1/*
2 * Copyright (C) 2012 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#include <GLES2/gl2.h>
18#include <GLES2/gl2ext.h>
19
20#include <ui/DisplayInfo.h>
21#include <gui/SurfaceComposerClient.h>
22
23#include "GLHelper.h"
24
25 namespace android {
26
27GLHelper::GLHelper() :
28    mGraphicBufferAlloc(new GraphicBufferAlloc()),
29    mDisplay(EGL_NO_DISPLAY),
30    mContext(EGL_NO_CONTEXT),
31    mDummySurface(EGL_NO_SURFACE),
32    mConfig(0),
33    mShaderPrograms(NULL),
34    mDitherTexture(0) {
35}
36
37GLHelper::~GLHelper() {
38}
39
40bool GLHelper::setUp(const ShaderDesc* shaderDescs, size_t numShaders) {
41    bool result;
42
43    mDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
44    if (mDisplay == EGL_NO_DISPLAY) {
45        fprintf(stderr, "eglGetDisplay error: %#x\n", eglGetError());
46        return false;
47    }
48
49    EGLint majorVersion;
50    EGLint minorVersion;
51    result = eglInitialize(mDisplay, &majorVersion, &minorVersion);
52    if (result != EGL_TRUE) {
53        fprintf(stderr, "eglInitialize error: %#x\n", eglGetError());
54        return false;
55    }
56
57    EGLint numConfigs = 0;
58    EGLint configAttribs[] = {
59        EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
60        EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
61        EGL_RED_SIZE, 8,
62        EGL_GREEN_SIZE, 8,
63        EGL_BLUE_SIZE, 8,
64        EGL_ALPHA_SIZE, 8,
65        EGL_NONE
66    };
67    result = eglChooseConfig(mDisplay, configAttribs, &mConfig, 1,
68            &numConfigs);
69    if (result != EGL_TRUE) {
70        fprintf(stderr, "eglChooseConfig error: %#x\n", eglGetError());
71        return false;
72    }
73
74    EGLint contextAttribs[] = {
75        EGL_CONTEXT_CLIENT_VERSION, 2,
76        EGL_NONE
77    };
78    mContext = eglCreateContext(mDisplay, mConfig, EGL_NO_CONTEXT,
79            contextAttribs);
80    if (mContext == EGL_NO_CONTEXT) {
81        fprintf(stderr, "eglCreateContext error: %#x\n", eglGetError());
82        return false;
83    }
84
85    bool resultb = createNamedSurfaceTexture(0, 1, 1, &mDummyGLConsumer,
86            &mDummySurface);
87    if (!resultb) {
88        return false;
89    }
90
91    resultb = makeCurrent(mDummySurface);
92    if (!resultb) {
93        return false;
94    }
95
96    resultb = setUpShaders(shaderDescs, numShaders);
97    if (!resultb) {
98        return false;
99    }
100
101    return true;
102}
103
104void GLHelper::tearDown() {
105    if (mShaderPrograms != NULL) {
106        delete[] mShaderPrograms;
107        mShaderPrograms = NULL;
108    }
109
110    if (mSurfaceComposerClient != NULL) {
111        mSurfaceComposerClient->dispose();
112        mSurfaceComposerClient.clear();
113    }
114
115    if (mDisplay != EGL_NO_DISPLAY) {
116        eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
117                EGL_NO_CONTEXT);
118    }
119
120    if (mContext != EGL_NO_CONTEXT) {
121        eglDestroyContext(mDisplay, mContext);
122    }
123
124    if (mDummySurface != EGL_NO_SURFACE) {
125        eglDestroySurface(mDisplay, mDummySurface);
126    }
127
128    mDisplay = EGL_NO_DISPLAY;
129    mContext = EGL_NO_CONTEXT;
130    mDummySurface = EGL_NO_SURFACE;
131    mDummyGLConsumer.clear();
132    mConfig = 0;
133}
134
135bool GLHelper::makeCurrent(EGLSurface surface) {
136    EGLint result;
137
138    result = eglMakeCurrent(mDisplay, surface, surface, mContext);
139    if (result != EGL_TRUE) {
140        fprintf(stderr, "eglMakeCurrent error: %#x\n", eglGetError());
141        return false;
142    }
143
144    EGLint w, h;
145    eglQuerySurface(mDisplay, surface, EGL_WIDTH, &w);
146    eglQuerySurface(mDisplay, surface, EGL_HEIGHT, &h);
147    glViewport(0, 0, w, h);
148
149    return true;
150}
151
152bool GLHelper::createSurfaceTexture(uint32_t w, uint32_t h,
153        sp<GLConsumer>* glConsumer, EGLSurface* surface,
154        GLuint* name) {
155    if (!makeCurrent(mDummySurface)) {
156        return false;
157    }
158
159    *name = 0;
160    glGenTextures(1, name);
161    if (*name == 0) {
162        fprintf(stderr, "glGenTextures error: %#x\n", glGetError());
163        return false;
164    }
165
166    return createNamedSurfaceTexture(*name, w, h, glConsumer, surface);
167}
168
169void GLHelper::destroySurface(EGLSurface* surface) {
170    if (eglGetCurrentSurface(EGL_READ) == *surface ||
171            eglGetCurrentSurface(EGL_DRAW) == *surface) {
172        eglMakeCurrent(mDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
173                EGL_NO_CONTEXT);
174    }
175    eglDestroySurface(mDisplay, *surface);
176    *surface = EGL_NO_SURFACE;
177}
178
179bool GLHelper::swapBuffers(EGLSurface surface) {
180    EGLint result;
181    result = eglSwapBuffers(mDisplay, surface);
182    if (result != EGL_TRUE) {
183        fprintf(stderr, "eglSwapBuffers error: %#x\n", eglGetError());
184        return false;
185    }
186    return true;
187}
188
189bool GLHelper::getShaderProgram(const char* name, GLuint* outPgm) {
190    for (size_t i = 0; i < mNumShaders; i++) {
191        if (strcmp(mShaderDescs[i].name, name) == 0) {
