/external/deqp/modules/glshared/ |
H A D | glsRandomShaderCase.hpp | 68 void bindTexture (int unit, const glu::TextureCube* texCube); 71 std::vector<std::pair<int, const glu::TextureCube*> > getBindingsCube (void) const; 75 std::map<int, const glu::TextureCube*> m_texCube; 97 const glu::TextureCube* getTexCube (void); 112 glu::TextureCube* m_texCube;
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H A D | glsShaderRenderCase.hpp | 43 class TextureCube; 89 TextureBinding (const glu::TextureCube* texCube, const tcu::Sampler& sampler); 96 void setTexture (const glu::TextureCube* texCube); 103 const glu::TextureCube* getCube (void) const { DE_ASSERT(getType() == TYPE_CUBE_MAP); return m_binding.texCube; } 113 const glu::TextureCube* texCube; 135 const tcu::TextureCube* texCube;
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H A D | glsRandomShaderCase.cpp | 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) 110 inline vector<pair<int, const glu::TextureCube*> > TextureManager::getBindingsCube (void) const 112 vector<pair<int, const glu::TextureCube*> > bindings; 113 for (map<int, const glu::TextureCube*>::const_iterator i = m_texCube.begin(); i != m_texCube.end(); i++) 317 const glu::TextureCube* RandomShaderCase::getTexCube (void) 321 m_texCube = new glu::TextureCube(m_renderCtx, TEXTURE_CUBE_FORMAT, TEXTURE_CUBE_DATA_TYPE, TEXTURE_CUBE_SIZE); 518 vector<pair<int, const glu::TextureCube*> > texCubeBindings = m_texManager.getBindingsCube(); 532 for (vector<pair<int, const glu::TextureCube*> >::const_iterator i = texCubeBindings.begin(); i != texCubeBindings.end(); i++) 535 const glu::TextureCube* texture = i->second;
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H A D | glsTextureTestUtil.hpp | 558 qpTestResult compareGenMipmapResult (tcu::TestLog& log, const tcu::TextureCube& resultTexture, const tcu::TextureCube& level0Reference, const GenMipmapPrecision& precision);
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/external/deqp/framework/opengl/ |
H A D | gluTexture.hpp | 105 class TextureCube class in namespace:glu 112 TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams = tcu::TexDecompressionParams()); 113 TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size); 114 TextureCube (const RenderContext& context, deUint32 internalFormat, int size); 115 ~TextureCube (void); 119 tcu::TextureCube& getRefTexture (void) { return m_refTexture; } 120 const tcu::TextureCube& getRefTexture (void) const { return m_refTexture; } 123 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const std::vector<std::string>& filenames); 124 static TextureCube* create (const RenderContext& context, const ContextInfo& contextInfo, const tcu::Archive& archive, int numLevels, const char* const* filenames); 127 TextureCube (cons [all...] |
H A D | gluTexture.cpp | 286 // TextureCube 288 TextureCube::TextureCube (const RenderContext& context, const ContextInfo& contextInfo, int numLevels, const tcu::CompressedTexture* levels, const tcu::TexDecompressionParams& decompressionParams) function in class:glu::TextureCube 316 TextureCube::TextureCube (const RenderContext& context, deUint32 format, deUint32 dataType, int size) function in class:glu::TextureCube 328 TextureCube::TextureCube (const RenderContext& context, deUint32 internalFormat, int size) function in class:glu::TextureCube 340 TextureCube::~TextureCube (void) 346 void TextureCube [all...] |
/external/deqp/framework/randomshaders/ |
H A D | rsgSamplers.hpp | 68 SamplerCube (const tcu::TextureCube* texture, const tcu::Sampler& sampler) 80 const tcu::TextureCube* m_texture;
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H A D | rsgProgramExecutor.hpp | 49 void setTexture (int samplerNdx, const tcu::TextureCube* texture, const tcu::Sampler& sampler);
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/external/deqp/framework/common/ |
H A D | tcuTexture.hpp | 755 class TextureCube class in namespace:tcu 758 TextureCube (const TextureFormat& format, int size); 759 TextureCube (const TextureCube& other); 760 ~TextureCube (void); 779 TextureCube& operator= (const TextureCube& other); 793 inline Vec4 TextureCube::sample (const Sampler& sampler, float s, float t, float p, float lod) const 798 inline float TextureCube::sampleCompare (const Sampler& sampler, float ref, float s, float t, float r, float lod) const 803 inline Vec4 TextureCube [all...] |
/external/deqp/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.hpp | 40 class TextureCube; 212 const rc::TextureCube* texCube;
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H A D | sglrReferenceContext.hpp | 193 class TextureCube : public Texture class in namespace:sglr::rc 196 TextureCube (deUint32 name = 0); 197 virtual ~TextureCube (void); 796 const rc::TextureCube& getTextureCube (int unitNdx) const; 803 void setTexCubeBinding (int unit, rc::TextureCube* texCube); 828 rc::TextureCube* texCubeBinding; 835 rc::TextureCube defaultCubeTex; 890 rc::TextureCube m_emptyTexCube;
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H A D | sglrReferenceContext.cpp | 532 void ReferenceContext::setTexCubeBinding (int unitNdx, TextureCube* texture) 649 case GL_TEXTURE_CUBE_MAP: texObj = new TextureCube (texture); break; 664 case GL_TEXTURE_CUBE_MAP: setTexCubeBinding (unitNdx, static_cast<TextureCube*> (texObj)); break; 1124 TextureCube* texture = unit.texCubeBinding ? unit.texCubeBinding : &unit.defaultCubeTex; 1345 TextureCube& texture = unit.texCubeBinding ? *unit.texCubeBinding : unit.defaultCubeTex; 1529 TextureCube* texture = unit.texCubeBinding ? unit.texCubeBinding : &unit.defaultCubeTex; 1627 TextureCube& texture = unit.texCubeBinding ? *unit.texCubeBinding : unit.defaultCubeTex; 1690 TextureCube& texture = unit.texCubeBinding ? *unit.texCubeBinding : unit.defaultCubeTex; 2196 const TextureCube* texCube = static_cast<const TextureCube*>(textur [all...] |
