1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_HWUI_OPENGL_RENDERER_H
18#define ANDROID_HWUI_OPENGL_RENDERER_H
19
20#include "CanvasState.h"
21#include "Debug.h"
22#include "Extensions.h"
23#include "Matrix.h"
24#include "Program.h"
25#include "Rect.h"
26#include "Snapshot.h"
27#include "UvMapper.h"
28#include "Vertex.h"
29#include "Caches.h"
30#include "utils/PaintUtils.h"
31
32#include <GLES2/gl2.h>
33#include <GLES2/gl2ext.h>
34
35#include <SkBitmap.h>
36#include <SkCanvas.h>
37#include <SkColorFilter.h>
38#include <SkMatrix.h>
39#include <SkPaint.h>
40#include <SkRegion.h>
41#include <SkXfermode.h>
42
43#include <utils/Blur.h>
44#include <utils/Functor.h>
45#include <utils/RefBase.h>
46#include <utils/SortedVector.h>
47#include <utils/Vector.h>
48
49#include <cutils/compiler.h>
50
51#include <androidfw/ResourceTypes.h>
52
53class SkShader;
54
55namespace android {
56namespace uirenderer {
57
58enum class DrawOpMode {
59    kImmediate,
60    kDefer,
61    kFlush
62};
63
64class DeferredDisplayState;
65struct Glop;
66class RenderState;
67class RenderNode;
68class TextDrawFunctor;
69class VertexBuffer;
70
71enum StateDeferFlags {
72    kStateDeferFlag_Draw = 0x1,
73    kStateDeferFlag_Clip = 0x2
74};
75
76enum ClipSideFlags {
77    kClipSide_None = 0x0,
78    kClipSide_Left = 0x1,
79    kClipSide_Top = 0x2,
80    kClipSide_Right = 0x4,
81    kClipSide_Bottom = 0x8,
82    kClipSide_Full = 0xF,
83    kClipSide_ConservativeFull = 0x1F
84};
85
86enum VertexBufferDisplayFlags {
87    kVertexBuffer_Offset = 0x1,
88    kVertexBuffer_ShadowInterp = 0x2,
89};
90
91/**
92 * Defines additional transformation that should be applied by the model view matrix, beyond that of
93 * the currentTransform()
94 */
95enum ModelViewMode {
96    /**
97     * Used when the model view should simply translate geometry passed to the shader. The resulting
98     * matrix will be a simple translation.
99     */
100    kModelViewMode_Translate = 0,
101
102    /**
103     * Used when the model view should translate and scale geometry. The resulting matrix will be a
104     * translation + scale. This is frequently used together with VBO 0, the (0,0,1,1) rect.
105     */
106    kModelViewMode_TranslateAndScale = 1,
107};
108
109///////////////////////////////////////////////////////////////////////////////
110// Renderer
111///////////////////////////////////////////////////////////////////////////////
112/**
113 * OpenGL Renderer implementation.
114 */
115class OpenGLRenderer : public CanvasStateClient {
116public:
117    OpenGLRenderer(RenderState& renderState);
118    virtual ~OpenGLRenderer();
119
120    /**
121     * Sets the dimension of the underlying drawing surface. This method must
122     * be called at least once every time the drawing surface changes size.
123     *
124     * @param width The width in pixels of the underlysing surface
125     * @param height The height in pixels of the underlysing surface
126     */
127    void setViewport(int width, int height) { mState.setViewport(width, height); }
128
129    void initProperties();
130    void initLight(float lightRadius, uint8_t ambientShadowAlpha,
131            uint8_t spotShadowAlpha);
132    void setLightCenter(const Vector3& lightCenter);
133
134    /*
135     * Prepares the renderer to draw a frame. This method must be invoked
136     * at the beginning of each frame. Only the specified rectangle of the
137     * frame is assumed to be dirty. A clip will automatically be set to
138     * the specified rectangle.
