/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/ |
H A D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/ |
H A D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/ |
H A D | convolve5x5.rs | 37 uint32_t y4 = min((int32_t)y+2, gHeight-1); 63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20] 64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21] 65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22] 66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23] 67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 164 float x4, float y4, float u4, float v4) { 169 TextureVertex::set(mesh++, x4, y4, u4, v4); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.h | 144 float x4, float y4, float u4, float v4, CacheTexture* texture); 148 float x4, float y4, float u4, float v4, CacheTexture* texture); 152 float x4, float y4, float u4, float v4, CacheTexture* texture);
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H A D | FontRenderer.cpp | 502 float x4, float y4, float u4, float v4, CacheTexture* texture) { 509 x3, y3, u3, v3, x4, y4, u4, v4); 514 float x4, float y4, float u4, float v4, CacheTexture* texture) { 517 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) { 521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 537 float x4, float y4, float u4, float v4, CacheTexture* texture) { 539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 543 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4)))); 545 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4)))); 500 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 512 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 535 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/ |
H A D | colorspace.cpp | 73 int u, v, y1, y2, y3, y4; local 78 y4 = pInY[width + 1]; 86 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
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/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsicConvolve5x5.cpp | 346 const void *y2, const void *y3, const void *y4, 364 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4); 424 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4); 473 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 479 const uchar *py4 = (const uchar *)(pin + stride * y4); 522 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local 528 const float4 *py4 = (const float4 *)(pin + stride * y4); 571 uint32_t y4 local 620 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local [all...] |
H A D | rsCpuIntrinsics_x86.cpp | 455 __m128i y1, y2, y3, y4; local 464 y4 = _mm_shuffle_epi8(y3, T4x4); 465 _mm_storeu_si128((__m128i *)dst, y4); 517 __m128i y1, y2, y3, y4; local 526 y4 = _mm_shuffle_epi8(y3, T4x4); 527 _mm_storeu_si128((__m128i *)dst, y4); 578 __m128i y1, y2, y3, y4; local 587 y4 = _mm_shuffle_epi8(y3, T4x4); 588 _mm_storeu_si128((__m128i *)dst, y4); 598 const void *y3, const void *y4, 596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument [all...] |
/frameworks/rs/driver/ |
H A D | rsdGL.h | 93 float x4, float y4, float z4, float u4, float v4);
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H A D | rsdRuntimeStubs.cpp | 558 float x4, float y4, float z4, float u4, float v4) { 574 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4); 576 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4}; 592 float x4, float y4, float z4) { 596 x4, y4, z4, 0, 0); 730 float x4, float y4, float z4) { 734 x4, y4, z4); 740 float x4, float y4, float z4, float u4, float v4) { 744 x4, y4, z4, u4, v4); 555 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument 589 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument 727 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument 737 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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H A D | rsdGL.cpp | 538 float x4, float y4, float z4, float u4, float v4) { 540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
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/frameworks/rs/ |
H A D | rsFont.h | 252 float x4, float y4, float z4,
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H A D | rsFont.cpp | 670 float x4, float y4, float z4, 676 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) { 683 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/ 707 (*currentPos++) = y4; 664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/scriptc/ |
H A D | rs_graphics.rsh | 817 float z3, float x4, float y4, float z4); 838 float v3, float x4, float y4, float z4, float u4, float v4);
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/frameworks/rs/api/ |
H A D | rs_graphics.spec | 494 arg: float y4 524 arg: float y4
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/frameworks/base/core/java/android/view/ |
H A D | ViewGroup.java | 3254 int y4 = y3 + dy2; 3259 fillRect(canvas, paint, x1, y3, x4, y4);
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