/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glShaderSource.java | 1 // C function void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint* length ) 4 int shader, 3 glShaderSource( int shader, String string ) argument
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H A D | glGetProgramInfoLog.cpp | 3 /* void glGetProgramInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetProgramInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetProgramPipelineInfoLog.cpp | 3 /* void glGetProgramPipelineInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetProgramPipelineInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderInfoLog.cpp | 3 /* void glGetShaderInfoLog ( GLuint shader, GLsizei maxLength, GLsizei* length, GLchar* infoLog ) */ 4 static jstring android_glGetShaderInfoLog(JNIEnv *_env, jobject, jint shader) { argument 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderSource.java | 1 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 4 int shader, 12 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 16 int shader, 22 // C function void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) 25 int shader 3 glGetShaderSource( int shader, int bufsize, int[] length, int lengthOffset, byte[] source, int sourceOffset ) argument 15 glGetShaderSource( int shader, int bufsize, java.nio.IntBuffer length, byte source ) argument
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H A D | glShaderSource.cpp | 2 /* void glShaderSource ( GLuint shader, GLsizei count, const GLchar ** string, const GLint * length ) */ 6 (JNIEnv *_env, jobject _this, jint shader, jstring string) { 15 glShaderSource(shader, 1, strings, 0); 5 android_glShaderSource(JNIEnv *_env, jobject _this, jint shader, jstring string) argument
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H A D | glGetShaderSource.cpp | 1 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 4 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) { 50 (GLuint)shader, 70 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 73 (JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) { 85 (GLuint)shader, 95 /* void glGetShaderSource ( GLuint shader, GLsizei bufsize, GLsizei *length, char *source ) */ 96 static jstring android_glGetShaderSource(JNIEnv *_env, jobject, jint shader) { argument 98 glGetShaderiv((GLuint)shader, GL_SHADER_SOURCE_LENGTH, &shaderLen); 107 glGetShaderSource(shader, shaderLe 3 android_glGetShaderSource__II_3II_3BI(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jintArray length_ref, jint lengthOffset, jbyteArray source_ref, jint sourceOffset) argument 72 android_glGetShaderSource__IILjava_nio_IntBuffer_2B(JNIEnv *_env, jobject _this, jint shader, jint bufsize, jobject length_buf, jbyte source) argument [all...] |
/frameworks/base/libs/hwui/utils/ |
H A D | PaintUtils.h | 62 static bool isBlendedShader(const SkShader* shader) { argument 63 if (shader == nullptr) { 66 return !shader->isOpaque();
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/frameworks/rs/driver/ |
H A D | rsdProgram.cpp | 37 const char* shader, size_t shaderLen, 40 RsdShader *drv = new RsdShader(pv, GL_VERTEX_SHADER, shader, shaderLen, 74 ALOGV("Destroying vertex shader with ID %p", (void*)pv); 84 const char* shader, size_t shaderLen, 87 RsdShader *drv = new RsdShader(pf, GL_FRAGMENT_SHADER, shader, shaderLen, 108 ALOGV("Destroying fragment shader with ID %p", (void*)pf); 36 rsdProgramVertexInit(const Context *rsc, const ProgramVertex *pv, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument 83 rsdProgramFragmentInit(const Context *rsc, const ProgramFragment *pf, const char* shader, size_t shaderLen, const char** textureNames, size_t textureNamesCount, const size_t *textureNamesLength) argument
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ViewFilter.java | 131 protected void setupShader(ImageShader shader, Rect frameRect, Rect outputRect) { argument 132 shader.setTargetRect(getTargetRect(frameRect, outputRect)); 133 shader.setClearsOutput(true); 134 shader.setClearColor(mClearColor); 136 shader.setSourceRect(0f, 1f, 1f, -1f);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 98 GLuint shader = glCreateShader(type); local 99 glShaderSource(shader, 1, &source, 0); 100 glCompileShader(shader); 102 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 107 glGetShaderInfoLog(shader, sizeof(log), 0, log); 108 ALOGE("Error while compiling shader: \n%s\n%s", source, log); 109 glDeleteShader(shader); 112 return shader; 116 GLuint shader = GL_FRAGMENT_SHADER ? mFragmentShader : mVertexShader; local 118 glGetShaderiv(shader, GL_SHADER_SOURCE_LENGT [all...] |
/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 137 GLuint shader = glCreateShader(type); local 138 glShaderSource(shader, 1, &source, nullptr); 139 glCompileShader(shader); 142 glGetShaderiv(shader, GL_COMPILE_STATUS, &status); 144 ALOGE("Error while compiling this shader:\n===\n%s\n===", source); 148 glGetShaderInfoLog(shader, sizeof(log), nullptr, &log[0]); 153 return shader;
