1// RUN: %clang_cc1 -triple arm64-apple-ios7 -target-abi darwinpcs -emit-llvm -o - %s | FileCheck %s 2 3#include <stdarg.h> 4 5typedef __attribute__(( ext_vector_type(3) )) char __char3; 6typedef __attribute__(( ext_vector_type(4) )) char __char4; 7typedef __attribute__(( ext_vector_type(5) )) char __char5; 8typedef __attribute__(( ext_vector_type(9) )) char __char9; 9typedef __attribute__(( ext_vector_type(19) )) char __char19; 10typedef __attribute__(( ext_vector_type(3) )) short __short3; 11typedef __attribute__(( ext_vector_type(5) )) short __short5; 12typedef __attribute__(( ext_vector_type(3) )) int __int3; 13typedef __attribute__(( ext_vector_type(5) )) int __int5; 14typedef __attribute__(( ext_vector_type(3) )) double __double3; 15 16double varargs_vec_3c(int fixed, ...) { 17// CHECK: varargs_vec_3c 18// CHECK: alloca <3 x i8>, align 4 19// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 20// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* 21 va_list ap; 22 double sum = fixed; 23 va_start(ap, fixed); 24 __char3 c3 = va_arg(ap, __char3); 25 sum = sum + c3.x + c3.y; 26 va_end(ap); 27 return sum; 28} 29 30double test_3c(__char3 *in) { 31// CHECK: test_3c 32// CHECK: call double (i32, ...) @varargs_vec_3c(i32 3, i32 {{%.*}}) 33 return varargs_vec_3c(3, *in); 34} 35 36double varargs_vec_4c(int fixed, ...) { 37// CHECK: varargs_vec_4c 38// CHECK: alloca <4 x i8>, align 4 39// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 40// CHECK: bitcast i8* [[AP_CUR]] to <4 x i8>* 41 va_list ap; 42 double sum = fixed; 43 va_start(ap, fixed); 44 __char4 c4 = va_arg(ap, __char4); 45 sum = sum + c4.x + c4.y; 46 va_end(ap); 47 return sum; 48} 49 50double test_4c(__char4 *in) { 51// CHECK: test_4c 52// CHECK: call double (i32, ...) @varargs_vec_4c(i32 4, i32 {{%.*}}) 53 return varargs_vec_4c(4, *in); 54} 55 56double varargs_vec_5c(int fixed, ...) { 57// CHECK: varargs_vec_5c 58// CHECK: alloca <5 x i8>, align 8 59// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 60// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* 61 va_list ap; 62 double sum = fixed; 63 va_start(ap, fixed); 64 __char5 c5 = va_arg(ap, __char5); 65 sum = sum + c5.x + c5.y; 66 va_end(ap); 67 return sum; 68} 69 70double test_5c(__char5 *in) { 71// CHECK: test_5c 72// CHECK: call double (i32, ...) @varargs_vec_5c(i32 5, <2 x i32> {{%.*}}) 73 return varargs_vec_5c(5, *in); 74} 75 76double varargs_vec_9c(int fixed, ...) { 77// CHECK: varargs_vec_9c 78// CHECK: alloca <9 x i8>, align 16 79// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 80// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* 81// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 82// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* 83 va_list ap; 84 double sum = fixed; 85 va_start(ap, fixed); 86 __char9 c9 = va_arg(ap, __char9); 87 sum = sum + c9.x + c9.y; 88 va_end(ap); 89 return sum; 90} 91 92double test_9c(__char9 *in) { 93// CHECK: test_9c 94// CHECK: call double (i32, ...) @varargs_vec_9c(i32 9, <4 x i32> {{%.*}}) 95 return varargs_vec_9c(9, *in); 96} 97 98double varargs_vec_19c(int fixed, ...) { 99// CHECK: varargs_vec_19c 100// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 101// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** 102// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] 103// CHECK: bitcast i8* [[VAR2]] to <19 x i8>* 104 va_list ap; 105 double sum = fixed; 106 va_start(ap, fixed); 107 __char19 c19 = va_arg(ap, __char19); 108 sum = sum + c19.x + c19.y; 109 va_end(ap); 110 return sum; 111} 112 113double test_19c(__char19 *in) { 114// CHECK: test_19c 115// CHECK: call double (i32, ...) @varargs_vec_19c(i32 19, <19 x i8>* {{%.