1/*-------------------------------------------------------------------------
2 * drawElements Quality Program OpenGL ES 3.0 Module
3 * -------------------------------------------------
4 *
5 * Copyright 2014 The Android Open Source Project
6 *
7 * Licensed under the Apache License, Version 2.0 (the "License");
8 * you may not use this file except in compliance with the License.
9 * You may obtain a copy of the License at
10 *
11 *      http://www.apache.org/licenses/LICENSE-2.0
12 *
13 * Unless required by applicable law or agreed to in writing, software
14 * distributed under the License is distributed on an "AS IS" BASIS,
15 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16 * See the License for the specific language governing permissions and
17 * limitations under the License.
18 *
19 *//*!
20 * \file
21 * \brief Texture filtering accuracy tests.
22 *//*--------------------------------------------------------------------*/
23
24#include "es3aTextureFilteringTests.hpp"
25#include "glsTextureTestUtil.hpp"
26#include "gluPixelTransfer.hpp"
27#include "gluTexture.hpp"
28#include "gluTextureUtil.hpp"
29#include "tcuTextureUtil.hpp"
30#include "tcuImageCompare.hpp"
31#include "deStringUtil.hpp"
32#include "deString.h"
33
34#include "glwFunctions.hpp"
35#include "glwEnums.hpp"
36
37namespace deqp
38{
39namespace gles3
40{
41namespace Accuracy
42{
43
44using std::vector;
45using std::string;
46using tcu::TestLog;
47using namespace gls::TextureTestUtil;
48
49class Texture2DFilteringCase : public tcu::TestCase
50{
51public:
52								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height);
53								Texture2DFilteringCase		(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames);
54								~Texture2DFilteringCase		(void);
55
56	void						init						(void);
57	void						deinit						(void);
58	IterateResult				iterate						(void);
59
60private:
61								Texture2DFilteringCase		(const Texture2DFilteringCase& other);
62	Texture2DFilteringCase&		operator=					(const Texture2DFilteringCase& other);
63
64	glu::RenderContext&			m_renderCtx;
65	const glu::ContextInfo&		m_renderCtxInfo;
66
67	deUint32					m_minFilter;
68	deUint32					m_magFilter;
69	deUint32					m_wrapS;
70	deUint32					m_wrapT;
71
72	deUint32					m_internalFormat;
73	int							m_width;
74	int							m_height;
75
76	std::vector<std::string>	m_filenames;
77
78	std::vector<glu::Texture2D*>	m_textures;
79	TextureRenderer					m_renderer;
80};
81
82Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height)
83	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
84	, m_renderCtx		(renderCtx)
85	, m_renderCtxInfo	(ctxInfo)
86	, m_minFilter		(minFilter)
87	, m_magFilter		(magFilter)
88	, m_wrapS			(wrapS)
89	, m_wrapT			(wrapT)
90	, m_internalFormat	(internalFormat)
91	, m_width			(width)
92	, m_height			(height)
93	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
94{
95}
96
97Texture2DFilteringCase::Texture2DFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, const std::vector<std::string>& filenames)
98	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
99	, m_renderCtx		(renderCtx)
100	, m_renderCtxInfo	(ctxInfo)
101	, m_minFilter		(minFilter)
102	, m_magFilter		(magFilter)
103	, m_wrapS			(wrapS)
104	, m_wrapT			(wrapT)
105	, m_internalFormat	(GL_NONE)
106	, m_width			(0)
107	, m_height			(0)
108	, m_filenames		(filenames)
109	, m_renderer		(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_100_ES, glu::PRECISION_HIGHP)
110{
111}
112
113Texture2DFilteringCase::~Texture2DFilteringCase (void)
114{
115	deinit();
116}
117
118void Texture2DFilteringCase::init (void)
119{
120	try
121	{
122		if (!m_filenames.empty())
123		{
124			m_textures.reserve(1);
125			m_textures.push_back(glu::Texture2D::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size(), m_filenames));
126		}
127		else
128		{
129			// Create 2 textures.
