Searched refs:player (Results 1 - 25 of 28) sorted by relevance

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/external/replicaisland/src/com/replica/replicaisland/
H A DHitPlayerComponent.java50 GameObject player = manager.getPlayer();
51 if (player != null && player.life > 0) {
52 mPlayerPosition.set(player.getCenteredPositionX(), player.getCenteredPositionY());
56 HitReactionComponent playerHitReact = player.findByClass(HitReactionComponent.class);
60 boolean accepted = mHitReact.receivedHit(parentObject, player, mHitType);
61 playerHitReact.hitVictim(player, parentObject, mHitType, accepted);
63 // hit the player
64 boolean accepted = playerHitReact.receivedHit(player, parentObjec
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H A DAttackAtDistanceComponent.java50 GameObject player = manager.getPlayer();
51 if (player != null) {
52 mDistance.set(player.getPosition());
58 (Utils.sign(player.getPosition().x - parentObject.getPosition().x)
H A DPatrolComponent.java25 * may change direction. Patrollers can also be configured via this component to attack the player
79 GameObject player = null;
81 player = manager.getPlayer();
85 updateAttack(player, parentObject);
109 if (mTurnToFacePlayer && player != null && player.life > 0) {
110 final float horizontalDelta = player.getCenteredPositionX()
113 final float closestDistance = player.width / 2.0f;
201 private void updateAttack(GameObject player, GameObject parentObject) { argument
218 if (mAttackAtDistance > 0 && player !
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H A DPopOutComponent.java21 * hiding and appearing based on their distance from the player. They do not move or normally
66 GameObject player = manager.getPlayer();
67 if (player != null) {
68 mDistance.set(player.getPosition());
H A DEnemyAnimationComponent.java138 GameObject player = manager.getPlayer();
139 if (player != null) {
140 if (player.getPosition().x < parentObject.getPosition().x) {
H A DOrbitalMagnetComponent.java56 GameObject player = manager.getPlayer();
57 if (player != null) {
59 applyMagnetism(player,
107 // mVelocity is now the direction to push the player
H A DGhostComponent.java156 GameObject player = null;
158 player = manager.getPlayer();
166 if (player != null) {
178 PlayerComponent control = player.findByClass(PlayerComponent.class);
179 if (camera.pointVisible(player.getPosition(), player.width)) {
H A DGameObjectManager.java175 public void setPlayer(GameObject player) { argument
176 mPlayer = player;
H A DNPCComponent.java380 GameObject player = manager.getPlayer();
381 if (player != null) {
383 player.getCenteredPositionX() -
H A DAnimationComponent.java26 * player's current state. Requires the object to contain a SpriteComponent to play animations.
194 // Turn on visual effects (smoke, etc) when the player's life reaches 1.
357 public void setPlayer(PlayerComponent player) { argument
358 mPlayer = player;
H A DGameObjectFactory.java874 PlayerComponent player = (PlayerComponent)allocateComponent(PlayerComponent.class);
878 animation.setPlayer(player);
911 player.setHitReactionComponent(hitReact);
915 player.setInventory(inventory);
947 player.setInvincibleSwap(invincibleSwap);
955 player.adjustDifficulty(object, level.getAttemptsCount());
959 object.add(player);
1101 player.setInvincibleFader(glowFade);
3830 public GameObject spawnPlayerGhost(float positionX, float positionY, GameObject player, float lifeTime) { argument
3912 // don't want control to return to the player
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/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
H A DHelloLoop.java43 * In this example, you use the loop to make the player character
52 protected Geometry player; field in class:HelloLoop
56 /** this blue box is our player character */
58 player = new Geometry("blue cube", b);
62 player.setMaterial(mat);
63 rootNode.attachChild(player);
69 // make the player rotate:
70 player.rotate(0, 2*tpf, 0);
H A DHelloInput.java55 protected Geometry player; field in class:HelloInput
61 player = new Geometry("Player", b);
64 player.setMaterial(mat);
65 rootNode.attachChild(player);
96 player.rotate(0, value, 0);
99 player.move((new Vector3f(value, 0,0)) );
102 player.move(new Vector3f(-value, 0,0));
H A DHelloCollision.java64 private CharacterControl player; field in class:HelloCollision
97 // We set up collision detection for the player by creating
101 // We also put the player in its starting position.
