/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
H A D | LodControl.java | 66 private int numLevels; field in class:LodControl 128 numLevels = mesh.getNumLodLevels(); 129 numTris = new int[numLevels]; 130 for (int i = numLevels - 1; i >= 0; i--) 163 else if (lastDistance < newDistance && lastLevel == numLevels - 1) 171 level = numLevels - 1; 172 for (int i = numLevels; --i >= 0;){ 190 oc.write(numLevels, "numLevels", 0); 200 numLevels [all...] |
/external/llvm/unittests/ExecutionEngine/MCJIT/ |
H A D | MCJITTest.cpp | 161 unsigned int numLevels = 23; local 168 for (unsigned int i = 0; i < numLevels; ++i) {
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/mesa3d/src/mesa/drivers/dri/radeon/ |
H A D | radeon_mipmap_tree.h | 72 GLuint numLevels; /** Number of mip levels stored in this mipmap tree */ member in struct:_radeon_mipmap_tree 104 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels,
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H A D | radeon_mipmap_tree.c | 163 assert(mt->numLevels <= rmesa->glCtx->Const.MaxTextureLevels); 168 for(i = 0, level = mt->baseLevel; i < mt->numLevels; i++, level++) { 189 GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, 203 mt->numLevels = numLevels; 324 unsigned numLevels; local 332 numLevels = MIN2(texObj->_MaxLevel - texObj->BaseLevel + 1, firstImage->MaxNumLevels); 338 fprintf(stderr, "numLevels %d vs %d\n", mt->numLevels, numLevels); 188 radeon_miptree_create(radeonContextPtr rmesa, GLenum target, gl_format mesaFormat, GLuint baseLevel, GLuint numLevels, GLuint width0, GLuint height0, GLuint depth0, GLuint tilebits) argument 371 GLuint numLevels; local 481 const unsigned numLevels = lastLevel - firstLevel + 1; local [all...] |
/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_gen_mipmap.c | 125 GLuint numLevels; local 129 numLevels = texObj->BaseLevel + baseImage->MaxNumLevels; 130 numLevels = MIN2(numLevels, texObj->MaxLevel + 1); 131 assert(numLevels >= 1); 133 return numLevels;
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es2fTextureCompletenessTests.cpp | 283 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 285 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 352 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 354 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 405 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 407 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 511 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 513 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 525 glTexImage2D(GL_TEXTURE_2D, numLevels+1, GL_RGBA, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, levelData.getAccess().getDataPtr()); 615 int numLevels local 687 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 756 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local 869 int numLevels = 1 + de::max(deLog2Floor32(m_size.x()), deLog2Floor32(m_size.y())); local [all...] |
H A D | es2fTextureFilteringTests.cpp | 174 int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 192 deUint32 step = 0x00ffffff / numLevels; 437 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 454 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 464 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 466 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 793 const int numLevels = 7; local 795 for (int level = 0; level < numLevels; leve [all...] |
H A D | es2fShaderTextureFunctionTests.cpp | 130 int numLevels; member in struct:deqp::gles2::Functional::__anon3202::TextureSpec 139 , numLevels (0) 155 , numLevels (numLevels_) 338 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); 344 for (int level = 0; level < m_textureSpec.numLevels; level++) 368 float cStep = 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); 375 for (int level = 0; level < m_textureSpec.numLevels; level++)
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H A D | es2fTextureMipmapTests.cpp | 162 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 165 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 167 deUint32 step = 0xff / (numLevels-1); 512 int numLevels = deLog2Floor32(m_size)+1; local 517 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 519 deUint32 step = 0xff / (numLevels-1); 818 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 847 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 956 const int numLevels = deLog2Floor32(m_size)+1; local 994 for (int levelNdx = 0; levelNdx < numLevels; levelNd [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pTextureCases.cpp | 171 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local 172 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSizeTests.cpp | 99 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 102 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 232 int numLevels = m_useMipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 235 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es3fTextureFilteringTests.cpp | 174 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 180 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 190 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 192 deUint32 step = 0x00ffffff / numLevels; 452 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 469 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 479 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 481 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 739 const int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; local 754 for (int levelNdx = 0; levelNdx < numLevels; levelNd 1004 const int numLevels = deLog2Floor32(de::max(de::max(m_width, m_height), m_depth)) + 1; local 1433 const int numLevels = 7; local [all...] |