130			m_textures.reserve(2);
131			for (int ndx = 0; ndx < 2; ndx++)
132				m_textures.push_back(new glu::Texture2D(m_renderCtx, m_internalFormat, m_width, m_height));
133
134			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
135			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
136			tcu::Vec4				cBias		= fmtInfo.valueMin;
137			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
138
139			// Fill first gradient texture.
140			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
141			{
142				tcu::Vec4 gMin = tcu::Vec4(-0.5f, -0.5f, -0.5f, 2.0f)*cScale + cBias;
143				tcu::Vec4 gMax = tcu::Vec4( 1.0f,  1.0f,  1.0f, 0.0f)*cScale + cBias;
144
145				m_textures[0]->getRefTexture().allocLevel(levelNdx);
146				tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevel(levelNdx), gMin, gMax);
147			}
148
149			// Fill second with grid texture.
150			for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
151			{
152				deUint32	step	= 0x00ffffff / numLevels;
153				deUint32	rgb		= step*levelNdx;
154				deUint32	colorA	= 0xff000000 | rgb;
155				deUint32	colorB	= 0xff000000 | ~rgb;
156
157				m_textures[1]->getRefTexture().allocLevel(levelNdx);
158				tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
159			}
160
161			// Upload.
162			for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
163				(*i)->upload();
164		}
165	}
166	catch (...)
167	{
168		// Clean up to save memory.
169		Texture2DFilteringCase::deinit();
170		throw;
171	}
172}
173
174void Texture2DFilteringCase::deinit (void)
175{
176	for (std::vector<glu::Texture2D*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
177		delete *i;
178	m_textures.clear();
179
180	m_renderer.clear();
181}
182
183Texture2DFilteringCase::IterateResult Texture2DFilteringCase::iterate (void)
184{
185	const glw::Functions&		gl					= m_renderCtx.getFunctions();
186	TestLog&					log					= m_testCtx.getLog();
187	const int					defViewportWidth	= 256;
188	const int					defViewportHeight	= 256;
189	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
190	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
191	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
192	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
193	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
194	ReferenceParams				refParams			(TEXTURETYPE_2D);
195	vector<float>				texCoord;
196
197	// Accuracy measurements are off unless viewport size is 256x256
198	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
199		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
200
201	// Viewport is divided into 4 sections.
202	int				leftWidth			= viewport.width / 2;
203	int				rightWidth			= viewport.width - leftWidth;
204	int				bottomHeight		= viewport.height / 2;
205	int				topHeight			= viewport.height - bottomHeight;
206
207	int				curTexNdx			= 0;
208
209	// Use unit 0.
210	gl.activeTexture(GL_TEXTURE0);
211
212	// Bind gradient texture and setup sampler parameters.
213	gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
214	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
215	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
216	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
217	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
218
219	// Setup params for reference.
220	refParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
221	refParams.samplerType	= getSamplerType(texFmt);
222	refParams.lodMode		= LODMODE_EXACT;
223	refParams.colorBias		= fmtInfo.lookupBias;
224	refParams.colorScale	= fmtInfo.lookupScale;
225
226	// Bottom left: Minification
227	{
228		gl.viewport(viewport.x, viewport.y, leftWidth, bottomHeight);
229
230		computeQuadTexCoord2D(texCoord, tcu::Vec2(-4.0f, -4.5f), tcu::Vec2(4.0f, 2.5f));
231
232		m_renderer.renderQuad(0, &texCoord[0], refParams);
233		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
234					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
235	}
236
237	// Bottom right: Magnification
238	{
239		gl.viewport(viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight);
240
241		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
242
243		m_renderer.renderQuad(0, &texCoord[0], refParams);
244		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
245					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
246	}
247
248	if (m_textures.size() >= 2)
249	{
250		curTexNdx += 1;
251
252		// Setup second texture.