139     *
140     * @param opaque If true, the target surface is considered opaque
141     *               and will not be cleared. If false, the target surface
142     *               will be cleared
143     */
144    virtual void prepareDirty(float left, float top, float right, float bottom,
145            bool opaque);
146
147    /**
148     * Prepares the renderer to draw a frame. This method must be invoked
149     * at the beginning of each frame. When this method is invoked, the
150     * entire drawing surface is assumed to be redrawn.
151     *
152     * @param opaque If true, the target surface is considered opaque
153     *               and will not be cleared. If false, the target surface
154     *               will be cleared
155     */
156    void prepare(bool opaque) {
157        prepareDirty(0.0f, 0.0f, mState.getWidth(), mState.getHeight(), opaque);
158    }
159
160    /**
161     * Indicates the end of a frame. This method must be invoked whenever
162     * the caller is done rendering a frame.
163     * Returns true if any drawing was done during the frame (the output
164     * has changed / is "dirty" and should be displayed to the user).
165     */
166    virtual bool finish();
167
168    void callDrawGLFunction(Functor* functor, Rect& dirty);
169
170    void pushLayerUpdate(Layer* layer);
171    void cancelLayerUpdate(Layer* layer);
172    void flushLayerUpdates();
173    void markLayersAsBuildLayers();
174
175    virtual int saveLayer(float left, float top, float right, float bottom,
176            const SkPaint* paint, int flags) {
177        return saveLayer(left, top, right, bottom, paint, flags, nullptr);
178    }
179
180    // Specialized saveLayer implementation, which will pass the convexMask to an FBO layer, if
181    // created, which will in turn clip to that mask when drawn back/restored.
182    int saveLayer(float left, float top, float right, float bottom,
183            const SkPaint* paint, int flags, const SkPath* convexMask);
184
185    int saveLayerDeferred(float left, float top, float right, float bottom,
186            const SkPaint* paint, int flags);
187
188    void drawRenderNode(RenderNode* displayList, Rect& dirty, int32_t replayFlags = 1);
189    void drawLayer(Layer* layer, float x, float y);
190    void drawBitmap(const SkBitmap* bitmap, const SkPaint* paint);
191    void drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry, int bitmapCount,
192            TextureVertex* vertices, bool pureTranslate, const Rect& bounds, const SkPaint* paint);
193    void drawBitmap(const SkBitmap* bitmap, Rect src, Rect dst,
194            const SkPaint* paint);
195    void drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
196            const float* vertices, const int* colors, const SkPaint* paint);
197    void drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
198            TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint);
199    void drawPatch(const SkBitmap* bitmap, const Patch* mesh, AssetAtlas::Entry* entry,
200            float left, float top, float right, float bottom, const SkPaint* paint);
201    void drawColor(int color, SkXfermode::Mode mode);
202    void drawRect(float left, float top, float right, float bottom,
203            const SkPaint* paint);
204    void drawRoundRect(float left, float top, float right, float bottom,
205            float rx, float ry, const SkPaint* paint);
206    void drawCircle(float x, float y, float radius, const SkPaint* paint);
207    void drawOval(float left, float top, float right, float bottom,
208            const SkPaint* paint);
209    void drawArc(float left, float top, float right, float bottom,
210            float startAngle, float sweepAngle, bool useCenter, const SkPaint* paint);
211    void drawPath(const SkPath* path, const SkPaint* paint);
212    void drawLines(const float* points, int count, const SkPaint* paint);
213    void drawPoints(const float* points, int count, const SkPaint* paint);
214    void drawTextOnPath(const char* text, int bytesCount, int count, const SkPath* path,
215            float hOffset, float vOffset, const SkPaint* paint);
216    void drawPosText(const char* text, int bytesCount, int count,
217            const float* positions, const SkPaint* paint);
218    void drawText(const char* text, int bytesCount, int count, float x, float y,
219            const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
220            DrawOpMode drawOpMode = DrawOpMode::kImmediate);
221    void drawRects(const float* rects, int count, const SkPaint* paint);
222
223    void drawShadow(float casterAlpha,
224            const VertexBuffer* ambientShadowVertexBuffer,
225            const VertexBuffer* spotShadowVertexBuffer);
226
227    void setDrawFilter(SkDrawFilter* filter);
228
229    /**
230     * Store the current display state (most importantly, the current clip and transform), and
231     * additionally map the state's bounds from local to window coordinates.
