Searched defs:numLevels (Results 1 - 25 of 38) sorted by relevance

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/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/
H A DLodControl.java66 private int numLevels; field in class:LodControl
128 numLevels = mesh.getNumLodLevels();
129 numTris = new int[numLevels];
130 for (int i = numLevels - 1; i >= 0; i--)
163 else if (lastDistance < newDistance && lastLevel == numLevels - 1)
171 level = numLevels - 1;
172 for (int i = numLevels; --i >= 0;){
190 oc.write(numLevels, "numLevels", 0);
200 numLevels
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/external/llvm/unittests/ExecutionEngine/MCJIT/
H A DMCJITTest.cpp161 unsigned int numLevels = 23; local
168 for (unsigned int i = 0; i < numLevels; ++i) {
/external/mesa3d/src/mesa/drivers/dri/r200/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/mesa3d/src/mesa/drivers/dri/radeon/
H A Dradeon_mipmap_tree.h72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree
104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
H A Dradeon_mipmap_tree.c163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels);
168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) {
189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
203 mt->numLevels = numLevels;
324 unsigned numLevels; local
332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels);
338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels);
188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument
371 GLuint numLevels; local
481 const unsigned numLevels = lastLevel - firstLevel + 1; local
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/external/mesa3d/src/mesa/state_tracker/
H A Dst_gen_mipmap.c125 GLuint numLevels; local
129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels;
130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1);
131 assert(numLevels >= 1);
133 return numLevels;
/external/deqp/modules/gles2/functional/
H A Des2fTextureSizeTests.cpp99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des2fTextureCompletenessTests.cpp283 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
352 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
405 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
511 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
513 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
525 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr());
615 int numLevels local
687 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
756 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
869 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local
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H A Des2fTextureFilteringTests.cpp174 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
192 deUint32 step = 0x00ffffff / numLevels;
437 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
466 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
793 const int numLevels = 7; local
795 for (int level = 0; level < numLevels; leve
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H A Des2fShaderTextureFunctionTests.cpp130 int numLevels; member in struct:deqp::gles2::Functional::__anon3202::TextureSpec
139 , numLevels (0)
155 , numLevels (numLevels_)
338 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
344 for (int level = 0; level < m_textureSpec.numLevels; level++)
368 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1);
375 for (int level = 0; level < m_textureSpec.numLevels; level++)
H A Des2fTextureMipmapTests.cpp162 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
165 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
167 deUint32 step = 0xff / (numLevels-1);
512 int numLevels = deLog2Floor32(m_size)+1; local
517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
519 deUint32 step = 0xff / (numLevels-1);
818 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
956 const int numLevels = deLog2Floor32(m_size)+1; local
994 for (int levelNdx = 0; levelNdx < numLevels; levelNd
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/external/deqp/modules/gles2/performance/
H A Des2pTextureCases.cpp171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local
172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/deqp/modules/gles3/functional/
H A Des3fTextureSizeTests.cpp99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des3fTextureFilteringTests.cpp174 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
192 deUint32 step = 0x00ffffff / numLevels;
452 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
479 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
481 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
739 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; local
754 for (int levelNdx = 0; levelNdx < numLevels; levelNd
1004 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; local
1433 const int numLevels = 7; local
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H A Des3fTextureShadowTests.cpp234 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); local
237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
246 deUint32 step = 0x00ffffff / numLevels;
484 int numLevels = deLog2Floor32(m_size)+1; local
506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
516 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
518 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
781 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; local
788 for (int levelNdx = 0; levelNdx < numLevels; levelNd
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/external/deqp/modules/gles3/performance/
H A Des3pTextureCases.cpp197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local
198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowWifiManager.java114 public static int calculateSignalLevel (int rssi, int numLevels) argument
116 return (int)(sSignalLevelInPercent*(numLevels-1));
/external/deqp/framework/opengl/
H A DgluTexture.cpp129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
146 loadCompressed(numLevels, levels, decompressionParams);
187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) argument
216 DE_ASSERT(numLevels > 0);
242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++)
264 vector<tcu::CompressedTexture> levels(numLevels);
266 for (int ndx = 0; ndx < numLevels; ndx++)
269 return new Texture2D(context, contextInfo, numLevels,
275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument
288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
405 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) argument
427 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument
441 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) argument
452 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument
495 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) argument
508 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument
521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument
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/external/deqp/modules/gles2/accuracy/
H A Des2aTextureFilteringTests.cpp143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
161 deUint32 step = 0x00ffffff / numLevels;
404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local
421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
H A Des2aTextureMipmapTests.cpp158 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
163 deUint32 step = 0xff / (numLevels-1);
455 int numLevels = deLog2Floor32(m_size)+1; local
460 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
462 deUint32 step = 0xff / (numLevels-1);
/external/deqp/modules/gles3/accuracy/
H A Des3aTextureFilteringTests.cpp134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
152 deUint32 step = 0x00ffffff / numLevels;
391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
H A Des3aTextureMipmapTests.cpp150 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local
153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
155 deUint32 step = 0xff / (numLevels-1);
443 int numLevels = deLog2Floor32(m_size)+1; local
448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
450 deUint32 step = 0xff / (numLevels-1);
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp208 const int numLevels = deLog2Floor32(m_size) + 1; local
224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1);
250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels);
H A Des31fTextureSpecificationTests.cpp209 TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels);
223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels) argument
229 , m_numLevels (numLevels)
357 BasicTexStorageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) argument
358 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels)

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