*}}) 116 return varargs_vec_19c(19, *in); 117} 118 119double varargs_vec_3s(int fixed, ...) { 120// CHECK: varargs_vec_3s 121// CHECK: alloca <3 x i16>, align 8 122// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 123// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* 124 va_list ap; 125 double sum = fixed; 126 va_start(ap, fixed); 127 __short3 c3 = va_arg(ap, __short3); 128 sum = sum + c3.x + c3.y; 129 va_end(ap); 130 return sum; 131} 132 133double test_3s(__short3 *in) { 134// CHECK: test_3s 135// CHECK: call double (i32, ...) @varargs_vec_3s(i32 3, <2 x i32> {{%.*}}) 136 return varargs_vec_3s(3, *in); 137} 138 139double varargs_vec_5s(int fixed, ...) { 140// CHECK: varargs_vec_5s 141// CHECK: alloca <5 x i16>, align 16 142// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 143// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* 144// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 145// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* 146 va_list ap; 147 double sum = fixed; 148 va_start(ap, fixed); 149 __short5 c5 = va_arg(ap, __short5); 150 sum = sum + c5.x + c5.y; 151 va_end(ap); 152 return sum; 153} 154 155double test_5s(__short5 *in) { 156// CHECK: test_5s 157// CHECK: call double (i32, ...) @varargs_vec_5s(i32 5, <4 x i32> {{%.*}}) 158 return varargs_vec_5s(5, *in); 159} 160 161double varargs_vec_3i(int fixed, ...) { 162// CHECK: varargs_vec_3i 163// CHECK: alloca <3 x i32>, align 16 164// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 165// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* 166// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 167// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* 168 va_list ap; 169 double sum = fixed; 170 va_start(ap, fixed); 171 __int3 c3 = va_arg(ap, __int3); 172 sum = sum + c3.x + c3.y; 173 va_end(ap); 174 return sum; 175} 176 177double test_3i(__int3 *in) { 178// CHECK: test_3i 179// CHECK: call double (i32, ...) @varargs_vec_3i(i32 3, <4 x i32> {{%.*}}) 180 return varargs_vec_3i(3, *in); 181} 182 183double varargs_vec_5i(int fixed, ...) { 184// CHECK: varargs_vec_5i 185// CHECK: alloca <5 x i32>, align 16 186// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 187// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** 188// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] 189// CHECK: bitcast i8* [[VAR2]] to <5 x i32>* 190 va_list ap; 191 double sum = fixed; 192 va_start(ap, fixed); 193 __int5 c5 = va_arg(ap, __int5); 194 sum = sum + c5.x + c5.y; 195 va_end(ap); 196 return sum; 197} 198 199double test_5i(__int5 *in) { 200// CHECK: test_5i 201// CHECK: call double (i32, ...) @varargs_vec_5i(i32 5, <5 x i32>* {{%.*}}) 202 return varargs_vec_5i(5, *in); 203} 204 205double varargs_vec_3d(int fixed, ...) { 206// CHECK: varargs_vec_3d 207// CHECK: alloca <3 x double>, align 16 208// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 209// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** 210// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] 211// CHECK: bitcast i8* [[VAR2]] to <3 x double>* 212 va_list ap; 213 double sum = fixed; 214 va_start(ap, fixed); 215 __double3 c3 = va_arg(ap, __double3); 216 sum = sum + c3.x + c3.y; 217 va_end(ap); 218 return sum; 219} 220 221double test_3d(__double3 *in) { 222// CHECK: test_3d 223// CHECK: call double (i32, ...) @varargs_vec_3d(i32 3, <3 x double>* {{%.