253		gl.bindTexture(GL_TEXTURE_2D, m_textures[curTexNdx]->getGLTexture());
254		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
255		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
256		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
257		gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	m_magFilter);
258	}
259
260	// Top left: Minification
261	// \note Minification is chosen so that 0.0 < lod <= 0.5. This way special minification threshold rule will be triggered.
262	{
263		gl.viewport(viewport.x, viewport.y+bottomHeight, leftWidth, topHeight);
264
265		float	sMin		= -0.5f;
266		float	tMin		= -0.2f;
267		float	sRange		= ((float)leftWidth * 1.2f) / (float)m_textures[curTexNdx]->getRefTexture().getWidth();
268		float	tRange		= ((float)topHeight * 1.1f) / (float)m_textures[curTexNdx]->getRefTexture().getHeight();
269
270		computeQuadTexCoord2D(texCoord, tcu::Vec2(sMin, tMin), tcu::Vec2(sMin+sRange, tMin+tRange));
271
272		m_renderer.renderQuad(0, &texCoord[0], refParams);
273		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
274					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
275	}
276
277	// Top right: Magnification
278	{
279		gl.viewport(viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight);
280
281		computeQuadTexCoord2D(texCoord, tcu::Vec2(-0.5f, 0.75f), tcu::Vec2(0.25f, 1.25f));
282
283		m_renderer.renderQuad(0, &texCoord[0], refParams);
284		sampleTexture(SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
285					  m_textures[curTexNdx]->getRefTexture(), &texCoord[0], refParams);
286	}
287
288	// Read result.
289	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
290
291	// Compare and log.
292	{
293		const int	bestScoreDiff	= 16;
294		const int	worstScoreDiff	= 3200;
295
296		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
297		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
298	}
299
300	return STOP;
301}
302
303class TextureCubeFilteringCase : public tcu::TestCase
304{
305public:
306								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height);
307								TextureCubeFilteringCase	(tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames);
308								~TextureCubeFilteringCase	(void);
309
310	void						init						(void);
311	void						deinit						(void);
312	IterateResult				iterate						(void);
313
314private:
315								TextureCubeFilteringCase	(const TextureCubeFilteringCase& other);
316	TextureCubeFilteringCase&	operator=					(const TextureCubeFilteringCase& other);
317
318	glu::RenderContext&			m_renderCtx;
319	const glu::ContextInfo&		m_renderCtxInfo;
320
321	deUint32					m_minFilter;
322	deUint32					m_magFilter;
323	deUint32					m_wrapS;
324	deUint32					m_wrapT;
325	bool						m_onlySampleFaceInterior; //!< If true, we avoid sampling anywhere near a face's edges.
326
327	deUint32					m_internalFormat;
328	int							m_width;
329	int							m_height;
330
331	std::vector<std::string>	m_filenames;
332
333	std::vector<glu::TextureCube*>	m_textures;
334	TextureRenderer					m_renderer;
335};
336
337TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, deUint32 internalFormat, int width, int height)
338	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
339	, m_renderCtx				(renderCtx)
340	, m_renderCtxInfo			(ctxInfo)
341	, m_minFilter				(minFilter)
342	, m_magFilter				(magFilter)
343	, m_wrapS					(wrapS)
344	, m_wrapT					(wrapT)
345	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
346	, m_internalFormat			(internalFormat)
347	, m_width					(width)
348	, m_height					(height)
349	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
350{
351}
352
353TextureCubeFilteringCase::TextureCubeFilteringCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const glu::ContextInfo& ctxInfo, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, bool onlySampleFaceInterior, const std::vector<std::string>& filenames)
354	: TestCase					(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
355	, m_renderCtx				(renderCtx)
356	, m_renderCtxInfo			(ctxInfo)
357	, m_minFilter				(minFilter)
358	, m_magFilter				(magFilter)
359	, m_wrapS					(wrapS)