232     *
233     * Returns true if quick-rejected
234     */
235    bool storeDisplayState(DeferredDisplayState& state, int stateDeferFlags);
236    void restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore = false);
237    void setupMergedMultiDraw(const Rect* clipRect);
238
239    bool isCurrentTransformSimple() {
240        return currentTransform()->isSimple();
241    }
242
243    Caches& getCaches() {
244        return mCaches;
245    }
246
247    RenderState& renderState() {
248        return mRenderState;
249    }
250
251    int getViewportWidth() { return mState.getViewportWidth(); }
252    int getViewportHeight() { return mState.getViewportHeight(); }
253
254    /**
255     * Scales the alpha on the current snapshot. This alpha value will be modulated
256     * with other alpha values when drawing primitives.
257     */
258    void scaleAlpha(float alpha) { mState.scaleAlpha(alpha); }
259
260    /**
261     * Inserts a named event marker in the stream of GL commands.
262     */
263    void eventMark(const char* name) const;
264
265    /**
266     * Inserts a formatted event marker in the stream of GL commands.
267     */
268    void eventMarkDEBUG(const char *fmt, ...) const;
269
270    /**
271     * Inserts a named group marker in the stream of GL commands. This marker
272     * can be used by tools to group commands into logical groups. A call to
273     * this method must always be followed later on by a call to endMark().
274     */
275    void startMark(const char* name) const;
276
277    /**
278     * Closes the last group marker opened by startMark().
279     */
280    void endMark() const;
281
282    /**
283     * Gets the alpha and xfermode out of a paint object. If the paint is null
284     * alpha will be 255 and the xfermode will be SRC_OVER. This method does
285     * not multiply the paint's alpha by the current snapshot's alpha, and does
286     * not replace the alpha with the overrideLayerAlpha
287     *
288     * @param paint The paint to extract values from
289     * @param alpha Where to store the resulting alpha
290     * @param mode Where to store the resulting xfermode
291     */
292    static inline void getAlphaAndModeDirect(const SkPaint* paint, int* alpha,
293            SkXfermode::Mode* mode) {
294        *mode = getXfermodeDirect(paint);
295        *alpha = getAlphaDirect(paint);
296    }
297
298    static inline SkXfermode::Mode getXfermodeDirect(const SkPaint* paint) {
299        if (!paint) return SkXfermode::kSrcOver_Mode;
300        return PaintUtils::getXfermode(paint->getXfermode());
301    }
302
303    static inline int getAlphaDirect(const SkPaint* paint) {
304        if (!paint) return 255;
305        return paint->getAlpha();
306    }
307
308    struct TextShadow {
309        SkScalar radius;
310        float dx;
311        float dy;
312        SkColor color;
313    };
314
315    static inline bool getTextShadow(const SkPaint* paint, TextShadow* textShadow) {
316        SkDrawLooper::BlurShadowRec blur;
317        if (paint && paint->getLooper() && paint->getLooper()->asABlurShadow(&blur)) {
318            if (textShadow) {
319                textShadow->radius = Blur::convertSigmaToRadius(blur.fSigma);
320                textShadow->dx = blur.fOffset.fX;
321                textShadow->dy = blur.fOffset.fY;
322                textShadow->color = blur.fColor;
323            }
324            return true;
325        }
326        return false;
327    }
328
329    static inline bool hasTextShadow(const SkPaint* paint) {
330        return getTextShadow(paint, nullptr);
331    }
332
333    /**
334     * Build the best transform to use to rasterize text given a full
335     * transform matrix, and whether filteration is needed.
