Searched refs:y4 (Results 1 - 17 of 17) sorted by relevance

/frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
H A Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
H A Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
H A Dconvolve5x5.rs37 uint32_t y4 = min((int32_t)y+2, gHeight-1);
63 + convert_float4(rsGetElementAt_uchar4(gIn, x0, y4)) * gCoeffs[20]
64 + convert_float4(rsGetElementAt_uchar4(gIn, x1, y4)) * gCoeffs[21]
65 + convert_float4(rsGetElementAt_uchar4(gIn, x2, y4)) * gCoeffs[22]
66 + convert_float4(rsGetElementAt_uchar4(gIn, x3, y4)) * gCoeffs[23]
67 + convert_float4(rsGetElementAt_uchar4(gIn, x4, y4)) * gCoeffs[24];
/frameworks/base/libs/hwui/font/
H A DCacheTexture.h164 float x4, float y4, float u4, float v4) {
169 TextureVertex::set(mesh++, x4, y4, u4, v4);
161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
/frameworks/base/libs/hwui/
H A DFontRenderer.h144 float x4, float y4, float u4, float v4, CacheTexture* texture);
148 float x4, float y4, float u4, float v4, CacheTexture* texture);
152 float x4, float y4, float u4, float v4, CacheTexture* texture);
H A DFontRenderer.cpp502 float x4, float y4, float u4, float v4, CacheTexture* texture) {
509 x3, y3, u3, v3, x4, y4, u4, v4);
514 float x4, float y4, float u4, float v4, CacheTexture* texture) {
517 (x1 > mClip->right || y1 < mClip->top || x2 < mClip->left || y4 > mClip->bottom)) {
521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
537 float x4, float y4, float u4, float v4, CacheTexture* texture) {
539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture);
543 mBounds->top = std::min(mBounds->top, std::min(y1, std::min(y2, std::min(y3, y4))));
545 mBounds->bottom = std::max(mBounds->bottom, std::max(y1, std::max(y2, std::max(y3, y4))));
500 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
512 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
535 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/jni/
H A Dcolorspace.cpp73 int u, v, y1, y2, y3, y4; local
78 y4 = pInY[width + 1];
86 pOutColor[width + 1] = convertYuvToRgba(y4, u, v);
/frameworks/rs/cpu_ref/
H A DrsCpuIntrinsicConvolve5x5.cpp346 const void *y2, const void *y3, const void *y4,
364 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
370 const uchar4 *py4 = (const uchar4 *)(pin + stride * y4);
424 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
430 const uchar2 *py4 = (const uchar2 *)(pin + stride * y4);
473 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
479 const uchar *py4 = (const uchar *)(pin + stride * y4);
522 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
528 const float4 *py4 = (const float4 *)(pin + stride * y4);
571 uint32_t y4 local
620 uint32_t y4 = rsMin((int32_t)info->current.y+2, (int32_t)(info->dim.y-1)); local
[all...]
H A DrsCpuIntrinsics_x86.cpp455 __m128i y1, y2, y3, y4; local
464 y4 = _mm_shuffle_epi8(y3, T4x4);
465 _mm_storeu_si128((__m128i *)dst, y4);
517 __m128i y1, y2, y3, y4; local
526 y4 = _mm_shuffle_epi8(y3, T4x4);
527 _mm_storeu_si128((__m128i *)dst, y4);
578 __m128i y1, y2, y3, y4; local
587 y4 = _mm_shuffle_epi8(y3, T4x4);
588 _mm_storeu_si128((__m128i *)dst, y4);
598 const void *y3, const void *y4,
596 rsdIntrinsicConvolve5x5_K(void *dst, const void *y0, const void *y1, const void *y2, const void *y3, const void *y4, const short *coef, uint32_t count) argument
[all...]
/frameworks/rs/driver/
H A DrsdGL.h93 float x4, float y4, float z4, float u4, float v4);
H A DrsdRuntimeStubs.cpp558 float x4, float y4, float z4, float u4, float v4) {
574 //ALOGE("%4.2f, %4.2f, %4.2f", x4, y4, z4);
576 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
592 float x4, float y4, float z4) {
596 x4, y4, z4, 0, 0);
730 float x4, float y4, float z4) {
734 x4, y4, z4);
740 float x4, float y4, float z4, float u4, float v4) {
744 x4, y4, z4, u4, v4);
555 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
589 SC_DrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
727 rsgDrawQuad(float x1, float y1, float z1, float x2, float y2, float z2, float x3, float y3, float z3, float x4, float y4, float z4) argument
737 rsgDrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
H A DrsdGL.cpp538 float x4, float y4, float z4, float u4, float v4) {
540 float vtx[] = {x1,y1,z1, x2,y2,z2, x3,y3,z3, x4,y4,z4};
/frameworks/rs/
H A DrsFont.h252 float x4, float y4, float z4,
H A DrsFont.cpp670 float x4, float y4, float z4,
676 if (x1 > mSurfaceWidth || y1 < 0.0f || x2 < 0 || y4 > mSurfaceHeight) {
683 ALOGE("V3 x: %f y: %f z: %f", x4, y4, z4);*/
707 (*currentPos++) = y4;
664 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
/frameworks/rs/scriptc/
H A Drs_graphics.rsh817 float z3, float x4, float y4, float z4);
838 float v3, float x4, float y4, float z4, float u4, float v4);
/frameworks/rs/api/
H A Drs_graphics.spec494 arg: float y4
524 arg: float y4
/frameworks/base/core/java/android/view/
H A DViewGroup.java3254 int y4 = y3 + dy2;
3259 fillRect(canvas, paint, x1, y3, x4, y4);

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