360	, m_wrapT					(wrapT)
361	, m_onlySampleFaceInterior	(onlySampleFaceInterior)
362	, m_internalFormat			(GL_NONE)
363	, m_width					(0)
364	, m_height					(0)
365	, m_filenames				(filenames)
366	, m_renderer				(renderCtx, testCtx.getLog(), glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
367{
368}
369
370TextureCubeFilteringCase::~TextureCubeFilteringCase (void)
371{
372	deinit();
373}
374
375void TextureCubeFilteringCase::init (void)
376{
377	try
378	{
379		if (!m_filenames.empty())
380		{
381			m_textures.reserve(1);
382			m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames));
383		}
384		else
385		{
386			m_textures.reserve(2);
387			DE_ASSERT(m_width == m_height);
388			for (int ndx = 0; ndx < 2; ndx++)
389				m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width));
390
391			const int				numLevels	= deLog2Floor32(de::max(m_width, m_height))+1;
392			tcu::TextureFormatInfo	fmtInfo		= tcu::getTextureFormatInfo(m_textures[0]->getRefTexture().getFormat());
393			tcu::Vec4				cBias		= fmtInfo.valueMin;
394			tcu::Vec4				cScale		= fmtInfo.valueMax-fmtInfo.valueMin;
395
396			// Fill first with gradient texture.
397			static const tcu::Vec4 gradients[tcu::CUBEFACE_LAST][2] =
398			{
399				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative x
400				{ tcu::Vec4( 0.0f, -1.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive x
401				{ tcu::Vec4(-1.0f,  0.0f, -1.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // negative y
402				{ tcu::Vec4(-1.0f, -1.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }, // positive y
403				{ tcu::Vec4(-1.0f, -1.0f, -1.0f, 0.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f) }, // negative z
404				{ tcu::Vec4( 0.0f,  0.0f,  0.0f, 2.0f), tcu::Vec4(1.0f, 1.0f, 1.0f, 0.0f) }  // positive z
405			};
406			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
407			{
408				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
409				{
410					m_textures[0]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
411					tcu::fillWithComponentGradients(m_textures[0]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), gradients[face][0]*cScale + cBias, gradients[face][1]*cScale + cBias);
412				}
413			}
414
415			// Fill second with grid texture.
416			for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
417			{
418				for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
419				{
420					deUint32	step	= 0x00ffffff / (numLevels*tcu::CUBEFACE_LAST);
421					deUint32	rgb		= step*levelNdx*face;
422					deUint32	colorA	= 0xff000000 | rgb;
423					deUint32	colorB	= 0xff000000 | ~rgb;
424
425					m_textures[1]->getRefTexture().allocLevel((tcu::CubeFace)face, levelNdx);
426					tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
427				}
428			}
429
430			if (m_magFilter == GL_LINEAR || m_minFilter == GL_LINEAR || m_minFilter == GL_LINEAR_MIPMAP_NEAREST || m_minFilter == GL_LINEAR_MIPMAP_LINEAR)
431			{
432				// Using seamless linear cube map filtering - set all corner texels to the same color, because cube corner sampling in this case is not very well defined by the spec.
433				// \todo Probably should also do this for cases where textures are loaded from files.
434
435				for (int texNdx = 0; texNdx < (int)m_textures.size(); texNdx++)
436				{
437					for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
438					{
439						for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
440						{
441							static const tcu::Vec4 color(0.0f, 0.0f, 0.0f, 1.0f);
442							tcu::PixelBufferAccess access = m_textures[texNdx]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face);
443
444							access.setPixel(color, 0,					0);
445							access.setPixel(color, access.getWidth()-1,	0);
446							access.setPixel(color, 0,					access.getHeight()-1);
447							access.setPixel(color, access.getWidth()-1,	access.getHeight()-1);
448						}
449					}
450				}
451			}
452
453			// Upload.
454			for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
455				(*i)->upload();
456		}
457	}
458	catch (const std::exception&)
459	{
460		// Clean up to save memory.
