1/* 2 * Copyright 2011 Google Inc. 3 * 4 * Use of this source code is governed by a BSD-style license that can be 5 * found in the LICENSE file. 6 */ 7 8#include "gm.h" 9#include "SkCanvas.h" 10#include "SkColorPriv.h" 11#include "SkShader.h" 12 13/* 14 * Want to ensure that our bitmap sampler (in bitmap shader) keeps plenty of 15 * precision when scaling very large images (where the dx might get very small. 16 */ 17 18#define W 257 19#define H 161 20 21class GiantBitmapGM : public skiagm::GM { 22 SkBitmap* fBM; 23 SkShader::TileMode fMode; 24 bool fDoFilter; 25 bool fDoRotate; 26 27 const SkBitmap& getBitmap() { 28 if (NULL == fBM) { 29 fBM = new SkBitmap; 30 fBM->allocN32Pixels(W, H); 31 fBM->eraseColor(SK_ColorWHITE); 32 33 const SkColor colors[] = { 34 SK_ColorBLUE, SK_ColorRED, SK_ColorBLACK, SK_ColorGREEN 35 }; 36 37 SkCanvas canvas(*fBM); 38 SkPaint paint; 39 paint.setAntiAlias(true); 40 paint.setStrokeWidth(SkIntToScalar(20)); 41 42#if 0 43 for (int y = -H*2; y < H; y += 50) { 44 SkScalar yy = SkIntToScalar(y); 45 paint.setColor(colors[y/50 & 0x3]); 46 canvas.drawLine(0, yy, SkIntToScalar(W), yy + SkIntToScalar(W), 47 paint); 48 } 49#else 50 for (int x = -W; x < W; x += 60) { 51 paint.setColor(colors[x/60 & 0x3]); 52 53 SkScalar xx = SkIntToScalar(x); 54 canvas.drawLine(xx, 0, xx, SkIntToScalar(H), 55 paint); 56 } 57#endif 58 } 59 return *fBM; 60 } 61 62public: 63 GiantBitmapGM(SkShader::TileMode mode, bool doFilter, bool doRotate) : fBM(NULL) { 64 fMode = mode; 65 fDoFilter = doFilter; 66 fDoRotate = doRotate; 67 } 68 69 virtual ~GiantBitmapGM() { 70 SkDELETE(fBM); 71 } 72 73protected: 74 75 SkString onShortName() override { 76 SkString str("giantbitmap_"); 77 switch (fMode) { 78 case SkShader::kClamp_TileMode: 79 str.append("clamp"); 80 break; 81 case SkShader::kRepeat_TileMode: 82 str.append("repeat"); 83 break; 84 case SkShader::kMirror_TileMode: 85 str.append("mirror"); 86 break; 87 default: 88 break; 89 } 90 str.append(fDoFilter ? "_bilerp" : "_point"); 91 str.append(fDoRotate ? "_rotate" : "_scale"); 92 return str; 93 } 94 95 SkISize onISize() override { return SkISize::Make(640, 480); } 96 97 void onDraw(SkCanvas* canvas) override { 98 SkPaint paint; 99 100 SkMatrix m; 101 if (fDoRotate) { 102// m.setRotate(SkIntToScalar(30), 0, 0); 103 m.setSkew(SK_Scalar1, 0, 0, 0); 104// m.postScale(2*SK_Scalar1/3, 2*SK_Scalar1/3); 105 } else { 106 SkScalar scale = 11*SK_Scalar1/12; 107 m.setScale(scale, scale); 108 } 109 SkShader* s = SkShader::CreateBitmapShader(getBitmap(), fMode, fMode, &m); 110 111 paint.setShader(s)->unref(); 112 paint.setFilterQuality(fDoFilter ? kLow_SkFilterQuality : kNone_SkFilterQuality); 113 114 canvas->translate(SkIntToScalar(50), SkIntToScalar(50)); 115 116// SkRect r = SkRect::MakeXYWH(-50, -50, 32, 16); 117// canvas->drawRect(r, paint); return; 118 canvas->drawPaint(paint); 119 } 120 121private: 122 typedef GM INHERITED; 123}; 124 125/////////////////////////////////////////////////////////////////////////////// 126 127static skiagm::GM* G000(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, false); } 128static skiagm::GM* G100(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, false); } 129static skiagm::GM* G200(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, false, false); } 130static skiagm::GM* G010(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, false); } 131static skiagm::GM* G110(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, false); } 132static skiagm::GM* G210(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, true, false); } 133 134static skiagm::GM* G001(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, false, true); } 135static skiagm::GM* G101(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, false, true); } 136static skiagm::GM* G201(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, false, true); } 137static skiagm::GM* G011(void*) { return new GiantBitmapGM(SkShader::kClamp_TileMode, true, true); } 138static skiagm::GM* G111(void*) { return new GiantBitmapGM(SkShader::kRepeat_TileMode, true, true); } 139static skiagm::GM* G211(void*) { return new GiantBitmapGM(SkShader::kMirror_TileMode, true, true); } 140 141static skiagm::GMRegistry reg000(G000); 142static skiagm::GMRegistry reg100(G100); 143static skiagm::GMRegistry reg200(G200); 144static skiagm::GMRegistry reg010(G010); 145static skiagm::GMRegistry reg110(G110); 146static skiagm::GMRegistry reg210(G210); 147 148static skiagm::GMRegistry reg001(G001); 149static skiagm::GMRegistry reg101(G101); 150static skiagm::GMRegistry reg201(G201); 151static skiagm::GMRegistry reg011(G011); 152static skiagm::GMRegistry reg111(G111); 153static skiagm::GMRegistry reg211(G211); 154