192            *outPgm = mShaderPrograms[i];
193            return true;
194        }
195    }
196
197    fprintf(stderr, "unknown shader name: \"%s\"\n", name);
198
199    return false;
200}
201
202bool GLHelper::createNamedSurfaceTexture(GLuint name, uint32_t w, uint32_t h,
203        sp<GLConsumer>* glConsumer, EGLSurface* surface) {
204    sp<IGraphicBufferProducer> producer;
205    sp<IGraphicBufferConsumer> consumer;
206    BufferQueue::createBufferQueue(&producer, &consumer, mGraphicBufferAlloc);
207    sp<GLConsumer> glc = new GLConsumer(consumer, name,
208            GL_TEXTURE_EXTERNAL_OES, false, true);
209    glc->setDefaultBufferSize(w, h);
210    glc->setDefaultMaxBufferCount(3);
211    glc->setConsumerUsageBits(GRALLOC_USAGE_HW_COMPOSER);
212
213    sp<ANativeWindow> anw = new Surface(producer);
214    EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
215    if (s == EGL_NO_SURFACE) {
216        fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
217        return false;
218    }
219
220    *glConsumer = glc;
221    *surface = s;
222    return true;
223}
224
225bool GLHelper::computeWindowScale(uint32_t w, uint32_t h, float* scale) {
226    sp<IBinder> dpy = mSurfaceComposerClient->getBuiltInDisplay(0);
227    if (dpy == NULL) {
228        fprintf(stderr, "SurfaceComposer::getBuiltInDisplay failed.\n");
229        return false;
230    }
231
232    DisplayInfo info;
233    status_t err = mSurfaceComposerClient->getDisplayInfo(dpy, &info);
234    if (err != NO_ERROR) {
235        fprintf(stderr, "SurfaceComposer::getDisplayInfo failed: %#x\n", err);
236        return false;
237    }
238
239    float scaleX = float(info.w) / float(w);
240    float scaleY = float(info.h) / float(h);
241    *scale = scaleX < scaleY ? scaleX : scaleY;
242
243    return true;
244}
245
246bool GLHelper::createWindowSurface(uint32_t w, uint32_t h,
247        sp<SurfaceControl>* surfaceControl, EGLSurface* surface) {
248    bool result;
249    status_t err;
250
251    if (mSurfaceComposerClient == NULL) {
252        mSurfaceComposerClient = new SurfaceComposerClient;
253    }
254    err = mSurfaceComposerClient->initCheck();
255    if (err != NO_ERROR) {
256        fprintf(stderr, "SurfaceComposerClient::initCheck error: %#x\n", err);
257        return false;
258    }
259
260    sp<SurfaceControl> sc = mSurfaceComposerClient->createSurface(
261            String8("Benchmark"), w, h, PIXEL_FORMAT_RGBA_8888, 0);
262    if (sc == NULL || !sc->isValid()) {
263        fprintf(stderr, "Failed to create SurfaceControl.\n");
264        return false;
265    }
266
267    float scale;
268    result = computeWindowScale(w, h, &scale);
269    if (!result) {
270        return false;
271    }
272
273    SurfaceComposerClient::openGlobalTransaction();
274    err = sc->setLayer(0x7FFFFFFF);
275    if (err != NO_ERROR) {
276        fprintf(stderr, "SurfaceComposer::setLayer error: %#x\n", err);
277        return false;
278    }
279    err = sc->setMatrix(scale, 0.0f, 0.0f, scale);
280    if (err != NO_ERROR) {
281        fprintf(stderr, "SurfaceComposer::setMatrix error: %#x\n", err);
282        return false;
283    }
284
285    err = sc->show();
286    if (err != NO_ERROR) {
287        fprintf(stderr, "SurfaceComposer::show error: %#x\n", err);
288        return false;
289    }
290    SurfaceComposerClient::closeGlobalTransaction();
291
292    sp<ANativeWindow> anw = sc->getSurface();
293    EGLSurface s = eglCreateWindowSurface(mDisplay, mConfig, anw.get(), NULL);
294    if (s == EGL_NO_SURFACE) {
295        fprintf(stderr, "eglCreateWindowSurface error: %#x\n", eglGetError());
296        return false;
297    }
298
299    *surfaceControl = sc;
300    *surface = s;
301    return true;
302}
303
304static bool compileShader(GLenum shaderType, const char* src,
305        GLuint* outShader) {
306    GLuint shader = glCreateShader(shaderType);
307    if (shader == 0) {
308        fprintf(stderr, "glCreateShader error: %#x\n", glGetError());
309        return false;
310    }
311
312    glShaderSource(shader, 1, &src, NULL);
313    glCompileShader(shader);
314
315    GLint compiled = 0;
316    glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
317    if (!compiled) {
318        GLint infoLen = 0;
319        glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
320        if (infoLen) {
321            char* buf = new char[infoLen];
322            if (buf) {
323                glGetShaderInfoLog(shader, infoLen, NULL, buf);
324                fprintf(stderr, "Shader compile log:\n%s\n", buf);
325                delete[] buf;
326            }
327        }
328        glDeleteShader(shader);
329        return false;
330    }
331    *outShader = shader;
332    return true;
333}
334
335static void printShaderSource(const char* const* src) {
336    for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
337        fprintf(stderr, "%3zu: %s\n", i+1, src[i]);
338    }
339}
340
341static const char* makeShaderString(const char* const* src) {
342    size_t len = 0;
343    for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
344        // The +1 is for the '\n' that will be added.