461		TextureCubeFilteringCase::deinit();
462		throw;
463	}
464}
465
466void TextureCubeFilteringCase::deinit (void)
467{
468	for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
469		delete *i;
470	m_textures.clear();
471
472	m_renderer.clear();
473}
474
475static void renderFaces (
476	const glw::Functions&		gl,
477	const SurfaceAccess&		dstRef,
478	const tcu::TextureCube&		refTexture,
479	const ReferenceParams&			params,
480	TextureRenderer&			renderer,
481	int							x,
482	int							y,
483	int							width,
484	int							height,
485	const tcu::Vec2&			bottomLeft,
486	const tcu::Vec2&			topRight,
487	const tcu::Vec2&			texCoordTopRightFactor)
488{
489	DE_ASSERT(width == dstRef.getWidth() && height == dstRef.getHeight());
490
491	vector<float> texCoord;
492
493	DE_STATIC_ASSERT(tcu::CUBEFACE_LAST == 6);
494	for (int face = 0; face < tcu::CUBEFACE_LAST; face++)
495	{
496		bool	isRightmost		= (face == 2) || (face == 5);
497		bool	isTop			= face >= 3;
498		int		curX			= (face % 3) * (width  / 3);
499		int		curY			= (face / 3) * (height / 2);
500		int		curW			= isRightmost	? (width-curX)	: (width	/ 3);
501		int		curH			= isTop			? (height-curY)	: (height	/ 2);
502
503		computeQuadTexCoordCube(texCoord, (tcu::CubeFace)face, bottomLeft, topRight);
504
505		{
506			// Move the top and right edges of the texture coord quad. This is useful when we want a cube edge visible.
507			int texCoordSRow = face == tcu::CUBEFACE_NEGATIVE_X || face == tcu::CUBEFACE_POSITIVE_X ? 2 : 0;
508			int texCoordTRow = face == tcu::CUBEFACE_NEGATIVE_Y || face == tcu::CUBEFACE_POSITIVE_Y ? 2 : 1;
509			texCoord[6 + texCoordSRow] *= texCoordTopRightFactor.x();
510			texCoord[9 + texCoordSRow] *= texCoordTopRightFactor.x();
511			texCoord[3 + texCoordTRow] *= texCoordTopRightFactor.y();
512			texCoord[9 + texCoordTRow] *= texCoordTopRightFactor.y();
513		}
514
515		gl.viewport(x+curX, y+curY, curW, curH);
516
517		renderer.renderQuad(0, &texCoord[0], params);
518
519		sampleTexture(SurfaceAccess(dstRef, curX, curY, curW, curH), refTexture, &texCoord[0], params);
520	}
521
522	GLU_EXPECT_NO_ERROR(gl.getError(), "Post render");
523}
524
525TextureCubeFilteringCase::IterateResult TextureCubeFilteringCase::iterate (void)
526{
527	const glw::Functions&		gl					= m_renderCtx.getFunctions();
528	TestLog&					log					= m_testCtx.getLog();
529	const int					cellSize			= 28;
530	const int					defViewportWidth	= cellSize*6;
531	const int					defViewportHeight	= cellSize*4;
532	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), cellSize*6, cellSize*4, deStringHash(getName()));
533	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
534	tcu::Surface				referenceFrame		(viewport.width, viewport.height);
535	ReferenceParams				sampleParams		(TEXTURETYPE_CUBE);
536	const tcu::TextureFormat&	texFmt				= m_textures[0]->getRefTexture().getFormat();
537	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
538
539	// Accuracy measurements are off unless viewport size is exactly as expected.
540	if (getNodeType() == tcu::NODETYPE_ACCURACY && (viewport.width < defViewportWidth || viewport.height < defViewportHeight))
541		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
542
543	// Viewport is divided into 4 sections.
