Searched refs:totalVertexCount (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | AmbientShadow.cpp | 111 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, argument 117 *totalVertexCount = outerVertexCount + innerVertexCount; 128 (*totalVertexCount)++; 198 int totalVertexCount, totalIndexCount, totalUmbraCount; local 199 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount, 202 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount); 334 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer");
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H A D | SpotShadow.cpp | 933 const int totalVertexCount = newPenumbraLength + umbraLength * 2; local 936 shadowTriangleStrip.alloc<AlphaVertex>(totalVertexCount); 1009 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer");
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