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H A D | SkiaShader.cpp | 78 // gradient shader matrix helpers 115 bool tryStoreGradient(Caches& caches, const SkShader& shader, const Matrix4 modelViewMatrix, argument 124 switch (shader.asAGradient(&gradInfo)) { 142 // Do nothing. This shader is unsupported. 149 shader.getLocalMatrix(), modelViewMatrix); 151 // re-query shader to get full color / offset data 156 shader.asAGradient(&gradInfo); 197 bool tryStoreBitmap(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, argument 202 if (shader.asABitmap(&bitmap, nullptr, xy) != SkShader::kDefault_BitmapType) { 235 computeScreenSpaceMatrix(outData->textureTransform, SkMatrix::I(), shader 254 getComposeSubType(const SkShader& shader) argument 287 tryStoreCompose(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument 319 tryStoreLayer(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData::LayerShaderData* outData) argument 355 store(Caches& caches, const SkShader& shader, const Matrix4& modelViewMatrix, GLuint* textureUnit, ProgramDescription* description, SkiaShaderData* outData) argument [all...] |
H A D | GlopBuilder.cpp | 224 const SkShader* shader, const SkColorFilter* colorFilter) { 227 if (!shader) { 247 || PaintUtils::isBlendedShader(shader) 255 // to be implemented using shaders. Since the shader will perform 262 // blending in shader, don't enable 270 mShader = shader; // shader resolved in ::build() 324 SkShader* shader = paint->getShader(); local 329 shader = nullptr; 333 shader, pain 222 setFill(int color, float alphaScale, SkXfermode::Mode mode, Blend::ModeOrderSwap modeUsage, const SkShader* shader, const SkColorFilter* colorFilter) argument [all...] |
/frameworks/native/opengl/libs/EGL/ |
H A D | trace.cpp | 102 static void TraceGLShaderSource(GLuint shader, GLsizei count, argument 125 shader, count); 128 shader, count); 189 GLuint shader = va_arg(argp, GLuint); 197 TraceGLShaderSource(shader, count, string, length);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 ALOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 38 GLuint shader = glCreateShader(shaderType); local 39 if (shader) { 40 glShaderSource(shader, 1, &pSource, NULL); 41 glCompileShader(shader); 43 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf); 51 ALOGE("Could not compile shader %d:\n%s\n", 55 glDeleteShader(shader); 56 shader [all...] |
/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 38 // Simple vertex shader. Texture coord calc includes matrix for GLConsumer 51 // Trivial fragment shader for external texture. 61 // Trivial fragment shader for mundane texture. 139 GLuint shader = glCreateShader(shaderType); local 140 if (shader == 0) { 145 glShaderSource(shader, 1, &src, NULL); 146 glCompileShader(shader); 149 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 151 ALOGE("Compile of shader type %d failed", shaderType); 153 glGetShaderiv(shader, GL_INFO_LOG_LENGT [all...] |
/frameworks/base/media/mca/filterfw/native/core/ |
H A D | gl_env.cpp | 390 void GLEnv::AttachShader(int key, ShaderProgram* shader) { argument 394 attached_shaders_[key] = shader;
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 197 fprintf(stderr, "unknown shader name: \"%s\"\n", name); 306 GLuint shader = glCreateShader(shaderType); local 307 if (shader == 0) { 312 glShaderSource(shader, 1, &src, NULL); 313 glCompileShader(shader); 316 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 319 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 323 glGetShaderInfoLog(shader, infoLen, NULL, buf); 328 glDeleteShader(shader); 331 *outShader = shader; [all...] |
/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 254 GLuint shader = glCreateShader(shaderType); local 256 if (shader) { 257 glShaderSource(shader, 1, &pSource, NULL); 259 glCompileShader(shader); 262 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 271 glGetShaderInfoLog(shader, infoLen, NULL, buf); 279 glGetShaderInfoLog(shader, 0x1000, NULL, buf); 285 glDeleteShader(shader); 286 shader [all...] |
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 34 GLuint shader = glCreateShader(shaderType); local 35 if (shader) { 36 glShaderSource(shader, 1, &pSource, NULL); 37 glCompileShader(shader); 39 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf); 47 ALOGE("Could not compile shader %d:\n%s\n", shaderType, buf); 50 glDeleteShader(shader); 51 shader [all...] |
/frameworks/base/core/jni/android/graphics/ |
H A D | Shader.cpp | 50 SkShader* shader = reinterpret_cast<SkShader*>(shaderHandle); local 51 SkSafeUnref(shader); 62 // The current shader will no longer need a direct reference owned by Shader.java 71 // shader that is identical to the existing one. 120 SkShader* shader = SkGradientShader::CreateLinear(pts, local 125 ThrowIAE_IfNull(env, shader); 126 return reinterpret_cast<jlong>(shader); 164 SkShader* shader = SkGradientShader::CreateRadial(center, radius, local 170 ThrowIAE_IfNull(env, shader); 171 return reinterpret_cast<jlong>(shader); 203 SkShader* shader = SkGradientShader::CreateSweep(x, y, local 229 SkShader* shader = new SkComposeShader(shaderA, shaderB, mode); local 240 SkShader* shader = new SkComposeShader(shaderA, shaderB, xfermode.get()); local [all...] |
/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 77 GLuint shader = glCreateShader(shaderType); local 78 if (shader) { 79 glShaderSource(shader, 1, &pSource, NULL); 80 glCompileShader(shader); 82 glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf); 90 fprintf(stderr, "Could not compile shader %d:\n%s\n", 94 glDeleteShader(shader); 95 shader [all...] |