/external/skia/src/gpu/ |
H A D | GrInvariantOutput.cpp | 27 unsigned colorA = GrColorUnpackA(fColor); local 28 return(GrColorUnpackR(fColor) == colorA && 29 GrColorUnpackG(fColor) == colorA && 30 GrColorUnpackB(fColor) == colorA);
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/external/skia/samplecode/ |
H A D | SampleComplexClip.cpp | 58 SkColor colorA = SK_ColorCYAN; local 77 paint.setColor(colorA); 121 paint.setColor(colorA); 129 paint.setColor(colorA);
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/external/deqp/framework/common/ |
H A D | tcuTextureUtil.hpp | 96 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB); 97 void fillWithRepeatableGradient (const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB);
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H A D | tcuTextureUtil.cpp | 659 static void fillWithGrid1D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) argument 668 access.setPixel(colorA, x, 0); 672 static void fillWithGrid2D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) argument 684 access.setPixel(colorA, x, y); 689 static void fillWithGrid3D (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) argument 704 access.setPixel(colorA, x, y, z); 710 void fillWithGrid (const PixelBufferAccess& access, int cellSize, const Vec4& colorA, const Vec4& colorB) argument 721 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_DEPTH), colorA, colorB); local 723 fillWithComponentGradients(getEffectiveDepthStencilAccess(access, tcu::Sampler::MODE_STENCIL), colorA.swizzle(3,2,1,0), colorB.swizzle(3,2,1,0)); 728 fillWithGrid1D(access, cellSize, colorA, color 736 fillWithRepeatableGradient(const PixelBufferAccess& access, const Vec4& colorA, const Vec4& colorB) argument [all...] |
H A D | tcuTexLookupVerifier.cpp | 616 const Vec4 colorA = lookup<float>(level, sampler, x0, coordY, 0); local 619 if (isLinearRangeValid(prec, colorA, colorB, Vec2(minA, maxA), result))
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/external/deqp/modules/gles3/functional/ |
H A D | es3fTextureSpecificationTests.cpp | 987 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; local 993 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); local 1044 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*(m_texFormatInfo.valueMax-m_texFormatInfo.valueMin) + m_texFormatInfo.valueMin; local 1049 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, levelSize, levelSize, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); local 1094 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 1097 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); local 1164 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 1167 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); local 1250 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); local 1255 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, color 1329 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); local 1402 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 1406 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); local 1478 Vec4 colorA = randomVector<4>(rnd, m_texFormatInfo.valueMin, m_texFormatInfo.valueMax); local 1832 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 1836 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize), 4, colorA, colorB); local 2001 Vec4 colorA = randomVector<4>(rnd); local 2078 Vec4 colorA = randomVector<4>(rnd); local 2332 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2335 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 2487 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2490 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 2569 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2572 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 2660 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2664 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 2759 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2763 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, 1, rowPitch, 0, &data[0] + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 2866 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2870 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 2977 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 2981 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 3161 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); local 3233 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); local [all...] |
H A D | es3fTextureShadowTests.cpp | 248 deUint32 colorA = 0xff000000 | rgb; local 252 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA)), toVec4(tcu::RGBA(colorB))); 520 deUint32 colorA = 0xff000000 | rgb; local 524 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 802 deUint32 colorA = 0xff000000 | rgb; local 806 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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H A D | es3fTextureFilteringTests.cpp | 194 deUint32 colorA = 0xff000000 | rgb; local 198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 483 deUint32 colorA = 0xff000000 | rgb; local 487 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 781 const deUint32 colorA = 0xff000000 | rgb; local 785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); 1025 deUint32 colorA = 0xff000000 | rgb; local 1029 tcu::fillWithGrid(m_gridTex->getRefTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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H A D | es3fVertexTextureTests.cpp | 609 const deUint32 colorA = 0xff000000 | rgb; local 613 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 929 const deUint32 colorA = 0xff000000 | rgb; local 933 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 1255 const deUint32 colorA = 0xff000000 | rgb; local 1259 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 1595 const deUint32 colorA = 0xff000000 | rgb; local 1599 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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H A D | es3fShaderTextureFunctionTests.cpp | 652 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); local 656 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); 690 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); local 699 tcu::fillWithGrid(access, de::max(1, baseCellSize>>level), colorA, colorB); 746 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); local 749 tcu::fillWithGrid(tcu::getSubregion(levelAccess, 0, 0, layer, levelAccess.getWidth(), levelAccess.getHeight(), 1), de::max(1, baseCellSize>>level), colorA, colorB); 776 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); local 780 tcu::fillWithGrid(m_texture3D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB);
