/external/skia/bench/ |
H A D | TileBench.cpp | 120 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, false, true)) 124 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, false, false)) 128 //DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, false, true, true)) 132 DEF_BENCH(return new ConstXTileBench(SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, true, true, false))
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H A D | MatrixConvolutionBench.cpp | 58 DEF_BENCH( return new MatrixConvolutionBench(SkMatrixConvolutionImageFilter::kRepeat_TileMode, true); )
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H A D | RepeatTileBench.cpp | 124 SkShader::kRepeat_TileMode, 125 SkShader::kRepeat_TileMode);
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/external/skia/gm/ |
H A D | tiledscaledbitmap.cpp | 67 SkShader *shader = SkShader::CreateBitmapShader(fBitmap, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode, &mat);
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H A D | giantbitmap.cpp | 81 case SkShader::kRepeat_TileMode: 128 static skiagm::GM* G100(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, false); } 131 static skiagm::GM* G110(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, false); } 135 static skiagm::GM* G101(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, true); } 138 static skiagm::GM* G111(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, true); }
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H A D | clippedbitmapshaders.cpp | 56 case SkShader::kRepeat_TileMode: 119 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode); ) 123 DEF_GM( return new ClippedBitmapShadersGM(SkShader::kRepeat_TileMode, true); )
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H A D | tinybitmap.cpp | 48 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
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H A D | transparency.cpp | 50 return SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, 51 SkShader::kRepeat_TileMode);
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H A D | matrixconvolution.cpp | 92 this->draw(canvas, x, 210, kernelOffset, MCIF::kRepeat_TileMode, true); 99 this->draw(canvas, 310, 210, kernelOffset, MCIF::kRepeat_TileMode, true, &rect); 103 this->draw(canvas, 410, 210, kernelOffset, MCIF::kRepeat_TileMode, false);
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H A D | pictureshader.cpp | 20 { SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode }, 21 { SkShader::kRepeat_TileMode, SkShader::kClamp_TileMode }, 22 { SkShader::kMirror_TileMode, SkShader::kRepeat_TileMode }, 205 SkShader::kRepeat_TileMode, 206 SkShader::kRepeat_TileMode,
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H A D | bigmatrix.cpp | 75 SkShader::kRepeat_TileMode, 76 SkShader::kRepeat_TileMode,
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H A D | bitmapshader.cpp | 94 adopt_shader(&paint, SkShader::CreateBitmapShader(fMask, SkShader::kRepeat_TileMode, 95 SkShader::kRepeat_TileMode, &s));
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H A D | samplerstress.cpp | 78 SkShader::kRepeat_TileMode, 79 SkShader::kRepeat_TileMode));
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H A D | aarectmodes.cpp | 118 SkShader::kRepeat_TileMode, 119 SkShader::kRepeat_TileMode,
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H A D | colortypexfermode.cpp | 109 SkShader::kRepeat_TileMode, 110 SkShader::kRepeat_TileMode,
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H A D | hairmodes.cpp | 70 SkShader::kRepeat_TileMode, 71 SkShader::kRepeat_TileMode,
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H A D | mixedxfermodes.cpp | 102 SkShader::kRepeat_TileMode, 103 SkShader::kRepeat_TileMode,
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H A D | modecolorfilters.cpp | 52 return SkNEW_ARGS(SkBitmapProcShader, (bmp, SkShader::kRepeat_TileMode, 53 SkShader::kRepeat_TileMode));
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H A D | xfermodes2.cpp | 103 SkShader::kRepeat_TileMode, 104 SkShader::kRepeat_TileMode,
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/external/skia/tests/ |
H A D | BitmapHeapTest.cpp | 53 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, 54 SkShader::kRepeat_TileMode);
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H A D | ImageNewShaderTest.cpp | 49 SkShader::kRepeat_TileMode, 50 SkShader::kRepeat_TileMode)); 77 SkShader::kRepeat_TileMode, 78 SkShader::kRepeat_TileMode,
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/external/skia/src/views/ |
H A D | SkProgressView.cpp | 114 SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode) :
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/external/skia/tools/ |
H A D | sk_tool_utils.cpp | 71 bm, SkShader::kRepeat_TileMode, SkShader::kRepeat_TileMode);
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/external/skia/samplecode/ |
H A D | SampleTinyBitmap.cpp | 65 SkShader* s = SkShader::CreateBitmapShader(fBM, SkShader::kRepeat_TileMode,
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/external/skia/src/gpu/effects/ |
H A D | GrSimpleTextureEffect.cpp | 67 SkShader::kRepeat_TileMode,
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