Searched refs:numLayers (Results 1 - 24 of 24) sorted by relevance

/external/skia/src/core/
H A DSkPictureContentInfo.h23 int numLayers() const { return fNumLayers; } function in class:SkPictureContentInfo
H A DSkPictureData.cpp579 return fContentInfo.numLayers() > 0;
/external/deqp/framework/opengl/
H A DgluTexture.hpp148 Texture2DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
149 Texture2DArray (const RenderContext& context, deUint32 internalFormat, int width, int height, int numLayers);
182 Texture1DArray (const RenderContext& context, deUint32 format, deUint32 dataType, int width, int numLayers);
183 Texture1DArray (const RenderContext& context, deUint32 internalFormat, int width, int numLayers);
244 TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers);
245 TextureCubeArray (const RenderContext& context, deUint32 internalFormat, int size, int numLayers);
H A DgluTexture.cpp736 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 format, deUint32 dataType, int size, int numLayers) argument
739 , m_refTexture (mapGLTransferFormat(format, dataType), size, numLayers)
748 TextureCubeArray::TextureCubeArray (const RenderContext& context, deUint32 sizedFormat, int size, int numLayers) argument
751 , m_refTexture (mapGLInternalFormat(sizedFormat), size, numLayers)
/external/deqp/modules/gles31/functional/
H A Des31fTextureFilteringTests.cpp209 const int numLayers = m_depth / 6; local
270 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // minification
271 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.5f, 0.65f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification
272 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // minification
273 m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // magnification
281 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.25f, -1.2f), tcu::Vec2(1.2f, 1.25f), tcu::Vec2(-0.5f, float(numLayers)+0.5f)));
283 m_cases.push_back(FilterCase(tex0, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(-0.5f, float(numLayers)+0.5f)));
285 m_cases.push_back(FilterCase(tex0, tcu::Vec2(0.8f, 0.8f), tcu::Vec2(1.25f, 1.20f), tcu::Vec2(-0.5f, float(numLayers)+0.5f))); // magnification
286 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(float(numLayers)+0.5f, -0.5f))); // minification
287 m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(float(numLayers)
[all...]
H A Des31fTextureSpecificationTests.cpp319 BasicTexImageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers) argument
320 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, maxLevelCount(size))
357 BasicTexStorageCubeArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int size, int numLayers, int numLevels) argument
358 : TextureCubeArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), size, numLayers, numLevels)
595 int numLayers)
596 : TextureCubeArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(imageSize))
640 int numLayers)
641 : TextureCubeArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers, maxLevelCount(imageSize))
709 int numLayers)
710 : TextureCubeArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageSize, numLayers,
590 TexImageCubeArrayDepthCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int imageSize, int numLayers) argument
635 TexSubImageCubeArrayDepthCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int imageSize, int numLayers) argument
704 TexImageCubeArrayDepthBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int imageSize, int numLayers) argument
[all...]
H A Des31fTextureBorderClampTests.cpp336 const int numLayers = TextureTraits<T>::getTextureNumLayers(size); local
337 tcu::CompressedTexture compressedLevel (compressedFormat, size.x(), size.y(), numLayers);
/external/fonttools/Lib/fontTools/ttLib/tables/
H A DC_O_L_R_.py29 gid, firstLayerIndex, numLayers = struct.unpack(">HHH", data[glyphPos:glyphPos+6])
32 assert (firstLayerIndex + numLayers <= numLayerRecords)
35 for j in range(numLayers):
/external/fonttools/Tools/fontTools/ttLib/tables/
H A DC_O_L_R_.py29 gid, firstLayerIndex, numLayers = struct.unpack(">HHH", data[glyphPos:glyphPos+6])
32 assert (firstLayerIndex + numLayers <= numLayerRecords)
35 for j in range(numLayers):
/external/deqp/modules/gles3/functional/
H A Des3fFboCompletenessTests.cpp246 GLsizei numLayers; //< Number of layers in texture member in struct:deqp::gles3::Functional::NumLayersParams
257 os << kindStr << "_" << params.numLayers << "_" << params.attachmentLayer;
268 << params.numLayers << " layers, "
301 texCfg->numLayers = m_params.numLayers;
461 { // textureKind numLayers attachmentKind
H A Des3fTextureFilteringTests.cpp658 Texture2DArrayFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers);
709 Texture2DArrayFilteringCase::Texture2DArrayFilteringCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 internalFormat, int width, int height, int numLayers) argument
718 , m_numLayers (numLayers)
1237 int numLayers; member in struct:deqp::gles3::Functional::__anon3383
1560 int numLayers = 8; local
1567 width, height, numLayers));
1587 int numLayers = sizes2DArray[sizeNdx].numLayers; local
1588 string name = de::toString(width) + "x" + de::toString(height) + "x" + de::toString(numLayers) + "_" + filterName;
1595 width, height, numLayers));
1617 int numLayers = 7; local
[all...]