544	int				leftWidth			= viewport.width / 2;
545	int				rightWidth			= viewport.width - leftWidth;
546	int				bottomHeight		= viewport.height / 2;
547	int				topHeight			= viewport.height - bottomHeight;
548
549	int				curTexNdx			= 0;
550
551	// Sampling parameters.
552	sampleParams.sampler					= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, m_magFilter);
553	sampleParams.sampler.seamlessCubeMap	= true;
554	sampleParams.samplerType				= getSamplerType(texFmt);
555	sampleParams.colorBias					= fmtInfo.lookupBias;
556	sampleParams.colorScale					= fmtInfo.lookupScale;
557	sampleParams.lodMode					= LODMODE_EXACT;
558
559	// Use unit 0.
560	gl.activeTexture(GL_TEXTURE0);
561
562	// Setup gradient texture.
563	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
564	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
565	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
566	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
567	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
568
569	// Bottom left: Minification
570	renderFaces(gl,
571				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, 0, leftWidth, bottomHeight),
572				m_textures[curTexNdx]->getRefTexture(), sampleParams,
573				m_renderer,
574				viewport.x, viewport.y, leftWidth, bottomHeight,
575				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
576				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
577				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
578
579	// Bottom right: Magnification
580	renderFaces(gl,
581				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, 0, rightWidth, bottomHeight),
582				m_textures[curTexNdx]->getRefTexture(), sampleParams,
583				m_renderer,
584				viewport.x+leftWidth, viewport.y, rightWidth, bottomHeight,
585				tcu::Vec2(0.5f, 0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, 0.8f) : tcu::Vec2(0.975f, 0.975f),
586				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
587
588	if (m_textures.size() >= 2)
589	{
590		curTexNdx += 1;
591
592		// Setup second texture.
593		gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_textures[curTexNdx]->getGLTexture());
594		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
595		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
596		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
597		gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	m_magFilter);
598	}
599
600	// Top left: Minification
601	renderFaces(gl,
602				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), 0, bottomHeight, leftWidth, topHeight),
603				m_textures[curTexNdx]->getRefTexture(), sampleParams,
604				m_renderer,
605				viewport.x, viewport.y+bottomHeight, leftWidth, topHeight,
606				m_onlySampleFaceInterior ? tcu::Vec2(-0.81f, -0.81f) : tcu::Vec2(-0.975f, -0.975f),
607				m_onlySampleFaceInterior ? tcu::Vec2( 0.8f,  0.8f) : tcu::Vec2( 0.975f,  0.975f),
608				!m_onlySampleFaceInterior ? tcu::Vec2(1.3f, 1.25f) : tcu::Vec2(1.0f, 1.0f));
609
610	// Top right: Magnification
611	renderFaces(gl,
612				SurfaceAccess(referenceFrame, m_renderCtx.getRenderTarget().getPixelFormat(), leftWidth, bottomHeight, rightWidth, topHeight),
613				m_textures[curTexNdx]->getRefTexture(), sampleParams,
614				m_renderer,
615				viewport.x+leftWidth, viewport.y+bottomHeight, rightWidth, topHeight,
616				tcu::Vec2(0.5f, -0.65f), m_onlySampleFaceInterior ? tcu::Vec2(0.8f, -0.8f) : tcu::Vec2(0.975f, -0.975f),
617				!m_onlySampleFaceInterior ? tcu::Vec2(1.1f, 1.06f) : tcu::Vec2(1.0f, 1.0f));
618
619	// Read result.
620	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
621
622	// Compare and log.
