Searched refs:lightPos (Results 1 - 4 of 4) sorted by relevance
/external/jmonkeyengine/engine/src/test/jme3test/water/ |
H A D | TestSimpleWater.java | 61 private Vector3f lightPos = new Vector3f(33,12,-29); field in class:TestSimpleWater 80 waterProcessor.setLightPosition(lightPos); 109 //add lightPos Geometry 113 lightSphere.setLocalTranslation(lightPos); 138 fpsText.setText("Light Position: "+lightPos.toString()+" Change Light position with [U], [H], [J], [K] and [T], [G] Turn off water with [O]"); 139 lightSphere.setLocalTranslation(lightPos); 140 waterProcessor.setLightPosition(lightPos); 153 lightPos.y++; 155 lightPos.y--; 157 lightPos [all...] |
H A D | TestSceneWater.java | 93 //add lightPos Geometry 97 Vector3f lightPos=lightDir.multLocal(-400); 98 lightSphere.setLocalTranslation(lightPos); 105 waterProcessor.setLightPosition(lightPos);
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/external/jmonkeyengine/engine/src/test/jme3test/post/ |
H A D | TestLightScattering.java | 105 Vector3f lightPos = lightDir.multLocal(-3000); 106 // lightSphere.setLocalTranslation(lightPos); 108 LightScatteringFilter filter = new LightScatteringFilter(lightPos);
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/external/jmonkeyengine/engine/src/core/com/jme3/material/ |
H A D | Material.java | 650 Uniform lightPos = shader.getUniform("g_LightPosition"); 653 lightPos.setVector4Length(numLights); 664 lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); 678 lightPos.setVector4InArray(dir.getX(), dir.getY(), dir.getZ(), -1, lightIndex); 684 lightPos.setVector4InArray(pos.getX(), pos.getY(), pos.getZ(), invRadius, lightIndex); 693 lightPos.setVector4InArray(pos2.getX(), pos2.getY(), pos2.getZ(), invRange, lightIndex); 709 lightPos.setVector4InArray(0f, 0f, 0f, 0f, lightIndex); 721 Uniform lightPos = shader.getUniform("g_LightPosition"); 761 lightPos.setValue(VarType.Vector4, tmpLightPosition); 771 lightPos [all...] |
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