H A Des3fTextureShadowTests.cpp696 Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc);
750 Texture2DArrayShadowCase::Texture2DArrayShadowCase (Context& context, const char* name, const char* desc, deUint32 minFilter, deUint32 magFilter, deUint32 wrapS, deUint32 wrapT, deUint32 format, int width, int height, int numLayers, deUint32 compareFunc) argument
759 , m_numLayers (numLayers)
1102 const int numLayers = 8; local
1105 filterGroup->addChild(new Texture2DArrayShadowCase(m_context, name.c_str(), "", minFilter, magFilter, wrapS, wrapT, format, width, height, numLayers, compareFunc));
H A Des3fTextureFormatTests.cpp419 Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers);
420 Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers);
447 Texture2DArrayFormatCase::Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 format, deUint32 dataType, int width, int height, int numLayers) argument
454 , m_numLayers (numLayers)
461 Texture2DArrayFormatCase::Texture2DArrayFormatCase (tcu::TestContext& testCtx, glu::RenderContext& renderCtx, const char* name, const char* description, deUint32 internalFormat, int width, int height, int numLayers) argument
468 , m_numLayers (numLayers)
H A Des3fTextureSpecificationTests.cpp434 Texture2DArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels);
448 Texture2DArraySpecCase::Texture2DArraySpecCase (Context& context, const char* name, const char* desc, const tcu::TextureFormat& format, int width, int height, int numLayers, int numLevels) argument
454 , m_numLayers (numLayers)
750 BasicTexImage2DArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers) argument
751 : Texture2DArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, maxLevelCount(width, height))
2207 BasicTexStorage2DArrayCase (Context& context, const char* name, const char* desc, deUint32 internalFormat, int width, int height, int numLayers, int numLevels) argument
2208 : Texture2DArraySpecCase (context, name, desc, glu::mapGLInternalFormat(internalFormat), width, height, numLayers, numLevels)
3069 int numLayers)
3070 : Texture2DArraySpecCase(context, name, desc, glu::mapGLInternalFormat(internalFormat), imageWidth, imageHeight, numLayers, maxLevelCount(imageWidth, imageHeight))
3185 int numLayers)
3063 TexImage2DArrayDepthCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int imageWidth, int imageHeight, int numLayers) argument
3179 TexSubImage2DArrayDepthCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int imageWidth, int imageHeight, int numLayers) argument
3311 TexImage2DArrayDepthBufferCase(Context& context, const char* name, const char* desc, deUint32 internalFormat, int imageWidth, int imageHeight, int numLayers) argument
[all...]
H A Des3fTextureUnitTests.cpp514 float numLayers = (float)num2dArrayLayers[tex2dArrayNdx]; local
528 0.0f, 0.0f, numLayers, 0.0f,
/external/deqp/modules/glshared/
H A DglsFboUtil.hpp243 TextureLayered (void) : numLayers(1) {}
244 glw::GLsizei numLayers; member in struct:deqp::gls::FboUtil::config::TextureLayered
H A DglsFboUtil.cpp349 GLint depth = cfg.numLayers;
492 if (textureLayer(*texAtt) >= ltex->numLayers)
705 logField(log, "Layers", toString(lTex->numLayers));
/external/skia/tests/
H A DGpuLayerCacheTest.cpp19 return cache->numLayers();
/external/skia/src/gpu/
H A DGrLayerCache.h404 int numLayers() const { return fLayerHash.count(); }
/external/deqp/framework/opengl/simplereference/
H A DsglrReferenceContext.hpp230 void allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
256 void allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
282 void allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers);
H A DsglrReferenceContext.cpp5068 void Texture2DArray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers)
5070 m_levels.allocLevel(level, format, width, height, numLayers);
5087 const int numLayers = level0.getDepth();
5100 level.getDepth() != numLayers ||
5173 void TextureCubeArray::allocLevel (int level, const tcu::TextureFormat& format, int width, int height, int numLayers)
5175 DE_ASSERT(numLayers % 6 == 0);
5176 m_levels.allocLevel(level, format, width, height, numLayers);
5193 const int numLayers = level0.getDepth();
5206 level.getDepth() != numLayers ||
/external/deqp/framework/common/
H A DtcuTexture.hpp875 Texture1DArray (const TextureFormat& format, int width, int numLayers);
931 Texture2DArray (const TextureFormat& format, int width, int height, int numLayers);
H A DtcuTexture.cpp3094 Texture1DArray::Texture1DArray (const TextureFormat& format, int width, int numLayers)
3097 , m_numLayers (numLayers)
3139 Texture2DArray::Texture2DArray (const TextureFormat& format, int width, int height, int numLayers)
3143 , m_numLayers (numLayers)
H A DtcuTexLookupVerifier.cpp1690 static inline IVec2 computeLayerRange (int numLayers, int numCoordBits, float layerCoord) argument
1698 return IVec2(de::clamp(minL, 0, numLayers-1), de::clamp(maxL, 0, numLayers-1));

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