/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureFilteringTests.cpp | 355 const glu::TextureCube* texture; 364 FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) 372 std::vector<glu::TextureCube*> m_textures; 427 m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames)); 434 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_width)); 477 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 483 const glu::TextureCube* tex0 = m_textures[0]; 484 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; 507 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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H A D | es2fVertexTextureTests.cpp | 128 template <> struct TexTypeTcuClass<TEXTURETYPE_CUBE> { typedef tcu::TextureCube t; }; 324 static inline IVec2 getTextureSize (const glu::TextureCube& tex) 326 const tcu::TextureCube& ref = tex.getRefTexture(); 357 static inline Vec4 sample (const tcu::TextureCube& tex, const Vec3& coord, float lod, const tcu::Sampler& sam) { return tex.sample(sam, coord.x(), coord.y(), coord.z(), lod); } 715 glu::TextureCube* m_textures[2]; // 2 textures, a gradient texture and a grid texture. 790 m_textures[i] = new glu::TextureCube(m_context.getRenderContext(), GL_RGB, GL_UNSIGNED_BYTE, texWidth); 859 const tcu::TextureCube& refTexture = m_textures[textureNdx]->getRefTexture();
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H A D | es2fTextureFormatTests.cpp | 227 glu::TextureCube* m_texture; 272 ? new TextureCube(m_renderCtx, m_format, m_dataType, m_width) // Implicit internal format. 273 : new TextureCube(m_renderCtx, m_format, m_width); // Explicit internal format. 515 glu::TextureCube* m_texture; 543 m_texture = TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size()/6, m_filenames);
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H A D | es2fTextureSizeTests.cpp | 189 glu::TextureCube* m_texture; 220 m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_width);
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H A D | es2fTextureUnitTests.cpp | 574 vector<tcu::TextureCube*> m_texturesCube; 600 for (vector<tcu::TextureCube*>::iterator i = m_texturesCube.begin(); i != m_texturesCube.end(); i++) 680 m_texturesCube.push_back(new tcu::TextureCube(glu::mapGLTransferFormat(params.format, params.dataType), texWidth)); 874 const tcu::TextureCube* texture = m_texturesCube[ndxCube];
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/external/mesa3d/src/gallium/state_trackers/d3d1x/d3dapi/ |
H A D | d3d10_1.idl | 111 D3D10_TEXCUBE_SRV TextureCube;
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 344 std::vector<glu::TextureCube*> m_textures; 394 m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames)); 401 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_width)); 444 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 458 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 468 const tcu::TextureCube& refTexture,
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 333 std::vector<glu::TextureCube*> m_textures; 382 m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames)); 389 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width)); 454 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 468 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 478 const tcu::TextureCube& refTexture,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSizeTests.cpp | 189 glu::TextureCube* m_texture; 220 m_texture = new TextureCube(m_renderCtx, m_format, m_dataType, m_width);
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H A D | es3fTextureShadowTests.cpp | 88 static void clampFloatingPointTexture (tcu::TextureCube& target) 428 const glu::TextureCube* texture; 439 FilterCase (const glu::TextureCube* tex_, const float ref_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) 448 glu::TextureCube* m_gradientTex; 449 glu::TextureCube* m_gridTex; 491 m_gradientTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size); 492 m_gridTex = new glu::TextureCube(m_context.getRenderContext(), m_format, m_size);
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H A D | es3fTextureFilteringTests.cpp | 371 const glu::TextureCube* texture; 380 FilterCase (const glu::TextureCube* tex_, const tcu::Vec2& bottomLeft_, const tcu::Vec2& topRight_) 388 std::vector<glu::TextureCube*> m_textures; 443 m_textures.push_back(glu::TextureCube::create(m_renderCtx, m_renderCtxInfo, m_testCtx.getArchive(), (int)m_filenames.size() / 6, m_filenames)); 450 m_textures.push_back(new glu::TextureCube(m_renderCtx, m_internalFormat, m_width)); 492 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++) 498 const glu::TextureCube* tex0 = m_textures[0]; 499 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; 534 for (std::vector<glu::TextureCube*>::iterator i = m_textures.begin(); i != m_textures.end(); i++)
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureGatherTests.cpp | 383 static void swizzleTexture (tcu::TextureCube& dst, const tcu::TextureCube& src, const MaybeTextureSwizzle& swizzle) 385 dst = tcu::TextureCube(src.getFormat(), src.getSize()); 1879 MovePtr<glu::TextureCube> m_texture; 1880 tcu::TextureCube m_swizzledTexture; 1938 m_texture = MovePtr<glu::TextureCube>(new glu::TextureCube(renderCtx, glu::getInternalFormat(m_textureFormat), m_textureSize)); 1941 tcu::TextureCube& refTexture = m_texture->getRefTexture();
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H A D | es31fStencilTexturingTests.cpp | 467 static void stencilToUnorm8 (const tcu::TextureCube& src, tcu::TextureCube& dst) 675 tcu::TextureCube texData (glu::mapGLInternalFormat(m_format), size); 712 tcu::TextureCube redTex (TextureFormat(TextureFormat::R, TextureFormat::UNORM_INT8), size);
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