/external/mesa3d/src/glsl/ |
H A D | standalone_scaffolding.cpp | 53 struct gl_shader *shader; local 58 shader = rzalloc(NULL, struct gl_shader); 59 if (shader) { 60 shader->Type = type; 61 shader->Name = name; 62 shader->RefCount = 1; 64 return shader;
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H A D | test_optpass.cpp | 176 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, 177 { "fragment-shader", no_argument, &shader_type, GL_FRAGMENT_SHADER }, 192 printf(" --vertex-shader: test with a vertex shader (the default)\n"); 193 printf(" --fragment-shader: test with a fragment shader\n"); 204 struct gl_shader *shader = rzalloc(NULL, struct gl_shader); local 205 shader->Type = shader_type; 210 = new(shader) _mesa_glsl_parse_state(ctx, shader [all...] |
/external/deqp/modules/gles31/functional/ |
H A D | es31fProgramInterfaceDefinitionUtil.cpp | 93 bool VariableSearchFilter::matchesFilter (const ProgramInterfaceDefinition::Shader* shader) const 95 DE_ASSERT(shader->getType() < glu::SHADERTYPE_LAST); 96 return (m_shaderTypeBits & (1u << shader->getType())) != 0; 139 bool shaderContainsIOBlocks (const ProgramInterfaceDefinition::Shader* shader) 141 for (int ndx = 0; ndx < (int)shader->getDefaultBlock().interfaceBlocks.size(); ++ndx) 143 const glu::Storage storage = shader->getDefaultBlock().interfaceBlocks[ndx].storage; 219 static std::string getShaderExtensionDeclarations (const ProgramInterfaceDefinition::Shader* shader) 224 if (shader->getType() == glu::SHADERTYPE_GEOMETRY) 228 else if (shader->getType() == glu::SHADERTYPE_TESSELLATION_CONTROL || 229 shader [all...] |
/external/mesa3d/src/glsl/glcpp/ |
H A D | glcpp.c | 103 const char *shader; local 110 shader = load_text_file (ctx, filename); 111 if (shader == NULL) 114 ret = glcpp_preprocess(ctx, &shader, &info_log, NULL, API_OPENGL); 116 printf("%s", shader);
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/external/mesa3d/src/gallium/auxiliary/vl/ |
H A D | vl_zscan.c | 94 struct ureg_program *shader; local 105 shader = ureg_create(TGSI_PROCESSOR_VERTEX); 106 if (!shader) 111 scale = ureg_imm2f(shader, 115 vrect = ureg_DECL_vs_input(shader, VS_I_RECT); 116 vpos = ureg_DECL_vs_input(shader, VS_I_VPOS); 117 block_num = ureg_DECL_vs_input(shader, VS_I_BLOCK_NUM); 119 tmp = ureg_DECL_temporary(shader); 121 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 124 o_vtex[i] = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERI 172 struct ureg_program *shader; local [all...] |
H A D | vl_median_filter.c | 49 struct ureg_program *shader; local 53 shader = ureg_create(TGSI_PROCESSOR_VERTEX); 54 if (!shader) 57 i_vpos = ureg_DECL_vs_input(shader, 0); 58 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 59 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); 61 ureg_MOV(shader, o_vpos, i_vpos); 62 ureg_MOV(shader, o_vtex, i_vpos); 64 ureg_END(shader); 66 return ureg_create_shader_and_destroy(shader, filte 81 struct ureg_program *shader; local [all...] |
H A D | vl_matrix_filter.c | 51 struct ureg_program *shader; local 55 shader = ureg_create(TGSI_PROCESSOR_VERTEX); 56 if (!shader) 59 i_vpos = ureg_DECL_vs_input(shader, 0); 60 o_vpos = ureg_DECL_output(shader, TGSI_SEMANTIC_POSITION, VS_O_VPOS); 61 o_vtex = ureg_DECL_output(shader, TGSI_SEMANTIC_GENERIC, VS_O_VTEX); 63 ureg_MOV(shader, o_vpos, i_vpos); 64 ureg_MOV(shader, o_vtex, i_vpos); 66 ureg_END(shader); 68 return ureg_create_shader_and_destroy(shader, filte 81 struct ureg_program *shader; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
H A D | Technique.java | 36 import com.jme3.shader.*; 53 private Shader shader; field in class:Technique 90 * Returns the shader currently used by this technique instance. 95 * @return the shader currently used by this technique instance. 98 return shader; 119 if (shader != null) { 132 if (shader != null) { 136 shader.removeUniform(paramName); 141 Uniform u = shader.getUniform(paramName); 179 * Prepares the technique for use by loading the shader an [all...] |
/external/mesa3d/src/gallium/drivers/r300/ |
H A D | r300_fs.h | 38 /* Whether the shader was replaced by a dummy one due to a shader 66 /* Currently-bound fragment shader. */ 67 struct r300_fragment_shader_code* shader; member in struct:r300_fragment_shader 77 /* Return TRUE if the shader was switched and should be re-emitted. */ 84 return (fs->shader->code.writes_depth) ? TRUE : FALSE; 91 return (fs->shader->write_all) ? TRUE : FALSE;
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/external/deqp/framework/randomshaders/ |