336     *
337     * Returns whether filtration is needed
338     */
339    bool findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const;
340
341#if DEBUG_MERGE_BEHAVIOR
342    void drawScreenSpaceColorRect(float left, float top, float right, float bottom, int color) {
343        mCaches.setScissorEnabled(false);
344
345        // should only be called outside of other draw ops, so stencil can only be in test state
346        bool stencilWasEnabled = mCaches.stencil.isTestEnabled();
347        mCaches.stencil.disable();
348
349        drawColorRect(left, top, right, bottom, color, SkXfermode::kSrcOver_Mode, true);
350
351        if (stencilWasEnabled) mCaches.stencil.enableTest();
352        mDirty = true;
353    }
354#endif
355
356    const Vector3& getLightCenter() const { return mState.currentLightCenter(); }
357    float getLightRadius() const { return mLightRadius; }
358    uint8_t getAmbientShadowAlpha() const { return mAmbientShadowAlpha; }
359    uint8_t getSpotShadowAlpha() const { return mSpotShadowAlpha; }
360
361    ///////////////////////////////////////////////////////////////////
362    /// State manipulation
363
364    int getSaveCount() const;
365    int save(int flags);
366    void restore();
367    void restoreToCount(int saveCount);
368
369    void getMatrix(SkMatrix* outMatrix) const { mState.getMatrix(outMatrix); }
370    void setMatrix(const SkMatrix& matrix) { mState.setMatrix(matrix); }
371    void setLocalMatrix(const SkMatrix& matrix);
372    void concatMatrix(const SkMatrix& matrix) { mState.concatMatrix(matrix); }
373
374    void translate(float dx, float dy, float dz = 0.0f);
375    void rotate(float degrees);
376    void scale(float sx, float sy);
377    void skew(float sx, float sy);
378
379    void setMatrix(const Matrix4& matrix); // internal only convenience method
380    void concatMatrix(const Matrix4& matrix); // internal only convenience method
381
382    const Rect& getLocalClipBounds() const { return mState.getLocalClipBounds(); }
383    const Rect& getRenderTargetClipBounds() const { return mState.getRenderTargetClipBounds(); }
384    bool quickRejectConservative(float left, float top,
385            float right, float bottom) const {
386        return mState.quickRejectConservative(left, top, right, bottom);
387    }
388
389    bool clipRect(float left, float top,
390            float right, float bottom, SkRegion::Op op);
391    bool clipPath(const SkPath* path, SkRegion::Op op);
392    bool clipRegion(const SkRegion* region, SkRegion::Op op);
393
394    /**
395     * Does not support different clipping Ops (that is, every call to setClippingOutline is
396     * effectively using SkRegion::kReplaceOp)
397     *
398     * The clipping outline is independent from the regular clip.
399     */
400    void setClippingOutline(LinearAllocator& allocator, const Outline* outline);
401    void setClippingRoundRect(LinearAllocator& allocator,
402            const Rect& rect, float radius, bool highPriority = true);
403    void setProjectionPathMask(LinearAllocator& allocator, const SkPath* path);
404
405    inline bool hasRectToRectTransform() const { return mState.hasRectToRectTransform(); }
406    inline const mat4* currentTransform() const { return mState.currentTransform(); }
407
408    ///////////////////////////////////////////////////////////////////
409    /// CanvasStateClient interface
410
411    virtual void onViewportInitialized() override;
412    virtual void onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) override;
413    virtual GLuint getTargetFbo() const override { return 0; }
414
415    SkPath* allocPathForFrame() {
416        std::unique_ptr<SkPath> path(new SkPath());
417        SkPath* returnPath = path.get();
418        mTempPaths.push_back(std::move(path));
419        return returnPath;
420    }
421
422    void setBaseTransform(const Matrix4& matrix) { mBaseTransform = matrix; }
423
424protected:
425    /**
426     * Perform the setup specific to a frame. This method does not
427     * issue any OpenGL commands.
428     */
429    void setupFrameState(float left, float top, float right, float bottom, bool opaque);
430
431    /**
432     * Indicates the start of rendering. This method will setup the
433     * initial OpenGL state (viewport, clearing the buffer, etc.)
434     */
435    void startFrame();
436
437    /**
438     * Clears the underlying surface if needed.
