/frameworks/rs/cpu_ref/ |
H A D | rsCpuIntrinsics_advsimd_Blend.S | 61 movi v3.16b, #0 69 mov v3.16b, v11.16b 87 umull2 v15.8h, v7.16b, v3.16b 88 umull v3.8h, v7.8b, v3.8b 96 rshrn v7.8b, v3.8h, #8 105 uaddw v3.8h, v3.8h, v7.8b 114 rshrn v3.8b, v3 [all...] |
H A D | rsCpuIntrinsics_advsimd_3DLUT.S | 144 2: ld4 {v0.8b-v3.8b}, [x1], #32 145 /* v0,v1,v2,v3 source data 207 mov v23.8b, v3.8b 218 4: ld4r {v0.8b-v3.8b}, [x1] 220 ld4 {v0.b-v3.b}[0], [x1], #4 221 ld4 {v0.b-v3.b}[1], [x1], #4 222 ld4 {v0.b-v3.b}[2], [x1], #4 223 ld4 {v0.b-v3.b}[3], [x1], #4 225 ld4 {v0.b-v3.b}[4], [x1], #4 226 ld4 {v0.b-v3 [all...] |
H A D | rsCpuIntrinsics_advsimd_Resize.S | 41 * and accumulate them by the coefficients in v3[0..3], leaving the results in 60 umull v12.4s, v9.4h, v3.h[1] 61 umull2 v13.4s, v9.8h, v3.h[1] 62 umlsl v12.4s, v8.4h, v3.h[0] 63 umlsl2 v13.4s, v8.8h, v3.h[0] 64 umlal v12.4s, v10.4h, v3.h[2] 65 umlal2 v13.4s, v10.8h, v3.h[2] 66 umlsl v12.4s, v11.4h, v3.h[3] 67 umlsl2 v13.4s, v11.8h, v3.h[3] 88 umull v12.4s, v9.4h, v3 [all...] |
H A D | rsCpuIntrinsics_advsimd_Convolve.S | 53 uxtl2 v3.8h, v13.16b 69 smlal v9.4s, v3.4h, v0.h[1] 70 smlal v8.4s, v3.4h, v0.h[2] 71 smlal2 v9.4s, v3.8h, v0.h[2] 122 ld1 {v3.4h}, [x6], #8 240 smlal v4.4s, v11.4h, v3.h[0] 241 smlal2 v5.4s, v11.8h, v3.h[0]
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H A D | rsCpuIntrinsics_advsimd_YuvToRGB.S | 24 * v10 and v11. Working constants are pre-loaded into v24-v31, and v3 and v7 34 * v3 out A_lo / const 0xff*ff 165 movi v3.16b, #0xff 189 st4 {v0.16b - v3.16b}, [x0], #64 275 zip1 v17.16b, v1.16b, v3.16b 276 zip2 v19.16b, v1.16b, v3.16b 280 zip2 v3.16b, v18.16b, v19.16b 288 st1 {v2.16b,v3.16b}, [x0], #32
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H A D | rsCpuIntrinsics_advsimd_ColorMatrix.S | 219 vmxx_f32 \i, 8, v8.4s, v15.4s, v3.s[0] 224 vmxx_f32 \i, 8, v16.4s, v23.4s, v3.s[0] 233 vmxx_f32 \i^31, 8, v8.4s, v15.4s, v3.s[0] 238 vmxx_f32 \i^31, 8, v16.4s, v23.4s, v3.s[0] 247 vmxx_f32 \i, 8, v9.4s, v15.4s, v3.s[1] 252 vmxx_f32 \i, 8, v17.4s, v23.4s, v3.s[1] 261 vmxx_f32 \i^31, 8, v9.4s, v15.4s, v3.s[1] 266 vmxx_f32 \i^31, 8, v17.4s, v23.4s, v3.s[1] 275 vmxx_f32 \i, 8, v10.4s, v15.4s, v3.s[2] 280 vmxx_f32 \i, 8, v18.4s, v23.4s, v3 [all...] |
H A D | rsCpuIntrinsics_advsimd_Blur.S | 55 * v0-v3 -- coefficient table 406 umlal v14.4s, v12.4h, v3.h[1] 407 umlal2 v15.4s, v12.8h, v3.h[1] 408 umlal v14.4s, v13.4h, v3.h[1] 409 umlal2 v15.4s, v13.8h, v3.h[1] 412 umlal v14.4s, v12.4h, v3.h[0] 413 umlal2 v15.4s, v12.8h, v3.h[0] 414 umlal v14.4s, v13.4h, v3.h[0] 415 umlal2 v15.4s, v13.8h, v3.h[0] 890 umlal v14.4s, v12.4h, v3 [all...] |
/frameworks/rs/api/ |
H A D | rs_value_types.spec | 65 float3 v3;<br/> 68 v3 = v4.zxw; // Valid<br/> 69 v3 = v4.bba; // Valid<br/> 70 v3 = v4.s032; // Valid<br/> 71 v3.s120 = v4.S233; // Valid<br/> 72 v4.yz = v3.rg; // Valid<br/> 73 v4.yzx = v3.rg; // Invalid: mismatched sizes<br/> 74 v4.yzz = v3; // Invalid: z appears twice in an assignment<br/> 75 v3 = v3 [all...] |
/frameworks/base/tools/split-select/ |
H A D | Abi.cpp | 31 static Vector<Variant> buildVariants(Variant v1, Variant v2, Variant v3) { argument 35 v.add(v3);
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/frameworks/native/libs/ui/tests/ |
H A D | vec_test.cpp | 35 vec3& v3(v4.xyz); 40 EXPECT_EQ((void*)&v3, (void*)&v4); 62 vec4 v3(v2); 63 EXPECT_EQ(v3.x, 1); 64 EXPECT_EQ(v3.y, 2); 65 EXPECT_EQ(v3.z, 3); 66 EXPECT_EQ(v3.w, 4); 68 vec4 v4(v3.xyz, 42);
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/frameworks/compile/mclinker/unittests/ |
H A D | GCFactoryListTraitsTest.cpp | 62 #define CHECK_LIST_VALUE(v1, v2, v3, v4, v5, v6, v7, v8, v9, v10) \ 67 CHECK_NODE_VALUE(v3); \
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 163 float x3, float y3, float u3, float v3, 167 TextureVertex::set(mesh++, x3, y3, u3, v3); 161 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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/frameworks/base/libs/hwui/ |