H A D | rsgShaderGenerator.cpp | 92 void genVertexPassthrough (GeneratorState& state, Shader& shader) argument 94 // Create copies from shader inputs to outputs 116 // Update value range. This will be stored into shader input info. 120 createAssignment(shader.getMain().getBody(), entry->getVariable(), inVar); 124 void genFragmentPassthrough (GeneratorState& state, Shader& shader) argument 133 createAssignment(shader.getMain().getBody(), fragColorEntry->getVariable(), inColorVariable); 136 // Sets undefined (-inf..inf) components to some meaningful values. Used for sanitizing final shader input value ranges. 173 void ShaderGenerator::generate (const ShaderParameters& shaderParams, Shader& shader, const vector<ShaderInput*>& outputs) argument 176 VariableScope& globalVariableScope = shader.getGlobalScope(); 180 m_state.setShader(shaderParams, shader); [all...] |
H A D | rsgShaderGenerator.hpp | 42 void generate (const ShaderParameters& shaderParams, Shader& shader, const std::vector<ShaderInput*>& outputs);
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/external/mesa3d/src/gallium/auxiliary/draw/ |
H A D | draw_vs_llvm.c | 42 vs_llvm_prepare(struct draw_vertex_shader *shader, argument 45 /*struct llvm_vertex_shader *evs = llvm_vertex_shader(shader);*/ 49 vs_llvm_run_linear( struct draw_vertex_shader *shader, argument 67 struct llvm_vertex_shader *shader = llvm_vertex_shader(dvs); local 70 li = first_elem(&shader->variants); 71 while(!at_end(&shader->variants, li)) { 77 assert(shader->variants_cached == 0);
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H A D | draw_vs_exec.c | 61 vs_exec_prepare( struct draw_vertex_shader *shader, argument 64 struct exec_vertex_shader *evs = exec_vertex_shader(shader); 69 if (evs->machine->Tokens != shader->state.tokens) { 71 shader->state.tokens, 80 /* Simplified vertex shader interface for the pt paths. Given the 85 vs_exec_run_linear( struct draw_vertex_shader *shader, argument 94 struct exec_vertex_shader *evs = exec_vertex_shader(shader); 98 boolean clamp_vertex_color = shader->draw->rasterizer->clamp_vertex_color; 103 if (shader->info.uses_instanceid) { 107 machine->SystemValue[i].i[j] = shader [all...] |
/external/mesa3d/src/gallium/auxiliary/rbug/ |
H A D | rbug_shader.h | 54 rbug_shader_t shader; member in struct:rbug_proto_shader_info 61 rbug_shader_t shader; member in struct:rbug_proto_shader_disable 69 rbug_shader_t shader; member in struct:rbug_proto_shader_replace 99 rbug_shader_t shader, 104 rbug_shader_t shader, 110 rbug_shader_t shader,
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/external/mesa3d/src/gallium/drivers/r600/ |
H A D | evergreen_compute.c | 123 struct r600_pipe_compute *shader = CALLOC_STRUCT(r600_pipe_compute); local 136 shader->ctx = (struct r600_context*)ctx; 137 shader->resources = (struct evergreen_compute_resource*) 140 shader->local_size = cso->req_local_mem; ///TODO: assert it 141 shader->private_size = cso->req_private_mem; 142 shader->input_size = cso->req_input_mem; 145 shader->mod = llvm_parse_bitcode(code, header->num_bytes); 147 r600_compute_shader_create(ctx_, shader->mod, &shader->bc); 149 shader 162 struct r600_pipe_compute *shader = (struct r600_pipe_compute *)state; local 195 struct r600_pipe_compute *shader = ctx->cs_shader_state.shader; local 430 struct r600_pipe_compute *shader = state->shader; local [all...] |
/external/mesa3d/src/gallium/drivers/softpipe/ |
H A D | sp_state_shader.c | 46 * Create a new fragment shader variant. 54 struct pipe_shader_state *stipple_fs = NULL, *curfs = &fs->shader; 59 /* get new shader that implements polygon stippling */ 80 &fs->shader); 132 state->shader.tokens = tgsi_dup_tokens(templ->tokens); 136 &state->shader); 138 FREE((void *) state->shader.tokens); 160 /* This depends on the current fragment shader and must always be 200 FREE((void *) state->shader.tokens); 216 /* copy shader token 337 softpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument [all...] |
H A D | sp_state.h | 82 void (*prepare)(const struct sp_fragment_shader_variant *shader, 86 unsigned (*run)(const struct sp_fragment_shader_variant *shader, 91 void (*delete)(struct sp_fragment_shader_variant *shader, 100 struct pipe_shader_state shader; member in struct:sp_fragment_shader 108 struct pipe_shader_state shader; member in struct:sp_vertex_shader 115 struct pipe_shader_state shader; member in struct:sp_geometry_shader
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