103 player = new CharacterControl(capsuleShape, 0.05f);
104 player.setJumpSpeed(20);
105 player.setFallSpeed(30);
106 player.setGravity(30);
107 player.setPhysicsLocation(new Vector3f(0, 10, 0));
109 // We attach the scene and the player to the rootnode and the physics space,
113 bulletAppState.getPhysicsSpace().add(player);
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H A DHelloAnimation.java53 Node player; field in class:HelloAnimation
73 player = (Node) assetManager.loadModel("Models/Oto/Oto.mesh.xml");
74 player.setLocalScale(0.5f);
75 rootNode.attachChild(player);
78 control = player.getControl(AnimControl.class);
H A DHelloAudio.java18 private Geometry player; field in class:HelloAudio
31 player = new Geometry("Player", box1);
35 player.setMaterial(mat1);
36 rootNode.attachChild(player);
H A DHelloTerrainCollision.java68 private CharacterControl player; field in class:HelloTerrainCollision
155 // We set up collision detection for the player by creating
159 // We also put the player in its starting position.
161 player = new CharacterControl(capsuleShape, 0.05f);
162 player.setJumpSpeed(20);
163 player.setFallSpeed(30);
164 player.setGravity(30);
165 player.setPhysicsLocation(new Vector3f(0, 10, 0));
167 // We attach the scene and the player to the rootnode and the physics space,
170 bulletAppState.getPhysicsSpace().add(player);
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/external/jmonkeyengine/engine/src/test/jme3test/tools/
H A DTestSaveGame.java54 //node that is used to store player data
70 Node player = (Node) SaveGame.loadGame("mycompany/mygame", "savegame_001");
71 player.attachChild(model);
72 rootNode.attachChild(player);
75 System.out.println("Name: " + player.getUserData("name"));
76 System.out.println("Health: " + player.getUserData("health"));
77 System.out.println("Points: " + player.getUserData("points"));
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
H A DTestFancyCar.java58 private VehicleControl player; field in class:TestFancyCar
170 player = new VehicleControl(carHull, mass);
171 carNode.addControl(player);
174 player.setSuspensionCompression(compValue * 2.0f * FastMath.sqrt(stiffness));
175 player.setSuspensionDamping(dampValue * 2.0f * FastMath.sqrt(stiffness));
176 player.setSuspensionStiffness(stiffness);
177 player.setMaxSuspensionForce(10000);
190 player.addWheel(wheel_fr.getParent(), box.getCenter().add(0, -front_wheel_h, 0),
196 player.addWheel(wheel_fl.getParent(), box.getCenter().add(0, -front_wheel_h, 0),
202 player
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H A DTestQ3.java59 private PhysicsCharacter player; field in class:TestQ3
106 player = new PhysicsCharacter(new SphereCollisionShape(5), .01f);
107 player.setJumpSpeed(20);
108 player.setFallSpeed(30);
109 player.setGravity(30);
111 player.setPhysicsLocation(new Vector3f(60, 10, -60));
116 getPhysicsSpace().add(player);
136 player.setWalkDirection(walkDirection);
137 cam.setLocation(player.getPhysicsLocation());
176 player
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/external/jmonkeyengine/engine/src/test/jme3test/audio/
H A DTestAmbient.java72 Geometry player = new Geometry("Player", box1);
76 player.setMaterial(mat1);
77 rootNode.attachChild(player);
/external/jmonkeyengine/engine/src/test/jme3test/games/
H A DCubeField.java70 private Node player; field in class:CubeField
103 player = createPlayer();
104 rootNode.attachChild(player);
139 player.setLocalTranslation(0,0,0);
155 cam.setLocation(player.getLocalTranslation().add(-8, 2, 0));
156 cam.lookAt(player.getLocalTranslation(), Vector3f.UNIT_Y);
174 * Randomly Places a cube on the map between 30 and 90 paces away from player
178 int playerX = (int) player.getLocalTranslation().getX();
179 int playerZ = (int) player.getLocalTranslation().getZ();
199 Vector3f loc = player
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/external/robolectric/src/main/java/com/xtremelabs/robolectric/shadows/
H A DShadowMediaPlayer.java19 @RealObject private MediaPlayer player; field in class:ShadowMediaPlayer
171 preparedListener.onPrepared( player );
179 completionListener.onCompletion( player );
/external/smali/
H A DREADME.md9 - [#smali on freenode](http://webchat.freenode.net/?channels=smali) - Free free to drop by and ask a question. Don't expect an instant response, but if you hang around someone will respond. Think of it more in terms of.. multi-player notepad.
/external/libvorbis/doc/
H A Da1-encapsulation-ogg.tex47 audio player' is not required to implement Ogg support beyond the

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