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H A D | es3fTextureUnitTests.cpp | 890 deUint32 colorA = alpha | rgb; local 911 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles2/functional/ |
H A D | es2fTextureSpecificationTests.cpp | 841 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); 847 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); local 889 Vec4 colorA (1.0f, 0.0f, 0.0f, 1.0f); 894 tcu::fillWithGrid(tcu::PixelBufferAccess(fmt, levelW, levelH, 1, rowPitch, 0, &data[0]), cellSize, colorA, colorB); local 955 Vec4 colorA = randomVector<4>(rnd); local 960 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); 1027 Vec4 colorA = randomVector<4>(rnd); local 1032 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, colorB); 1407 Vec4 colorA = randomVector<4>(rnd); local 1412 tcu::fillWithGrid(data.getAccess(), cellSize, colorA, color 1487 Vec4 colorA = randomVector<4>(rnd); local [all...] |
H A D | es2fShaderTextureFunctionTests.cpp | 348 Vec4 colorA = cBias + cScale*Vec4(fA, fB, fA, fB); local 352 tcu::fillWithGrid(m_texture2D->getRefTexture().getLevel(level), de::max(1, baseCellSize>>level), colorA, colorB); 385 Vec4 colorA = cBias + cScale*f.swizzle(swzA[0], swzA[1], swzA[2], swzA[3]); local 389 tcu::fillWithGrid(m_textureCube->getRefTexture().getLevelFace(level, (tcu::CubeFace)face), de::max(1, baseCellSize>>level), colorA, colorB);
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H A D | es2fTextureFilteringTests.cpp | 194 deUint32 colorA = 0xff000000 | rgb; local 198 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 468 deUint32 colorA = 0xff000000 | rgb; local 472 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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H A D | es2fVertexTextureTests.cpp | 508 const deUint32 colorA = 0xff000000 | rgb; local 512 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 825 const deUint32 colorA = 0xff000000 | rgb; local 829 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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H A D | es2fTextureUnitTests.cpp | 703 deUint32 colorA = alpha0 | rgb; local 716 tcu::fillWithGrid(access, curCellSize, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureFormatTests.cpp | 286 tcu::Vec4 colorA (spec.valueMin.x(), spec.valueMax.y(), spec.valueMin.z(), spec.valueMax.w()); 293 << ",\n fill with " << formatGradient(&colorA, &colorB) << " gradient" 299 tcu::fillWithComponentGradients(m_texture->getRefTexture(), colorA, colorB);
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H A D | es31fTextureSpecificationTests.cpp | 444 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 447 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 550 Vec4 colorA = Vec4(1.0f, 0.0f, 0.0f, 1.0f)*cScale + cBias; local 554 tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_subW, m_subH, m_subD, rowPitch, slicePitch, &data[0] + m_skipImages*slicePitch + m_skipRows*rowPitch + m_skipPixels*pixelSize + m_offset), 4, colorA, colorB); local 686 const Vec4 colorA = Vec4(2.0f, 1.5f, -1.0f, 2.0f); local 691 tcu::fillWithGrid(levelData.getAccess(), cellSize, colorA, colorB);
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H A D | es31fTextureFilteringTests.cpp | 251 const deUint32 colorA = 0xff000000 | rgb; local 255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias);
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H A D | es31fVertexAttributeBindingTests.cpp | 450 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); 456 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB);
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/external/deqp/modules/gles2/accuracy/ |
H A D | es2aTextureFilteringTests.cpp | 163 deUint32 colorA = 0xff000000 | rgb; local 167 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 435 deUint32 colorA = 0xff000000 | rgb; local 439 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles3/accuracy/ |
H A D | es3aTextureFilteringTests.cpp | 154 deUint32 colorA = 0xff000000 | rgb; local 158 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevel(levelNdx), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias); 422 deUint32 colorA = 0xff000000 | rgb; local 426 tcu::fillWithGrid(m_textures[1]->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)face), 4, toVec4(tcu::RGBA(colorA))*cScale + cBias, toVec4(tcu::RGBA(colorB))*cScale + cBias);
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/external/deqp/modules/gles31/stress/ |
H A D | es31sVertexAttributeBindingTests.cpp | 444 const tcu::Vec4 colorA (0.0f, 1.0f, 0.0f, 1.0f); 450 const tcu::Vec4& color = ((x + y) % 2 == 0) ? (colorA) : (colorB);
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/external/deqp/modules/glshared/ |
H A D | glsRasterizationTestUtil.cpp | 93 bool compareColors (const tcu::RGBA& colorA, const tcu::RGBA& colorB, int redBits, int greenBits, int blueBits) argument 99 return deAbs32(colorA.getRed() - colorB.getRed()) <= thresholdRed && 100 deAbs32(colorA.getGreen() - colorB.getGreen()) <= thresholdGreen && 101 deAbs32(colorA.getBlue() - colorB.getBlue()) <= thresholdBlue;
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H A D | glsDrawTest.cpp | 3521 static inline bool colorsEqual (const tcu::RGBA& colorA, const tcu::RGBA& colorB, const tcu::IVec3& compareThreshold) argument 3528 return tcu::compareThresholdMasked(colorA, colorB, tcu::RGBA(compareThreshold.x(), compareThreshold.y(), compareThreshold.z(), 0), TCU_RGBA_RGB_MASK);
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