439     */
440    virtual void clear(float left, float top, float right, float bottom, bool opaque);
441
442    /**
443     * Call this method after updating a layer during a drawing pass.
444     */
445    void resumeAfterLayer();
446
447    /**
448     * This method is called whenever a stencil buffer is required. Subclasses
449     * should override this method and call attachStencilBufferToLayer() on the
450     * appropriate layer(s).
451     */
452    virtual void ensureStencilBuffer();
453
454    /**
455     * Obtains a stencil render buffer (allocating it if necessary) and
456     * attaches it to the specified layer.
457     */
458    void attachStencilBufferToLayer(Layer* layer);
459
460    /**
461     * Draw a rectangle list. Currently only used for the the stencil buffer so that the stencil
462     * will have a value of 'n' in every unclipped pixel, where 'n' is the number of rectangles
463     * in the list.
464     */
465    void drawRectangleList(const RectangleList& rectangleList);
466
467    bool quickRejectSetupScissor(float left, float top, float right, float bottom,
468            const SkPaint* paint = nullptr);
469    bool quickRejectSetupScissor(const Rect& bounds, const SkPaint* paint = nullptr) {
470        return quickRejectSetupScissor(bounds.left, bounds.top,
471                bounds.right, bounds.bottom, paint);
472    }
473
474    /**
475     * Compose the layer defined in the current snapshot with the layer
476     * defined by the previous snapshot.
477     *
478     * The current snapshot *must* be a layer (flag kFlagIsLayer set.)
479     *
480     * @param curent The current snapshot containing the layer to compose
481     * @param previous The previous snapshot to compose the current layer with
482     */
483    virtual void composeLayer(const Snapshot& current, const Snapshot& previous);
484
485    /**
486     * Marks the specified region as dirty at the specified bounds.
487     */
488    void dirtyLayerUnchecked(Rect& bounds, Region* region);
489
490    /**
491     * Returns the region of the current layer.
492     */
493    virtual Region* getRegion() const {
494        return mState.currentRegion();
495    }
496
497    /**
498     * Indicates whether rendering is currently targeted at a layer.
499     */
500    virtual bool hasLayer() const {
501        return (mState.currentFlags() & Snapshot::kFlagFboTarget) && mState.currentRegion();
502    }
503
504    /**
505     * Renders the specified layer as a textured quad.
506     *
507     * @param layer The layer to render
508     * @param rect The bounds of the layer
509     */
510    void drawTextureLayer(Layer* layer, const Rect& rect);
511
512    /**
513     * Gets the alpha and xfermode out of a paint object. If the paint is null
514     * alpha will be 255 and the xfermode will be SRC_OVER. Accounts for snapshot alpha.
515     *
516     * @param paint The paint to extract values from
517     * @param alpha Where to store the resulting alpha
518     * @param mode Where to store the resulting xfermode
519     */
520    inline void getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const;
521
522    /**
523     * Gets the alpha from a layer, accounting for snapshot alpha
524     *
525     * @param layer The layer from which the alpha is extracted
526     */
527    inline float getLayerAlpha(const Layer* layer) const;
528
529    /**
530     * Set to true to suppress error checks at the end of a frame.
531     */
532    virtual bool suppressErrorChecks() const {
533        return false;
534    }
535
536    CanvasState mState;
537    Caches& mCaches;
538    RenderState& mRenderState;
539
540private:
541    enum class GlopRenderType {
542        Standard,
543        Multi,
544        LayerClear
545    };
546
547    void renderGlop(const Glop& glop, GlopRenderType type = GlopRenderType::Standard);
548
549    /**
550     * Discards the content of the framebuffer if supported by the driver.
551     * This method should be called at the beginning of a frame to optimize
552     * rendering on some tiler architectures.
553     */
554    void discardFramebuffer(float left, float top, float right, float bottom);
555
556    /**
557     * Tells the GPU what part of the screen is about to be redrawn.
558     * This method will use the current layer space clip rect.
559     * This method needs to be invoked every time getTargetFbo() is
560     * bound again.
