Searched defs:water (Results 1 - 10 of 10) sorted by relevance
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
H A D | TestPostWaterLake.java | 32 package jme3test.water; 45 import com.jme3.water.WaterFilter; 89 final WaterFilter water = new WaterFilter(rootNode, lightDir); 90 water.setWaterHeight(-20); 91 water.setUseFoam(false); 92 water.setUseRipples(false); 93 water.setDeepWaterColor(ColorRGBA.Brown); 94 water.setWaterColor(ColorRGBA.Brown.mult(2.0f)); 95 water.setWaterTransparency(0.2f); 96 water [all...] |
H A D | TestSceneWater.java | 33 package jme3test.water; 48 import com.jme3.water.SimpleWaterProcessor; 109 //setting the water plane 117 //raise depth to see through water 129 Geometry water=new Geometry("water", quad); 130 water.setShadowMode(ShadowMode.Receive); 131 water.setLocalRotation(new Quaternion().fromAngleAxis(-FastMath.HALF_PI, Vector3f.UNIT_X)); 132 water.setMaterial(waterProcessor.getMaterial()); 133 water [all...] |
H A D | WaterUI.java | 33 package jme3test.water; 39 import com.jme3.water.SimpleWaterProcessor;
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H A D | TestPostWater.java | 1 package jme3test.water; 35 import com.jme3.water.WaterFilter; 46 private WaterFilter water; field in class:TestPostWater 102 water = new WaterFilter(rootNode, lightDir); 106 fpp.addFilter(water); 127 water.setWaveScale(0.003f); 128 water.setMaxAmplitude(2f); 129 water.setFoamExistence(new Vector3f(1f, 4, 0.5f)); 130 water.setFoamTexture((Texture2D) assetManager.loadTexture("Common/MatDefs/Water/Textures/foam2.jpg")); 131 //water [all...] |
H A D | TestSimpleWater.java | 33 package jme3test.water; 47 import com.jme3.water.SimpleWaterProcessor; 82 //create water quad 138 fpsText.setText("Light Position: "+lightPos.toString()+" Change Light position with [U], [H], [J], [K] and [T], [G] Turn off water with [O]");
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/external/google-breakpad/src/testing/gtest/samples/ |
H A D | sample10_unittest.cc | 55 // operator new and operator delete help us control water allocation. 99 Water* water = new Water; local 100 delete water; 106 Water* water = new Water; local 107 EXPECT_TRUE(water != NULL);
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/external/jmonkeyengine/engine/src/core-effects/com/jme3/water/ |
H A D | ReflectionProcessor.java | 5 package com.jme3.water;
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H A D | SimpleWaterProcessor.java | 32 package com.jme3.water; 54 * Simple Water renders a simple plane that use reflection and refraction to look like water. 56 * It's useful if you aim low specs hardware and still want a good looking water. 65 * //setting the water plane 68 * //setting the water color 71 * //creating a quad to render water to 77 * //creating a geom to attach the water material 78 * Geometry water=new Geometry("water", quad); 79 * water [all...] |
H A D | WaterFilter.java | 32 package com.jme3.water; 57 * The WaterFilter is a 2D post process that simulate water. 58 * It renders water above and under water. 59 * See this blog post for more info <a href="http://jmonkeyengine.org/2011/01/15/new-advanced-water-effect-for-jmonkeyengine-3/">http://jmonkeyengine.org/2011/01/15/new-advanced-water-effect-for-jmonkeyengine-3/</a> 183 //if we're under water no need to compute reflection 392 * gets the height of the water plane 400 * Sets the height of the water plane 426 * values as how clear water i [all...] |
/external/protobuf/gtest/samples/ |
H A D | sample10_unittest.cc | 55 // operator new and operator delete help us control water allocation. 100 Water* water = new Water; local 101 delete water; 107 Water* water = new Water; local 108 EXPECT_TRUE(water != NULL);
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