/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.cpp | 215 void ShaderProgram::shadePrimitives (rr::GeometryEmitter& output, int verticesIn, const rr::PrimitivePacket* packets, const int numPackets, int invocationID) const argument 218 DE_UNREF(verticesIn && packets && numPackets && invocationID);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 88 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 94 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 100 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fPolygonOffsetTests.cpp | 208 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 209 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 223 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 225 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 240 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 242 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fStencilTests.cpp | 88 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 90 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 98 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 104 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fClippingTests.cpp | 401 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 402 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 417 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 419 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 438 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 440 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es2fFboRenderTest.cpp | 93 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 95 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 99 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 105 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 146 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 148 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 157 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 159 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 209 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 211 for (int packetNdx = 0; packetNdx < numPackets; 220 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument [all...] |
H A D | es2fTextureSpecificationTests.cpp | 137 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 139 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 148 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 150 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 197 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 199 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 208 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 213 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 279 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 281 for (int packetNdx = 0; packetNdx < numPackets; 290 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument [all...] |
H A D | es2fTextureUnitTests.cpp | 249 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 250 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 452 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 454 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 463 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 469 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/deqp/modules/gles3/functional/ |
H A D | es3fDepthTests.cpp | 57 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 58 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 91 void DepthShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 97 void DepthShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 103 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fFboTestUtil.cpp | 111 void FlatColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 113 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 121 void FlatColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 131 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 137 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 143 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 196 void GradientShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 198 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 207 void GradientShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 212 for (int packetNdx = 0; packetNdx < numPackets; 371 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 525 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 632 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 740 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 837 shadeFragments(rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument [all...] |
H A D | es3fPolygonOffsetTests.cpp | 211 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 212 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 226 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 228 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 243 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 245 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fStencilTests.cpp | 91 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 93 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 101 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 107 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fDrawTests.cpp | 580 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 581 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 612 void GridProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 614 for (int ndx = 0; ndx < numPackets; ++ndx) 621 void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 623 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fShaderBuiltinVarTests.cpp | 903 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 905 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 920 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 922 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fClippingTests.cpp | 404 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 405 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 420 void PositionColorShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 422 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 441 void PositionColorShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 443 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es3fTextureUnitTests.cpp | 345 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 346 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 608 void MultiTexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 610 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 619 void MultiTexShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 625 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/deqp/modules/glshared/ |
H A D | glsRandomShaderProgram.cpp | 169 void RandomShaderProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 176 while (packetOffset < numPackets) 178 const int numToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH); 248 void RandomShaderProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 255 while (packetOffset < numPackets) 257 const int numPacketsToExecute = de::min(numPackets-packetOffset, (int)rsg::EXEC_VEC_WIDTH / (int)rr::NUM_FRAGMENTS_PER_PACKET);
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H A D | glsTextureBufferCase.cpp | 170 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 172 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 196 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 198 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 228 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 230 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 263 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 265 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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/external/deqp/modules/egl/ |
H A D | teglColorClearCase.cpp | 352 int numPackets = numThreads * numPacketsPerThread; local 354 vector<SemaphoreSp> semaphores (numPackets+1);
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H A D | teglRenderTests.cpp | 252 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 254 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 269 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 271 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 904 const int numPackets = numThreads * packetsPerThread; local 921 vector<SemaphoreSp> semaphores (numPackets+1); 922 vector<DrawPrimitiveOp> drawOps (numPackets*opsPerPacket);
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/external/deqp/framework/randomshaders/ |
H A D | rsgProgramExecutor.cpp | 222 int numPackets = numVertices + ((numVertices%EXEC_VEC_WIDTH) ? 1 : 0); local 232 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 303 int numPackets = (width*height)/EXEC_VEC_WIDTH + (((width*height)%EXEC_VEC_WIDTH) ? 1 : 0); local 308 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 203 void Texture2DShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 205 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 214 void Texture2DShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 222 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 364 void TextureCubeArrayShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 368 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 379 void TextureCubeArrayShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 387 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es31fDrawTests.cpp | 711 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 712 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 743 void GridProgram::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 745 for (int ndx = 0; ndx < numPackets; ++ndx) 752 void GridProgram::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 754 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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H A D | es31fDrawBuffersIndexedTests.cpp | 655 virtual void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const; 665 void VertexShader::shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 667 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx) 680 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const; 715 void FragmentShader::shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 717 for (int packetNdx = 0; packetNdx < numPackets; ++packetNdx)
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/external/deqp/modules/internal/ |
H A D | ditFrameworkTests.cpp | 718 void shadeVertices (const rr::VertexAttrib* inputs, rr::VertexPacket* const* packets, const int numPackets) const 720 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++) 738 void shadeFragments (rr::FragmentPacket* packets, const int numPackets, const rr::FragmentShadingContext& context) const argument 740 for (int packetNdx = 0; packetNdx < numPackets; packetNdx++)
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