561     */
562    void startTilingCurrentClip(bool opaque = false, bool expand = false);
563
564    /**
565     * Tells the GPU what part of the screen is about to be redrawn.
566     * This method needs to be invoked every time getTargetFbo() is
567     * bound again.
568     */
569    void startTiling(const Rect& clip, int windowHeight, bool opaque = false, bool expand = false);
570
571    /**
572     * Tells the GPU that we are done drawing the frame or that we
573     * are switching to another render target.
574     */
575    void endTiling();
576
577    /**
578     * Sets the clipping rectangle using glScissor. The clip is defined by
579     * the current snapshot's clipRect member.
580     */
581    void setScissorFromClip();
582
583    /**
584     * Sets the clipping region using the stencil buffer. The clip region
585     * is defined by the current snapshot's clipRegion member.
586     */
587    void setStencilFromClip();
588
589    /**
590     * Given the local bounds of the layer, calculates ...
591     */
592    void calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer);
593
594    /**
595     * Given the local bounds + clip of the layer, updates current snapshot's empty/invisible
596     */
597    void updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
598            bool fboLayer, int alpha);
599
600    /**
601     * Creates a new layer stored in the specified snapshot.
602     *
603     * @param snapshot The snapshot associated with the new layer
604     * @param left The left coordinate of the layer
605     * @param top The top coordinate of the layer
606     * @param right The right coordinate of the layer
607     * @param bottom The bottom coordinate of the layer
608     * @param alpha The translucency of the layer
609     * @param mode The blending mode of the layer
610     * @param flags The layer save flags
611     * @param mask A mask to use when drawing the layer back, may be empty
612     *
613     * @return True if the layer was successfully created, false otherwise
614     */
615    bool createLayer(float left, float top, float right, float bottom,
616            const SkPaint* paint, int flags, const SkPath* convexMask);
617
618    /**
619     * Creates a new layer stored in the specified snapshot as an FBO.
620     *
621     * @param layer The layer to store as an FBO
622     * @param snapshot The snapshot associated with the new layer
623     * @param bounds The bounds of the layer
624     */
625    bool createFboLayer(Layer* layer, Rect& bounds, Rect& clip);
626
627    /**
628     * Compose the specified layer as a region.
629     *
630     * @param layer The layer to compose
631     * @param rect The layer's bounds
632     */
633    void composeLayerRegion(Layer* layer, const Rect& rect);
634
635    /**
636     * Restores the content in layer to the screen, swapping the blend mode,
637     * specifically used in the restore() of a saveLayerAlpha().
638     *
639     * This allows e.g. a layer that would have been drawn on top of existing content (with SrcOver)
640     * to be drawn underneath.
641     *
642     * This will always ignore the canvas transform.
643     */
644    void composeLayerRectSwapped(Layer* layer, const Rect& rect);
645
646    /**
647     * Draws the content in layer to the screen.
648     */
649    void composeLayerRect(Layer* layer, const Rect& rect);
650
651    /**
652     * Clears all the regions corresponding to the current list of layers.
653     * This method MUST be invoked before any drawing operation.
654     */
655    void clearLayerRegions();
656
657    /**
658     * Mark the layer as dirty at the specified coordinates. The coordinates
659     * are transformed with the supplied matrix.
660     */
661    void dirtyLayer(const float left, const float top,
662            const float right, const float bottom, const Matrix4& transform);
663
664    /**
665     * Mark the layer as dirty at the specified coordinates.
666     */
667    void dirtyLayer(const float left, const float top,
668            const float right, const float bottom);
669
670    /**
671     * Draws a colored rectangle with the specified color. The specified coordinates
672     * are transformed by the current snapshot's transform matrix unless specified
673     * otherwise.
674     *
675     * @param left The left coordinate of the rectangle
676     * @param top The top coordinate of the rectangle
677     * @param right The right coordinate of the rectangle
678     * @param bottom The bottom coordinate of the rectangle
679     * @param paint The paint containing the color, blending mode, etc.