H A D | es3fTextureShadowTests.cpp | 234 int numLevels = m_textures[0]->getRefTexture().getNumLevels(); local 237 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 244 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 246 deUint32 step = 0x00ffffff / numLevels; 484 int numLevels = deLog2Floor32(m_size)+1; local 506 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 516 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 518 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 781 int numLevels = deLog2Floor32(de::max(m_width, m_height)) + 1; local 788 for (int levelNdx = 0; levelNdx < numLevels; levelNd [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pTextureCases.cpp | 197 int numLevels = mipmaps ? texture->getRefTexture().getNumLevels() : 1; local 198 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowWifiManager.java | 114 public static int calculateSignalLevel (int rssi, int numLevels) argument 116 return (int)(sSignalLevelInPercent*(numLevels-1));
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/external/deqp/framework/opengl/ |
H A D | gluTexture.cpp | 129 Texture2D::Texture2D (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 146 loadCompressed(numLevels, levels, decompressionParams); 187 void Texture2D::loadCompressed (int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 195 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 214 Texture2D* Texture2D::create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* levelFileNames) argument 216 DE_ASSERT(numLevels > 0); 242 for (int levelNdx = 1; levelNdx < numLevels; levelNdx++) 264 vector<tcu::CompressedTexture> levels(numLevels); 266 for (int ndx = 0; ndx < numLevels; ndx++) 269 return new Texture2D(context, contextInfo, numLevels, 275 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument 288 TextureCube(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 375 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 405 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames) argument 427 create(const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames) argument 441 Texture1DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLevels) argument 452 Texture1DArray(const RenderContext& context, deUint32 sizedFormat, int width, int numLevels) argument 495 Texture2DArray(const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLevels) argument 508 Texture2DArray(const RenderContext& context, deUint32 sizedFormat, int width, int height, int numLevels) argument 521 Texture2DArray(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 581 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 637 Texture3D(const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument 703 loadCompressed(int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) argument [all...] |
/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 143 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 149 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 159 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 161 deUint32 step = 0x00ffffff / numLevels; 404 const int numLevels = mipmaps ? deLog2Floor32(de::max(m_width, m_height))+1 : 1; local 421 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 431 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 433 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
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H A D | es2aTextureMipmapTests.cpp | 158 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 161 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 163 deUint32 step = 0xff / (numLevels-1); 455 int numLevels = deLog2Floor32(m_size)+1; local 460 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 462 deUint32 step = 0xff / (numLevels-1);
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 134 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 140 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 150 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 152 deUint32 step = 0x00ffffff / numLevels; 391 const int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 408 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 418 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 420 deUint32 step = 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST); 439 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
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H A D | es3aTextureMipmapTests.cpp | 150 int numLevels = deLog2Floor32(de::max(m_width, m_height))+1; local 153 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 155 deUint32 step = 0xff / (numLevels-1); 443 int numLevels = deLog2Floor32(m_size)+1; local 448 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 450 deUint32 step = 0xff / (numLevels-1);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFilteringTests.cpp | 208 const int numLevels = deLog2Floor32(m_size) + 1; local 224 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 241 for (int levelNdx = 0; levelNdx < numLevels; levelNdx++) 249 const deUint32 step = 0x00ffffff / (numLevels*m_depth - 1); 250 const deUint32 rgb = step * (levelNdx + layerFaceNdx*numLevels);
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H A D | es31fTextureSpecificationTests.cpp | 209 TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels); 223 TextureCubeArraySpecCase::TextureCubeArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int size, int depth, int numLevels) argument 229 , m_numLevels (numLevels) 357 BasicTexStorageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) argument 358 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels)
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