*}}) 224 return varargs_vec_3d(3, *in); 225} 226 227double varargs_vec(int fixed, ...) { 228// CHECK: varargs_vec 229 va_list ap; 230 double sum = fixed; 231 va_start(ap, fixed); 232 __char3 c3 = va_arg(ap, __char3); 233// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 234// CHECK: bitcast i8* [[AP_CUR]] to <3 x i8>* 235 sum = sum + c3.x + c3.y; 236 __char5 c5 = va_arg(ap, __char5); 237// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 238// CHECK: bitcast i8* [[AP_CUR]] to <5 x i8>* 239 sum = sum + c5.x + c5.y; 240 __char9 c9 = va_arg(ap, __char9); 241// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 242// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* 243// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 244// CHECK: bitcast i8* [[AP_ALIGN]] to <9 x i8>* 245 sum = sum + c9.x + c9.y; 246 __char19 c19 = va_arg(ap, __char19); 247// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 248// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** 249// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] 250// CHECK: bitcast i8* [[VAR2]] to <19 x i8>* 251 sum = sum + c19.x + c19.y; 252 __short3 s3 = va_arg(ap, __short3); 253// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 254// CHECK: bitcast i8* [[AP_CUR]] to <3 x i16>* 255 sum = sum + s3.x + s3.y; 256 __short5 s5 = va_arg(ap, __short5); 257// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 258// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* 259// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 260// CHECK: bitcast i8* [[AP_ALIGN]] to <5 x i16>* 261 sum = sum + s5.x + s5.y; 262 __int3 i3 = va_arg(ap, __int3); 263// CHECK: [[ALIGN:%.*]] = and i64 {{%.*}}, -16 264// CHECK: [[AP_ALIGN:%.*]] = inttoptr i64 [[ALIGN]] to i8* 265// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_ALIGN]], i32 16 266// CHECK: bitcast i8* [[AP_ALIGN]] to <3 x i32>* 267 sum = sum + i3.x + i3.y; 268 __int5 i5 = va_arg(ap, __int5); 269// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 270// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** 271// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] 272// CHECK: bitcast i8* [[VAR2]] to <5 x i32>* 273 sum = sum + i5.x + i5.y; 274 __double3 d3 = va_arg(ap, __double3); 275// CHECK: [[AP_NEXT:%.*]] = getelementptr i8, i8* [[AP_CUR:%.*]], i32 8 276// CHECK: [[VAR:%.*]] = bitcast i8* [[AP_CUR]] to i8** 277// CHECK: [[VAR2:%.*]] = load i8*, i8** [[VAR]] 278// CHECK: bitcast i8* [[VAR2]] to <3 x double>* 279 sum = sum + d3.x + d3.y; 280 va_end(ap); 281 return sum; 282} 283 284double test(__char3 *c3, __char5 *c5, __char9 *c9, __char19 *c19, 285 __short3 *s3, __short5 *s5, __int3 *i3, __int5 *i5, 286 __double3 *d3) { 287 double ret = varargs_vec(3, *c3, *c5, *c9, *c19, *s3, *s5, *i3, *i5, *d3); 288// CHECK: call double (i32, ...) @varargs_vec(i32 3, i32 {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <19 x i8>* {{%.*}}, <2 x i32> {{%.*}}, <4 x i32> {{%.*}}, <4 x i32> {{%.*}}, <5 x i32>* {{%.*}}, <3 x double>* {{%.*}}) 289 return ret; 290} 291 292__attribute__((noinline)) double args_vec_3c(int fixed, __char3 c3) { 293// CHECK: args_vec_3c 294// CHECK: [[C3:%.*]] = alloca <3 x i8>, align 4 295// CHECK: [[TMP:%.*]] = bitcast <3 x i8>* [[C3]] to i32* 296// CHECK: store i32 {{%.*}}, i32* [[TMP]] 297 double sum = fixed; 298 sum = sum + c3.x + c3.y; 299 return sum; 300} 301 302double fixed_3c(__char3 *in) { 303// CHECK: fixed_3c 304// CHECK: call double @args_vec_3c(i32 3, i32 {{%.*}}) 305 return args_vec_3c(3, *in); 306} 307 308__attribute__((noinline)) double args_vec_5c(int fixed, __char5 c5) { 309// CHECK: args_vec_5c 310// CHECK: [[C5:%.*]] = alloca <5 x i8>, align 8 311// CHECK: [[TMP:%.*]] = bitcast <5 x i8>* [[C5]] to <2 x i32>* 312// CHECK: store <2 x i32> {{%.*}}, <2 x i32>* [[TMP]], align 1 313 double sum = fixed; 314 sum = sum + c5.x + c5.y; 315 return sum; 316} 317 318double fixed_5c(__char5 *in) { 319// CHECK: fixed_5c 320// CHECK: call double @args_vec_5c(i32 5, <2 x i32> {{%.