Searched refs:flatShader (Results 1 - 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp71 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
72 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
111 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
123 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0));
129 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
165 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
166 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
208 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
220 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0));
226 flatShader
[all...]
H A Des3fFboInvalidateTests.cpp147 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
149 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
159 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
170 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
217 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
221 deUint32 flatShaderID= getCurrentContext()->createProgram(&flatShader);
246 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(1.0f, 0.0f, 0.0f, 1.0f));
265 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
313 FlatColorShader flatShader (gl
[all...]
H A Des3fFboMultisampleTests.cpp87 FlatColorShader flatShader (getFragmentOutputType(colorFmt));
89 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
162 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(r,g,b,a) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
193 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, c, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
217 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, c, 0.0f, 1.0f) * (colorFmtInfo.valueMax-colorFmtInfo.valueMin) + colorFmtInfo.valueMin);
H A Des3fFboRenderTest.cpp621 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
623 deUint32 flatShaderID = context.createProgram(&flatShader);
703 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
860 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
862 deUint32 flatShaderID = context.createProgram(&flatShader);
944 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
1120 FlatColorShader flatShader (fboOutputType);
1123 deUint32 flatShaderID = context.createProgram(&flatShader);
1146 flatShader.setColor (context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f) * fboOutScale + fboOutBias);
1276 FlatColorShader flatShader (fboOutputTyp
[all...]
H A Des3fFramebufferBlitTests.cpp484 FlatColorShader flatShader (glu::TYPE_FLOAT_VEC4);
486 deUint32 flatShaderID = getCurrentContext()->createProgram(&flatShader);
581 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 0.0f, 1.0f, 1.0f));
591 flatShader.setColor(*getCurrentContext(), flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));
/external/deqp/modules/gles2/functional/
H A Des2fFboRenderTest.cpp1266 FlatColorShader flatShader; local
1267 deUint32 flatShaderID = context.createProgram(&flatShader);
1269 flatShader.setColor(context, flatShaderID, Vec4(0.0f, 1.0f, 0.0f, 1.0f));

Completed in 53 milliseconds