623	{
624		const int	bestScoreDiff	= 16;
625		const int	worstScoreDiff	= 10000;
626
627		int score = measureAccuracy(log, referenceFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
628		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
629	}
630
631	return STOP;
632}
633
634TextureFilteringTests::TextureFilteringTests (Context& context)
635	: TestCaseGroup(context, "filter", "Texture Filtering Accuracy Tests")
636{
637}
638
639TextureFilteringTests::~TextureFilteringTests (void)
640{
641}
642
643void TextureFilteringTests::init (void)
644{
645	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Filtering");
646	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
647	addChild(group2D);
648	addChild(groupCube);
649
650	static const struct
651	{
652		const char*		name;
653		deUint32		mode;
654	} wrapModes[] =
655	{
656		{ "clamp",		GL_CLAMP_TO_EDGE },
657		{ "repeat",		GL_REPEAT },
658		{ "mirror",		GL_MIRRORED_REPEAT }
659	};
660
661	static const struct
662	{
663		const char*		name;
664		deUint32		mode;
665	} minFilterModes[] =
666	{
667		{ "nearest",				GL_NEAREST					},
668		{ "linear",					GL_LINEAR					},
669		{ "nearest_mipmap_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
670		{ "linear_mipmap_nearest",	GL_LINEAR_MIPMAP_NEAREST	},
671		{ "nearest_mipmap_linear",	GL_NEAREST_MIPMAP_LINEAR	},
672		{ "linear_mipmap_linear",	GL_LINEAR_MIPMAP_LINEAR		}
673	};
674
675	static const struct
676	{
677		const char*		name;
678		deUint32		mode;
679	} magFilterModes[] =
680	{
681		{ "nearest",	GL_NEAREST },
682		{ "linear",		GL_LINEAR }
683	};
684
685	static const struct
686	{
687		const char*		name;
688		int				width;
689		int				height;
690	} sizes2D[] =
691	{
692		{ "pot",		32, 64 },
693		{ "npot",		31, 55 }
694	};
695
696	static const struct
697	{
698		const char*		name;
699		int				width;
700		int				height;
701	} sizesCube[] =
702	{
703		{ "pot",		64, 64 },
704		{ "npot",		63, 63 }
705	};
706
707	static const struct
708	{
709		const char*		name;
710		deUint32		format;
711	} formats[] =
712	{
713		{ "rgba8",		GL_RGBA8 }
714	};
715
716#define FOR_EACH(ITERATOR, ARRAY, BODY)	\
717	for (int ITERATOR = 0; ITERATOR < DE_LENGTH_OF_ARRAY(ARRAY); ITERATOR++)	\
718		BODY
719
720	// 2D cases.
721	FOR_EACH(minFilter,		minFilterModes,
722	FOR_EACH(magFilter,		magFilterModes,
723	FOR_EACH(wrapMode,		wrapModes,
724	FOR_EACH(format,		formats,
725	FOR_EACH(size,			sizes2D,
726		{
727			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizes2D[size].name;
728
729			group2D->addChild(new Texture2DFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
730														 name.c_str(), "",
731														 minFilterModes[minFilter].mode,
732														 magFilterModes[magFilter].mode,
733														 wrapModes[wrapMode].mode,
734														 wrapModes[wrapMode].mode,
735														 formats[format].format,
736														 sizes2D[size].width, sizes2D[size].height));
737		})))));
738
739	// Cubemap cases.
740	FOR_EACH(minFilter,		minFilterModes,
741	FOR_EACH(magFilter,		magFilterModes,
742	FOR_EACH(wrapMode,		wrapModes,
743	FOR_EACH(format,		formats,
744	FOR_EACH(size,			sizesCube,
745		{
746			string name = string("") + minFilterModes[minFilter].name + "_" + magFilterModes[magFilter].name + "_" + wrapModes[wrapMode].name + "_" + formats[format].name + string("_") + sizesCube[size].name;
747
748			groupCube->addChild(new TextureCubeFilteringCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
749															 name.c_str(), "",
750															 minFilterModes[minFilter].mode,
751															 magFilterModes[magFilter].mode,
752															 wrapModes[wrapMode].mode,
753															 wrapModes[wrapMode].mode,
754															 false,
755															 formats[format].format,
756															 sizesCube[size].width, sizesCube[size].height));
757		})))));
758}
759
760} // Accuracy
761} // gles3
762} // deqp
763