Searched refs:vertexBuffer (Results 1 - 7 of 7) sorted by relevance

/frameworks/base/libs/hwui/
H A DPathTessellator.h71 * @param vertexBuffer The output buffer
74 const mat4& transform, VertexBuffer& vertexBuffer);
85 * @param vertexBuffer The output buffer
88 const mat4& transform, VertexBuffer& vertexBuffer);
99 * @param vertexBuffer The output buffer
102 const mat4& transform, VertexBuffer& vertexBuffer);
H A DPathTessellator.cpp25 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
30 for (unsigned int i = 0; i < vertexBuffer.getSize(); i++) { \
183 void getFillVerticesFromPerimeter(const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) { argument
184 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size());
201 * Fills a vertexBuffer with non-alpha vertices, zig-zagging at each perimeter point to create a
208 VertexBuffer& vertexBuffer) {
209 Vertex* buffer = vertexBuffer.alloc<Vertex>(perimeter.size() * 2 + 2);
259 * Fills a vertexBuffer with non-alpha vertices similar to getStrokeVerticesFromPerimeter, except:
266 const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) {
269 Vertex* buffer = vertexBuffer
207 getStrokeVerticesFromPerimeter(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
265 getStrokeVerticesFromUnclosedVertices(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument
345 getFillVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer, float maxAlpha = 1.0f) argument
574 getStrokeVerticesFromUnclosedVerticesAA(const PaintInfo& paintInfo, const Vector<Vertex>& vertices, VertexBuffer& vertexBuffer) argument
648 getStrokeVerticesFromPerimeterAA(const PaintInfo& paintInfo, const Vector<Vertex>& perimeter, VertexBuffer& vertexBuffer) argument
721 tessellatePath(const SkPath &path, const SkPaint* paint, const mat4& transform, VertexBuffer& vertexBuffer) argument
806 tessellatePoints(const float* points, int count, const SkPaint* paint, const mat4& transform, VertexBuffer& vertexBuffer) argument
847 tessellateLines(const float* points, int count, const SkPaint* paint, const mat4& transform, VertexBuffer& vertexBuffer) argument
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H A DGlopBuilder.h53 GlopBuilder& setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp);
H A DGlopBuilder.cpp182 GlopBuilder& GlopBuilder::setMeshVertexBuffer(const VertexBuffer& vertexBuffer, bool shadowInterp) { argument
185 const VertexBuffer::MeshFeatureFlags flags = vertexBuffer.getMeshFeatureFlags();
191 mOutGlop->mesh.indices = { 0, vertexBuffer.getIndices() };
195 vertexBuffer.getBuffer(), nullptr, nullptr,
198 ? vertexBuffer.getIndexCount() : vertexBuffer.getVertexCount();
H A DOpenGLRenderer.h716 * @param vertexBuffer The VertexBuffer to be drawn
720 void drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer,
726 void drawVertexBuffer(const VertexBuffer& vertexBuffer, argument
728 drawVertexBuffer(0.0f, 0.0f, vertexBuffer, paint, flags);
H A DOpenGLRenderer.cpp1750 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
1752 if (!vertexBuffer.getVertexCount()) {
1762 .setMeshVertexBuffer(vertexBuffer, shadowInterp)
1765 .setModelViewOffsetRect(translateX, translateY, vertexBuffer.getBounds())
1780 VertexBuffer vertexBuffer; local
1783 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
1784 drawVertexBuffer(vertexBuffer, paint);
1877 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect( local
1879 drawVertexBuffer(left, top, *vertexBuffer, p);
1749 drawVertexBuffer(float translateX, float translateY, const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) argument
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
H A DGenImage.java126 private final FloatBuffer vertexBuffer; field in class:Triangle
212 vertexBuffer = createFloatBuffer(triangleCoords);
242 GLES20.glVertexAttribPointer(posA, 3, GLES20.GL_FLOAT, false, 12, vertexBuffer);

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