Searched refs:mesh (Results 26 - 33 of 33) sorted by relevance

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/frameworks/native/services/surfaceflinger/
H A DLayer.h150 void computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh,
399 // The mesh used to draw the layer in GLES composition mode
H A DLayer.cpp760 // TODO: we probably want to generate the texture coords with the mesh
817 void Layer::computeGeometry(const sp<const DisplayDevice>& hw, Mesh& mesh, argument
831 Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
/frameworks/rs/scriptc/
H A Drs_graphics.rsh138 * rs_primitive: How to intepret mesh vertex data
142 * Describes the way mesh vertex data is interpreted when rendering
185 * Opaque handle to a RenderScript mesh object.
750 * rsgDrawMesh: Draw a mesh
754 * Draw a mesh using the current context state.
756 * If primitiveIndex is specified, draw part of a mesh using the current context state.
758 * If start and len are also specified, draw specified index range of part of a mesh using the current context state.
760 * Otherwise the whole mesh is rendered.
763 * ism: mesh object to render
1024 * Computes an axis aligned bounding box of a mesh objec
[all...]
/frameworks/base/rs/jni/
H A Dandroid_renderscript_RenderScript.cpp2371 nMeshGetVertexBufferCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) argument
2374 ALOGD("nMeshGetVertexBufferCount, con(%p), Mesh(%p)", (RsContext)con, (RsMesh)mesh);
2377 rsaMeshGetVertexBufferCount((RsContext)con, (RsMesh)mesh, &vtxCount);
2382 nMeshGetIndexCount(JNIEnv *_env, jobject _this, jlong con, jlong mesh) argument
2385 ALOGD("nMeshGetIndexCount, con(%p), Mesh(%p)", (RsContext)con, (RsMesh)mesh);
2388 rsaMeshGetIndexCount((RsContext)con, (RsMesh)mesh, &idxCount);
2393 nMeshGetVertices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArray _ids, jint numVtxIDs) argument
2396 ALOGD("nMeshGetVertices, con(%p), Mesh(%p)", (RsContext)con, (RsMesh)mesh);
2400 rsaMeshGetVertices((RsContext)con, (RsMesh)mesh, allocs, (uint32_t)numVtxIDs);
2411 nMeshGetIndices(JNIEnv *_env, jobject _this, jlong con, jlong mesh, jlongArra argument
[all...]
/frameworks/base/libs/hwui/
H A DFontRenderer.cpp65 .setMeshTexturedIndexedQuads(texture.mesh(), texture.meshElementCount())
280 if (!cacheTexture->mesh()) {
H A DOpenGLRenderer.h199 void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
/frameworks/rs/
H A Drs_hal.h318 } mesh; member in struct:android::renderscript::__anon1608
/frameworks/rs/driver/
H A DrsdRuntimeStubs.cpp766 void rsgMeshComputeBoundingBox(::rs_mesh mesh, argument
770 rsrMeshComputeBoundingBox(rsc, (Mesh *)mesh.p, minX, minY, minZ, maxX, maxY, maxZ);

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