345        len += strlen(src[i]) + 1;
346    }
347
348    char* result = new char[len+1];
349    char* end = result;
350    for (size_t i = 0; i < MAX_SHADER_LINES && src[i] != NULL; i++) {
351        strcpy(end, src[i]);
352        end += strlen(src[i]);
353        *end = '\n';
354        end++;
355    }
356    *end = '\0';
357
358    return result;
359}
360
361static bool compileShaderLines(GLenum shaderType, const char* const* lines,
362        GLuint* outShader) {
363    const char* src = makeShaderString(lines);
364    bool result = compileShader(shaderType, src, outShader);
365    if (!result) {
366        fprintf(stderr, "Shader source:\n");
367        printShaderSource(lines);
368        return false;
369    }
370    delete[] src;
371
372    return true;
373}
374
375static bool linkShaderProgram(GLuint vs, GLuint fs, GLuint* outPgm) {
376    GLuint program = glCreateProgram();
377    if (program == 0) {
378        fprintf(stderr, "glCreateProgram error: %#x\n", glGetError());
379        return false;
380    }
381
382    glAttachShader(program, vs);
383    glAttachShader(program, fs);
384    glLinkProgram(program);
385    GLint linkStatus = GL_FALSE;
386    glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
387    if (linkStatus != GL_TRUE) {
388        GLint bufLength = 0;
389        glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
390        if (bufLength) {
391            char* buf = new char[bufLength];
392            if (buf) {
393                glGetProgramInfoLog(program, bufLength, NULL, buf);
394                fprintf(stderr, "Program link log:\n%s\n", buf);
395                delete[] buf;
396            }
397        }
398        glDeleteProgram(program);
399        program = 0;
400    }
401
402    *outPgm = program;
403    return program != 0;
404}
405
406bool GLHelper::setUpShaders(const ShaderDesc* shaderDescs, size_t numShaders) {
407    mShaderPrograms = new GLuint[numShaders];
408    bool result = true;
409
410    for (size_t i = 0; i < numShaders && result; i++) {
411        GLuint vs, fs;
412
413        result = compileShaderLines(GL_VERTEX_SHADER,
414                shaderDescs[i].vertexShader, &vs);
415        if (!result) {
416            return false;
417        }
418
419        result = compileShaderLines(GL_FRAGMENT_SHADER,
420                shaderDescs[i].fragmentShader, &fs);
421        if (!result) {
422            glDeleteShader(vs);
423            return false;
424        }
425
426        result = linkShaderProgram(vs, fs, &mShaderPrograms[i]);
427        glDeleteShader(vs);
428        glDeleteShader(fs);
429    }
430
431    mNumShaders = numShaders;
432    mShaderDescs = shaderDescs;
433
434    return result;
435}
436
437bool GLHelper::getDitherTexture(GLuint* outTexName) {
438    if (mDitherTexture == 0) {
439        const uint8_t pattern[] = {
440             0,  8,  2, 10,
441            12,  4, 14,  6,
442             3, 11,  1,  9,
443            15,  7, 13,  5
444        };
445
446        glGenTextures(1, &mDitherTexture);
447        glBindTexture(GL_TEXTURE_2D, mDitherTexture);
448
449        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
450        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
451
452        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
453        glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
454
455        glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, DITHER_KERNEL_SIZE,
456                DITHER_KERNEL_SIZE, 0, GL_ALPHA, GL_UNSIGNED_BYTE, &pattern);
457    }
458
459    *outTexName = mDitherTexture;
460
461    return true;
462}
463
464}
465