/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetProgramPipelineInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 63 GLint infoLen = 0; local 64 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); 65 if (infoLen > 1) { 66 GLchar log[infoLen]; 67 glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 45 GLint infoLen = 0; local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 47 if (infoLen) { 48 char* buf = (char*) malloc(infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 45 GLint infoLen = 0; local 46 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 47 if (infoLen) { 48 char* buf = (char*) malloc(infoLen); 50 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 43 GLint infoLen = 0; local 44 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); 45 if (infoLen > 1) { 46 GLchar log[infoLen]; 47 glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 152 GLint infoLen = 0; local 153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 154 if (infoLen) { 155 char* buf = new char[infoLen]; 157 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 265 GLint infoLen = 0; local 266 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 268 if (infoLen) { 269 char* buf = (char*) malloc(infoLen); 271 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 84 GLint infoLen = 0; local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 41 GLint infoLen = 0; local 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 43 if (infoLen) { 44 char* buf = (char*) malloc(infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 318 GLint infoLen = 0; local 319 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 320 if (infoLen) { 321 char* buf = new char[infoLen]; 323 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 84 GLint infoLen = 0; local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 91 GLint infoLen = 0; local 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 93 if (infoLen) { 94 char* buf = (char*) malloc(infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/av/media/libstagefright/tests/ |
H A D | SurfaceMediaSource_test.cpp | 210 GLint infoLen = 0; local 211 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 213 if (infoLen) { 214 char* buf = (char*) malloc(infoLen); 216 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 251 GLint infoLen = 0; local 252 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); 253 if (infoLen) { 254 char* buf = (char*) malloc(infoLen); 256 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 2903 GLint infoLen = 0; local 2904 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 2905 if (!infoLen) { 2908 char* buf = (char*) malloc(infoLen); 2913 glGetProgramInfoLog(shader, infoLen, NULL, buf); 3098 GLint infoLen = 0; local 3099 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 3100 if (!infoLen) { 3103 char* buf = (char*) malloc(infoLen); 3108 glGetShaderInfoLog(shader, infoLen, NUL [all...] |
H A D | android_opengl_GLES31.cpp | 2768 GLint infoLen = 0; local 2769 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 2770 if (!infoLen) { 2773 char* buf = (char*) malloc(infoLen); 2778 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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