H A D | FontRenderer.h | 143 float x3, float y3, float u3, float v3, 147 float x3, float y3, float u3, float v3, 151 float x3, float y3, float u3, float v3,
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H A D | FontRenderer.cpp | 501 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 509 x3, y3, u3, v3, x4, y4, u4, v4); 513 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 521 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 536 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 539 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 500 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 512 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 535 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES31.spec | 23 void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 27 void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 31 void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 )
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/frameworks/rs/driver/runtime/ |
H A D | rs_cl.c | 237 fnc(float2 v1, float2 v2, float2 v3) { \ 239 r.x = fnc(v1.x, v2.x, v3.x); \ 240 r.y = fnc(v1.y, v2.y, v3.y); \ 244 fnc(float3 v1, float3 v2, float3 v3) { \ 246 r.x = fnc(v1.x, v2.x, v3.x); \ 247 r.y = fnc(v1.y, v2.y, v3.y); \ 248 r.z = fnc(v1.z, v2.z, v3.z); \ 252 fnc(float4 v1, float4 v2, float4 v3) { \ 254 r.x = fnc(v1.x, v2.x, v3.x); \ 255 r.y = fnc(v1.y, v2.y, v3 [all...] |
/frameworks/rs/driver/ |
H A D | rsdGL.h | 92 float x3, float y3, float z3, float u3, float v3,
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H A D | rsdGL.cpp | 537 float x3, float y3, float z3, float u3, float v3, 541 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4};
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/frameworks/base/opengl/java/android/opengl/ |
H A D | GLES31.java | 427 // C function void glProgramUniform4i ( GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3 ) 435 int v3 465 // C function void glProgramUniform4ui ( GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3 ) 473 int v3 503 // C function void glProgramUniform4f ( GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3 ) 511 float v3
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/frameworks/native/include/ui/ |
H A D | mat4.h | 113 tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3); 212 tmat44<T>::tmat44(const tvec4<A>& v0, const tvec4<B>& v1, const tvec4<C>& v2, const tvec4<D>& v3) { argument 216 mValue[3] = v3;
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/frameworks/rs/ |
H A D | rsFont.h | 251 float u3, float v3,
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/frameworks/base/libs/hwui/tests/ |
H A D | nullgles.cpp | 238 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) {} argument 240 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) {} argument
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 121 _M_VARIANT $v3 167 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 174 _M_TRY1 $v3
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm_neon/api/ |
H A D | armCOMM_s.h | 115 M_VARIANTS $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 121 _M_VARIANT $v3 170 _M_TRY $cpu, $v0,$v1,$v2,$v3,$v4,$v5,$v6,$v7 177 _M_TRY1 $v3
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl31.h | 500 GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); 502 GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 880 GL_APICALL void GL_APIENTRY glUniform4ui (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1132 GL_APICALL void GL_APIENTRY glProgramUniform4i (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3); 1136 GL_APICALL void GL_APIENTRY glProgramUniform4ui (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3); 1140 GL_APICALL void GL_APIENTRY glProgramUniform4f (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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