Searched refs:totalVertexCount (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/
H A DAmbientShadow.cpp111 inline void computeBufferSize(int* totalVertexCount, int* totalIndexCount, argument
117 *totalVertexCount = outerVertexCount + innerVertexCount;
128 (*totalVertexCount)++;
198 int totalVertexCount, totalIndexCount, totalUmbraCount; local
199 computeBufferSize(&totalVertexCount, &totalIndexCount, &totalUmbraCount,
202 shadowVertexBuffer.alloc<AlphaVertex>(totalVertexCount);
334 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Ambient Vertex Buffer");
H A DSpotShadow.cpp933 const int totalVertexCount = newPenumbraLength + umbraLength * 2; local
936 shadowTriangleStrip.alloc<AlphaVertex>(totalVertexCount);
1009 ShadowTessellator::checkOverflow(vertexBufferIndex, totalVertexCount, "Spot Vertex Buffer");

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