H A D | r200_fragshader.c | 128 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local 134 if (shader->NumPasses < 2) { 140 for (pass = 0; pass < shader->NumPasses; pass++) { 143 for (pc = 0; pc < shader->numArithInstr[pass]; pc++) { 145 struct atifs_instruction *inst = &shader->Instructions[pass][pc]; 284 if (sat || (pc == (shader->numArithInstr[pass] - 1) && 285 ((pass == 1) || (shader->NumPasses == 1)))) 327 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local 334 if (shader->swizzlerq & (1 << (2 * reg))) 350 if (shader 505 const struct ati_fragment_shader *shader = ctx->ATIFragmentShader.Current; local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
H A D | ShaderUtils.java | 33 package com.jme3.shader;
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H A D | UniformBinding.java | 33 package com.jme3.shader;
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/external/mesa3d/src/gallium/drivers/llvmpipe/ |
H A D | lp_state_vs.c | 52 /* copy shader tokens, the ones passed in will go away. 54 state->shader.tokens = tgsi_dup_tokens(templ->tokens); 55 if (state->shader.tokens == NULL) 63 debug_printf("llvmpipe: Create vertex shader %p:\n", (void *) state); 71 FREE( (void *)state->shader.tokens ); 106 FREE( (void *)state->shader.tokens );
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H A D | lp_state_fs.c | 35 * - fragment shader 48 * the fragment shader needs typically to be done in floats, but the 100 /** Fragment shader number (for debugging) */ 212 * Generate the fragment shader, depth/stencil test, and alpha tests. 218 struct lp_fragment_shader *shader, 235 const struct tgsi_token *tokens = shader->base.tokens; 243 boolean simple_shader = (shader->info.base.file_count[TGSI_FILE_SAMPLER] == 0 && 244 shader->info.base.num_inputs < 3 && 245 shader->info.base.num_instructions < 8); 261 if (!shader 217 generate_fs(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, unsigned i, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef *pmask, LLVMValueRef (*color)[4], LLVMValueRef depth_ptr, LLVMValueRef facing, unsigned partial_mask, LLVMValueRef mask_input, LLVMValueRef counter) argument 442 generate_fs_loop(struct gallivm_state *gallivm, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key, LLVMBuilderRef builder, struct lp_type type, LLVMValueRef context_ptr, LLVMValueRef num_loop, struct lp_build_interp_soa_context *interp, struct lp_build_sampler_soa *sampler, LLVMValueRef mask_store, LLVMValueRef (*out_color)[4], LLVMValueRef depth_ptr, unsigned depth_bits, LLVMValueRef facing, LLVMValueRef counter) argument 761 generate_fragment(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant *variant, unsigned partial_mask) argument 1217 generate_variant(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, const struct lp_fragment_shader_variant_key *key) argument 1307 struct lp_fragment_shader *shader; local 1462 struct lp_fragment_shader *shader = fs; local 1493 llvmpipe_set_constant_buffer(struct pipe_context *pipe, uint shader, uint index, struct pipe_constant_buffer *cb) argument 1564 make_variant_key(struct llvmpipe_context *lp, struct lp_fragment_shader *shader, struct lp_fragment_shader_variant_key *key) argument 1663 struct lp_fragment_shader *shader = lp->fs; local [all...] |
/external/mesa3d/src/gallium/drivers/rbug/ |
H A D | rbug_objects.h | 61 void *shader; member in struct:rbug_shader 175 struct rbug_shader *shader; local 179 shader = rbug_shader(_state); 180 return shader->replaced_shader ? shader->replaced_shader : shader->shader;
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/external/mesa3d/src/gallium/state_trackers/vega/ |
H A D | shaders_cache.c | 51 /* Essentially we construct an ubber-shader based on the state 122 struct pipe_shader_state *shader) 227 shader->tokens = ureg_finalize(ureg); 228 if(!shader->tokens) 231 p = pipe->create_fs_state(pipe, shader); 254 struct pipe_shader_state *shader) 378 return combine_shaders(shaders, idx, pipe, shader); 435 struct vg_shader *shader = (struct vg_shader *)MALLOC( local 445 shader->type = type; 446 shader 120 combine_shaders(const struct shader_asm_info *shaders[SHADER_STAGES], int num_shaders, struct pipe_context *pipe, struct pipe_shader_state *shader) argument 252 create_shader(struct pipe_context *pipe, int id, struct pipe_shader_state *shader) argument 455 vg_shader_destroy(struct vg_context *ctx, struct vg_shader *shader) argument [all...] |
/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/ |
H A D | ShadowPaint.java | 27 private Shader shader; field in class:ShadowPaint 47 public Shader setShader(Shader shader) { argument 48 this.shader = shader; 49 return shader; 65 return shader;
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