; field in class:MicrosphereInterpolatingFunction.MicrosphereSurfaceElement
80 normal = new ArrayRealVector(n);
84 * Return the normal vector.
85 * @return the normal vector
87 RealVector normal() { method in class:MicrosphereInterpolatingFunction.MicrosphereSurfaceElement
88 return normal;
212 md.store(cosAngle(diff, md.normal()) * w, sd);
/external/apache-commons-math/src/main/java/org/apache/commons/math/distribution/
H A DPoissonDistributionImpl.java51 /** Distribution used to compute normal approximation. */
52 private NormalDistribution normal; field in class:PoissonDistributionImpl
128 * @param z a normal distribution used to compute normal approximations.
159 setNormalAndMeanInternal(normal, p);
176 normal = z;
177 normal.setMean(p);
178 normal.setStandardDeviation(FastMath.sqrt(p));
223 * Calculates the Poisson distribution function using a normal
227 * The computation uses "half-correction" -- evaluating the normal
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/external/jmonkeyengine/engine/src/core/com/jme3/math/
H A DPlane.java43 * point is on the non-normal side of the plane.
62 * Vector normal to the plane.
64 protected Vector3f normal = new Vector3f(); field in class:Plane
73 * default object and contains a normal of (0,0,0) and a constant of 0.
79 * Constructor instantiates a new <code>Plane</code> object. The normal
82 * @param normal
83 * the normal of the plane.
87 public Plane(Vector3f normal, float constant) { argument
88 if (normal == null) {
89 throw new IllegalArgumentException("normal canno
102 setNormal(Vector3f normal) argument
225 setOriginNormal(Vector3f origin, Vector3f normal) argument
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/external/llvm/include/llvm/
H A DPassInfo.h51 NormalCtor_t normal, bool isCFGOnly, bool is_analysis,
55 IsAnalysis(is_analysis), IsAnalysisGroup(false), NormalCtor(normal),
85 /// isAnalysisGroup - Return true if this is an analysis group, not a normal
50 PassInfo(const char *name, const char *arg, const void *pi, NormalCtor_t normal, bool isCFGOnly, bool is_analysis, TargetMachineCtor_t machine = nullptr) argument
/external/skia/src/effects/
H A DSkDiscretePathEffect.cpp16 SkVector normal = tangent; local
17 normal.rotateCCW();
18 normal.setLength(scale);
19 *p += normal;
/external/eigen/Eigen/src/Eigen2Support/Geometry/
H A DHyperplane.h29 * \f$ n \cdot x + d = 0 \f$ where \f$ n \f$ is a unit normal vector of the plane (linear part)
53 /** Construct a plane from its normal \a n and a point \a e onto the plane.
54 * \warning the vector normal is assumed to be normalized.
59 normal() = n;
63 /** Constructs a plane from its normal \a n and distance to the origin \a d
65 * \warning the vector normal is assumed to be normalized.
70 normal() = n;
80 result.normal() = (p1 - p0).unitOrthogonal();
81 result.offset() = -result.normal().eigen2_dot(p0);
92 result.normal()
136 inline const NormalReturnType normal() const { return NormalReturnType(*const_cast<Coefficients*>(&m_coeffs),0,0,dim(),1); } function in class:Eigen::Hyperplane
141 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane
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/external/eigen/Eigen/src/Geometry/
H A DHyperplane.h30 * \f$ n \cdot x + d = 0 \f$ where \f$ n \f$ is a unit normal vector of the plane (linear part)
64 /** Construct a plane from its normal \a n and a point \a e onto the plane.
65 * \warning the vector normal is assumed to be normalized.
70 normal() = n;
74 /** Constructs a plane from its normal \a n and distance to the origin \a d
76 * \warning the vector normal is assumed to be normalized.
81 normal() = n;
91 result.normal() = (p1 - p0).unitOrthogonal();
92 result.offset() = -p0.dot(result.normal());
104 result.normal()
157 inline ConstNormalReturnType normal() const { return ConstNormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane
162 inline NormalReturnType normal() { return NormalReturnType(m_coeffs,0,0,dim(),1); } function in class:Eigen::Hyperplane
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/external/freetype/src/pshinter/
H A Dpshglob.c390 /* However, for normal Type 1 fonts, EM_Size is 1000! */
477 PSH_Blue_Table normal, family; local
483 normal = &blues->normal_top;
488 normal = &blues->normal_bottom;
492 zone1 = normal->zones;
493 count1 = normal->count;

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