680     * @param ignoreTransform True if the current transform should be ignored
681     */
682    void drawColorRect(float left, float top, float right, float bottom,
683            const SkPaint* paint, bool ignoreTransform = false);
684
685    /**
686     * Draws a series of colored rectangles with the specified color. The specified
687     * coordinates are transformed by the current snapshot's transform matrix unless
688     * specified otherwise.
689     *
690     * @param rects A list of rectangles, 4 floats (left, top, right, bottom)
691     *              per rectangle
692     * @param paint The paint containing the color, blending mode, etc.
693     * @param ignoreTransform True if the current transform should be ignored
694     * @param dirty True if calling this method should dirty the current layer
695     * @param clip True if the rects should be clipped, false otherwise
696     */
697    void drawColorRects(const float* rects, int count, const SkPaint* paint,
698            bool ignoreTransform = false, bool dirty = true, bool clip = true);
699
700    /**
701     * Draws the shape represented by the specified path texture.
702     * This method invokes drawPathTexture() but takes into account
703     * the extra left/top offset and the texture offset to correctly
704     * position the final shape.
705     *
706     * @param left The left coordinate of the shape to render
707     * @param top The top coordinate of the shape to render
708     * @param texture The texture reprsenting the shape
709     * @param paint The paint to draw the shape with
710     */
711    void drawShape(float left, float top, PathTexture* texture, const SkPaint* paint);
712
713    /**
714     * Renders a strip of polygons with the specified paint, used for tessellated geometry.
715     *
716     * @param vertexBuffer The VertexBuffer to be drawn
717     * @param paint The paint to render with
718     * @param flags flags with which to draw
719     */
720    void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
721            const SkPaint* paint, int flags = 0);
722
723    /**
724     * Convenience for translating method
725     */
726    void drawVertexBuffer(const VertexBuffer& vertexBuffer,
727            const SkPaint* paint, int flags = 0) {
728        drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
729    }
730
731    /**
732     * Renders the convex hull defined by the specified path as a strip of polygons.
733     *
734     * @param path The hull of the path to draw
735     * @param paint The paint to render with
736     */
737    void drawConvexPath(const SkPath& path, const SkPaint* paint);
738
739    /**
740     * Draws text underline and strike-through if needed.
741     *
742     * @param text The text to decor
743     * @param bytesCount The number of bytes in the text
744     * @param totalAdvance The total advance in pixels, defines underline/strikethrough length
745     * @param x The x coordinate where the text will be drawn
746     * @param y The y coordinate where the text will be drawn
747     * @param paint The paint to draw the text with
748     */
749    void drawTextDecorations(float totalAdvance, float x, float y, const SkPaint* paint);
750
751   /**
752     * Draws shadow layer on text (with optional positions).
753     *
754     * @param paint The paint to draw the shadow with
755     * @param text The text to draw
756     * @param bytesCount The number of bytes in the text
757     * @param count The number of glyphs in the text
758     * @param positions The x, y positions of individual glyphs (or NULL)
759     * @param fontRenderer The font renderer object
760     * @param alpha The alpha value for drawing the shadow
761     * @param x The x coordinate where the shadow will be drawn
762     * @param y The y coordinate where the shadow will be drawn
763     */
764    void drawTextShadow(const SkPaint* paint, const char* text, int bytesCount, int count,
765            const float* positions, FontRenderer& fontRenderer, int alpha,
766            float x, float y);
767
768    /**
769     * Draws a path texture. Path textures are alpha8 bitmaps that need special
770     * compositing to apply colors/filters/etc.
771     *
772     * @param texture The texture to render
773     * @param x The x coordinate where the texture will be drawn
774     * @param y The y coordinate where the texture will be drawn
775     * @param paint The paint to draw the texture with
776     */
777     void drawPathTexture(PathTexture* texture, float x, float y, const SkPaint* paint);
778
779    /**
780     * Resets the texture coordinates stored in mMeshVertices. Setting the values
781     * back to default is achieved by calling:
782     *
783     * resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
784     *
785     * @param u1 The left coordinate of the texture
786     * @param v1 The bottom coordinate of the texture
787     * @param u2 The right coordinate of the texture
788     * @param v2 The top coordinate of the texture
789     */
790    void resetDrawTextureTexCoords(float u1, float v1, float u2, float v2);
791
792    /**
793     * Returns true if the specified paint will draw invisible text.