*}}) 321 return args_vec_5c(5, *in); 322} 323 324__attribute__((noinline)) double args_vec_9c(int fixed, __char9 c9) { 325// CHECK: args_vec_9c 326// CHECK: [[C9:%.*]] = alloca <9 x i8>, align 16 327// CHECK: [[TMP:%.*]] = bitcast <9 x i8>* [[C9]] to <4 x i32>* 328// CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 1 329 double sum = fixed; 330 sum = sum + c9.x + c9.y; 331 return sum; 332} 333 334double fixed_9c(__char9 *in) { 335// CHECK: fixed_9c 336// CHECK: call double @args_vec_9c(i32 9, <4 x i32> {{%.*}}) 337 return args_vec_9c(9, *in); 338} 339 340__attribute__((noinline)) double args_vec_19c(int fixed, __char19 c19) { 341// CHECK: args_vec_19c 342// CHECK: [[C19:%.*]] = load <19 x i8>, <19 x i8>* {{.*}}, align 16 343 double sum = fixed; 344 sum = sum + c19.x + c19.y; 345 return sum; 346} 347 348double fixed_19c(__char19 *in) { 349// CHECK: fixed_19c 350// CHECK: call double @args_vec_19c(i32 19, <19 x i8>* {{%.*}}) 351 return args_vec_19c(19, *in); 352} 353 354__attribute__((noinline)) double args_vec_3s(int fixed, __short3 c3) { 355// CHECK: args_vec_3s 356// CHECK: [[C3:%.*]] = alloca <3 x i16>, align 8 357// CHECK: [[TMP:%.*]] = bitcast <3 x i16>* [[C3]] to <2 x i32>* 358// CHECK: store <2 x i32> {{%.*}}, <2 x i32>* [[TMP]], align 1 359 double sum = fixed; 360 sum = sum + c3.x + c3.y; 361 return sum; 362} 363 364double fixed_3s(__short3 *in) { 365// CHECK: fixed_3s 366// CHECK: call double @args_vec_3s(i32 3, <2 x i32> {{%.*}}) 367 return args_vec_3s(3, *in); 368} 369 370__attribute__((noinline)) double args_vec_5s(int fixed, __short5 c5) { 371// CHECK: args_vec_5s 372// CHECK: [[C5:%.*]] = alloca <5 x i16>, align 16 373// CHECK: [[TMP:%.*]] = bitcast <5 x i16>* [[C5]] to <4 x i32>* 374// CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 1 375 double sum = fixed; 376 sum = sum + c5.x + c5.y; 377 return sum; 378} 379 380double fixed_5s(__short5 *in) { 381// CHECK: fixed_5s 382// CHECK: call double @args_vec_5s(i32 5, <4 x i32> {{%.*}}) 383 return args_vec_5s(5, *in); 384} 385 386__attribute__((noinline)) double args_vec_3i(int fixed, __int3 c3) { 387// CHECK: args_vec_3i 388// CHECK: [[C3:%.*]] = alloca <3 x i32>, align 16 389// CHECK: [[TMP:%.*]] = bitcast <3 x i32>* [[C3]] to <4 x i32>* 390// CHECK: store <4 x i32> {{%.*}}, <4 x i32>* [[TMP]], align 1 391 double sum = fixed; 392 sum = sum + c3.x + c3.y; 393 return sum; 394} 395 396double fixed_3i(__int3 *in) { 397// CHECK: fixed_3i 398// CHECK: call double @args_vec_3i(i32 3, <4 x i32> {{%.*}}) 399 return args_vec_3i(3, *in); 400} 401 402__attribute__((noinline)) double args_vec_5i(int fixed, __int5 c5) { 403// CHECK: args_vec_5i 404// CHECK: [[C5:%.*]] = load <5 x i32>, <5 x i32>* {{%.*}}, align 16 405 double sum = fixed; 406 sum = sum + c5.x + c5.y; 407 return sum; 408} 409 410double fixed_5i(__int5 *in) { 411// CHECK: fixed_5i 412// CHECK: call double @args_vec_5i(i32 5, <5 x i32>* {{%.*}}) 413 return args_vec_5i(5, *in); 414} 415 416__attribute__((noinline)) double args_vec_3d(int fixed, __double3 c3) { 417// CHECK: args_vec_3d 418// CHECK: [[CAST:%.*]] = bitcast <3 x double>* {{%.*}} to <4 x double>* 419// CHECK: [[LOAD:%.*]] = load <4 x double>, <4 x double>* [[CAST]] 420// CHECK: shufflevector <4 x double> [[LOAD]], <4 x double> undef, <3 x i32> <i32 0, i32 1, i32 2> 421 double sum = fixed; 422 sum = sum + c3.x + c3.y; 423 return sum; 424} 425 426double fixed_3d(__double3 *in) { 427// CHECK: fixed_3d 428// CHECK: call double @args_vec_3d(i32 3, <3 x double>* {{%.*}}) 429 return args_vec_3d(3, *in); 430} 431