794     */
795    bool canSkipText(const SkPaint* paint) const;
796
797    bool updateLayer(Layer* layer, bool inFrame);
798    void updateLayers();
799    void flushLayers();
800
801#if DEBUG_LAYERS_AS_REGIONS
802    /**
803     * Renders the specified region as a series of rectangles. This method
804     * is used for debugging only.
805     */
806    void drawRegionRectsDebug(const Region& region);
807#endif
808
809    /**
810     * Renders the specified region as a series of rectangles. The region
811     * must be in screen-space coordinates.
812     */
813    void drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty = false);
814
815    /**
816     * Draws the current clip region if any. Only when DEBUG_CLIP_REGIONS
817     * is turned on.
818     */
819    void debugClip();
820
821    void debugOverdraw(bool enable, bool clear);
822    void renderOverdraw();
823    void countOverdraw();
824
825    /**
826     * Should be invoked every time the glScissor is modified.
827     */
828    inline void dirtyClip() { mState.setDirtyClip(true); }
829
830    inline const UvMapper& getMapper(const Texture* texture) {
831        return texture && texture->uvMapper ? *texture->uvMapper : mUvMapper;
832    }
833
834    /**
835     * Returns a texture object for the specified bitmap. The texture can
836     * come from the texture cache or an atlas. If this method returns
837     * NULL, the texture could not be found and/or allocated.
838     */
839    Texture* getTexture(const SkBitmap* bitmap);
840
841    bool reportAndClearDirty() { bool ret = mDirty; mDirty = false; return ret; }
842    inline Snapshot* writableSnapshot() { return mState.writableSnapshot(); }
843    inline const Snapshot* currentSnapshot() const { return mState.currentSnapshot(); }
844
845    // State used to define the clipping region
846    Rect mTilingClip;
847    // Is the target render surface opaque
848    bool mOpaque;
849    // Is a frame currently being rendered
850    bool mFrameStarted;
851
852    // Default UV mapper
853    const UvMapper mUvMapper;
854
855    // List of rectangles to clear after saveLayer() is invoked
856    std::vector<Rect> mLayers;
857    // List of layers to update at the beginning of a frame
858    Vector< sp<Layer> > mLayerUpdates;
859
860    // See PROPERTY_DISABLE_SCISSOR_OPTIMIZATION in
861    // Properties.h
862    bool mScissorOptimizationDisabled;
863
864    // No-ops start/endTiling when set
865    bool mSuppressTiling;
866    bool mFirstFrameAfterResize;
867
868    bool mSkipOutlineClip;
869
870    // True if anything has been drawn since the last call to
871    // reportAndClearDirty()
872    bool mDirty;
873
874    // Lighting + shadows
875    Vector3 mLightCenter;
876    float mLightRadius;
877    uint8_t mAmbientShadowAlpha;
878    uint8_t mSpotShadowAlpha;
879
880    // Paths kept alive for the duration of the frame
881    std::vector<std::unique_ptr<SkPath>> mTempPaths;
882
883    /**
884     * Initial transform for a rendering pass; transform from global device
885     * coordinates to the current RenderNode's drawing content coordinates,
886     * with the RenderNode's RenderProperty transforms already applied.
887     * Calling setMatrix(mBaseTransform) will result in drawing at the origin
888     * of the DisplayList's recorded surface prior to any Canvas
889     * transformation.
890     */
891    Matrix4 mBaseTransform;
892
893    friend class Layer;
894    friend class TextDrawFunctor;
895    friend class DrawBitmapOp;
896    friend class DrawPatchOp;
897
898}; // class OpenGLRenderer
899
900}; // namespace uirenderer
901}; // namespace android
902
903#endif // ANDROID_HWUI_OPENGL_RENDERER_H
904